furnace/src/gui/intro.cpp

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/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2023 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#define _USE_MATH_DEFINES
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#include "gui.h"
#include "../ta-log.h"
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#include "imgui_internal.h"
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#include <fmt/printf.h>
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void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2& pos, const ImVec2& scale, double rotate, const ImVec2& uvMin, const ImVec2& uvMax, const ImVec4& imgColor) {
FurnaceGUIImage* imgI=getImage(image);
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FurnaceGUITexture* img=getTexture(image);
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float squareSize=MAX(introMax.x-introMin.x,introMax.y-introMin.y);
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float uDiff=uvMax.x-uvMin.x;
float vDiff=uvMax.y-uvMin.y;
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ImVec2 rectMin=ImVec2(
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-imgI->width*0.5*scale.x*(squareSize/2048.0)*uDiff,
-imgI->height*0.5*scale.y*(squareSize/2048.0)*vDiff
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);
ImVec2 rectMax=ImVec2(
-rectMin.x,
-rectMin.y
);
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ImVec2 posAbs=ImLerp(
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ImVec2(introMin.x+((introMax.x-introMin.x)-squareSize)*0.5,introMin.y+((introMax.y-introMin.y)-squareSize)*0.5),
ImVec2(introMin.x+((introMax.x-introMin.x)+squareSize)*0.5,introMin.y+((introMax.y-introMin.y)+squareSize)*0.5),
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pos
);
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ImVec2 quad0=ImVec2(
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posAbs.x+rectMin.x*cos(rotate)-rectMin.y*sin(rotate),
posAbs.y+rectMin.x*sin(rotate)+rectMin.y*cos(rotate)
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);
ImVec2 quad1=ImVec2(
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posAbs.x+rectMax.x*cos(rotate)-rectMin.y*sin(rotate),
posAbs.y+rectMax.x*sin(rotate)+rectMin.y*cos(rotate)
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);
ImVec2 quad2=ImVec2(
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posAbs.x+rectMax.x*cos(rotate)-rectMax.y*sin(rotate),
posAbs.y+rectMax.x*sin(rotate)+rectMax.y*cos(rotate)
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);
ImVec2 quad3=ImVec2(
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posAbs.x+rectMin.x*cos(rotate)-rectMax.y*sin(rotate),
posAbs.y+rectMin.x*sin(rotate)+rectMax.y*cos(rotate)
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);
ImVec2 uv0=ImVec2(uvMin.x,uvMin.y);
ImVec2 uv1=ImVec2(uvMax.x,uvMin.y);
ImVec2 uv2=ImVec2(uvMax.x,uvMax.y);
ImVec2 uv3=ImVec2(uvMin.x,uvMax.y);
ImU32 colorConverted=ImGui::GetColorU32(imgColor);
dl->AddImageQuad(rend->getTextureID(img),quad0,quad1,quad2,quad3,uv0,uv1,uv2,uv3,colorConverted);
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}
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void FurnaceGUI::endIntroTune() {
if (introStopped) return;
logV("ending intro");
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stop();
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if (curFileName.empty()) {
e->createNewFromDefaults();
} else { // load pending song
if (load(curFileName)>0) {
showError(fmt::sprintf("Error while loading file! (%s)",lastError));
curFileName="";
e->createNewFromDefaults();
}
}
undoHist.clear();
redoHist.clear();
modified=false;
curNibble=false;
orderNibble=false;
orderCursor=-1;
samplePos=0;
updateSampleTex=true;
selStart=SelectionPoint();
selEnd=SelectionPoint();
cursor=SelectionPoint();
updateWindowTitle();
updateScroll(0);
introStopped=true;
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}
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void FurnaceGUI::drawIntro(double introTime, bool monitor) {
if (monitor) {
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return;
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}
if (introPos<(shortIntro?1.0:11.0) || monitor) {
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if (!monitor) {
WAKE_UP;
nextWindow=GUI_WINDOW_NOTHING;
ImGui::SetNextWindowPos(ImVec2(0,0));
ImGui::SetNextWindowSize(ImVec2(canvasW,canvasH));
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if (introPos<0.1) ImGui::SetNextWindowFocus();
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}
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if (ImGui::Begin(monitor?"IntroMon X":"Intro",NULL,monitor?globalWinFlags:(ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoDocking|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoBackground))) {
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if (monitor) {
if (ImGui::Button("Preview")) {
introPos=0;
tutorial.introPlayed=false;
shortIntro=false;
introSkipDo=false;
introSkip=0.0;
e->setOrder(0);
e->setRepeatPattern(false);
play();
}
ImGui::SameLine();
ImGui::TextColored(ImVec4(1.0,introTime<10.0?1.0:0.0,introTime<10.0?1.0:0.0,1.0),"%.2f",introTime);
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ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
ImGui::ProgressBar(introTime/11.0,ImVec2(-FLT_MIN,0),"##IntroP");
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}
ImDrawList* dl=monitor?ImGui::GetWindowDrawList():ImGui::GetForegroundDrawList();
ImVec2 top=monitor?ImGui::GetCursorScreenPos():ImVec2(0.0f,0.0f);
ImVec2 bottom=monitor?ImGui::GetContentRegionAvail():ImVec2(canvasW,canvasH);
if (monitor) {
bottom.x+=top.x;
bottom.y+=top.y;
}
introMin=top;
introMax=bottom;
if (monitor) dl->PushClipRect(top,bottom);
if (shortIntro && !monitor) {
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// background
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float bgAlpha=CLAMP((1.0-introTime)*4.0,0.0,1.0);
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bgAlpha=3.0*pow(bgAlpha,2.0)-2.0*pow(bgAlpha,3.0);
ImU32 bgColor=ImGui::GetColorU32(ImVec4(0.0f,0.0f,0.0f,bgAlpha));
dl->AddRectFilled(top,bottom,bgColor);
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drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.125,0.25-(introTime)*0.05),ImVec2(18.0,18.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.4,0.8,1.0,0.4*CLAMP(introTime*2.0,0.0,1.0)*bgAlpha));
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.4,0.25-(introTime)*0.08),ImVec2(18.0,18.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.1,0.2,1.0,0.2*CLAMP(introTime*3.0,0.0,1.0)*bgAlpha));
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.7,0.25-(introTime)*0.03),ImVec2(20.0,20.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.7,1.0,0.7,0.1*CLAMP(introTime*3.0,0.0,1.0)*bgAlpha));
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drawImage(dl,GUI_IMAGE_LOGO,ImVec2(0.5,0.5+pow(1.0-CLAMP(introTime*2.0,0.0,1.0),4.0)*0.125),ImVec2(0.67,0.67),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,CLAMP(introTime*3.0,0.0,1.0)*bgAlpha));
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} else {
// preload textures
getTexture(GUI_IMAGE_TALOGO);
getTexture(GUI_IMAGE_TACHIP);
getTexture(GUI_IMAGE_LOGO);
getTexture(GUI_IMAGE_INTROBG,GUI_BLEND_MODE_ADD);
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if (monitor) {
ImVec2 textPos=ImLerp(top,bottom,ImVec2(0.5,0.5));
textPos.x-=ImGui::CalcTextSize("SORRY NOTHING").x*0.5;
textPos.y-=ImGui::CalcTextSize("SORRY NOTHING").y*0.5;
dl->AddText(textPos,ImGui::GetColorU32(uiColors[GUI_COLOR_TEXT]),"SORRY NOTHING");
}
if (introSkip<0.5 || monitor) {
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// background
float bgAlpha=CLAMP(11.0-introTime,0.0,1.0);
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bgAlpha=3.0*pow(bgAlpha,2.0)-2.0*pow(bgAlpha,3.0);
ImU32 bgColor=ImGui::GetColorU32(ImVec4(0.0f,0.0f,0.0f,bgAlpha));
dl->AddRectFilled(top,bottom,bgColor);
// part 1 - talogo
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if (introTime<2.3) {
drawImage(dl,GUI_IMAGE_TALOGO,ImVec2(0.5,0.5),ImVec2(0.67,0.67),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,MAX(0.01,1.0-pow(MAX(0.0,1.0-introTime*2.0),3.0))));
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for (int i=0; i<16; i++) {
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double chipCenter=0.22+pow(MAX(0.0,1.5-introTime*0.8-((double)i/36.0)),2.0)+pow(sin(-introTime*2.2-(double)i*0.44),24)*0.05;
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ImVec2 chipPos=ImVec2(
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0.5+chipCenter*cos(2.0*M_PI*(double)i/16.0-pow(introTime,2.2)),
0.5+chipCenter*sin(2.0*M_PI*(double)i/16.0-pow(introTime,2.2))
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);
drawImage(dl,GUI_IMAGE_TACHIP,chipPos,ImVec2(0.25,0.25),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,0.5),ImVec4(1.0,1.0,1.0,1.0));
}
}
// background after part 1
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if (introTime>2.3) {
float s1a=CLAMP((introTime-3.2)*1.3,0.0f,1.0f);
float s2a=CLAMP((introTime-4.5)*1.0,0.0f,1.0f);
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float addition=(3*pow(s1a,2)-2*pow(s1a,3)+(3*pow(s2a,2)-2*pow(s2a,3))*1.5)*3.5;
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drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.125,0.25-(introTime+addition)*0.05),ImVec2(18.0,18.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.2,0.1+0.7*s1a,1.0*s1a,0.5*bgAlpha));
drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.4,0.25-(introTime+addition)*0.08),ImVec2(18.0,18.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.1*s1a,0.2+0.4*s1a,1.0*s1a,0.6*bgAlpha));
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drawImage(dl,GUI_IMAGE_INTROBG,ImVec2(0.7,0.25-(introTime+addition)*0.03),ImVec2(20.0,20.0),0.0,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(0.2+0.5*s1a,0.2,1.0,(0.5-0.4*s1a)*bgAlpha));
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}
const double fallPatX[]={
0.0,
272.0,
470.0,
742.0,
1013.0
};
// part 2 - falling patterns
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if (introTime>2.3 && introTime<4.5) {
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for (int i=0; i<48; i++) {
ImVec2 uv0=ImVec2(
fallPatX[i&3],
(double)(i>>2)*36.0
);
ImVec2 uv1=ImVec2(
fallPatX[1+(i&3)]-2.0,
uv0.y+36.0
);
uv0.x/=1024.0;
uv0.y/=512.0;
uv1.x/=1024.0;
uv1.y/=512.0;
bool left=(i%6)>=3;
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double t=(introTime-2.5)*(0.77+(cos(i+7)*0.05));
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double alteration=pow(t,0.4)-(0.55*t)+0.55*pow(t,6.0);
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drawImage(dl,GUI_IMAGE_PAT,ImVec2((left?0:1)+sin(cos(i*3.67))*0.35+((alteration+((introTime-2.3)*(0.08*(double)(1+(i&3)))))*(left?1.0:-1.0)),0.5+sin(i*6.74)*0.3-pow(CLAMP(introTime-3.0,0.0,1.0),4.0)*1.5),ImVec2(1.5,1.5),0.0f,uv0,uv1,ImVec4(1.0,1.0,1.0,1.0));
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}
}
// transition
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float transitionPos=CLAMP(introTime*4.0-8,-1.5,3.5);
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dl->AddQuadFilled(
ImVec2(
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top.x+(transitionPos-1.5)*(bottom.x-top.x),
top.y
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),
ImVec2(
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top.x+(transitionPos)*(bottom.x-top.x),
top.y
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),
ImVec2(
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top.x+(transitionPos-0.2)*(bottom.x-top.x),
bottom.y
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),
ImVec2(
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top.x+(transitionPos-1.7)*(bottom.x-top.x),
bottom.y
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),
ImGui::GetColorU32(ImVec4(0.35,0.4,0.5,1.0))
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);
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// part 3 - falling chips
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if (introTime>3.0 && introTime<6.0) {
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for (int i=0; i<40; i++) {
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float blah=(introTime-4.25)*1.3;
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ImVec2 chipPos=ImVec2(
0.5+sin(i)*0.4,
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0.1-(1.1*pow(blah,2.0)-1.3*pow(blah,2.0)+pow(blah,5.0))+i*0.02+((introTime-3.75)*1.3*(fabs(sin(i*1.3))*0.28))
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);
drawImage(dl,GUI_IMAGE_TACHIP,chipPos,ImVec2(0.33,0.33),0.5*M_PI,ImVec2(0.0,0.0),ImVec2(1.0,0.5),ImVec4(1.0,1.0,1.0,1.0));
}
}
// part 4 - logo end
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if (introTime>5.0) {
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drawImage(
dl,
GUI_IMAGE_WORDMARK,
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ImVec2(0.36+0.3*(1.0-pow(1.0-CLAMP(introTime-6.0,0.0,1.0),6.0)),0.5+pow(1.0-CLAMP(introTime-5.0,0.0,1.0),4.0)),
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ImVec2(1.0,1.0),
0.0f,
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ImVec2(pow(1.0-CLAMP(introTime-6.0,0.0,1.0),8.0),0.0),
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ImVec2(1.0,1.0),
ImVec4(1.0,1.0,1.0,bgAlpha)
);
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drawImage(dl,GUI_IMAGE_LOGO,ImVec2(0.5-0.25*(1.0-pow(1.0-CLAMP(introTime-6.0,0.0,1.0),6.0)),0.5+pow(1.0-CLAMP(introTime-5.0,0.0,1.0),4.0)),ImVec2(0.67,0.67),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,bgAlpha));
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}
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}
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// intro skip fade
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if (!monitor) {
if (introSkipDo) {
introSkip+=ImGui::GetIO().DeltaTime;
if (introSkip>=0.5) {
if (!shortIntro) endIntroTune();
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introPos=0.1;
if (introSkip>=0.75) introPos=12.0;
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}
} else {
introSkip-=ImGui::GetIO().DeltaTime*4.0f;
if (introSkip<0.0) introSkip=0.0;
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}
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dl->AddRectFilled(top,bottom,ImGui::GetColorU32(ImVec4(0.0,0.0,0.0,CLAMP(introSkip*2.0,0.0,1.0)-CLAMP((introSkip-0.5)*4,0.0,1.0))));
if (introSkip<0.5) dl->AddText(ImVec2(8.0*dpiScale,8.0*dpiScale),ImGui::GetColorU32(ImVec4(1.0,1.0,1.0,CLAMP(introSkip*8.0,0.0,1.0))),"hold to skip");
}
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}
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if (monitor) dl->PopClipRect();
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// workaround to texture issue
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dl->AddText(ImVec2(bottom.x-1,bottom.y-1),ImGui::ColorConvertFloat4ToU32(ImVec4(0.0,0.0,0.1,0.01)),"A");
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}
ImGui::End();
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if (mustClear<=0 && !monitor) {
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if (!shortIntro && introPos<=0.0) {
e->setOrder(0);
e->setRepeatPattern(false);
play();
}
if (introPos>=10.0 && !shortIntro) endIntroTune();
introPos+=ImGui::GetIO().DeltaTime;
if (introPos>=(shortIntro?1.0:11.0)) {
introPos=12.0;
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tutorial.introPlayed=true;
commitTutorial();
}
}
} else if (!shortIntro) {
endIntroTune();
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}
}