GUI: intro, part 4 - DO NOT USE

This commit is contained in:
tildearrow 2023-02-16 19:15:52 -05:00
parent d8c085a8a0
commit ef6b601037
2 changed files with 75 additions and 15 deletions

View File

@ -1497,7 +1497,7 @@ class FurnaceGUI {
bool taken[GUI_TUTORIAL_MAX];
Tutorial():
userComesFrom(0),
introPlayed(true) {
introPlayed(false) {
memset(taken,0,GUI_TUTORIAL_MAX*sizeof(bool));
}
} tutorial;

View File

@ -24,30 +24,40 @@ void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2&
FurnaceGUIImage* imgI=getImage(image);
SDL_Texture* img=getTexture(image);
float squareSize=MAX(canvasW,canvasH);
float uDiff=uvMax.x-uvMin.x;
float vDiff=uvMax.y-uvMin.y;
ImVec2 rectMin=ImVec2(
-imgI->width*0.5*scale.x,
-imgI->height*0.5*scale.y
-imgI->width*0.5*scale.x*(squareSize/2048.0)*uDiff,
-imgI->height*0.5*scale.y*(squareSize/2048.0)*vDiff
);
ImVec2 rectMax=ImVec2(
-rectMin.x,
-rectMin.y
);
ImVec2 posAbs=ImLerp(
ImVec2((canvasW-squareSize)*0.5,(canvasH-squareSize)*0.5),
ImVec2((canvasW+squareSize)*0.5,(canvasH+squareSize)*0.5),
pos
);
ImVec2 quad0=ImVec2(
pos.x+rectMin.x*cos(rotate)-rectMin.y*sin(rotate),
pos.y+rectMin.x*sin(rotate)+rectMin.y*cos(rotate)
posAbs.x+rectMin.x*cos(rotate)-rectMin.y*sin(rotate),
posAbs.y+rectMin.x*sin(rotate)+rectMin.y*cos(rotate)
);
ImVec2 quad1=ImVec2(
pos.x+rectMax.x*cos(rotate)-rectMin.y*sin(rotate),
pos.y+rectMax.x*sin(rotate)+rectMin.y*cos(rotate)
posAbs.x+rectMax.x*cos(rotate)-rectMin.y*sin(rotate),
posAbs.y+rectMax.x*sin(rotate)+rectMin.y*cos(rotate)
);
ImVec2 quad2=ImVec2(
pos.x+rectMax.x*cos(rotate)-rectMax.y*sin(rotate),
pos.y+rectMax.x*sin(rotate)+rectMax.y*cos(rotate)
posAbs.x+rectMax.x*cos(rotate)-rectMax.y*sin(rotate),
posAbs.y+rectMax.x*sin(rotate)+rectMax.y*cos(rotate)
);
ImVec2 quad3=ImVec2(
pos.x+rectMin.x*cos(rotate)-rectMax.y*sin(rotate),
pos.y+rectMin.x*sin(rotate)+rectMax.y*cos(rotate)
posAbs.x+rectMin.x*cos(rotate)-rectMax.y*sin(rotate),
posAbs.y+rectMin.x*sin(rotate)+rectMax.y*cos(rotate)
);
ImVec2 uv0=ImVec2(uvMin.x,uvMin.y);
@ -61,22 +71,72 @@ void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2&
}
void FurnaceGUI::drawIntro() {
if (introPos<7.0) {
if (introPos<9.0) {
WAKE_UP;
nextWindow=GUI_WINDOW_NOTHING;
ImGui::SetNextWindowPos(ImVec2(0,0));
ImGui::SetNextWindowSize(ImVec2(canvasW,canvasH));
if (ImGui::Begin("Intro",NULL,ImGuiWindowFlags_Modal)) {
ImGui::SetNextWindowFocus();
if (ImGui::Begin("Intro",NULL,ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoDocking|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoBackground)) {
ImDrawList* dl=ImGui::GetForegroundDrawList();
ImVec2 top=ImVec2(0.0f,0.0f);
ImVec2 bottom=ImVec2(canvasW,canvasH);
ImU32 bgColor=ImGui::GetColorU32(ImVec4(0.0f,0.0f,0.0f,1.0f));
// background
float bgAlpha=CLAMP(9.0-introPos,0.0,1.0);
bgAlpha=3.0*pow(bgAlpha,2.0)-2.0*pow(bgAlpha,3.0);
ImU32 bgColor=ImGui::GetColorU32(ImVec4(0.0f,0.0f,0.0f,bgAlpha));
dl->AddRectFilled(top,bottom,bgColor);
dl->AddText(top,0xffffffff,"Furnace intro - work in progress");
drawImage(dl,GUI_IMAGE_TALOGO,ImVec2(0.5*canvasW,0.5*canvasH),ImVec2(1.0,1.0),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,pow(MIN(1.0,introPos*2.0),0.8)));
// part 1 - talogo
if (introPos<2.3) {
drawImage(dl,GUI_IMAGE_TALOGO,ImVec2(0.5,0.5),ImVec2(0.7,0.7),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,MAX(0.01,1.0-pow(MAX(0.0,1.0-introPos*2.0),3.0))));
for (int i=0; i<16; i++) {
double chipCenter=0.2+pow(MAX(0.0,1.5-introPos*0.8-((double)i/36.0)),2.0);
ImVec2 chipPos=ImVec2(
0.5+chipCenter*cos(2.0*M_PI*(double)i/16.0-pow(introPos,2.0)),
0.5+chipCenter*sin(2.0*M_PI*(double)i/16.0-pow(introPos,2.0))
);
drawImage(dl,GUI_IMAGE_TACHIP,chipPos,ImVec2(0.25,0.25),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,0.5),ImVec4(1.0,1.0,1.0,1.0));
}
}
// transition
float transitionPos=CLAMP(introPos*4.0-8,-1.5,3.5);
dl->AddQuadFilled(
ImVec2(
(transitionPos-1.5)*canvasW,
0.0
),
ImVec2(
(transitionPos)*canvasW,
0.0
),
ImVec2(
(transitionPos-0.2)*canvasW,
canvasH
),
ImVec2(
(transitionPos-1.7)*canvasW,
canvasH
),
ImGui::GetColorU32(ImVec4(0.35,0.4,0.5,1.0))
);
// part 2 - falling patterns
if (introPos>2.3) {
}
// part 3 - furnace box
// part 4 - logo end
if (introPos>5.0) {
drawImage(dl,GUI_IMAGE_LOGO,ImVec2(0.5,0.5+pow(1.0-CLAMP(introPos-5.0,0.0,1.0),3.0)),ImVec2(0.75,0.75),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,bgAlpha));
}
}
ImGui::End();