GUI: intro, part 4 - DO NOT USE
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@ -1497,7 +1497,7 @@ class FurnaceGUI {
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bool taken[GUI_TUTORIAL_MAX];
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Tutorial():
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userComesFrom(0),
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introPlayed(true) {
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introPlayed(false) {
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memset(taken,0,GUI_TUTORIAL_MAX*sizeof(bool));
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}
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} tutorial;
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@ -24,30 +24,40 @@ void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2&
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FurnaceGUIImage* imgI=getImage(image);
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SDL_Texture* img=getTexture(image);
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float squareSize=MAX(canvasW,canvasH);
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float uDiff=uvMax.x-uvMin.x;
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float vDiff=uvMax.y-uvMin.y;
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ImVec2 rectMin=ImVec2(
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-imgI->width*0.5*scale.x,
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-imgI->height*0.5*scale.y
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-imgI->width*0.5*scale.x*(squareSize/2048.0)*uDiff,
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-imgI->height*0.5*scale.y*(squareSize/2048.0)*vDiff
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);
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ImVec2 rectMax=ImVec2(
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-rectMin.x,
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-rectMin.y
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);
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ImVec2 posAbs=ImLerp(
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ImVec2((canvasW-squareSize)*0.5,(canvasH-squareSize)*0.5),
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ImVec2((canvasW+squareSize)*0.5,(canvasH+squareSize)*0.5),
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pos
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);
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ImVec2 quad0=ImVec2(
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pos.x+rectMin.x*cos(rotate)-rectMin.y*sin(rotate),
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pos.y+rectMin.x*sin(rotate)+rectMin.y*cos(rotate)
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posAbs.x+rectMin.x*cos(rotate)-rectMin.y*sin(rotate),
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posAbs.y+rectMin.x*sin(rotate)+rectMin.y*cos(rotate)
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);
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ImVec2 quad1=ImVec2(
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pos.x+rectMax.x*cos(rotate)-rectMin.y*sin(rotate),
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pos.y+rectMax.x*sin(rotate)+rectMin.y*cos(rotate)
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posAbs.x+rectMax.x*cos(rotate)-rectMin.y*sin(rotate),
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posAbs.y+rectMax.x*sin(rotate)+rectMin.y*cos(rotate)
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);
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ImVec2 quad2=ImVec2(
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pos.x+rectMax.x*cos(rotate)-rectMax.y*sin(rotate),
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pos.y+rectMax.x*sin(rotate)+rectMax.y*cos(rotate)
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posAbs.x+rectMax.x*cos(rotate)-rectMax.y*sin(rotate),
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posAbs.y+rectMax.x*sin(rotate)+rectMax.y*cos(rotate)
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);
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ImVec2 quad3=ImVec2(
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pos.x+rectMin.x*cos(rotate)-rectMax.y*sin(rotate),
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pos.y+rectMin.x*sin(rotate)+rectMax.y*cos(rotate)
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posAbs.x+rectMin.x*cos(rotate)-rectMax.y*sin(rotate),
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posAbs.y+rectMin.x*sin(rotate)+rectMax.y*cos(rotate)
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);
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ImVec2 uv0=ImVec2(uvMin.x,uvMin.y);
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@ -61,22 +71,72 @@ void FurnaceGUI::drawImage(ImDrawList* dl, FurnaceGUIImages image, const ImVec2&
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}
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void FurnaceGUI::drawIntro() {
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if (introPos<7.0) {
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if (introPos<9.0) {
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WAKE_UP;
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nextWindow=GUI_WINDOW_NOTHING;
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ImGui::SetNextWindowPos(ImVec2(0,0));
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ImGui::SetNextWindowSize(ImVec2(canvasW,canvasH));
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if (ImGui::Begin("Intro",NULL,ImGuiWindowFlags_Modal)) {
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ImGui::SetNextWindowFocus();
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if (ImGui::Begin("Intro",NULL,ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoDocking|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoBackground)) {
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ImDrawList* dl=ImGui::GetForegroundDrawList();
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ImVec2 top=ImVec2(0.0f,0.0f);
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ImVec2 bottom=ImVec2(canvasW,canvasH);
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ImU32 bgColor=ImGui::GetColorU32(ImVec4(0.0f,0.0f,0.0f,1.0f));
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// background
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float bgAlpha=CLAMP(9.0-introPos,0.0,1.0);
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bgAlpha=3.0*pow(bgAlpha,2.0)-2.0*pow(bgAlpha,3.0);
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ImU32 bgColor=ImGui::GetColorU32(ImVec4(0.0f,0.0f,0.0f,bgAlpha));
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dl->AddRectFilled(top,bottom,bgColor);
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dl->AddText(top,0xffffffff,"Furnace intro - work in progress");
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drawImage(dl,GUI_IMAGE_TALOGO,ImVec2(0.5*canvasW,0.5*canvasH),ImVec2(1.0,1.0),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,pow(MIN(1.0,introPos*2.0),0.8)));
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// part 1 - talogo
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if (introPos<2.3) {
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drawImage(dl,GUI_IMAGE_TALOGO,ImVec2(0.5,0.5),ImVec2(0.7,0.7),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,MAX(0.01,1.0-pow(MAX(0.0,1.0-introPos*2.0),3.0))));
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for (int i=0; i<16; i++) {
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double chipCenter=0.2+pow(MAX(0.0,1.5-introPos*0.8-((double)i/36.0)),2.0);
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ImVec2 chipPos=ImVec2(
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0.5+chipCenter*cos(2.0*M_PI*(double)i/16.0-pow(introPos,2.0)),
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0.5+chipCenter*sin(2.0*M_PI*(double)i/16.0-pow(introPos,2.0))
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);
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drawImage(dl,GUI_IMAGE_TACHIP,chipPos,ImVec2(0.25,0.25),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,0.5),ImVec4(1.0,1.0,1.0,1.0));
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}
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}
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// transition
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float transitionPos=CLAMP(introPos*4.0-8,-1.5,3.5);
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dl->AddQuadFilled(
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ImVec2(
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(transitionPos-1.5)*canvasW,
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0.0
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),
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ImVec2(
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(transitionPos)*canvasW,
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0.0
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),
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ImVec2(
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(transitionPos-0.2)*canvasW,
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canvasH
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),
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ImVec2(
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(transitionPos-1.7)*canvasW,
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canvasH
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),
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ImGui::GetColorU32(ImVec4(0.35,0.4,0.5,1.0))
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);
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// part 2 - falling patterns
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if (introPos>2.3) {
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}
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// part 3 - furnace box
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// part 4 - logo end
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if (introPos>5.0) {
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drawImage(dl,GUI_IMAGE_LOGO,ImVec2(0.5,0.5+pow(1.0-CLAMP(introPos-5.0,0.0,1.0),3.0)),ImVec2(0.75,0.75),0.0f,ImVec2(0.0,0.0),ImVec2(1.0,1.0),ImVec4(1.0,1.0,1.0,bgAlpha));
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}
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}
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ImGui::End();
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