Robin C. Ladiges
b4d90d1d85
fix: add auto reconnect again
2023-09-07 19:30:57 +02:00
Jack Garrard
f27875f65f
Fix extra curly bracket
2023-09-03 18:39:03 -07:00
Jack Garrard
44f8ece7ce
Merge pull request #52 from piplup55/rework/ryujinx-mod-manager
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Change Workflow
2023-09-03 17:01:50 -07:00
Jack Garrard
1da9626a44
Merge pull request #39 from speyejack/udp-client
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Allow udp communication for movement
2023-09-02 13:48:46 -07:00
Jack Garrard
8acb8700bf
Merge branch 'dev' into udp-client
2023-09-02 13:35:38 -07:00
Jack Garrard
d5b49b2ea9
Merge pull request #37 from speyejack/packet-acceptance
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Packet acceptance
2023-09-02 13:03:18 -07:00
Jack Garrard
7064122902
Merge branch 'dev' into packet-acceptance
2023-09-02 12:58:53 -07:00
Jack Garrard
8d94cf7856
Merge pull request #54 from Istador/resend-packets
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fix: `TagInf` and `CaptureInf` synchronization issues
2023-08-25 18:51:28 -07:00
Jack Garrard
9bf07b3e0d
Merge pull request #53 from Istador/isit-with-active
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fix: mark player as not a seeker when H&S is disabled
2023-08-24 23:42:13 -07:00
Jack Garrard
125e2bdde2
Merge pull request #55 from Istador/ui-improvements
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UI improvements
2023-08-24 23:11:31 -07:00
Robin C. Ladiges
45cd4442c8
recycle the reconnect error to warn about the default Ryujinx profile ID
2023-07-08 20:45:53 +02:00
Robin C. Ladiges
c736878df1
Toggle H&S Gravity
with real toggle functionality
2023-07-08 04:31:56 +02:00
Robin C. Ladiges
366ad5e888
remove reconnect button
2023-07-07 23:46:11 +02:00
Robin C. Ladiges
f810e8f07d
fix: send empty TagInf and CaptureInf on first connection
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Because other players might still have old values saved in their puppet.
2023-06-24 04:09:47 +02:00
Robin C. Ladiges
2bef6f796e
fix: resend CaptureInf packet on reconnect and for new players
2023-06-24 02:42:54 +02:00
Robin C. Ladiges
4835692672
fix: resend TagInf packet on reconnect and for new players
2023-06-24 01:27:14 +02:00
Robin C. Ladiges
27b9a095f7
fix: mark player as not a seeker when H&S is disabled
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If a player is a seeker and then disables H&S, they should no longer be considered as a seeker by other players.
(Because staying as a seeker will kill hiders when touching them).
2023-06-23 04:18:41 +02:00
Piplup
b86322f346
z
2023-06-06 14:35:44 +01:00
piplup
936e0fd49f
addressed feedback
2023-06-05 21:56:27 +01:00
piplup
4d242a5e44
forgot to rename
2023-06-05 21:06:58 +01:00
piplup
41719e1f9f
a
2023-06-05 21:02:29 +01:00
piplup
f8a3deefc4
a
2023-06-05 20:58:28 +01:00
piplup
cd8bf4e257
Update dev-release.yml
2023-06-05 20:54:14 +01:00
Robin C. Ladiges
4339847da5
fix yuzu build
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Accidentially moved it into the wrong directory.
2022-12-16 16:24:37 -06:00
Robin C. Ladiges
f60fc956d6
for Emulators => for Ryujinx & for yuzu
2022-12-16 13:21:07 -06:00
Robin C. Ladiges
7f6df57f4a
patch out deprecated ::set-output
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::set-output currently triggers deprecation warnings and will stop working at 2023-06-01.
https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
2022-12-16 13:21:07 -06:00
Robin C. Ladiges
6a5b5146b8
use devkitpro docker image
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installing it via pacman everytime is unsupported and will lead to http 403 errors.
2022-12-16 13:21:07 -06:00
Robin C. Ladiges
36f9343f83
don't send empty GameInf and CostumeInf packets and resend them on reconnect
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Resend because: on server restarts the server will lose the stage and costume information.
If only one client is connected to the server, the packets currently aren't resent, so the server doesn't know in which stage the client is and what
costume it wears
(which I'd like to display on the website).
With more then one client connected it already works, because when another client joins the server, the client will send both packets.
2022-12-16 13:19:54 -06:00
Jack Garrard
76d61a8067
Success and receive spelling
2022-10-29 18:21:58 -07:00
Jack Garrard
8c992649fd
Remove tabs
2022-10-29 18:16:43 -07:00
Jack Garrard
477f1c9e7d
Add a poll time to wait properly
2022-10-29 18:12:53 -07:00
Jack Garrard
4ab6b56598
Use valread and check if it returns zero for udp
2022-10-29 17:46:20 -07:00
Jack Garrard
158f782a2a
Change socket client recvTcp to use if guards
2022-10-29 17:41:54 -07:00
Jack Garrard
7e128679ab
Split apart tcp and udp recv functions
2022-10-29 17:37:30 -07:00
Jack Garrard
1fc3a78943
Shutdown send/recv threads before socket reinit
2022-10-29 17:17:38 -07:00
Jack Garrard
627e07cd65
Fix missing semicolon
2022-10-27 04:54:30 -07:00
Jack Garrard
57333d71e9
Fix recv buf size calculation
2022-10-27 04:52:27 -07:00
Jack Garrard
4171390f42
Allow hole punch packets to get through before udp fully recved
2022-10-27 04:51:36 -07:00
Jack Garrard
5c04bb1006
Use if guard for alloc in udp recv
2022-10-27 04:46:36 -07:00
Jack Garrard
04fc8cb309
Increased max packet size again
2022-10-27 03:22:01 -07:00
Jack Garrard
a58471c19f
New lines for logger output
2022-10-27 03:21:54 -07:00
Jack Garrard
0147f4d738
Change send patch to follow make file rules
2022-10-27 02:12:00 -07:00
Jack Garrard
000d24a7db
Made makefile use python3 instead of python3.8
2022-10-27 02:11:28 -07:00
Jack Garrard
78b532a316
Prevent udp error from killing tcp connection
2022-10-27 02:10:44 -07:00
Jack Garrard
efef24fbbe
Fix variable names again
2022-10-27 02:09:59 -07:00
Jack Garrard
3e5c0c89e5
Merge branch 'packet-acceptance' into udp-client
2022-10-27 01:03:39 -07:00
Jack Garrard
64b56c32da
Add race protection to message queues
2022-10-27 01:02:32 -07:00
Jack Garrard
89415e6f96
Hopefully prevent close socket race condition
2022-10-27 01:00:58 -07:00
Jack Garrard
e6871da878
Readd missing variable
2022-10-27 00:27:29 -07:00
Jack Garrard
24e724a824
Hopefully prevent close socket race condition
2022-10-27 00:26:26 -07:00