mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-12-22 16:30:20 +00:00
commit
125e2bdde2
6 changed files with 77 additions and 163 deletions
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@ -29,7 +29,6 @@ class StageSceneStateServerConfig : public al::HostStateBase<al::Scene>, public
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enum ServerConfigOption {
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GAMEMODECONFIG,
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GAMEMODESWITCH,
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RECONNECT,
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SETIP,
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SETPORT
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};
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@ -42,11 +41,9 @@ class StageSceneStateServerConfig : public al::HostStateBase<al::Scene>, public
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void exeMainMenu();
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void exeOpenKeyboardIP();
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void exeOpenKeyboardPort();
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void exeRestartServer();
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void exeGamemodeConfig();
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void exeGamemodeSelect();
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void exeSaveData();
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void exeConnectError();
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void endSubMenu();
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@ -63,7 +60,7 @@ class StageSceneStateServerConfig : public al::HostStateBase<al::Scene>, public
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SimpleLayoutMenu* mCurrentMenu = nullptr;
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CommonVerticalList* mCurrentList = nullptr;
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// Root Page, contains buttons for gamemode config, server reconnecting, and server ip address changing
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// Root Page, contains buttons for gamemode config, and server ip address changing
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SimpleLayoutMenu* mMainOptions = nullptr;
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CommonVerticalList *mMainOptionsList = nullptr;
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// Sub-Page of Mode config, used to select a gamemode for the client to use
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@ -86,9 +83,7 @@ namespace {
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NERVE_HEADER(StageSceneStateServerConfig, MainMenu)
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NERVE_HEADER(StageSceneStateServerConfig, OpenKeyboardIP)
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NERVE_HEADER(StageSceneStateServerConfig, OpenKeyboardPort)
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NERVE_HEADER(StageSceneStateServerConfig, RestartServer)
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NERVE_HEADER(StageSceneStateServerConfig, GamemodeConfig)
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NERVE_HEADER(StageSceneStateServerConfig, GamemodeSelect)
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NERVE_HEADER(StageSceneStateServerConfig, SaveData)
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NERVE_HEADER(StageSceneStateServerConfig, ConnectError)
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}
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}
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@ -88,7 +88,6 @@ class Client {
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bool startThread();
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void readFunc();
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static void restartConnection();
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static bool isSocketActive() { return sInstance ? sInstance->mSocket->isConnected() : false; };
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bool isPlayerConnected(int index) { return mPuppetInfoArr[index]->isConnected; }
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@ -175,11 +174,8 @@ class Client {
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static bool openKeyboardIP();
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static bool openKeyboardPort();
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static void showConnect();
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static void showConnectError(const char16_t* msg);
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static void hideConnect();
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static void showUIMessage(const char16_t* msg);
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static void hideUIMessage();
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void resetCollectedShines();
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@ -240,9 +236,7 @@ class Client {
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bool mIsFirstConnect = true;
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// --- Game Layouts ---
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al::WindowConfirmWait* mConnectionWait;
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al::WindowConfirmWait* mUIMessage;
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al::SimpleLayoutAppearWaitEnd *mConnectStatus;
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// --- Game Info ---
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@ -9,11 +9,13 @@ public:
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HideAndSeekConfigMenu();
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void initMenu(const al::LayoutInitInfo &initInfo) override;
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const sead::WFixedSafeString<0x200> *getStringData() override;
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const sead::WFixedSafeString<0x200>* getStringData() override;
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bool updateMenu(int selectIndex) override;
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const int getMenuSize() override { return mItemCount; }
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private:
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static constexpr int mItemCount = 2;
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};
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static constexpr int mItemCount = 1;
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sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>* gravityOn = nullptr;
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sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>* gravityOff = nullptr;
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};
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@ -71,16 +71,14 @@ Client::Client() {
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*/
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void Client::init(al::LayoutInitInfo const &initInfo, GameDataHolderAccessor holder) {
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mConnectionWait = new (mHeap) al::WindowConfirmWait("ServerWaitConnect", "WindowConfirmWait", initInfo);
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mConnectStatus = new (mHeap) al::SimpleLayoutAppearWaitEnd("", "SaveMessage", initInfo, 0, false);
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mConnectionWait->setTxtMessage(u"Connecting to Server.");
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mConnectionWait->setTxtMessageConfirm(u"Failed to Connect!");
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al::setPaneString(mConnectStatus, "TxtSave", u"Connecting to Server.", 0);
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al::setPaneString(mConnectStatus, "TxtSaveSh", u"Connecting to Server.", 0);
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mUIMessage = new (mHeap) al::WindowConfirmWait("ServerWaitConnect", "WindowConfirmWait", initInfo);
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mUIMessage->setTxtMessage(u"a");
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mUIMessage->setTxtMessageConfirm(u"b");
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mHolder = holder;
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startThread();
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@ -105,44 +103,6 @@ bool Client::startThread() {
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}
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}
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/**
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* @brief restarts currently active connection to server
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*
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*/
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void Client::restartConnection() {
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if (!sInstance) {
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Logger::log("Static Instance is null!\n");
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return;
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}
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sead::ScopedCurrentHeapSetter setter(sInstance->mHeap);
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Logger::log("Sending Disconnect.\n");
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PlayerDC *playerDC = new PlayerDC();
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playerDC->mUserID = sInstance->mUserID;
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sInstance->mSocket->queuePacket(playerDC);
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if (sInstance->mSocket->closeSocket()) {
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Logger::log("Sucessfully Closed Socket.\n");
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}
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sInstance->mConnectCount = 0;
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sInstance->mIsConnectionActive = sInstance->mSocket->init(sInstance->mServerIP.cstr(), sInstance->mServerPort).isSuccess();
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if(sInstance->mSocket->getLogState() == SOCKET_LOG_CONNECTED) {
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Logger::log("Reconnect Sucessful!\n");
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} else {
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Logger::log("Reconnect Unsuccessful.\n");
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}
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}
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/**
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* @brief starts a connection using client's TCP socket class, pulling up the software keyboard for user inputted IP if save file does not have one saved.
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*
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@ -293,6 +253,33 @@ bool Client::openKeyboardPort() {
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return isFirstConnect;
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}
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void Client::showUIMessage(const char16_t* msg) {
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if (!sInstance) {
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return;
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}
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sInstance->mUIMessage->setTxtMessageConfirm(msg);
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al::hidePane(sInstance->mUIMessage, "Page01"); // hide A button prompt
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if (!sInstance->mUIMessage->mIsAlive) {
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sInstance->mUIMessage->appear();
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sInstance->mUIMessage->playLoop();
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}
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al::startAction(sInstance->mUIMessage, "Confirm", "State");
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}
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void Client::hideUIMessage() {
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if (!sInstance) {
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return;
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}
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sInstance->mUIMessage->tryEnd();
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}
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/**
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* @brief main thread function for read thread, responsible for processing packets from server
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*
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@ -1393,37 +1380,3 @@ Shine* Client::findStageShine(int shineID) {
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}
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return nullptr;
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}
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void Client::showConnectError(const char16_t* msg) {
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if (!sInstance)
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return;
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sInstance->mConnectionWait->setTxtMessageConfirm(msg);
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al::hidePane(sInstance->mConnectionWait, "Page01"); // hide A button prompt
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if (!sInstance->mConnectionWait->mIsAlive) {
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sInstance->mConnectionWait->appear();
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sInstance->mConnectionWait->playLoop();
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}
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al::startAction(sInstance->mConnectionWait, "Confirm", "State");
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}
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void Client::showConnect() {
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if (!sInstance)
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return;
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sInstance->mConnectionWait->appear();
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sInstance->mConnectionWait->playLoop();
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}
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void Client::hideConnect() {
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if (!sInstance)
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return;
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sInstance->mConnectionWait->tryEnd();
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}
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@ -5,20 +5,27 @@
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#include "server/hns/HideAndSeekMode.hpp"
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#include "server/Client.hpp"
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HideAndSeekConfigMenu::HideAndSeekConfigMenu() : GameModeConfigMenu() {}
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HideAndSeekConfigMenu::HideAndSeekConfigMenu() : GameModeConfigMenu() {
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gravityOn = new sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>();
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gravityOn->mBuffer[0].copy(u"Toggle H&S Gravity (ON)");
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gravityOff = new sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>();
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gravityOff->mBuffer[0].copy(u"Toggle H&S Gravity (OFF)");
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}
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void HideAndSeekConfigMenu::initMenu(const al::LayoutInitInfo &initInfo) {
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}
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const sead::WFixedSafeString<0x200> *HideAndSeekConfigMenu::getStringData() {
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sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>* gamemodeConfigOptions =
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new sead::SafeArray<sead::WFixedSafeString<0x200>, mItemCount>();
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gamemodeConfigOptions->mBuffer[0].copy(u"Toggle H&S Gravity On");
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gamemodeConfigOptions->mBuffer[1].copy(u"Toggle H&S Gravity Off");
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return gamemodeConfigOptions->mBuffer;
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const sead::WFixedSafeString<0x200>* HideAndSeekConfigMenu::getStringData() {
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HideAndSeekInfo *curMode = GameModeManager::instance()->getInfo<HideAndSeekInfo>();
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return (
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GameModeManager::instance()->isMode(GameMode::HIDEANDSEEK)
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&& curMode != nullptr
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&& curMode->mIsUseGravity
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? gravityOn->mBuffer
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: gravityOff->mBuffer
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);
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}
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bool HideAndSeekConfigMenu::updateMenu(int selectIndex) {
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@ -35,13 +42,7 @@ bool HideAndSeekConfigMenu::updateMenu(int selectIndex) {
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switch (selectIndex) {
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case 0: {
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if (GameModeManager::instance()->isMode(GameMode::HIDEANDSEEK)) {
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curMode->mIsUseGravity = true;
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}
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return true;
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}
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case 1: {
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if (GameModeManager::instance()->isMode(GameMode::HIDEANDSEEK)) {
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curMode->mIsUseGravity = false;
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curMode->mIsUseGravity = !curMode->mIsUseGravity;
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}
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return true;
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}
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@ -50,4 +51,4 @@ bool HideAndSeekConfigMenu::updateMenu(int selectIndex) {
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return false;
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}
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}
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}
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@ -41,14 +41,13 @@ StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::S
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mMainOptionsList->unkInt1 = 1;
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mMainOptionsList->initDataNoResetSelected(5);
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mMainOptionsList->initDataNoResetSelected(4);
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sead::SafeArray<sead::WFixedSafeString<0x200>, 5>* mainMenuOptions =
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new sead::SafeArray<sead::WFixedSafeString<0x200>, 5>();
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sead::SafeArray<sead::WFixedSafeString<0x200>, 4>* mainMenuOptions =
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new sead::SafeArray<sead::WFixedSafeString<0x200>, 4>();
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mainMenuOptions->mBuffer[ServerConfigOption::GAMEMODECONFIG].copy(u"Gamemode Config");
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mainMenuOptions->mBuffer[ServerConfigOption::GAMEMODESWITCH].copy(u"Change Gamemode");
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mainMenuOptions->mBuffer[ServerConfigOption::RECONNECT].copy(u"Reconnect to Server");
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mainMenuOptions->mBuffer[ServerConfigOption::SETIP].copy(u"Change Server IP");
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mainMenuOptions->mBuffer[ServerConfigOption::SETPORT].copy(u"Change Server Port");
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@ -101,11 +100,6 @@ StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::S
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entry.mList = new CommonVerticalList(entry.mLayout, initInfo, true);
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al::setPaneString(entry.mLayout, "TxtOption", u"Gamemode Configuration", 0);
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entry.mList->initDataNoResetSelected(entry.mMenu->getMenuSize());
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entry.mList->addStringData(entry.mMenu->getStringData(), "TxtContent");
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}
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@ -115,6 +109,15 @@ StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::S
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void StageSceneStateServerConfig::init() {
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initNerve(&nrvStageSceneStateServerConfigMainMenu, 0);
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#ifdef EMU
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char ryujinx[0x10] = { 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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nn::account::Uid user;
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nn::account::GetLastOpenedUser(&user);
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if (memcmp(user.data, ryujinx, 0x10) == 0) {
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Client::showUIMessage(u"Error: Ryujinx default profile detected.\nYou have to create a new user profile!");
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}
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#endif
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}
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void StageSceneStateServerConfig::appear(void) {
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@ -176,10 +179,6 @@ void StageSceneStateServerConfig::exeMainMenu() {
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al::setNerve(this, &nrvStageSceneStateServerConfigGamemodeSelect);
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break;
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}
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case ServerConfigOption::RECONNECT: {
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al::setNerve(this, &nrvStageSceneStateServerConfigRestartServer);
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break;
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}
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case ServerConfigOption::SETIP: {
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al::setNerve(this, &nrvStageSceneStateServerConfigOpenKeyboardIP);
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break;
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@ -233,32 +232,16 @@ void StageSceneStateServerConfig::exeOpenKeyboardPort() {
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}
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}
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void StageSceneStateServerConfig::exeRestartServer() {
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if (al::isFirstStep(this)) {
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mCurrentList->deactivate();
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Client::showConnect();
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Client::restartConnection();
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}
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if (Client::isSocketActive()) {
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Client::hideConnect();
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al::startHitReaction(mCurrentMenu, "リセット", 0);
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al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
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} else {
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al::setNerve(this, &nrvStageSceneStateServerConfigConnectError);
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}
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}
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void StageSceneStateServerConfig::exeGamemodeConfig() {
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if (al::isFirstStep(this)) {
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mGamemodeConfigMenu = &mGamemodeConfigMenus[GameModeManager::instance()->getGameMode()];
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mGamemodeConfigMenu->mList->initDataNoResetSelected(mGamemodeConfigMenu->mMenu->getMenuSize());
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mGamemodeConfigMenu->mList->addStringData(mGamemodeConfigMenu->mMenu->getStringData(), "TxtContent");
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mCurrentList = mGamemodeConfigMenu->mList;
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mCurrentMenu = mGamemodeConfigMenu->mLayout;
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subMenuStart();
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}
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@ -290,18 +273,6 @@ void StageSceneStateServerConfig::exeGamemodeSelect() {
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}
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}
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void StageSceneStateServerConfig::exeConnectError() {
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if (al::isFirstStep(this)) {
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Client::showConnectError(u"Failed to Reconnect!");
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}
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if (al::isGreaterEqualStep(this, 60)) { // close after 1 second
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Client::hideConnect();
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al::startHitReaction(mCurrentMenu, "リセット", 0);
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al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
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}
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}
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void StageSceneStateServerConfig::exeSaveData() {
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if (al::isFirstStep(this)) {
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@ -373,9 +344,7 @@ namespace {
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NERVE_IMPL(StageSceneStateServerConfig, MainMenu)
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NERVE_IMPL(StageSceneStateServerConfig, OpenKeyboardIP)
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NERVE_IMPL(StageSceneStateServerConfig, OpenKeyboardPort)
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NERVE_IMPL(StageSceneStateServerConfig, RestartServer)
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NERVE_IMPL(StageSceneStateServerConfig, GamemodeConfig)
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NERVE_IMPL(StageSceneStateServerConfig, GamemodeSelect)
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NERVE_IMPL(StageSceneStateServerConfig, SaveData)
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NERVE_IMPL(StageSceneStateServerConfig, ConnectError)
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}
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}
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