Jack Garrard
8acb8700bf
Merge branch 'dev' into udp-client
2023-09-02 13:35:38 -07:00
Jack Garrard
8d94cf7856
Merge pull request #54 from Istador/resend-packets
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fix: `TagInf` and `CaptureInf` synchronization issues
2023-08-25 18:51:28 -07:00
Jack Garrard
9bf07b3e0d
Merge pull request #53 from Istador/isit-with-active
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fix: mark player as not a seeker when H&S is disabled
2023-08-24 23:42:13 -07:00
Robin C. Ladiges
45cd4442c8
recycle the reconnect error to warn about the default Ryujinx profile ID
2023-07-08 20:45:53 +02:00
Robin C. Ladiges
366ad5e888
remove reconnect button
2023-07-07 23:46:11 +02:00
Robin C. Ladiges
2bef6f796e
fix: resend CaptureInf packet on reconnect and for new players
2023-06-24 02:42:54 +02:00
Robin C. Ladiges
4835692672
fix: resend TagInf packet on reconnect and for new players
2023-06-24 01:27:14 +02:00
Robin C. Ladiges
27b9a095f7
fix: mark player as not a seeker when H&S is disabled
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If a player is a seeker and then disables H&S, they should no longer be considered as a seeker by other players.
(Because staying as a seeker will kill hiders when touching them).
2023-06-23 04:18:41 +02:00
Robin C. Ladiges
36f9343f83
don't send empty GameInf and CostumeInf packets and resend them on reconnect
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Resend because: on server restarts the server will lose the stage and costume information.
If only one client is connected to the server, the packets currently aren't resent, so the server doesn't know in which stage the client is and what
costume it wears
(which I'd like to display on the website).
With more then one client connected it already works, because when another client joins the server, the client will send both packets.
2022-12-16 13:19:54 -06:00
Jack Garrard
76d61a8067
Success and receive spelling
2022-10-29 18:21:58 -07:00
Jack Garrard
1fc3a78943
Shutdown send/recv threads before socket reinit
2022-10-29 17:17:38 -07:00
Jack Garrard
3e5c0c89e5
Merge branch 'packet-acceptance' into udp-client
2022-10-27 01:03:39 -07:00
Jack Garrard
64b56c32da
Add race protection to message queues
2022-10-27 01:02:32 -07:00
Jack Garrard
bf646b2b3d
Add a newline to debug statement
2022-10-26 03:31:32 -07:00
Jack Garrard
694c9e73d6
Allow for a udp handshake
2022-10-23 16:37:47 -07:00
Jack Garrard
d666707e24
Merge branch 'packet-acceptance' into udp-client
2022-10-21 12:37:57 -07:00
Jack Garrard
66c8bb9e1b
Closer to working
2022-09-05 03:19:33 -07:00
CraftyBoss
d4eabffff1
executor table re-impl, shine sync changes, send/recv netcode refactored
2022-09-04 02:23:02 -07:00
Jack Garrard
19c6d800bd
More changes while testing
2022-09-03 01:57:57 -07:00
Sanae
b3a30b09f7
Remove a check which blocks players from being updated
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Oops! teehee SmileW
2022-08-10 16:10:16 -06:00
CraftyBoss
d3b1935899
Merge pull request #20 from Istador/dns
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on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup
2022-08-10 15:00:35 -07:00
CraftyBoss
550b82fc1f
Merge branch 'main' of https://github.com/Sanae6/SuperMarioOdysseyOnline into Sanae6-main
2022-08-10 14:40:16 -07:00
CraftyBoss
dc0930063d
Merge branch 'dev' of https://github.com/CraftyBoss/SuperMarioOdysseyOnline into dev
2022-08-10 14:12:00 -07:00
CraftyBoss
8f4fac417f
change recieve logs, update headers, fix bound bowl crash
2022-08-10 14:11:52 -07:00
Sanae
34691affb0
Overhaul gamemode management
2022-08-07 15:57:18 -06:00
Sanae
5f1a91161f
Merge pull request #23 from Link4565/dev
2022-07-24 16:42:07 -06:00
Robin C. Ladiges
ce5b799593
change KeyboardMode from Numeric to ASCII
2022-07-18 03:49:42 +02:00
Robin C. Ladiges
dd4f3202ae
change default IP
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This might otherwise cause confusion with the server.json setting, which should stay at 0.0.0.0.
127.0.0.1 might at least work with emulators running on the same PC out of the box. Whereas 0.0.0.0 should be invalid (except on some systems that map
it to localhost).
2022-07-18 03:48:53 +02:00
Robin C. Ladiges
b3b49bd547
on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup
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Enable the full keyboard to enter non-numbers and increase max length from 15 to 50 for longer hostnames.
I know FQDNs can be longer than 50 characters, but that's less common (and painful to type on the Switch).
2022-07-10 08:13:28 +02:00
CraftyBoss
3c4a20a6d4
only save ip/port changes if actually changed, reconnect fixes
2022-07-09 18:24:00 -07:00
CraftyBoss
4f2bb984f2
begin work on join/disconnect particle effect, fix index oob error
2022-07-08 15:09:04 -07:00
CraftyBoss
88de1dcecf
shift to sead singleton for Client, new custom heap for Client usage
2022-07-08 01:02:28 -07:00
CraftyBoss
1df21b2a3e
added new headers, puppet actor archive, basic player interaction impl
2022-07-07 22:36:29 -07:00
Link4565
c9b1dfa911
Disable blocking on Recv calls
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Adding non-blocking support to emulators prevents them from stalling with this change
2022-07-06 22:42:41 +01:00
CraftyBoss
3ce0f03650
Merge branch 'dev' of https://github.com/CraftyBoss/SuperMarioOdysseyOnline into dev
2022-07-05 19:34:48 -07:00
CraftyBoss
b00540b1d9
impl saving after ip/port change, add sceneobj headers, rework puppet info system a bit
2022-07-05 12:45:22 -07:00
Nick Renieris
86de220619
Client: Sync Player & Costume info on connect
2022-06-26 06:11:06 +03:00
Nick Renieris
71b4237d84
Client: Don't erroneously log some errors
2022-06-26 00:55:14 +03:00
Nick Renieris
23cdf1442d
Make "Reconnect to Server" option work if initial socket conn failed
2022-06-25 03:59:25 +03:00
Nick Renieris
60a5179e4b
Anims/Types: Handle out of bounds FindStr accesses without throwing
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Throwing tries to call `std::__throw_out_of_range_fmt` which results in a crash.
The cause of the out of bounds accesses needs to be investigated.
2022-06-23 20:56:05 -04:00
Somebody Whoisbored
9b275da22b
Implement Client::setLastUsedPort
2022-06-18 21:42:59 -07:00
Sanae
7c7b06542b
Improve keyboard support and add port selection
2022-06-18 18:48:37 -06:00
CraftyBoss
381293e2b8
First Commit
2022-06-16 14:33:18 -07:00