SuperMarioOdysseyOnline/include/packets/PlayerInfPacket.h

38 lines
1 KiB
C
Raw Normal View History

2022-06-16 21:33:18 +00:00
#pragma once
#include "Packet.h"
#include "algorithms/PlayerAnims.h"
refac: abstracting game mode - change: general game mode management more abstract and less H&S oriented - change: split 8bit updateType into 4bit game mode and 4bit update type. - change: don't process packets from other game modes (legacy mode for backwards compatibility) - change: cache game mode of other players in puppet, resend GameModeInf on detected game mode change - change: send gamemode NONE when H&S is selected but not active - change: improved distance calculations in squared distance space - change: change from hider to seeker when dead even if there are no other players - fix: add hours to the minutes for the H&S GameModeInf packet - fix: set milliseconds and hours when receiving time from server - fix: keep the new time from the server for longer than a single frame - fix: reset H&S icon after receiving a new state from the server - refac: move code to generate PlayerList into own abstract LayoutPlayerList class. - refac: to_string() method for GameTime to simplify code in the Game Mode Icon class. - refac: rename TagInf packet to GameModeInf packet - refac: remove param from `SocketClient::tryGetPacket()` (unused) - refac: move all H&S specific files into the same directory (out of layouts) - refac: move GameModeTimer.cpp from source/server/hns/ to source/server/gamemode/ - refac: clean up some unused, duplicate or complicated imports - [mod menu] change: use the game mode name in the options & menu title - [mod menu] change: select the next game mode in the game mode select menu - [mod menu] change: possibility to always change the gravity setting in the H&S config menu - [mod menu] add: toggle options to control mario/cappy collision/bounciness (cherry picked from commit a9b2c87aa024cee6ba85ad2856db60de7ec67124) (cherry picked from commit 918f61fbfd619d781d88dc74878d392c48cfa480) (cherry picked from commit 96aff7dd7167d8244acef7884fa3503d4c3f868a) (cherry picked from commit 0fb6413ec91bbf679e9f8cea1aa512159101fa46) (cherry picked from commit ab78a812fd18781655ccf38e803f619ea427d1ac) Co-authored-by: Robin C. Ladiges <rcl.git@blackpinguin.de>
2022-06-22 03:01:18 +00:00
#include "sead/math/seadVector.h"
#include "sead/math/seadQuat.h"
2022-06-16 21:33:18 +00:00
struct PACKED PlayerInf : Packet {
2024-06-14 09:21:27 +00:00
PlayerInf() : Packet() {
mType = PacketType::PLAYERINF;
mPacketSize = sizeof(PlayerInf) - sizeof(Packet);
};
sead::Vector3f playerPos;
2022-06-16 21:33:18 +00:00
sead::Quatf playerRot;
float animBlendWeights[6];
PlayerAnims::Type actName;
PlayerAnims::Type subActName;
2024-06-14 09:21:27 +00:00
bool operator==(const PlayerInf& rhs) const {
2022-06-16 21:33:18 +00:00
bool isWeightsEqual = true;
2024-06-14 09:21:27 +00:00
for (size_t i = 0; i < 6; i++) {
if (animBlendWeights[i] != rhs.animBlendWeights[i]) {
2022-06-16 21:33:18 +00:00
isWeightsEqual = false;
break;
}
}
return (
2024-06-14 09:21:27 +00:00
isWeightsEqual
&& playerPos == rhs.playerPos
&& playerRot == rhs.playerRot
&& actName == rhs.actName
&& subActName == rhs.subActName
2022-06-16 21:33:18 +00:00
);
}
bool operator!=(const PlayerInf& rhs) const { return !operator==(rhs); }
2024-06-14 09:21:27 +00:00
};