mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-26 05:05:24 +00:00
69d6a732c7
- change: general game mode management more abstract and less H&S oriented
- change: split 8bit updateType into 4bit game mode and 4bit update type.
- change: don't process packets from other game modes (legacy mode for backwards compatibility)
- change: cache game mode of other players in puppet, resend GameModeInf on detected game mode change
- change: send gamemode NONE when H&S is selected but not active
- change: improved distance calculations in squared distance space
- change: change from hider to seeker when dead even if there are no other players
- fix: add hours to the minutes for the H&S GameModeInf packet
- fix: set milliseconds and hours when receiving time from server
- fix: keep the new time from the server for longer than a single frame
- fix: reset H&S icon after receiving a new state from the server
- refac: move code to generate PlayerList into own abstract LayoutPlayerList class.
- refac: to_string() method for GameTime to simplify code in the Game Mode Icon class.
- refac: rename TagInf packet to GameModeInf packet
- refac: remove param from `SocketClient::tryGetPacket()` (unused)
- refac: move all H&S specific files into the same directory (out of layouts)
- refac: move GameModeTimer.cpp from source/server/hns/ to source/server/gamemode/
- refac: clean up some unused, duplicate or complicated imports
- [mod menu] change: use the game mode name in the options & menu title
- [mod menu] change: select the next game mode in the game mode select menu
- [mod menu] change: possibility to always change the gravity setting in the H&S config menu
- [mod menu] add: toggle options to control mario/cappy collision/bounciness
(cherry picked from commit a9b2c87aa0
)
(cherry picked from commit 918f61fbfd619d781d88dc74878d392c48cfa480)
(cherry picked from commit 96aff7dd7167d8244acef7884fa3503d4c3f868a)
(cherry picked from commit 0fb6413ec91bbf679e9f8cea1aa512159101fa46)
(cherry picked from commit ab78a812fd18781655ccf38e803f619ea427d1ac)
Co-authored-by: Robin C. Ladiges <rcl.git@blackpinguin.de>
37 lines
1 KiB
C
37 lines
1 KiB
C
#pragma once
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#include "Packet.h"
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#include "algorithms/PlayerAnims.h"
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#include "sead/math/seadVector.h"
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#include "sead/math/seadQuat.h"
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struct PACKED PlayerInf : Packet {
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PlayerInf() : Packet() {
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mType = PacketType::PLAYERINF;
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mPacketSize = sizeof(PlayerInf) - sizeof(Packet);
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};
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sead::Vector3f playerPos;
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sead::Quatf playerRot;
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float animBlendWeights[6];
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PlayerAnims::Type actName;
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PlayerAnims::Type subActName;
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bool operator==(const PlayerInf& rhs) const {
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bool isWeightsEqual = true;
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for (size_t i = 0; i < 6; i++) {
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if (animBlendWeights[i] != rhs.animBlendWeights[i]) {
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isWeightsEqual = false;
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break;
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}
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}
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return (
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isWeightsEqual
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&& playerPos == rhs.playerPos
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&& playerRot == rhs.playerRot
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&& actName == rhs.actName
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&& subActName == rhs.subActName
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);
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}
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bool operator!=(const PlayerInf& rhs) const { return !operator==(rhs); }
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};
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