TheUbMunster
3a34ec2045
Made the logging colors smarter.
2022-12-24 05:02:21 -07:00
Robin C. Ladiges
122a3cd80d
fix: don't output empty player IDs or RemoteEndPoints in the log
...
Make and use a copy of the RemoteEndPoint at the start of the HandleSocket method.
Because in some cases when the socket is disposed, the RemoteEndPoint inside of it is cleared and isn't available for the following disconnect log entries.
Also: port scanners on the internet don't introduce themselves with a name and ID.
(cherry picked from commit 2f4cd0509a
)
2022-10-10 11:13:32 -06:00
Robin C. Ladiges
69cef89953
fix: on reconnect do not disconnect the new client
...
Currently when a client connects that is already there,
the old socket is closed, and the code tries to reuse the existing client object by exchanging its socket.
Reusing the same client object and just changing its socket does cause issues though with copies of the client in other threads.
In the situations that I could reproduce, it always disconnected both sockets, the old one and then the new one.
Instead I make a copy of the client object, use the new socket, remove the old object and add the new object to the collection.
(cherry picked from commit 9e6c312c8e
)
2022-10-10 11:12:28 -06:00
Robin C. Ladiges
472c8856bc
move the client.CurrentCostume update to the PacketHandler and log the packet
...
(cherry picked from commit 47505dbdd5
)
2022-10-10 11:09:39 -06:00
Robin C. Ladiges
c41499f953
remove unused label
...
git cherry-pick accidentially picked up a line from another commit for the JSON API
2022-09-07 10:35:26 -06:00
Robin C. Ladiges
76fc4a80a6
only broadcast the DisconnectPacket if the client was connected
...
Otherwise port scans, banned players or clients failing to initialize correctly,
will cause the server to send unnecessary packets to all connected clients.
They currently are informed about a disconnect for a client that hasn't even connected correctly.
(cherry picked from commit 4b04a3d5be
)
2022-09-07 10:35:26 -06:00
Sanae
e7a3347a37
Merge pull request #19 from TheUbMunster/restart-command
2022-07-29 13:19:04 -06:00
TheUbMunster
95c918b5c4
Removed fire-and-forget warnings, null-forgave some metadata.
2022-07-29 12:55:01 -06:00
TheUbMunster
068cc7c06d
Added restart server command
2022-07-27 23:56:50 -06:00
Sanae
66114bdecb
Always update client's name on connect
...
Since the client variable would be changed in a reconnect, the name is not set on the old client object.
2022-07-27 14:00:58 -06:00
CraftyBoss
11015bd445
only send game packet on join to connected clients
2022-07-08 23:13:35 +00:00
Sanae
99aabeffc9
Add init packet
2022-05-08 16:04:57 -06:00
Sanae
ab318db1b8
Clean up logging from testing
2022-04-27 21:32:52 -06:00
Sanae
605be3947f
I'm going to commit war crimes
2022-04-27 14:17:02 -06:00
Sanae
a775e593c3
Absurd logging
2022-04-27 14:02:26 -06:00
Sanae
bddce48f9d
Stop using MemoryMarshal for header serde
2022-04-27 00:24:11 -06:00
Sanae
6964c3bbf4
Add max players to connect packet
2022-04-26 23:24:40 -06:00
Sanae
1a82666d93
Disconnect previous client instead of throwing on new client (rejoins)
2022-04-04 14:43:44 -06:00
Sanae
a0a53ff7bf
ReuseAddress requires Socket level
2022-04-02 20:58:57 -06:00
Sanae
cc5c86091e
Try using tcp to not require sudo?
2022-04-02 20:14:35 -06:00
Sanae
50adf23be3
Use correct maxplayers field
2022-03-22 03:20:49 -06:00
Sanae
8645db12fa
Improving rejoins and other changes
2022-03-22 03:19:06 -06:00
Sanae
27d2d9acd9
Bye send buffer stuff
2022-03-15 20:25:36 -06:00
Sanae
709af8d3ec
Send buffer 1 on another oscket
2022-03-15 17:28:15 -06:00
Sanae
206bbd5d4c
Set send buffer to 1
2022-03-15 17:23:53 -06:00
Sanae
a288e5b7a8
Rejoyne
2022-03-15 15:37:23 -06:00
Sanae
8d11623ada
Various useful changes
2022-03-15 14:44:46 -06:00
Sanae
ad0a40878d
Add tag commands and improve command handling
2022-03-14 23:59:23 -06:00
Sanae
217dc2765e
Remove test exception when disconnecting
2022-03-13 15:27:53 -06:00
Sanae
c778d15644
Packet cleanup and refactoring
2022-03-13 05:14:01 -06:00
Sanae
3b13e1f86d
Fixing variable packet sizes once and for all
2022-03-11 23:42:51 -06:00
Sanae
93143a80ef
Another log
2022-03-11 20:56:58 -06:00
Sanae
cf5ba12861
One more log
2022-03-11 20:29:17 -06:00
Sanae
ebf5080a00
More log changes
2022-03-11 20:16:10 -06:00
Sanae
4c5682e59b
Read better
2022-03-11 20:06:47 -06:00
Sanae
89dcb7f6c9
More changes to reading varsize packets
2022-03-11 19:08:50 -06:00
Sanae
8c5cd0ced2
Untested conversion to variable size packets
2022-03-10 23:59:02 -06:00
Sanae
134437eec9
Set client name regardless of connection type
2022-03-06 17:19:49 -06:00
Sanae
00626ab12f
Add scenario merging and run reformatting on solution
2022-03-01 15:08:53 -06:00
Sanae
557a926a68
Handle max player count correctly
2022-02-22 14:33:59 -06:00
Sanae
31e70a08b9
Add proper exit handling
2022-02-21 22:05:13 -06:00
Sanae
821301e756
Implement console commands and settings (flip list broken)
2022-02-17 19:56:12 -06:00
Sanae
78af568603
Add RentZero extension as rented memory can be non-zero
2022-02-16 15:20:03 -06:00
Sanae
18bd69338f
Improve packet processing and send function
2022-02-16 14:33:21 -06:00
Sanae
514c68d2e9
Lycel go flippy flippy
2022-02-15 18:35:38 -06:00
Sanae
4ccf33ad37
Read until received full packet size
2022-02-15 15:17:18 -06:00
Sanae
57560a9db1
Don't substring, it crashes
2022-02-15 14:39:34 -06:00
Sanae
f0c3ae6963
Logs cleaned up, and tested shine support
2022-02-15 14:26:50 -06:00
Sanae
fca81a4894
im stupid
2022-02-14 16:07:42 -06:00
Sanae
d004df2f4a
die
2022-02-14 16:06:49 -06:00