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only broadcast the DisconnectPacket, if the client was connected

This commit is contained in:
Robin C. Ladiges 2022-09-06 02:46:40 +02:00
parent c81f6aaf96
commit 4b04a3d5be
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@ -299,6 +299,7 @@ public class Server {
}
close:
bool wasConnected = client.Connected;
// Clients.Remove(client)
client.Connected = false;
try {
@ -307,8 +308,10 @@ public class Server {
catch { /*lol*/ }
#pragma warning disable CS4014
Task.Run(() => Broadcast(new DisconnectPacket(), client))
.ContinueWith(x => { if (x.Exception != null) { Logger.Error(x.Exception.ToString()); } });
if (wasConnected) {
Task.Run(() => Broadcast(new DisconnectPacket(), client))
.ContinueWith(x => { if (x.Exception != null) { Logger.Error(x.Exception.ToString()); } });
}
#pragma warning restore CS4014
}