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fix: don't output empty player IDs or RemoteEndPoints in the log

Make and use a copy of the RemoteEndPoint at the start of the HandleSocket method, because in some cases when the socket is disposed the
RemoteEndPoint inside of it is cleared and isn't available for the following disconnect log entries.
This commit is contained in:
Robin C. Ladiges 2022-09-03 23:07:50 +02:00
parent 9e6c312c8e
commit 2f4cd0509a
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GPG key ID: B494D3DF92661B99

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@ -127,6 +127,7 @@ public class Server {
private async void HandleSocket(Socket socket) {
Client client = new Client(socket) {Server = this};
var remote = socket.RemoteEndPoint;
IMemoryOwner<byte> memory = null!;
await client.Send(new InitPacket {
MaxPlayers = Settings.Instance.Server.MaxPlayers
@ -142,7 +143,7 @@ public class Server {
int size = await socket.ReceiveAsync(readMem[readOffset..readSize], SocketFlags.None);
if (size == 0) {
// treat it as a disconnect and exit
Logger.Info($"Socket {socket.RemoteEndPoint} disconnected.");
Logger.Info($"Socket {remote} disconnected.");
if (socket.Connected) await socket.DisconnectAsync(false);
return false;
}
@ -247,7 +248,7 @@ public class Server {
tempBuffer.Dispose();
});
Logger.Info($"Client {client.Name} ({client.Id}/{socket.RemoteEndPoint}) connected.");
Logger.Info($"Client {client.Name} ({client.Id}/{remote}) connected.");
} else if (header.Id != client.Id && client.Id != Guid.Empty) {
throw new Exception($"Client {client.Name} sent packet with invalid client id {header.Id} instead of {client.Id}");
}
@ -294,7 +295,12 @@ public class Server {
}
disconnect:
Logger.Info($"Client {socket.RemoteEndPoint} ({client.Name}/{client.Id}) disconnected from the server");
if (client.Name != "Unknown User" && client.Id != Guid.Parse("00000000-0000-0000-0000-000000000000")) {
Logger.Info($"Client {remote} ({client.Name}/{client.Id}) disconnected from the server");
}
else {
Logger.Info($"Client {remote} disconnected from the server");
}
// Clients.Remove(client)
client.Connected = false;