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using System.Buffers ;
using System.Collections.Concurrent ;
using System.Net.Sockets ;
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using Shared ;
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using Shared.Packet ;
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using Shared.Packet.Packets ;
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namespace Server ;
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public class Client : IDisposable {
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public readonly ConcurrentDictionary < string , object > Metadata = new ConcurrentDictionary < string , object > ( ) ; // can be used to store any information about a player
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public bool Connected = false ;
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public CostumePacket ? CurrentCostume = null ; // required for proper client sync
public string Name {
get = > Logger . Name ;
set = > Logger . Name = value ;
}
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public Guid Id ;
public Socket ? Socket ;
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public Server Server { get ; init ; }
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public Logger Logger { get ; }
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public Client ( Socket socket ) {
Socket = socket ;
Logger = new Logger ( socket . RemoteEndPoint ? . ToString ( ) ? ? "Unknown User???" ) ;
}
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public void Dispose ( ) {
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if ( Socket ? . Connected is true )
Socket . Disconnect ( false ) ;
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}
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public delegate IPacket PacketTransformerDel ( Client ? sender , IPacket packet ) ;
public event PacketTransformerDel ? PacketTransformer ;
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public async Task Send < T > ( T packet , Client ? sender = null ) where T : struct , IPacket {
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IMemoryOwner < byte > memory = MemoryPool < byte > . Shared . RentZero ( Constants . MaxPacketSize ) ;
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packet = ( T ) ( PacketTransformer ? . Invoke ( sender , packet ) ? ? packet ) ;
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PacketHeader header = new PacketHeader {
Id = sender ? . Id ? ? Guid . Empty ,
Type = Constants . PacketMap [ typeof ( T ) ] . Type
} ;
Server . FillPacket ( header , packet , memory . Memory ) ;
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await Send ( memory . Memory [ . . Constants . MaxPacketSize ] , sender ) ;
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memory . Dispose ( ) ;
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}
public async Task Send ( ReadOnlyMemory < byte > data , Client ? sender ) {
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if ( ! Connected ) {
Server . Logger . Info ( $"Didn't send {(PacketType) data.Span[16]} to {Id} because they weren't connected yet" ) ;
return ;
}
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// Server.Logger.Info($"Sending {(PacketType) data.Span[16]} to {Id} from {other?.Id.ToString() ?? "server"}");
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await Socket ! . SendAsync ( data [ . . Constants . MaxPacketSize ] , SocketFlags . None ) ;
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}
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public static bool operator = = ( Client ? left , Client ? right ) {
return left is { } leftClient & & right is { } rightClient & & leftClient . Id = = rightClient . Id ;
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}
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public static bool operator ! = ( Client ? left , Client ? right ) {
return ! ( left = = right ) ;
}
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}