mirror of
https://github.com/Sanae6/SmoOnlineServer.git
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23 lines
814 B
C#
23 lines
814 B
C#
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using System.Buffers;
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using System.Net.Sockets;
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namespace Server;
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public class Client : IDisposable {
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public Socket? Socket;
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public bool Connected => Socket?.Connected ?? false;
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public Guid Id;
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public readonly Dictionary<string, object> Metadata = new Dictionary<string, object>(); // can be used to store any information about a player
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public async Task Send(Memory<byte> data) {
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if (!Connected) return;
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await Socket!.SendAsync(data, SocketFlags.None);
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}
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public void Dispose() {
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Socket?.Disconnect(false);
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}
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public static bool operator ==(Client? left, Client? right) => left is { } leftClient && right is { } rightClient && leftClient.Id == rightClient.Id;
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public static bool operator !=(Client? left, Client? right) => !(left == right);
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}
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