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SmoOnlineServer/Shared/Packet/Packets/GamePacket.cs

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using System.Runtime.InteropServices;
using System.Text;
namespace Shared.Packet.Packets;
[Packet(PacketType.Game)]
public struct GamePacket : IPacket {
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private const int StageSize = 0x38;
public bool Is2d = false;
public byte ScenarioNum = 0;
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public string Stage = "";
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public GamePacket() { }
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public short Size => 0x3A;
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public void Serialize(Span<byte> data) {
MemoryMarshal.Write(data[..0], ref Is2d);
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MemoryMarshal.Write(data[1..], ref ScenarioNum);
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Encoding.UTF8.GetBytes(Stage).CopyTo(data[2..(2 + StageSize)]);
}
public void Deserialize(ReadOnlySpan<byte> data) {
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Is2d = MemoryMarshal.Read<bool>(data);
ScenarioNum = MemoryMarshal.Read<byte>(data[1..]);
Stage = Encoding.UTF8.GetString(data[2..(2 + StageSize)]).TrimEnd('\0');
}
}