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Revert potential scenario merging fix

This commit is contained in:
Sanae 2022-04-05 14:07:02 -06:00
parent e75df1bbb4
commit aea7d4414f
2 changed files with 9 additions and 8 deletions

View file

@ -38,6 +38,7 @@ public class Client : IDisposable {
public async Task Send<T>(T packet, Client? sender = null) where T : struct, IPacket {
IMemoryOwner<byte> memory = MemoryPool<byte>.Shared.RentZero(Constants.HeaderSize + packet.Size);
packet = (T) (PacketTransformer?.Invoke(sender, packet) ?? packet);
PacketHeader header = new PacketHeader {
Id = sender?.Id ?? Id,
Type = Constants.PacketMap[typeof(T)].Type,
@ -55,13 +56,13 @@ public class Client : IDisposable {
}
int packetSize = MemoryMarshal.Read<short>(data.Span[18..]);
if (PacketTransformer != null) {
PacketType type = MemoryMarshal.Read<PacketType>(data.Span[16..]);
IPacket packet = (IPacket) Activator.CreateInstance(Constants.PacketIdMap[type])!;
packet.Deserialize(data.Span);
packet = PacketTransformer?.Invoke(sender, packet) ?? packet;
packet.Serialize(data.Span);
}
// if (PacketTransformer != null) {
// PacketType type = MemoryMarshal.Read<PacketType>(data.Span[16..]);
// IPacket packet = (IPacket) Activator.CreateInstance(Constants.PacketIdMap[type])!;
// packet.Deserialize(data.Span);
// packet = PacketTransformer?.Invoke(sender, packet) ?? packet;
// packet.Serialize(data.Span);
// }
await Socket!.SendAsync(data[..(Constants.HeaderSize + packetSize)], SocketFlags.None);
}

View file

@ -18,7 +18,7 @@ public struct GamePacket : IPacket {
public short Size => 0x32;
public void Serialize(Span<byte> data) {
MemoryMarshal.Write(data[..0], ref Is2d);
MemoryMarshal.Write(data[1..1], ref ScenarioNum);
MemoryMarshal.Write(data[1..], ref ScenarioNum);
Encoding.UTF8.GetBytes(Stage).CopyTo(data[2..(2 + StageSize)]);
}