mirror of
https://github.com/Sanae6/SmoOnlineServer.git
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25 lines
871 B
C#
25 lines
871 B
C#
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Shared.Packet.Packets;
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[Packet(PacketType.Game)]
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public struct GamePacket : IPacket {
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private const int StageSize = 0x30;
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public bool Is2d;
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public byte ScenarioNum;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = StageSize)]
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public string Stage = "";
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public short Size => 0x32;
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public void Serialize(Span<byte> data) {
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MemoryMarshal.Write(data[..0], ref Is2d);
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MemoryMarshal.Write(data[1..1], ref ScenarioNum);
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Encoding.UTF8.GetBytes(Stage).CopyTo(data[2..(2 + StageSize)]);
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}
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public void Deserialize(Span<byte> data) {
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Is2d = MemoryMarshal.Read<bool>(data);
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ScenarioNum = MemoryMarshal.Read<byte>(data[1..]);
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Stage = Encoding.UTF8.GetString(data[2..(2 + StageSize)]).TrimEnd('\0');
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}
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}
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