SmoOnlineServer/Shared/Packet/Packets/GamePacket.cs

25 lines
871 B
C#

using System.Runtime.InteropServices;
using System.Text;
namespace Shared.Packet.Packets;
[Packet(PacketType.Game)]
public struct GamePacket : IPacket {
private const int StageSize = 0x30;
public bool Is2d;
public byte ScenarioNum;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = StageSize)]
public string Stage = "";
public short Size => 0x32;
public void Serialize(Span<byte> data) {
MemoryMarshal.Write(data[..0], ref Is2d);
MemoryMarshal.Write(data[1..1], ref ScenarioNum);
Encoding.UTF8.GetBytes(Stage).CopyTo(data[2..(2 + StageSize)]);
}
public void Deserialize(Span<byte> data) {
Is2d = MemoryMarshal.Read<bool>(data);
ScenarioNum = MemoryMarshal.Read<byte>(data[1..]);
Stage = Encoding.UTF8.GetString(data[2..(2 + StageSize)]).TrimEnd('\0');
}
}