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SmoOnlineServer/Shared/Packet/Packets/GamePacket.cs

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2022-03-13 11:14:01 +00:00
using System.Runtime.InteropServices;
using System.Text;
namespace Shared.Packet.Packets;
[Packet(PacketType.Game)]
public struct GamePacket : IPacket {
private const int StageSize = 0x30;
public bool Is2d;
public byte ScenarioNum;
public string Stage = "";
public GamePacket() {
Is2d = false;
ScenarioNum = 0;
}
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public short Size => 0x32;
public void Serialize(Span<byte> data) {
MemoryMarshal.Write(data[..0], ref Is2d);
MemoryMarshal.Write(data[1..1], ref ScenarioNum);
Encoding.UTF8.GetBytes(Stage).CopyTo(data[2..(2 + StageSize)]);
}
public void Deserialize(Span<byte> data) {
Is2d = MemoryMarshal.Read<bool>(data);
ScenarioNum = MemoryMarshal.Read<byte>(data[1..]);
Stage = Encoding.UTF8.GetString(data[2..(2 + StageSize)]).TrimEnd('\0');
}
}