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SmoOnlineServer/Shared/Packet/Packets/PlayerPacket.cs

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using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
namespace Shared.Packet.Packets;
[Packet(PacketType.Player)]
public struct PlayerPacket : IPacket {
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public const int ActSize = 0x20;
public const int SubActSize = 0x10;
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public Vector3 Position;
public Quaternion Rotation;
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public float[] AnimationBlendWeights = Array.Empty<float>();
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public ushort Act;
public ushort SubAct;
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public PlayerPacket() {
Position = default;
Rotation = default;
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Act = 0;
SubAct = 0;
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}
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public short Size => 0x38;
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public void Serialize(Span<byte> data) {
int offset = 0;
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MemoryMarshal.Write(data[..(offset += Marshal.SizeOf<Vector3>())], ref Position);
MemoryMarshal.Write(data[offset..(offset += Marshal.SizeOf<Quaternion>())], ref Rotation);
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AnimationBlendWeights.CopyTo(MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]));
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MemoryMarshal.Write(data[offset++..++offset], ref Act);
MemoryMarshal.Write(data[offset++..++offset], ref SubAct);
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}
public void Deserialize(ReadOnlySpan<byte> data) {
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int offset = 0;
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Position = MemoryMarshal.Read<Vector3>(data[..(offset += Marshal.SizeOf<Vector3>())]);
Rotation = MemoryMarshal.Read<Quaternion>(data[offset..(offset += Marshal.SizeOf<Quaternion>())]);
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AnimationBlendWeights = MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]).ToArray();
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Act = MemoryMarshal.Read<ushort>(data[offset++..++offset]);
SubAct = MemoryMarshal.Read<ushort>(data[offset++..++offset]);
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}
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}