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SmoOnlineServer/Shared/Packet/Packets/PlayerPacket.cs

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using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
namespace Shared.Packet.Packets;
[Packet(PacketType.Player)]
public struct PlayerPacket : IPacket {
public const int NameSize = 0x20;
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public Vector3 Position = default;
public Quaternion Rotation = default;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public float[] AnimationBlendWeights = Array.Empty<float>();
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public float AnimationRate = 0;
public bool Is2d = false;
public bool ThrowingCap = false;
public bool IsIt = false;
public bool IsCaptured = false;
public int ScenarioNum = 0;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x40)]
public string Stage = "";
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
public string Act = "";
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
public string SubAct = "";
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
public string Hack = "";
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public PlayerPacket() { }
public short Size => 0xE0;
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public void Serialize(Span<byte> data) {
int offset = 0;
MemoryMarshal.Write(data, ref Position);
offset += Marshal.SizeOf<Vector3>();
MemoryMarshal.Write(data[offset..], ref Rotation);
offset += Marshal.SizeOf<Quaternion>();
AnimationBlendWeights.CopyTo(MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]));
MemoryMarshal.Write(data[offset..], ref AnimationRate);
offset += 4;
MemoryMarshal.Write(data[offset++..], ref Is2d);
MemoryMarshal.Write(data[offset++..], ref ThrowingCap);
MemoryMarshal.Write(data[offset++..], ref IsIt);
MemoryMarshal.Write(data[offset++..], ref IsCaptured);
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MemoryMarshal.Write(data[offset..], ref ScenarioNum);
offset += 4;
Encoding.UTF8.GetBytes(Stage).CopyTo(data[offset..(offset + 0x40)]);
offset += 0x40;
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Encoding.UTF8.GetBytes(Act).CopyTo(data[offset..(offset + NameSize)]);
offset += NameSize;
Encoding.UTF8.GetBytes(SubAct).CopyTo(data[offset..(offset + NameSize)]);
offset += NameSize;
Encoding.UTF8.GetBytes(Hack).CopyTo(data[offset..]);
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}
public void Deserialize(Span<byte> data) {
int offset = 0;
Position = MemoryMarshal.Read<Vector3>(data);
offset += Marshal.SizeOf<Vector3>();
Rotation = MemoryMarshal.Read<Quaternion>(data[offset..]);
offset += Marshal.SizeOf<Quaternion>();
AnimationBlendWeights = MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]).ToArray();
AnimationRate = MemoryMarshal.Read<float>(data[offset..(offset += 4)]);
Is2d = MemoryMarshal.Read<bool>(data[offset++..]);
ThrowingCap = MemoryMarshal.Read<bool>(data[offset++..]);
IsIt = MemoryMarshal.Read<bool>(data[offset++..]);
IsCaptured = MemoryMarshal.Read<bool>(data[offset++..]);
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ScenarioNum = MemoryMarshal.Read<int>(data[offset..]);
offset += 4;
Stage = Encoding.UTF8.GetString(data[offset..(offset + 0x40)]).TrimEnd('\0');
offset += 0x40;
Act = Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0');
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offset += NameSize;
SubAct = Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0');
offset += NameSize;
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Hack = Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0');
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}
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}