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SmoOnlineServer/Shared/Packet/Packets/PlayerPacket.cs

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using System.Numerics;
using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
using System.Text;
namespace Shared.Packet.Packets;
[Packet(PacketType.Player)]
public struct PlayerPacket : IPacket {
public const int NameSize = 0x30;
public Vector3 Position;
public Quaternion Rotation;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public float[] AnimationBlendWeights;
public float AnimationRate;
public bool Is2d;
public bool ThrowingCap;
public bool IsIt;
public int ScenarioNum;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
public string Stage;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
public string Act;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NameSize)]
public string SubAct;
public void Serialize(Span<byte> data) {
int offset = 0;
MemoryMarshal.Write(data, ref Position);
offset += Marshal.SizeOf<Vector3>();
MemoryMarshal.Write(data[offset..], ref Rotation);
offset += Marshal.SizeOf<Quaternion>();
AnimationBlendWeights.CopyTo(MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]));
MemoryMarshal.Write(data[offset..], ref AnimationRate);
offset += 4;
MemoryMarshal.Write(data[offset++..], ref Is2d);
MemoryMarshal.Write(data[offset++..], ref ThrowingCap);
MemoryMarshal.Write(data[offset++..], ref IsIt);
MemoryMarshal.Write(data[offset..], ref ScenarioNum);
offset += 5;
Encoding.UTF8.GetBytes(Stage).CopyTo(data[offset..(offset + NameSize)]);
offset += NameSize;
Encoding.UTF8.GetBytes(Act).CopyTo(data[offset..(offset + NameSize)]);
offset += NameSize;
Encoding.UTF8.GetBytes(SubAct).CopyTo(data[offset..]);
}
public void Deserialize(Span<byte> data) {
int offset = 0;
Position = MemoryMarshal.Read<Vector3>(data);
offset += Marshal.SizeOf<Vector3>();
Rotation = MemoryMarshal.Read<Quaternion>(data[offset..]);
offset += Marshal.SizeOf<Quaternion>();
AnimationBlendWeights = MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]).ToArray();
AnimationRate = MemoryMarshal.Read<float>(data[offset..(offset += 4)]);
Is2d = MemoryMarshal.Read<bool>(data[offset++..]);
ThrowingCap = MemoryMarshal.Read<bool>(data[offset++..]);
IsIt = MemoryMarshal.Read<bool>(data[offset++..]);
// offset++; // padding
ScenarioNum = MemoryMarshal.Read<int>(data[offset..]);
offset += 5;
Stage = Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0');
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offset += NameSize;
Act = Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0');
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offset += NameSize;
SubAct = Encoding.UTF8.GetString(data[offset..(offset + NameSize)]).TrimEnd('\0');
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}
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}