mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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e1f4c0a38d
* Heh * prefab cat * minigame script + sounds imported * more catgrab * oops * functional objects non visual * More cat ghrab 2 * persist/stretchy logs + cue disable sound + sigh * finished cat grab * sdfsdfsdf * oops * Oops. * Freedom * More * more anime * anims almost dune * all anims * Oops. * Fixing bad animation * I have made a severe and continuous lapse in judgement * bear bop + cut + whiff visuals implemented * rest visuals implemented * added log visuals cut * accomadation for persist/stretch * Oops345 * CATS! * sorting layer oops * fix catgrab object being flipped * bug fix and huh choice * sorting layer fix * anim fixes * upscale almost * upscale done * Huge zoom in * left cat put * two main cats done * particles for main logs * Particles implemented * particle tweaks * bg cats placed * bg cats + zoom toggle * slide offset * more bg cat * new object sheet * bg cats final * more particle * particles fr * Oops * catdance update * I have created an Issue * fixed a lot of shit * Paricle fix * particle fix again im sorry * object upscale wip and more * Mistakes * freezer particle and tweaks * resorted * more particle nonsense im sorry everything hurts * freezer break implement * penguin fix * sorry * halves + upscales done + particles done * fixed particles * particle fixes 2000 * fixed cat dance and rest * snow * icon * oops232323 * Sigh * snow implementation * baby done * layering fix * actual layering fix * particle tweaks * windsnowshit * new rotation * rotation pivots set * all particles should be good now * bat fix * bg cats work better * miss implemented * layer arm fix * rotation changed * expose camera ease + spam prevention * it was just 1 beat long * custom objects * custom objects initial implementation * bomb + ball fix * new sounds * oops * More * big ball implementation 2 * Oops. * Update LBJCatMove.cs --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com> Co-authored-by: ev <85412919+evdial@users.noreply.github.com> |
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.. | ||
Common | ||
Deprecated | ||
Games | ||
InputSystem | ||
LevelEditor | ||
SourceGenerators | ||
StudioDance | ||
Transform | ||
UI | ||
USG.g | ||
Util | ||
AppInfo.cs | ||
AppInfo.cs.meta | ||
CircleCursor.cs | ||
CircleCursor.cs.meta | ||
Common.meta | ||
Conductor.cs | ||
Conductor.cs.meta | ||
Datamodel.cs | ||
Datamodel.cs.meta | ||
DebugUI.cs | ||
DebugUI.cs.meta | ||
Deprecated.meta | ||
EventCaller.cs | ||
EventCaller.cs.meta | ||
GameCamera.cs | ||
GameCamera.cs.meta | ||
GameInitializer.cs | ||
GameInitializer.cs.meta | ||
GameManager.cs | ||
GameManager.cs.meta | ||
GameProfiler.cs | ||
GameProfiler.cs.meta | ||
GameProperties.cs | ||
GameProperties.cs.meta | ||
Games.meta | ||
GlobalGameManager.cs | ||
GlobalGameManager.cs.meta | ||
InputSystem.meta | ||
JudgementManager.cs | ||
JudgementManager.cs.meta | ||
LevelEditor.meta | ||
Minigames.cs | ||
Minigames.cs.meta | ||
OpeningManager.cs | ||
OpeningManager.cs.meta | ||
PersistentDataManager.cs | ||
PersistentDataManager.cs.meta | ||
PostProcessingVFX.cs | ||
PostProcessingVFX.cs.meta | ||
ScreenTiling.cs | ||
ScreenTiling.cs.meta | ||
Settings.cs | ||
Settings.cs.meta | ||
SourceGenerators.meta | ||
StaticCamera.cs | ||
StaticCamera.cs.meta | ||
StretchCameraVFX.cs | ||
StretchCameraVFX.cs.meta | ||
StudioDance.meta | ||
TitleManager.cs | ||
TitleManager.cs.meta | ||
Transform.meta | ||
UI.meta | ||
USG.g.meta | ||
Util.meta |