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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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b22de5abdb
* add entity to collapse function, start on new animation thingy im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/ * animation from beat functional, octo machine converted this looks fantastic i can't wait to implement this into more things * better anim function this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D (it no longer iterates through a list twice) |
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Sfx | ||
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Credits.txt | ||
Credits.txt.meta | ||
Cursors.meta | ||
DOTweenSettings.asset | ||
DOTweenSettings.asset.meta | ||
Filters.meta | ||
Fonts.meta | ||
Games.meta | ||
MainMixer.mixer | ||
MainMixer.mixer.meta | ||
Models.meta | ||
Music.meta | ||
Newtonsoft.Json-for-Unity.Converters.asset | ||
Newtonsoft.Json-for-Unity.Converters.asset.meta | ||
Prefabs.meta | ||
Sfx.meta | ||
Sprites.meta | ||
tempBuildUI.png | ||
tempBuildUI.png.meta |