HeavenStudioPlus/Assets
AstrlJelly a73e097f12 Meat Grinder Fixes (#316)
* meat grinder prefab + sprite cutting/naming done + icon

title :)

* Boss Bop, Miss, & Signal Anims

can you read

* Boss Call Anim

self-explanatory

* fix the z axis + new sprite

still working on getting those bops working. they're a bit weird (not the anim itself)

* Restored Meat Grinder Animations

i have no idea what just happened with github but the animations are back

* All Tack Animations Complete

just missing the meat anims

* Literally two lines changed

skull emoji (forgot to set the light meat for the miss anim to inactive by default)

* Meat Grinder Anims (should be) Done

Added the Meat Hit anims

* goodnight

* bopping every beat
* tons of sfx
* meat calls with their corresponding sfx/animations have been added
* prefunctions...

* inputs + sfx + prefunction

making swift progress here :)

* little commit

more cues and animation stuff so that i can have new animations

* Meat Toss Anims

also fixed up some of tack's hit anims to make the smear more consistent

* night night

* moved all the meat stuff to a new script
 -this should help with instantiating the meat
* animations are a bit more comprehensive
* man, barelies are way easier than i thought they were gonna be

* instantiating works now

committing to work on my pc instead of my laptop

but i have been getting a lot done with the meat! it's just that most of that stuff is learning what i can't do...

* Boss Animation Tweaks

Adjusted Boss' bop and miss animations

* woohoo animation!

hi sean this is for u. tell me anything to tweak :)

* Quick Meat Toss Anim Fix

Prevents meat from playing the toss animation twice

* meat hit animation works!

sometimes there's a frame where the first frame of its animation pops up but i should be able to fix that

also just general improvements + framework for different meats

* it's done! or at least out of wip!

* you can select which meat type is tossed (defaults to random)
* ghost meat has been busted (it looped back to its first frame of anim sometimes right before being destroyed; i just added a single frame idle.)
* overall just optimized code
* removed WIP from game name

* a few touch-ups

* change all sfx to ogg
 -also amplified toss.ogg by 4db, was hard to hear at the same time as hitting a cue
* fixed boss not bopping a beat after a signal
 -a very small bit hacky but it really works fine. will fix if any problems come up (but i added a check so that there shouldn't be)

* i have stashed changes :P

* new bg + remove references

title

* boss weird bopping fixed + game switches fixed

* final touch-ups

* random things just broke

* for whatever reason animation controller for boss got reverted, breaking an animation
* and we forgot to merge two spritesheets instead of just replacing one with the other. oops

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-02-23 02:54:04 +00:00
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AmplifyColor make AmplifyColor plugin target all CPUs on MacOS (#244) 2023-01-26 22:51:04 -05:00
Auto Letterbox Misc Additions #4 (#192) 2023-01-11 20:42:12 -05:00
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GUIWindows add cursor toggle, master volume 2022-07-10 17:39:14 -04:00
Materials URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
Plugins feat: actually not overkill gitignore this time (#302) 2023-02-21 09:13:59 +00:00
PostProcessingOutlines Small Bugfixes (#95) 2022-06-08 20:35:15 -07:00
Resources Meat Grinder Fixes (#316) 2023-02-23 02:54:04 +00:00
Scenes Editor bug fixes (#261) 2023-02-05 14:48:49 -05:00
Scripts Meat Grinder (#314) 2023-02-23 00:25:14 +00:00
Shaders Timing Window Improvements (#199) 2023-01-13 23:53:25 -05:00
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Auto Letterbox.meta Icon Improvement Concept & Resizeable Window (#104) 2022-06-13 22:24:41 -07:00
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GUIWindows.meta add cursor toggle, master volume 2022-07-10 17:39:14 -04:00
icon.png Branding changes 2022-02-21 20:27:00 -07:00
icon.png.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
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Resources.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Scenes.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Scripts.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Shaders.meta Proper namespaces 2021-12-20 20:10:49 -05:00
StreamingAssets.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
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TextMesh Pro.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00