HeavenStudioPlus/Assets/Resources
AstrlJelly a73e097f12 Meat Grinder Fixes (#316)
* meat grinder prefab + sprite cutting/naming done + icon

title :)

* Boss Bop, Miss, & Signal Anims

can you read

* Boss Call Anim

self-explanatory

* fix the z axis + new sprite

still working on getting those bops working. they're a bit weird (not the anim itself)

* Restored Meat Grinder Animations

i have no idea what just happened with github but the animations are back

* All Tack Animations Complete

just missing the meat anims

* Literally two lines changed

skull emoji (forgot to set the light meat for the miss anim to inactive by default)

* Meat Grinder Anims (should be) Done

Added the Meat Hit anims

* goodnight

* bopping every beat
* tons of sfx
* meat calls with their corresponding sfx/animations have been added
* prefunctions...

* inputs + sfx + prefunction

making swift progress here :)

* little commit

more cues and animation stuff so that i can have new animations

* Meat Toss Anims

also fixed up some of tack's hit anims to make the smear more consistent

* night night

* moved all the meat stuff to a new script
 -this should help with instantiating the meat
* animations are a bit more comprehensive
* man, barelies are way easier than i thought they were gonna be

* instantiating works now

committing to work on my pc instead of my laptop

but i have been getting a lot done with the meat! it's just that most of that stuff is learning what i can't do...

* Boss Animation Tweaks

Adjusted Boss' bop and miss animations

* woohoo animation!

hi sean this is for u. tell me anything to tweak :)

* Quick Meat Toss Anim Fix

Prevents meat from playing the toss animation twice

* meat hit animation works!

sometimes there's a frame where the first frame of its animation pops up but i should be able to fix that

also just general improvements + framework for different meats

* it's done! or at least out of wip!

* you can select which meat type is tossed (defaults to random)
* ghost meat has been busted (it looped back to its first frame of anim sometimes right before being destroyed; i just added a single frame idle.)
* overall just optimized code
* removed WIP from game name

* a few touch-ups

* change all sfx to ogg
 -also amplified toss.ogg by 4db, was hard to hear at the same time as hitting a cue
* fixed boss not bopping a beat after a signal
 -a very small bit hacky but it really works fine. will fix if any problems come up (but i added a check so that there shouldn't be)

* i have stashed changes :P

* new bg + remove references

title

* boss weird bopping fixed + game switches fixed

* final touch-ups

* random things just broke

* for whatever reason animation controller for boss got reverted, breaking an animation
* and we forgot to merge two spritesheets instead of just replacing one with the other. oops

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-02-23 02:54:04 +00:00
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Cursors Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
Filters Pure black and white filter (#245) 2023-01-30 10:50:38 -05:00
Fonts Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
Games Meat Grinder (#314) 2023-02-23 00:25:14 +00:00
Models Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder. 2022-03-11 03:52:11 -07:00
Prefabs Meat Grinder (#314) 2023-02-23 00:25:14 +00:00
Sfx Meat Grinder (#314) 2023-02-23 00:25:14 +00:00
Sprites Meat Grinder Fixes (#316) 2023-02-23 02:54:04 +00:00
Credits.txt Air Rally Improvements (#248) 2023-01-30 16:42:19 -05:00
Credits.txt.meta Editor Ui Redraw (#197) 2023-01-13 17:18:11 -05:00
Cursors.meta Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
DOTweenSettings.asset First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
DOTweenSettings.asset.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Filters.meta Pure black and white filter (#245) 2023-01-30 10:50:38 -05:00
Fonts.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Games.meta Game loading optimization 2021-12-31 09:46:11 -05:00
MainMixer.mixer Updated Inputs for some minigames 2022-07-08 13:27:10 +08:00
MainMixer.mixer.meta Audio mixers 2022-02-04 23:40:33 -05:00
Models.meta Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder. 2022-03-11 03:52:11 -07:00
Music.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Newtonsoft.Json-for-Unity.Converters.asset Improved selection, just cleaner overall 2022-01-17 18:54:25 -05:00
Newtonsoft.Json-for-Unity.Converters.asset.meta Improved selection, just cleaner overall 2022-01-17 18:54:25 -05:00
Prefabs.meta Initialize game with one script 2022-01-03 17:42:43 -05:00
Sfx.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Sprites.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
tempBuildUI.png Fixed some play and pause bugs in the editor 2022-01-16 21:31:49 -05:00
tempBuildUI.png.meta Fixed some play and pause bugs in the editor 2022-01-16 21:31:49 -05:00