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* Freeze Frame Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx -playinful * Freeze Frame - finishing touches before finalized assets Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now. * i fixed a couple bugs the dim screen is back and no input duplication when switching games. hallelujah * FreezeFrame randomness update hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly. |
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Games | ||
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Music | ||
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Sfx | ||
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Credits.txt | ||
Credits.txt.meta | ||
Cursors.meta | ||
DOTweenSettings.asset | ||
DOTweenSettings.asset.meta | ||
Filters.meta | ||
Fonts.meta | ||
Games.meta | ||
MainMixer.mixer | ||
MainMixer.mixer.meta | ||
Models.meta | ||
Music.meta | ||
Newtonsoft.Json-for-Unity.Converters.asset | ||
Newtonsoft.Json-for-Unity.Converters.asset.meta | ||
Prefabs.meta | ||
Sfx.meta | ||
Sprites.meta |