mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-11 12:15:11 +00:00
19973638a2
* basic setup+inputs
this is gonna be so annoying to optimize
i am SO overwhelmed with the options that i have
object pooling, disabling the monkeys, literally just placing them manually... idk.
* custom monkeys + more setup stuff
it's all coming together .
* a few tweaks
committing to update the spritesheet
* hi ev
* player stuff
* player anims
* particles
* more of prefab
* upscale for this sheet
* prefab more
* oops
* anims n stuff
* assign the stuff, a little bit of rotation
* better sheet
* balloon sheet
* particles
* Revert "particles"
This reverts commit fe4d589731a3ceacc7d80b7fde520f87b1c6e745.
* Revert "Revert "particles""
This reverts commit ce117b280d4bd7400bd40260f4d858f2d5fba9e3.
* fixed the watch outline + pink monkey prefab variant
the bccad really is a life saver
* anims for monkeys
* convert to dictionary
yippee for dictionaries
* better camera
* click animations are all done
* custom monkeys are actually good now :)
* prefab adjustments
* oopps2
* tweaked particles
* inactive monkeys/custom monkeys + prefab fixes
they should work perfectly now, and the prefab should also need no further adjustment
hopefully...
* many animations
* click fixes
* the prefab needed One more adjustment
* oops again
hopefully the shadow is good now
* sheet adjustment
* all yellow anims done
* progress.
starting on the monkeys appear block rn, and then i'll work on the monkey spawning logic. honestly should be pretty easy (and i DON'T think this will be something i look back on as if i was crazy 😄 )
* open / close hole
* monkey spawning working better
* pink monkey anims
* clean slate
* gonna test something
* proper camera
* Camera movements done
* pink monkey sounds and a small bug fix
* clock arrow now moves
* gettin ready to spawn el monkeys
* monkeys should spawn now ig
* bug fixes
* oops
* monkeys appear added
* more fixes yahoo
* shadow tweak
* bug fixes
* zoom out beginnings
* hour more smooth
* smooth minute too
* it now zooms out lol
* middle monkey
* oopsie doopsie
* hot air balloon
* oops
* anim
* disappear fix
* ticks on input now
* prepare earlier
* tiny tweak
* oops again
* fixed the input bug
* holes
* middle monkey anims
* fixed layering
* zoom out tweaks and shadow movement
* camera tweak
* tweaks
* quad
* camera tweak
* quart
* inspcetor
* shadow correct
* Okay
* zoom out seperation
* instant
* balloon movement
* balloon fixed
* fixed particle
* icon
* fixed beataction parameters
* monkey watch camera refactor
run sourcegen
---------
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
624 lines
20 KiB
C#
624 lines
20 KiB
C#
// <auto-generated>MinigameLoaderGenerator</auto-generated>
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using Debug = UnityEngine.Debug;
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using HeavenStudio.Games.Loaders;
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namespace HeavenStudio
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{
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static partial class Minigames
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{
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public static void LoadMinigames(EventCaller eventCaller)
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{
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Minigames.Minigame game;
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Debug.Log("Running game loader RvlBadmintonLoader");
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game = RvlBadmintonLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
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}
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Debug.Log("Running game loader CtrBearLoader");
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game = CtrBearLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrBearLoader failed!");
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}
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Debug.Log("Running game loader RvlBoardMeetingLoader");
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game = RvlBoardMeetingLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!");
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}
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Debug.Log("Running game loader NtrFlickLoader");
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game = NtrFlickLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrFlickLoader failed!");
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}
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Debug.Log("Running game loader CtrCatchLoader");
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game = CtrCatchLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrCatchLoader failed!");
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}
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Debug.Log("Running game loader RvlBookLoader");
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game = RvlBookLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlBookLoader failed!");
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}
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Debug.Log("Running game loader AgbClapLoader");
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game = AgbClapLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbClapLoader failed!");
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}
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Debug.Log("Running game loader NtrCoinLoader");
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game = NtrCoinLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrCoinLoader failed!");
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}
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Debug.Log("Running game loader NtrCropLoader");
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game = NtrCropLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrCropLoader failed!");
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}
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Debug.Log("Running game loader NtrDjLoader");
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game = NtrDjLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrDjLoader failed!");
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}
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Debug.Log("Running game loader NtrDogNinjaLoader");
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game = NtrDogNinjaLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrDogNinjaLoader failed!");
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}
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Debug.Log("Running game loader RvlDoubleDateLoader");
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game = RvlDoubleDateLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
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}
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Debug.Log("Running game loader CtrDrummingLoader");
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game = CtrDrummingLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrDrummingLoader failed!");
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}
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Debug.Log("Running game loader NtrIdolLoader");
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game = NtrIdolLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrIdolLoader failed!");
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}
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Debug.Log("Running game loader AgbFireworkLoader");
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game = AgbFireworkLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbFireworkLoader failed!");
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}
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Debug.Log("Running game loader CtrFirstContact");
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game = CtrFirstContact.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrFirstContact failed!");
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}
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Debug.Log("Running game loader RvlFlipperFlopLoader");
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game = RvlFlipperFlopLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!");
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}
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Debug.Log("Running game loader RvlForkLoader");
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game = RvlForkLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlForkLoader failed!");
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}
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Debug.Log("Running game loader NtrGleeClubLoader");
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game = NtrGleeClubLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrGleeClubLoader failed!");
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}
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Debug.Log("Running game loader RvlNewKarateLoader");
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game = RvlNewKarateLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlNewKarateLoader failed!");
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}
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Debug.Log("Running game loader CtrTeppanLoader");
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game = CtrTeppanLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrTeppanLoader failed!");
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}
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Debug.Log("Running game loader RvlRocketLoader");
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game = RvlRocketLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlRocketLoader failed!");
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}
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Debug.Log("Running game loader NtrBackbeatLoader");
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game = NtrBackbeatLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
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}
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Debug.Log("Running game loader AgbMarcherLoader");
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game = AgbMarcherLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbMarcherLoader failed!");
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}
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Debug.Log("Running game loader PcoMeatLoader");
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game = PcoMeatLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader PcoMeatLoader failed!");
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}
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Debug.Log("Running game loader RvlMonkeyWatchLoader");
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game = RvlMonkeyWatchLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!");
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}
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Debug.Log("Running game loader AgbUpbeatLoader");
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game = AgbUpbeatLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbUpbeatLoader failed!");
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}
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Debug.Log("Running game loader ntrMunchyMonkLoader");
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game = ntrMunchyMonkLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
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}
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Debug.Log("Running game loader AgbNightWalkLoader");
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game = AgbNightWalkLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbNightWalkLoader failed!");
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}
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Debug.Log("Running game loader NtrOctopusMachineLoader");
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game = NtrOctopusMachineLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!");
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}
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Debug.Log("Running game loader CtrPillowLoader");
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game = CtrPillowLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader CtrPillowLoader failed!");
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}
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Debug.Log("Running game loader AgbQuizShowLoader");
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game = AgbQuizShowLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbQuizShowLoader failed!");
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}
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Debug.Log("Running game loader NtrPingpongLoader");
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game = NtrPingpongLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrPingpongLoader failed!");
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}
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Debug.Log("Running game loader PcoSomenLoader");
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game = PcoSomenLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader PcoSomenLoader failed!");
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}
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Debug.Log("Running game loader AgbHairLoader");
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game = AgbHairLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbHairLoader failed!");
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}
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Debug.Log("Running game loader RvlRingsideLoader");
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game = RvlRingsideLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlRingsideLoader failed!");
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}
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Debug.Log("Running game loader NtrRockersLoader");
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game = NtrRockersLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrRockersLoader failed!");
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}
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Debug.Log("Running game loader NtrSamuraiLoader");
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game = NtrSamuraiLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrSamuraiLoader failed!");
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}
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Debug.Log("Running game loader RvlSeeSawLoader");
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game = RvlSeeSawLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlSeeSawLoader failed!");
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}
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Debug.Log("Running game loader AgbGhostLoader");
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game = AgbGhostLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbGhostLoader failed!");
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}
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Debug.Log("Running game loader AgbBatterLoader");
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game = AgbBatterLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbBatterLoader failed!");
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}
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Debug.Log("Running game loader AgbSpaceDanceLoader");
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game = AgbSpaceDanceLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!");
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}
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Debug.Log("Running game loader NtrSoccerLoader");
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game = NtrSoccerLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrSoccerLoader failed!");
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}
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Debug.Log("Running game loader NtrSplashdownLoader");
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game = NtrSplashdownLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrSplashdownLoader failed!");
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}
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Debug.Log("Running game loader RvlTambourineLoader");
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game = RvlTambourineLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlTambourineLoader failed!");
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}
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Debug.Log("Running game loader AgbTapLoader");
|
|
game = AgbTapLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader AgbTapLoader failed!");
|
|
}
|
|
|
|
Debug.Log("Running game loader RvlTapTroupeLoader");
|
|
game = RvlTapTroupeLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader RvlTapTroupeLoader failed!");
|
|
}
|
|
|
|
Debug.Log("Running game loader NtrDazzlesLoader");
|
|
game = NtrDazzlesLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader NtrDazzlesLoader failed!");
|
|
}
|
|
|
|
Debug.Log("Running game loader AgbTossBoysLoader");
|
|
game = AgbTossBoysLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
|
|
}
|
|
|
|
Debug.Log("Running game loader TotemClimbLoader");
|
|
game = TotemClimbLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader TotemClimbLoader failed!");
|
|
}
|
|
|
|
Debug.Log("Running game loader AgbTramLoader");
|
|
game = AgbTramLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader AgbTramLoader failed!");
|
|
}
|
|
|
|
Debug.Log("Running game loader MobTrickLoader");
|
|
game = MobTrickLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader MobTrickLoader failed!");
|
|
}
|
|
|
|
Debug.Log("Running game loader NtrTunnelLoader");
|
|
game = NtrTunnelLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader NtrTunnelLoader failed!");
|
|
}
|
|
|
|
Debug.Log("Running game loader AgbWaltzLoader");
|
|
game = AgbWaltzLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader AgbWaltzLoader failed!");
|
|
}
|
|
|
|
Debug.Log("Running game loader RvlWorkingDoughLoader");
|
|
game = RvlWorkingDoughLoader.AddGame(eventCaller);
|
|
if (game != null)
|
|
{
|
|
eventCaller.minigames.Add(game.name, game);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("Game loader RvlWorkingDoughLoader failed!");
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|