HeavenStudioPlus/Assets
AstrlJelly 129e499d87 The Cannery (#730)
* everything!

conveyor belt is lined up with cans, ive got the blackout in, everythings good. i might add in some recoloring, tho

* rename to cannery and The Cannery, respectively

* ColorEase struct, new spritesheet

* a few anims, uninstancing start

compiler errors! just wanna get mannequin factory done

* a singular semicolon

good job me

* update: revoked semicolon and A privileges

* The: fix

mwuahahhaha

* started working on anims

* restore lost anims and some new ones

* add new anims

* add icon, remove colorease

adding colorease in a different pr

* BG stuffs

* Cannery Visual Overhaul

Yeah!

* ok for some reason this animation was not in the changes list until i closed unity yeah ok fuck you

* make bg controlled by code

simple ease + speed modifier and it's controlled by delta time
and that's cannery finished!! it truly looks amazing now.

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
2024-03-04 03:50:43 +00:00
..
AmplifyColor make AmplifyColor plugin target all CPUs on MacOS (#244) 2023-01-26 22:51:04 -05:00
Editor fix spritesheet scaler incorrectly setting pivots 2024-01-19 20:51:14 -05:00
GUIWindows Title Screen (#454) 2023-12-26 05:22:51 +00:00
Materials URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
Plugins Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
PostProcessingOutlines Small Bugfixes (#95) 2022-06-08 20:35:15 -07:00
PostProcessingVFX Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
Resources The Cannery (#730) 2024-03-04 03:50:43 +00:00
Scenes Advanced Blocks (#720) 2024-02-26 01:46:23 +00:00
Scripts The Cannery (#730) 2024-03-04 03:50:43 +00:00
Shaders Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
Tests DJ School sounds 2022-02-02 21:09:50 -05:00
TextMesh Pro workaround sneaky spirits pause jank 2024-01-17 18:43:26 -05:00
.DS_Store JoyShockLibrary (#213) 2023-01-20 20:39:58 -05:00
AmplifyColor.meta Camera filters (#242) 2023-01-26 22:42:16 -05:00
ankor.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
ankor.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
bop1.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
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cpu2real.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpu2real.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpu3real.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
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cpureal.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
cpureal.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
Editor.meta bread2unity started but not really (read desc) 2022-02-09 01:16:16 -05:00
fjgfgjh.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
fjgfgjh.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
fjhjfkhg.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
fjhjfkhg.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
funnygirl.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
funnygirl.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
GUIWindows.meta First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
icon.png Title Screen (#454) 2023-12-26 05:22:51 +00:00
icon.png.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
judgereal.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
judgereal.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
Materials.meta Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
New Flare.flare The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
New Flare.flare.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
New Lighting Settings.lighting Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
New Lighting Settings.lighting.meta Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
playref.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
playref.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
Plugins.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
PostProcessingOutlines.meta BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
PostProcessingVFX.meta Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
Resources.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Scenes.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Screenshot (292).png Rhythm Test (GBA) (#712) 2024-02-24 01:23:23 +00:00
Screenshot (292).png.meta Rhythm Test (GBA) (#712) 2024-02-24 01:23:23 +00:00
Scripts.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
SelectionCrescimento_-_Rhythm_Heaven_GBA_-_The_Bon_Odori_CqU9DiamDAM_-_1047x706_-_0m41s.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
SelectionCrescimento_-_Rhythm_Heaven_GBA_-_The_Bon_Odori_CqU9DiamDAM_-_1047x706_-_0m41s.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
Shaders.meta Proper namespaces 2021-12-20 20:10:49 -05:00
StreamingAssets.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
Tests.meta Basic saving and loading system 2022-01-30 07:03:37 -05:00
TextMesh Pro.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
weeee.png The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
weeee.png.meta The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00