Commit graph

129 commits

Author SHA1 Message Date
pixlblade
3573f55881 f merge conflicts 2022-02-24 20:02:05 -05:00
Jenny Crowe
2ce1741201 BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Jenny Crowe
c1e3277c0f BTSDS: Outline no longer overlaps hit effect. 2022-02-23 21:27:39 -07:00
Jenny Crowe
12c70d4311 Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss. 2022-02-21 23:43:24 -07:00
Jenny Crowe
3cb6ff3578 Tap Trial: Pose animation setup 2022-02-21 15:28:16 -07:00
Jenny Crowe
1a980347f6 DJ School: Additional gameplay implementation and tuning. 2022-02-20 10:28:56 -07:00
Jenny Crowe
9273f9d944 Tap Trial: Double Tap animations for player 2022-02-20 08:25:45 -07:00
Jenny Crowe
2d996ba3c1 Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D. 2022-02-20 06:57:20 -07:00
Jenny Crowe
612b042ecd Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania 2022-02-19 17:17:15 -07:00
Braedon
bef5518b8f Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
Braedon
00ba7dd3b7 Some tap trial setup 2022-02-19 13:51:46 -05:00
Jenny Crowe
e2f9dbddf4 BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Braedon
79bf70f76f Fork lifter gulp graphical bug 2022-02-17 21:36:01 -05:00
Jenny Crowe
78d08856cf BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
Jenny Crowe
c2c6c3d98d RHDS crumble sound fix 2022-02-17 01:11:57 -07:00
Jenny Crowe
50389c3fa3 BTSDS: Material moment 2022-02-16 20:23:55 -07:00
Jenny Crowe
94684947f3 BTS DS: Crumble sfx (thanks Maddy!) 2022-02-16 19:59:46 -07:00
Jenny Crowe
01de648e3f BTSDS: Added some sfx + slight margin tweak 2022-02-16 19:19:40 -07:00
Jenny Crowe
13b8fc7de1 BTSDS: Smol sound tweak 2022-02-16 18:07:10 -07:00
Jenny Crowe
475b946059 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe
1a839517c8 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
Braedon
bea09a5d2f Rhythm Rally polish 2022-02-15 00:17:53 -05:00
Jenny Crowe
ec5cc16493 Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
Jenny Crowe
51db8b53ba Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event 2022-02-13 07:02:55 -07:00
Jenny Crowe
5cd14a2cb4 Rhythm Rally: Better camera/layer configuration 2022-02-12 10:16:50 -07:00
Jenny Crowe
9c2139129e Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Braedon
49f724f08a Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Jenny Crowe
c92974dbe6 Rhythm Rally: Animations baybeeeeeeeeee 2022-02-12 01:12:12 -07:00
saladplainzone
231227e94e DJ School: SFX Syncing
Re-synced some SFX, split others into multiple clips
2022-02-11 19:47:13 -08:00
Jenny Crowe
e188e1e184 Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania into megaminerzero 2022-02-11 19:59:40 -07:00
Jenny Crowe
4a4641b7e4 Wait why didn't this push? 2022-02-11 19:59:23 -07:00
Braedon
c04f994d1b Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Jenny Crowe
b5a49c7ce9 Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Braedon
a65a6c012c Long hair rhythm tweezers but very buggy (read desc)
Hair plucking is a bit weird a beat after a long pull.

The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.

You can't pull two long hairs at a time for some reason.

The long hair doesn't rotate correctly towards the tweezers.

I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe
5dba944412 Tweezers: Hairs fall after being plucked. Eye growing implemented. 2022-02-10 08:29:53 -07:00
Jenny Crowe
c9ac1608e2 Tweezers: Plucking animation additions. Autoplay support. 2022-02-10 04:59:20 -07:00
Braedon
772ab2783c bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Jenny Crowe
e664c25bab Certified merge moment 2022-02-09 03:33:55 -07:00
Jenny Crowe
7fbb02d7cc Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
Braedon
6cfbb0e3f5 DJ School extra sfx 2022-02-09 02:46:49 -05:00
Jenny Crowe
a0c1070b93 Tweezers: Added clamp effect to tweezer pluck animation 2022-02-09 00:08:22 -07:00
Braedon
fc71d1ec79
Merge pull request #24 from jakobwcrowe/megaminerzero
Rhythm Tweezers: Smol tweaks
2022-02-09 01:56:35 -05:00
Jenny Crowe
3e647cbc4a Tweezers:: Code cleanup 2022-02-08 23:52:50 -07:00
Jenny Crowe
dae934625c Tweezers: Added idle anim (so the vegetable doesn't hop at the very start by default) 2022-02-08 23:29:41 -07:00
Braedon
97af950012 bread2unity started but not really (read desc)
This is really just an excuse to try out the Unity Editor class. But I believe this can be useful for actually making this program.
Do with that information what you will.
2022-02-09 01:16:16 -05:00
Braedon
93c1cb2065 Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Braedon
be83a87524
Merge pull request #23 from jakobwcrowe/megaminerzero
Karate Man sprite fix. Tweezers layout and partial animation setup
2022-02-08 15:41:44 -05:00
Braedon
6244130fae Karate man HD Icon 2022-02-08 15:40:35 -05:00
Jenny Crowe
433dd5d82c Tweezers: Tweaked error in HopFinal animation 2022-02-08 07:45:52 -07:00
Jenny Crowe
78f721b776 Tweezers: Tweaked eyes slightly. Altered vegetable animations to accommodate. 2022-02-08 07:43:29 -07:00