Commit graph

52 commits

Author SHA1 Message Date
Carson Kompon
4f26283665 Make length of bgcolor event match rhythm tweezers 2022-02-27 13:54:46 -05:00
Carson Kompon
263c28b532 Remove debug log 2022-02-27 13:49:52 -05:00
Carson Kompon
26def1bc7b
Merge branch 'megaminerjenny:master' into karate-man-background-color 2022-02-27 12:06:38 -05:00
Carson Kompon
c920261ac7 Added custom shadow colours
And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe
f134e75d86
Merge pull request #14 from Slaith12/main
Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Carson Kompon
a4985675c4 Code Clean Up 2022-02-26 13:57:09 -05:00
Carson Kompon
c745bb5389 Added "set background color" to Karate Man.
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Carson Kompon
1358a7f5b4 Fixed the sigh sfx in Fork Lifter 2022-02-26 02:57:09 -05:00
Slaith
40dbb70bb5 Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Carson Kompon
26b9497114 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
c557c62b32 Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Slaith
a8e1ce0ef0 Some small stuff
Changed the window title to the new name and added some full count-ins
2022-02-24 22:59:18 -08:00
Jenny Crowe
74e1ea2e91 Eh it's playable enough 2022-02-24 21:33:51 -07:00
Jenny Crowe
8cb08ea8ec Swing variable added to entities. 2022-02-24 07:12:19 -07:00
Jenny Crowe
a64cb476e0 Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event 2022-02-22 20:34:11 -07:00
Jenny Crowe
889a74107e Editor: Minor minigame info tweaks. 2022-02-22 20:28:27 -07:00
Jenny Crowe
12c70d4311 Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss. 2022-02-21 23:43:24 -07:00
Jenny Crowe
1a980347f6 DJ School: Additional gameplay implementation and tuning. 2022-02-20 10:28:56 -07:00
Jenny Crowe
f24a081fce Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
Braedon
bef5518b8f Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
Braedon
00ba7dd3b7 Some tap trial setup 2022-02-19 13:51:46 -05:00
Jenny Crowe
78d08856cf BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
Jenny Crowe
475b946059 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe
1a839517c8 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
Braedon
bea09a5d2f Rhythm Rally polish 2022-02-15 00:17:53 -05:00
Jenny Crowe
ec5cc16493 Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
Jenny Crowe
51db8b53ba Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event 2022-02-13 07:02:55 -07:00
Jenny Crowe
c92974dbe6 Rhythm Rally: Animations baybeeeeeeeeee 2022-02-12 01:12:12 -07:00
Braedon
c04f994d1b Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Braedon
772ab2783c bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Jenny Crowe
e664c25bab Certified merge moment 2022-02-09 03:33:55 -07:00
Jenny Crowe
7fbb02d7cc Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
Braedon
6cfbb0e3f5 DJ School extra sfx 2022-02-09 02:46:49 -05:00
Braedon
93c1cb2065 Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Braedon
49ad157893 Camera flashes (bug associated with fullscreen) 2022-02-07 20:07:03 -05:00
Jenny Crowe
b5d3621051 Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event. 2022-02-06 01:28:14 -07:00
Braedon
7a624d0581 Some DJ School logic and animations, DJ Yellow is not currently animatable. 2022-02-04 22:48:35 -05:00
Braedon
686a8942f5 Spaceball camera easings 2022-02-04 17:16:22 -05:00
Braedon
b55a6dcabc Spaceball's camera messed with other games 2022-02-04 13:15:28 -05:00
Braedon
9722ce7122 Spaceball camera and more entity parameters. (ugly UI) 2022-02-03 22:25:18 -05:00
Braedon
e0db2a446e Entity object parameters testing 2022-02-03 17:20:26 -05:00
Braedon
44a36ba846 Count ins and event selector cleanup 2022-02-02 22:58:08 -05:00
Braedon
3941410e17 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon
63155237c8 Event properties wouldn't update when calling multiple events at once. (FIXED) 2022-01-30 23:59:15 -05:00
Braedon
9185249dd1 Tempo change? (Don't update very buggy) 2022-01-27 21:50:57 -05:00
Braedon
8a42130953 More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon
dcc378ce84 I'm tired 2022-01-23 21:15:23 -05:00
Braedon
2b88703e3f Autoplay began 2022-01-22 22:40:53 -05:00
Braedon
fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
4be18d954c Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00