minenice55
dcb2a71b98
start implementation of new format
...
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
07663c4919
finish conversions
2022-08-20 23:13:52 -04:00
minenice55
37eb45ec6d
Small Bugfixes ( #95 )
...
* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55
057bdf7fe5
Gameplay: Timing windows use a "smart" BPM scaling system ( #86 )
...
* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
* inverse-scale timing windows based on speed
* Fan Club: move to new input system
* Fan Club: allow forced animations during calls
* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
minenice55
b0637a1281
Internal: fixed duplicated game defs
2022-04-12 17:49:00 -04:00
minenice55
1f0187ee66
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
Slaith
b9c02eb039
i'm dumb lol
2022-03-26 17:42:50 -07:00
Jenny Crowe
abf86b4258
Merge pull request #63 from Slaith12/main
...
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
Slaith
a653194e07
Moved all minigame initialization to Awake()
...
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55
5d95c9ec16
Conductor: property that returns secPerBeat scaled to song pitch
...
NEEDS TESTING
2022-03-22 14:29:15 -04:00
Jenny Crowe
e82f2096e9
Crop Stomp: Minor visual tweaks
2022-03-16 02:53:30 -07:00
Jenny Crowe
2d80cb05b1
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
Jenny Crowe
9d733b6f2f
Stomp: Fixed issues associated with specific cue setups.
2022-03-13 03:25:41 -07:00
Jenny Crowe
fd037c4436
Organization refactor
2022-03-11 21:10:13 -07:00
Jenny Crowe
8c89153af9
Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder.
2022-03-11 03:52:11 -07:00
Slaith
531053cdd3
Implemented inactive functions for all game count ins
...
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe
71838124c9
Crop Stomp: Dots bg
2022-03-03 04:18:16 -07:00
Jenny Crowe
93bbbd0ee2
Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing.
2022-03-03 03:43:01 -07:00
Jenny Crowe
ec8de5458b
GEUH
2022-03-02 19:50:08 -07:00
Jenny Crowe
f6966d4e35
Stomp: Fixed issues with starting a march at the same time as a game switch.
2022-03-02 19:19:45 -07:00
Jenny Crowe
aae753d6a2
Crop Stomp: Veggie picking goodness
2022-03-01 13:57:37 -07:00
Jenny Crowe
25e90b0b39
Crop Stomp: Implementation progress
2022-02-28 23:38:38 -07:00
Jenny Crowe
646bb82c04
Crop Stomp: Basic stomping
2022-02-28 01:33:11 -07:00
Jenny Crowe
e106c34041
Crop Stomp: Scrolling stops when paused.
2022-02-28 00:08:33 -07:00
Jenny Crowe
34d8d9fc8d
Crop Stomp: He go
2022-02-27 22:11:18 -07:00
Jenny Crowe
811f4ce292
Crop Stomp basic setup
2022-02-27 16:26:03 -07:00