Adds a new optional parameter to Multisounds, Soundbytes, and BeatActions, allowing them to ignore swing.
Currently the only game to use these new parameters is Launch Party, but whoever codes Donk-Donk in the future will have a small bit of the weight taken off their shoulders.
* add dropdown
yes im really making a pr for something as tiny as this
* can now turn on/off
now for the hard part
* can turn on and off much better
now i can ACTUALLY get the delay working
* it works!!!
currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn
* Timer waits 1.5 seconds
much better, thanks astrl
* BurstLinq
make BGM resync when changing pitch (to test)
* autoswing
some game implementations, most games already work fine
* more game tweaks
* 16th note swing
more game fixes
make pitch change resync optional in the API
* suppress some common warnings
* Update Credits.txt
* field + desert bgs
we're just getting started
* city bg wooo
* New camera positioning in car
thank you maddy and meta
* night time zzz
* moai + crop stomp bgs
* new sheet
goodbye bluetooth wheel
* tunnel bg changer
* quiz bg wip
* quiz show bg animated
i am far too stupid to understand what's going on with the code
* far anim disappeared??? fsr???
* bgs are done woooo
this might be huge for the tunnel community
* Revert "bgs are done woooo"
This reverts commit f4ca272731ae62ae755fe14e7a9d4c37c5ea35f4.
* Revert "Revert "bgs are done woooo""
This reverts commit b75ca2be150755c1782be151cda231706e7f231e.
* Revert "Revert "Revert "bgs are done woooo"""
This reverts commit 7d2e47ccbc00c78f56c4c9632af6fd423d983caa.
* i dont know man
* redo lost anims
* add quiz bg
lol
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Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>