kkuhn317
ab30f1a88e
Catchy Tune: New sprites, animations, bug fixes ( #204 )
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* catchy tune setup work, animations
* more catchy tune progress
* catchy tune: gameplay implemented, animation adjustments
* more animation work catchy tune
* more animation work catchy tune
* adjust icon metadata
* code cleanup
left remarks for minigame developer
* Catchy Tune new sprites
* Catchy Tune miss animations, fix bugs
* barely animation
* Catchy Tune several things
* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg
* Catchy Tune cleanup, asset bundle
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-16 20:15:06 -05:00
KrispyDotlessI
4a92db679a
Karate Man - Object through sound changed from GBA to Fever/Megamix ( #178 )
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* Karate Man - Object through sound changed from GBA to Fever/Megamix
it bothers me
* Marching Orders - Face Turn Inputs and More
i said it will be back in action in around november, it's less than 10 days close to november anyway, plus the inputs are easy peasy
* Fixing March Animations
slight error
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-15 22:08:37 -05:00
Bhaos
0115333d8b
Kitties! (Initialization) ( #200 )
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* Kitties! (Initialization)
* Kitties Sprites Set-up
* Kitties (Placeholder Icon)
2023-01-14 15:31:50 -05:00
minenice55
eaba812665
Timing Window Improvements ( #199 )
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* implement a fix for #196
- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset
* update samurai slice ds to new assets
implement near miss feedback
* import new pajama party assets
2023-01-13 23:53:25 -05:00
AstrlJelly
54c4899f9d
Double Date Initialization ( #198 )
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* starting out with double date stuff :D
not even the background is finished
i just wanna get this on my fork so that it's safe
* double date getting more initialized
no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune
* initialization done!!!!!
gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances
* ughhhh animation stuff.
this is gonna take me a day or two to even comprehend
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:24:26 -05:00
ev
f1de3cd30c
Editor Ui Redraw ( #197 )
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* Editor Ui Redraw
-redrew every ui icon
-colors changed
-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity
* fix colours
- update credits
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:18:11 -05:00
kkuhn317
1f06ca9a1c
Catchy Tune Added ( #194 )
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* catchy tune setup work, animations
* more catchy tune progress
* catchy tune: gameplay implemented, animation adjustments
* more animation work catchy tune
* more animation work catchy tune
* adjust icon metadata
* code cleanup
left remarks for minigame developer
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-12 16:28:23 -05:00
minenice55
41e9d36177
Misc Additions #4 ( #192 )
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* update icons
* add background loading of sound sequences
- fix bug with preFunction
- remove most of the old preloading code
* update spritesheets for karate man, marching orders
* file explorer chart loading
* update icon for trick on the class
2023-01-11 20:42:12 -05:00
Demon-Jake
fc84126ca6
Sneaky Spirits initialization ( #186 )
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* Sneaky Spirits initialized
* Sneaky Spirits initialization
Co-authored-by: minenice55 <star.elementa@gmail.com>
2022-12-28 13:03:13 -05:00
Jellirby
ab492fb8dd
A PROPER Initialization of Cheer Readers ( #184 )
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* a PROPER initialization
* a PROPER initialization
* this again
2022-12-13 19:38:59 -05:00
Jellirby
b68e9cd967
Cheer Readers Initialization + Other ( #177 )
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* Cheer Readers Initialization + Other
So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things
* Update CheerReaders.cs
Fixed the internal name for cheer readers
* Launch Party is no longer [INITIALIZATION ONLY]
2022-11-28 09:09:22 -05:00
minenice55
695f6671fb
Performance Improvements ( #173 )
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* improve performance with new render settings
- fix letterboxing losing camera references
* fin in missing params?
needs testing
* finish default param check
* scale jump animation of fan club spectators
* fix missing references in a karate man method
* more liberal use of Double in conductor
beatkeeping is now absolute instead of being additive
* optimize Conductor more
reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
2022-09-22 22:05:04 -04:00
KrispyDotlessI
19ddba8bdc
marching orders again??? (animation FULLY done! player "inputs")
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last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
2022-09-12 23:25:57 +08:00
KrispyDotlessI
287f8db6d1
Coin Toss - Improvement
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- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
KrispyDotlessI
afc495b519
Face Turns now in-progress
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and still has yet to animate "Bomb"
2022-09-08 20:38:45 +08:00
KrispyDotlessI
a064a06552
Animations (almost) done!
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just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI
e3a4443d91
Cadets' heads and bodies separated, "keep-up" no more
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you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI
f631d546e5
Animation Layering Fixes
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also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
2022-09-05 15:46:19 +08:00
KrispyDotlessI
6051772f64
Merge branch 'megaminerjenny:master' into master
2022-09-05 06:35:05 +08:00
KrispyDotlessI
3f9fcb8c30
Fix compilation errors
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i have to do that too aaaaaaaaaaaaa
2022-09-04 13:55:12 +08:00
KrispyDotlessI
99f390a11c
Marching Orders - Base
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rn it's coded with notepad++ it will be edited with visual studio code dw
2022-09-04 13:11:12 +08:00
KrispyDotlessI
02319fa392
Coin Toss sounds now come from global SFX
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...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
KrispyDotlessI
74692a6d80
More anim-code progress
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i procrastinated a bit
2022-08-29 22:07:32 +08:00
KrispyDotlessI
da12ba79bb
More Animations Done + Temporary Miss Animation
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they're marching into place!!
2022-08-28 20:53:13 +08:00
KrispyDotlessI
7dc7671ce3
Export "bread' animations here
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cause i wanna make it accurate™
2022-08-28 13:38:49 +08:00
KrispyDotlessI
fd4e2140da
Give up on coding until someone helps me
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i cannot find the root cause of this
2022-08-27 12:40:49 +08:00
KrispyDotlessI
76254bb38d
Animation started, attempt to code
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"eVeNt NoT fOuNd! MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
2022-08-27 10:20:48 +08:00
KrispyDotlessI
c3da97da7c
Assets currently in a temporary state, so we've added a bunch of 仮
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who vandalized the walls?
- sarge, 2015
2022-08-26 22:39:47 +08:00
KrispyDotlessI
3c0201dcdb
Marching Orders - Full Base
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im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
2022-08-26 18:48:32 +08:00
KrispyDotlessI
2cc7ffb6a8
Sarge placement, yet to animate
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time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
2022-08-26 16:29:26 +08:00
KrispyDotlessI
622bad744f
Marching Orders - Base
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rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
DPS2004
f4c313fd59
crop out unfinished parts with black
2022-08-20 16:25:43 -04:00
DPS2004
0b4f05dc9b
Fix capitalization in animation
2022-08-19 21:08:21 -04:00
DPS2004
19fe5c31b4
Merge branch 'master' into tunnel
2022-08-19 21:02:50 -04:00
DPS2004
ecfb147cca
driver reacts to player
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still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
DPS2004
0ba5eb2c70
animate driver idle
2022-08-19 18:26:24 -04:00
DPS2004
52b74c892f
tunnel now actually functions as a rhythm game
2022-08-18 23:47:40 -04:00
DPS2004
b8d5f908ef
add cowbell shake and hand easing
2022-08-18 19:28:23 -04:00
minenice55
e3fe00e2b0
update Samurai Slice (Gold) sprites
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- add easter egg object type
2022-08-18 13:15:50 -04:00
minenice55
e269855490
improve interaction with some karate man obejcts
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- update Crop Stomp atlas
2022-08-18 12:12:02 -04:00
DPS2004
78b84d31d0
start setting up the scene
2022-08-18 00:17:46 -04:00
DPS2004
337de129ea
add in (temporary) tunnel sprites
2022-08-17 23:57:27 -04:00
minenice55
3bbeb71498
more anim adjust
2022-08-17 14:48:27 -04:00
minenice55
5613bc6f65
import HD fanclub background
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- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
minenice55
fb322e3198
update Arisa's animations with new sprites
2022-08-16 19:19:30 -04:00
minenice55
1f9eb25820
Merge branch 'ntrIdol-hd' into misc-additions-3
2022-08-16 18:12:13 -04:00
minenice55
05375aacb7
facial expressions for just inputs
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- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
e62914f63e
put resources in assetbundle
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- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
009b593a42
radial bg type
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- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
5b3c0584f3
mania nori bar
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- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
minenice55
0e960cf0ec
add "Blood" bg texture
2022-08-12 23:33:50 -04:00
minenice55
cedce55922
start flow bar
2022-08-12 21:06:41 -04:00
minenice55
74c17a7a14
remappable item colours
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- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
minenice55
2a2e8fc620
start adding object colour remapping
2022-08-11 19:36:47 -04:00
minenice55
e85210511b
upscaled assets
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- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
minenice55
bfb9162e46
Merge pull request #143 from minenice55/karate-man-2
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WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
e8975c6dc4
fix all merge conflicts
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unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
6ac37d51d4
Merge branch 'master' into pr/140
2022-08-09 10:20:59 -04:00
minenice55
3f7af6a0eb
joe prepare animation
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- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
bd0d05772a
cooking pot lids fly off
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- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
c4693eb093
background colour fading
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- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
2d4af47609
facial expressions
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- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
7509224289
background particles, gradient
2022-08-05 21:19:18 -04:00
minenice55
86c0e7eb0a
recolourable shadows
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- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
35ff6bdd45
background effects, special move camera
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- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f277a131db
finish effect
2022-08-03 16:14:37 -04:00
minenice55
e37de018cd
kicks complete, start work on particles
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- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
1b5288f7e9
hit effect start, kick charge
2022-07-29 22:25:48 -04:00
minenice55
d0c0041bd0
replace old karate man prefab with new one
2022-07-29 15:06:22 -04:00
minenice55
a583529087
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
minenice55
e5cb58ce9a
combo input
2022-07-28 22:09:48 -04:00
minenice55
859e719e3c
start working on inputs
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- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
a78235cea0
Merge branch 'master' into karate-man-2
2022-07-28 11:32:10 -04:00
minenice55
8680d13989
create classes
2022-07-27 18:35:18 -04:00
Mytiaoga
938580b880
Update repo to latest
2022-07-27 17:04:02 +08:00
adianfiuef
09581bddca
Tram&Pauline animation update
2022-07-26 14:14:28 -04:00
minenice55
5433b85e58
start karate man redo
2022-07-26 11:37:02 -04:00
adianfiuef
e343e66b8d
Tram&Pauline
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Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
0c743b44d5
First Contact, Tap Trial, Air Rally
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First Contact
- Fixed a bug
Tap Trial
- All anims and input are implemented
Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
minenice55
063513ded6
update Fan Club character sheets to HD assets
2022-07-16 23:41:26 -04:00
minenice55
92577ae3e2
Merge pull request #135 from Mytiaoga/master
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First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga
174251eda1
Current version pull
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Updated First Contact anims
2022-07-11 14:22:12 +08:00
Mytiaoga
4f08887078
First Contact & Tap Trial
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First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable
Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
saladplainzone
4a55614416
First Contact - General Refinements (Anims, LIVE text)
2022-07-10 16:28:29 -07:00
saladplainzone
0eb47fa1bf
Merge remote-tracking branch 'upstream/master'
2022-07-10 14:56:09 -07:00
Mytiaoga
614059a4d3
Updated Inputs for some minigames
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First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
Mytiaoga
6165203061
First Contact - Re-initialization
2022-06-29 13:37:14 +08:00
saladplainzone
6517a22120
Space Dance - Sound Effects
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lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone
d7764493b9
Crop Stomp Spritesheet Update, Space Dance Anim Tweaks
2022-06-26 17:59:27 -07:00
saladplainzone
99c5c97476
Space Dance - More Animations
2022-06-26 00:36:32 -07:00
saladplainzone
a470c5e773
Space Dance - Initial Prefab Setup
2022-06-25 23:48:14 -07:00
minenice55
53879de099
Move stray somen file to its folder
2022-06-26 00:27:23 -04:00
minenice55
85d0a8e4b5
Update cropstompspritesheet.png
2022-06-25 23:42:15 -04:00
minenice55
8aa554cbb1
trim Trick on the Class sfx, fix Pajama party sprites
2022-06-25 23:38:40 -04:00
minenice55
034b6307dd
Add quad inflation to SpritesheetScaler
2022-06-25 22:35:43 -04:00
minenice55
b246af7033
Merge pull request #117 from minenice55/game-mobTrick
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Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
saladplainzone
c4cf3e545f
Rhythm Somen - Okay I did it again He's alive now
2022-06-23 23:25:34 -04:00
saladplainzone
6d9e9b2a5f
Rhythm Somen - Done Except Eating But I'm Fine With It For Now
2022-06-23 23:22:06 -04:00
saladplainzone
9d0b87924b
Rhythm Somen - Basic Setup, Cues
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No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
3eeaf1c772
Update Dodge.anim
2022-06-23 22:45:10 -04:00