Commit Graph

21 Commits

Author SHA1 Message Date
ev e8aa00c5a8
Second Contact (#363)
* second contact sprites

* Started rewriting

* Sound stuff

* foreigner textbox

* default miss message

* implement basic player textbox

* transparency support for textbox

refactor function labels to use C# convention

* avoid double function call with mistranslation

* add mistranslation textbox

* fix logic with trailing translation

* auto-positioning of translated text content

* auto-hide textboxes on start

* icon

* Added two new helper functions for pitching with semitones and cents

* All new sounds should be in now

* bunch of visual fixes

* Fixed stuff being innaccurate

* Repeating voicelines begone!

* Thump sound for bob man

* Put an animator on the crowd

* Fixed missing sprites

* Fixed anim not playing sometimes on barely

* Changed length of pass turn event from 0.5 to 1 beat long

* Downscaled Sprites

yippee

* Auto look at

* Fixed bob's textbox not appearing sometimes

* Fixed some small things

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-03-27 03:09:55 +00:00
minenice55 87d20b8c8f
Better Sound Sequences (#190)
* add way of creating sound sequences in inspector

- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound

* Dj School: fix turntable effect being parented to root

* Pajama Party: fix sleep action type not carrying over between transitions
2023-01-04 23:04:31 -05:00
minenice55 1dda4f9477
Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jenny Crowe 9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe 1a90ba28d9 Jukebox/Sound code cleanup 2022-03-09 20:59:48 -07:00
Jenny Crowe 84c4e8fc9f BTSDS: Piano notes will now stop properly even if the game switches during them. 2022-03-09 20:50:19 -07:00
Slaith 0462781aad Fixed error 2022-03-07 21:27:36 -08:00
Slaith 2f5233d76c Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio into megaminerjenny-master 2022-03-07 20:53:30 -08:00
Slaith fca105259c Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe 2ab3c8b8cc Fixed some errors 2022-03-07 02:41:07 -07:00
Jenny Crowe 34819ed791 BTSDS: Piano does not pierce ears as much 2022-03-07 02:34:38 -07:00
Jenny Crowe 2ac602dbe6 BTSDS: Piano!!! 2022-03-07 02:16:31 -07:00
Jenny Crowe b5a49c7ce9 Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Jenny Crowe dfed5a879f Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm 2022-02-05 06:08:33 -07:00
Braedon 217849e666 Audio mixers 2022-02-04 23:40:33 -05:00
Braedon 4be18d954c Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon 6a05f31506 Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general 2022-01-17 00:00:26 -05:00
Braedon 799592860a Timeline playback start clamping 2022-01-15 02:08:23 -05:00
Starpelly 417986c08c Stars background + Camera zooming *UNFINISHED* 2021-12-25 20:04:23 -05:00
Starpelly 88d23ef8cc Music sorting 2021-12-23 17:39:03 -05:00
Starpelly 0b383940ac Proper namespaces 2021-12-20 20:10:49 -05:00