* add pause menu assets
* layout and animation for pause
* make play mode prefab function
re-assign unused class inheritance
* remove filepath
* don't init medals twice
* remove PlayerActionObject
* initial attempt at anti-note lock
TODO: circumvent inputs clearing themselves making the functionality not work
* properly implement input lock prevention
* fix error on editor open
* functional pause menu
* bugfix
* make unpausing not reset current play statistics
* serialize initializer components in inspector instead of procedurally generating
* sanity check
* note for fade
* make flashes in the camera prefabs instead of in world space
remove / reorganize script files
address issue #411
* fix bug with perfect campaign
make minigame transitions hide the game canvas
adjust animation of the song credits textbox
* fully functional intro scene (placeholder for future title screen)
refactored entire game loading procedure
re-organized some files
* add interaction query to disclaimer text
* reword legal
* anchor section medals to section display
more tempo change placement controls
* operation order bugfix
* prep for future ratings and stats
* loading text
* autoload opening scene
* splash screen adjustments
added setting to force enable splash screen
* adjust setting entry
* Rhythm rally and cheer readers improvements
* Autobop for fan club
* Implemented new bop parity for fan club, rhythm rally and ssds
* Air rally easing improvements
* Fixed drumming practice stuff
* Tap trial has been unjankified yet again
* Cheer readers and catchy tune bops
* More bop parity
* MORE!!!!
* That should be all of them except space dance and dj school
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Co-authored-by: minenice55 <star.elementa@gmail.com>
* Marcher changes
As the title suggests, this implements da marcher changes, but also adds a nearMiss sound which was strangely missing.
* Fix some problems, add sound seqs
Fixes the game from not loading due to an asset bundle error, and removes some currently non-functioning stuff, and uses sound sequences for attention, march, and halt.
* correct grammar in display
* fix sarge sound sequences
fix marching inputs being unreliable
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Co-authored-by: minenice55 <star.elementa@gmail.com>
* Karate Man - Object through sound changed from GBA to Fever/Megamix
it bothers me
* Marching Orders - Face Turn Inputs and More
i said it will be back in action in around november, it's less than 10 days close to november anyway, plus the inputs are easy peasy
* Fixing March Animations
slight error
Co-authored-by: minenice55 <star.elementa@gmail.com>
last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
i've noticed the games created by the owner doesn't use type2, thus the said games are glitching out in terms of
right click options
i don't know multiple toggles it just breaks the editor??