Commit graph

68 commits

Author SHA1 Message Date
Jenny Crowe
cbd679f2ce Forgot a playIndex comparison whoops 2022-02-05 08:24:07 -07:00
Jenny Crowe
dfed5a879f Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm 2022-02-05 06:08:33 -07:00
Braedon
217849e666 Audio mixers 2022-02-04 23:40:33 -05:00
Braedon
7a624d0581 Some DJ School logic and animations, DJ Yellow is not currently animatable. 2022-02-04 22:48:35 -05:00
Braedon
c91d306a41 Instant camera easing 2022-02-04 17:54:38 -05:00
Braedon
686a8942f5 Spaceball camera easings 2022-02-04 17:16:22 -05:00
Braedon
e0db2a446e Entity object parameters testing 2022-02-03 17:20:26 -05:00
Braedon
44a36ba846 Count ins and event selector cleanup 2022-02-02 22:58:08 -05:00
Braedon
d361f45590 Basic saving and loading system 2022-01-30 07:03:37 -05:00
Braedon
2b88703e3f Autoplay began 2022-01-22 22:40:53 -05:00
Braedon
fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
4be18d954c Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon
2c917d6fc7 Karate man combos 2022-01-19 20:48:52 -05:00
Braedon
6a05f31506 Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general 2022-01-17 00:00:26 -05:00
Braedon
799592860a Timeline playback start clamping 2022-01-15 02:08:23 -05:00
Starpelly
417986c08c Stars background + Camera zooming *UNFINISHED* 2021-12-25 20:04:23 -05:00
Starpelly
88d23ef8cc Music sorting 2021-12-23 17:39:03 -05:00
Starpelly
0b383940ac Proper namespaces 2021-12-20 20:10:49 -05:00