Carson Kompon
70137addd6
Typo in the group chat
2022-02-27 18:46:32 -05:00
Jenny Crowe
f9adef8529
Crop Stomp basic setup
2022-02-27 16:26:03 -07:00
Jenny Crowe
dbe1e011c9
Space Soccer: Backwards compatibility with levels using old swing system.
2022-02-27 15:12:17 -07:00
Jenny Crowe
5a7268c3dc
Merge pull request #17 from Slaith12/main
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Fixed event caller
2022-02-27 14:51:17 -07:00
Slaith
10572ab35d
Actually fixed event system
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Somehow I didn't notice while testing before that everything was wrong. I was already suspecting these lines of code would do something weird, and they certainly did.
2022-02-27 11:01:31 -08:00
Carson Kompon
4f26283665
Make length of bgcolor event match rhythm tweezers
2022-02-27 13:54:46 -05:00
Carson Kompon
263c28b532
Remove debug log
2022-02-27 13:49:52 -05:00
Slaith
8501e4805c
Made the call event function more reliable
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I have no idea why the function was set up the way it was before but it should be fine now.
2022-02-27 10:49:06 -08:00
Carson Kompon
26def1bc7b
Merge branch 'megaminerjenny:master' into karate-man-background-color
2022-02-27 12:06:38 -05:00
Carson Kompon
c920261ac7
Added custom shadow colours
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And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe
b488cc329d
Begone test comment
2022-02-27 04:01:24 -07:00
Jenny Crowe
e96a10ced3
Test commit
2022-02-27 02:15:18 -07:00
Jenny Crowe
f134e75d86
Merge pull request #14 from Slaith12/main
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Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Jenny Crowe
7768cbd355
Merge pull request #11 from CarsonKompon/fix-fork-lifter-sigh-sfx
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Fixed the "sigh" SFX in Fork Lifter
2022-02-27 01:48:56 -07:00
Carson Kompon
e3a5e55d54
Shadow colours are much more accurate
2022-02-26 22:28:15 -05:00
Slaith
93448a018f
Some clean up
2022-02-26 15:38:27 -08:00
Carson Kompon
69cb7a729b
Added coloured shadows to Karate Man
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This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon
406f6a54b2
Reset Song when pressing "New"
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Song was not removed prior to this
2022-02-26 14:06:52 -05:00
Carson Kompon
a4985675c4
Code Clean Up
2022-02-26 13:57:09 -05:00
Carson Kompon
c745bb5389
Added "set background color" to Karate Man.
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Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Carson Kompon
1358a7f5b4
Fixed the sigh sfx in Fork Lifter
2022-02-26 02:57:09 -05:00
Slaith
52cee6f511
Fixed Space Soccer SFX spam glitch
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You'll no longer be bombarded with sfx when starting the game far after a ball dispense cue. Some of the animations are still a bit rough and sometimes the ball is never dispensed, but those will be fixed in a future commit.
2022-02-25 23:33:10 -08:00
Slaith
40dbb70bb5
Refactored Space Soccer scripts
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most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Jenny Crowe
526269805d
Merge pull request #8 from CarsonKompon/karate-man-coloured-bulbs
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Karate man coloured bulbs
2022-02-26 00:16:45 -07:00
Jenny Crowe
07f280a8b9
Merge pull request #10 from CarsonKompon/editor-autoplay-hotkey
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Added Autoplay and Metronome Hotkeys
2022-02-26 00:15:02 -07:00
Carson Kompon
4e02c380e9
Added Autoplay and Metronome Hotkeys
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A - Autoplay
M - Metronome
2022-02-26 02:03:33 -05:00
Carson Kompon
f35e015bbc
Whoops I never added CTRL+N
2022-02-26 01:54:00 -05:00
Carson Kompon
26b9497114
Implemented proper sprite, flickering, and dropdown menu
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There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
c557c62b32
Added Light to the Light Bulb if colour is changed with right click
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You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Carson Kompon
e2ee02775a
Preventing even more code re-use
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Editor.NewRemix() from my last commit is now Editor.LoadRemix(json) and is called within Editor.LoadRemix(). The "New" button new calls Editor.LoadRemix("");
2022-02-25 22:48:44 -05:00
Carson Kompon
027a6cddbe
Added New (CTRL+N) Button
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Allows you to call GameManager.LoadRemix("") to initialize a blank remix at bpm 120. The New button (or CTRL+N) calls Editor.NewRemix();
2022-02-25 22:41:32 -05:00
Slaith
fd748e8309
Fixed tempo change bug
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Tempo changes that were deleted would still exist in some places and break the check that determines if a new change should be placed.
2022-02-24 23:01:41 -08:00
Slaith
a8e1ce0ef0
Some small stuff
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Changed the window title to the new name and added some full count-ins
2022-02-24 22:59:18 -08:00
Jenny Crowe
4738692323
Fixed minor song offset/song pitch compatibility issue
2022-02-24 21:37:04 -07:00
Jenny Crowe
74e1ea2e91
Eh it's playable enough
2022-02-24 21:33:51 -07:00
Jenny Crowe
68bb30ae2a
Editor: Tempo finder tweaks
2022-02-24 21:30:02 -07:00
pixlblade
5bec083aa3
f merge conflicts (part 2)
2022-02-24 20:12:22 -05:00
pixlblade
3573f55881
f merge conflicts
2022-02-24 20:02:05 -05:00
Jenny Crowe
3fb4db34cb
Better timeline handling for song offset
2022-02-24 17:09:14 -07:00
Jenny Crowe
8cb08ea8ec
Swing variable added to entities.
2022-02-24 07:12:19 -07:00
Jenny Crowe
72d55d887a
Editor: Song offset!
2022-02-24 07:02:21 -07:00
Jenny Crowe
2ce1741201
BTSDS: Scene adjustments for better future 3D cam movement compatibility
2022-02-24 05:26:56 -07:00
Jenny Crowe
c1e3277c0f
BTSDS: Outline no longer overlaps hit effect.
2022-02-23 21:27:39 -07:00
Jenny Crowe
ac163fa2dc
Camera now always resets on game switch, even when scrubbing.
2022-02-23 20:17:53 -07:00
Jenny Crowe
a64cb476e0
Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event
2022-02-22 20:34:11 -07:00
Jenny Crowe
889a74107e
Editor: Minor minigame info tweaks.
2022-02-22 20:28:27 -07:00
Jenny Crowe
8939f46151
Discord Rich Presence transition
2022-02-22 20:23:56 -07:00
Jenny Crowe
c6482cef01
Editor: Fixed smol starting bpm text
2022-02-22 01:24:31 -07:00
Jenny Crowe
19a76babd2
Editor: Starting BPM can be entered via input field as well as through the BPM change tool.
2022-02-22 01:16:10 -07:00
Jenny Crowe
12c70d4311
Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss.
2022-02-21 23:43:24 -07:00
Jenny Crowe
081c08e47f
Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor).
2022-02-21 22:43:31 -07:00
Jenny Crowe
02b5d27feb
Branding changes
2022-02-21 20:27:00 -07:00
Jenny Crowe
9716265960
Test commit 2: The testening
2022-02-21 19:37:46 -07:00
Jenny Crowe
b3419e273a
Test commit
2022-02-21 16:50:31 -07:00
Jenny Crowe
3cb6ff3578
Tap Trial: Pose animation setup
2022-02-21 15:28:16 -07:00
Jenny Crowe
d1eff4a20d
DJ School: Cue elegibility tweaks (autoplay should work correctly now)
2022-02-21 07:56:10 -07:00
Jenny Crowe
1a980347f6
DJ School: Additional gameplay implementation and tuning.
2022-02-20 10:28:56 -07:00
Jenny Crowe
9273f9d944
Tap Trial: Double Tap animations for player
2022-02-20 08:25:45 -07:00
Jenny Crowe
2d996ba3c1
Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D.
2022-02-20 06:57:20 -07:00
Jenny Crowe
f24a081fce
Editor: General enum property support. Hex input field functionality for color picker.
2022-02-20 06:31:55 -07:00
Jenny Crowe
5d76ffc918
Spaceball: Proper cap for end value of camera zoom
2022-02-20 04:59:36 -07:00
Jenny Crowe
612b042ecd
Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania
2022-02-19 17:17:15 -07:00
Braedon
bef5518b8f
Tap Trial: Player tap animation
2022-02-19 16:03:45 -05:00
Braedon
00ba7dd3b7
Some tap trial setup
2022-02-19 13:51:46 -05:00
Jenny Crowe
e2f9dbddf4
BTSDS: Outline postprocess approach
2022-02-19 11:26:01 -07:00
Braedon
fc31354e14
Changing the "Update" function to "LateUpdate" in GameManager might fix some animation bugs. But also might cause a few others
2022-02-18 19:44:17 -05:00
Jenny Crowe
35a15b04af
BTSDS: Fine tuning for block animation timing.
2022-02-18 07:32:38 -07:00
Braedon
6ca364d5a0
Got rid of unnecessary calculations
2022-02-17 21:59:52 -05:00
Braedon
c2c59e7910
Fixed timeline event's not being rendered if their start and end points are outside of the view.
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Thank you to chrislo27 for suggesting a fix to this.
2022-02-17 21:57:35 -05:00
Braedon
79bf70f76f
Fork lifter gulp graphical bug
2022-02-17 21:36:01 -05:00
Jenny Crowe
78d08856cf
BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events.
2022-02-17 05:11:06 -07:00
Jenny Crowe
c2c6c3d98d
RHDS crumble sound fix
2022-02-17 01:11:57 -07:00
Jenny Crowe
50389c3fa3
BTSDS: Material moment
2022-02-16 20:23:55 -07:00
Jenny Crowe
94684947f3
BTS DS: Crumble sfx (thanks Maddy!)
2022-02-16 19:59:46 -07:00
Jenny Crowe
01de648e3f
BTSDS: Added some sfx + slight margin tweak
2022-02-16 19:19:40 -07:00
Jenny Crowe
13b8fc7de1
BTSDS: Smol sound tweak
2022-02-16 18:07:10 -07:00
Jenny Crowe
475b946059
Built to Scale: Gameplay implemented (missing lots of sfx)
2022-02-16 10:04:28 -07:00
Jenny Crowe
1a839517c8
Built to Scale (DS) asset setup
2022-02-15 16:28:08 -07:00
Braedon
bea09a5d2f
Rhythm Rally polish
2022-02-15 00:17:53 -05:00
Jenny Crowe
f638bca3e4
Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition.
2022-02-14 11:23:24 -07:00
Jenny Crowe
60cc4fc751
Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset.
2022-02-14 06:48:41 -07:00
Jenny Crowe
ec5cc16493
Rhythm Rally: Basic gameplay setup
2022-02-14 01:53:58 -07:00
Jenny Crowe
51db8b53ba
Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event
2022-02-13 07:02:55 -07:00
Jenny Crowe
5cd14a2cb4
Rhythm Rally: Better camera/layer configuration
2022-02-12 10:16:50 -07:00
Jenny Crowe
9c2139129e
Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games
2022-02-12 09:57:45 -07:00
Braedon
49f724f08a
Testing jpeg cardboard box background in Rhythm Rally
2022-02-12 04:08:24 -05:00
Jenny Crowe
c92974dbe6
Rhythm Rally: Animations baybeeeeeeeeee
2022-02-12 01:12:12 -07:00
saladplainzone
db2d226a1d
DJ School: Fixed Playback Speed not playing well with Offsets
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Added in a new bit to the offset fixes that accounts for song pitch
2022-02-11 20:09:39 -08:00
saladplainzone
231227e94e
DJ School: SFX Syncing
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Re-synced some SFX, split others into multiple clips
2022-02-11 19:47:13 -08:00
Jenny Crowe
e188e1e184
Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania into megaminerzero
2022-02-11 19:59:40 -07:00
Jenny Crowe
4a4641b7e4
Wait why didn't this push?
2022-02-11 19:59:23 -07:00
Braedon
c04f994d1b
Custom snap interval, but not in the editor (yet)
2022-02-11 20:15:36 -05:00
Jenny Crowe
b5a49c7ce9
Tweezers: Long hair implementation
2022-02-11 00:21:43 -07:00
Braedon
a65a6c012c
Long hair rhythm tweezers but very buggy (read desc)
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Hair plucking is a bit weird a beat after a long pull.
The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.
You can't pull two long hairs at a time for some reason.
The long hair doesn't rotate correctly towards the tweezers.
I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Braedon
cbc2ecef72
Update BCCAD.cs
2022-02-10 17:34:15 -05:00
Jenny Crowe
5dba944412
Tweezers: Hairs fall after being plucked. Eye growing implemented.
2022-02-10 08:29:53 -07:00
Jenny Crowe
c9ac1608e2
Tweezers: Plucking animation additions. Autoplay support.
2022-02-10 04:59:20 -07:00
Jenny Crowe
6e11ba3b13
Tweezers programming fixes
2022-02-10 03:14:15 -07:00
Braedon
772ab2783c
bread2unity BCCAD interpreter setup
2022-02-10 03:13:54 -05:00
Jenny Crowe
e664c25bab
Certified merge moment
2022-02-09 03:33:55 -07:00