Commit Graph

22 Commits

Author SHA1 Message Date
minenice55 1f0187ee66 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
Slaith a653194e07 Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe 2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe fd037c4436 Organization refactor 2022-03-11 21:10:13 -07:00
Jenny Crowe 9aeef1a9c3 Jukebox/Sound code cleanup 2022-03-09 20:59:48 -07:00
Jenny Crowe 8e1013b96a Editor: Song offset! 2022-02-24 07:02:21 -07:00
Jenny Crowe d9550afaec Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor). 2022-02-21 22:43:31 -07:00
Jenny Crowe a7dfb48dbc Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
Jenny Crowe e2a278f7eb BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
Jenny Crowe 719ceaccf9 Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition. 2022-02-14 11:23:24 -07:00
Jenny Crowe 20adbe4114 Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event 2022-02-13 07:02:55 -07:00
Braedon 73042ae2ae Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Jenny Crowe 1da1c7cf5c Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Braedon 8a06687907 Long hair rhythm tweezers but very buggy (read desc)
Hair plucking is a bit weird a beat after a long pull.

The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.

You can't pull two long hairs at a time for some reason.

The long hair doesn't rotate correctly towards the tweezers.

I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe 0022346446 Tweezers: Hairs fall after being plucked. Eye growing implemented. 2022-02-10 08:29:53 -07:00
Jenny Crowe 09c9e8de70 Tweezers: Plucking animation additions. Autoplay support. 2022-02-10 04:59:20 -07:00
Jenny Crowe 9f9ad88aba Tweezers programming fixes 2022-02-10 03:14:15 -07:00
Braedon 44f0b23373 bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Jenny Crowe 9f7197152a Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
Jenny Crowe c8087d97f6 Tweezers:: Code cleanup 2022-02-08 23:52:50 -07:00
Braedon 9656b54d9e Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Jenny Crowe 6ee88bfc0e Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00