minenice55
4b83724079
allow access to other data of entity
2022-08-21 22:25:39 -04:00
minenice55
dde481c8d8
some notes
2022-08-21 22:05:10 -04:00
minenice55
22335a7df7
finally fix deserialization of the new format
2022-08-21 21:57:32 -04:00
minenice55
9de0e1734e
further work
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attempt at fixing colour deserialization, not working
2022-08-21 20:50:19 -04:00
minenice55
dcb2a71b98
start implementation of new format
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needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
e09d8ad5dd
Merge branch 'master' into new-properties
2022-08-21 17:47:04 -04:00
minenice55
f4fceb8f22
fix bug with non-sequential enum properties
2022-08-21 17:40:40 -04:00
minenice55
0cd16b63ea
display action real name in aproppriate places
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- make text on entities larger
- fix bug with enum properties
- show beat of editing entity when viewing properties
2022-08-20 23:54:09 -04:00
minenice55
07663c4919
finish conversions
2022-08-20 23:13:52 -04:00
minenice55
82f567f25e
start reorganize GameAction
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- this won't compile, haven't finished yet
2022-08-20 19:03:51 -04:00
minenice55
6e04afb744
prep work on dynamic beatmap format
2022-08-20 16:21:30 -04:00
minenice55
f0fd6f5ede
make Karate Man init from new entities
2022-08-19 19:46:37 -04:00
minenice55
c034155e8a
Merge branch 'master' into misc-additions-3
2022-08-19 19:32:46 -04:00
minenice55
c6e4f477fb
Merge pull request #151 from huantianad/random-code-refactoring
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Random code refactoring
2022-08-19 19:17:59 -04:00
minenice55
915bb8aa05
reset timeline song position on end
2022-08-19 18:31:07 -04:00
minenice55
4aff0385ee
optimize remix saving / loading
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stream is now saved to a buffer so we don't have to convert every time we save, only once when loading a new audio file
- make a distinction between Load Remix and New Remix
2022-08-19 17:53:04 -04:00
minenice55
302bd6bbb5
remove the need to use Space Soccer "keep-up" entity
2022-08-19 17:18:18 -04:00
minenice55
22e06efbff
address Fan Club spectator "sticky hands"
2022-08-19 17:08:58 -04:00
minenice55
e17db16628
adjust Karate Man nori sound behaviour
2022-08-19 17:00:55 -04:00
minenice55
98ff9987ee
adjust screen shake behaviour
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- fix bug with camera rotation easing
2022-08-19 16:48:55 -04:00
minenice55
28c8eddee6
Merge branch 'master' into misc-additions-3
2022-08-19 16:21:21 -04:00
huantian
77570971fd
Random Code Refactoring
2022-08-18 18:28:05 -07:00
minenice55
6fefac4122
update Samurai Slice (Gold) sprites
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- add easter egg object type
2022-08-18 13:15:50 -04:00
minenice55
a67ef05979
improve interaction with some karate man obejcts
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- update Crop Stomp atlas
2022-08-18 12:12:02 -04:00
ThatZeoMan
4d31dc8fe2
fully functional screen shake
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its a lil smooth at lower intensities but it works! lots of "complicated" "math" going on here.
thanks for all the help, minenice!
recommended settings -
intensity: 2
length: 0.25
2022-08-17 14:43:18 -05:00
minenice55
53632441a1
import HD fanclub background
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- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
ThatZeoMan
907af78d6a
something
2022-08-17 11:31:55 -05:00
ThatZeoMan
3d7a2516af
automatically go back to old camera
2022-08-16 22:30:22 -05:00
ThatZeoMan
5159cc7921
Intensity input fully functional
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now time for, ugh, math.
2022-08-16 22:24:39 -05:00
ThatZeoMan
5acbe06afe
start work on screen shake
2022-08-16 22:21:04 -05:00
ThatZeoMan
89381378d1
default obj colors
2022-08-15 21:45:48 -05:00
ThatZeoMan
55eed6060e
Update ClappyTrio.cs
2022-08-15 21:14:00 -05:00
minenice55
ff63e7bc3e
Merge pull request #146 from KrispyDotlessI/spaceball-clappy-trio-tweaking
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Addition of Spaceball's ball type, Clappy Trio minimum member count r…
2022-08-15 10:47:14 -04:00
minenice55
4d82baf057
facial expressions for just inputs
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- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
5ba13788b0
put resources in assetbundle
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- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
afae2d0950
unloaded support for the setup entities
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- not tested too much but it seems to work so far
2022-08-14 17:39:42 -04:00
minenice55
7d4fbd4522
radial bg type
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- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
5ee0514874
address input lockout
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- removes redundant code from PlayerActionObject which would actually lock out timing windows
2022-08-14 00:34:19 -04:00
minenice55
def5bc7ccc
flow bar reactions
2022-08-13 22:11:17 -04:00
minenice55
38c47d121c
mania nori bar
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- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
KrispyDotlessI
6fa3cb6b17
Addition of Spaceball's ball type, Clappy Trio minimum member count raised to 3
2022-08-13 15:53:32 +08:00
minenice55
95d3c0d6a1
add "Blood" bg texture
2022-08-12 23:33:50 -04:00
minenice55
03e26c4efb
set correct heart colours
2022-08-12 22:06:43 -04:00
minenice55
dc9b6a7991
Merge branch 'master' into karate-man-2-part2
2022-08-12 21:11:21 -04:00
minenice55
9e9be41add
start flow bar
2022-08-12 21:06:41 -04:00
minenice55
f216143e1f
remappable item colours
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- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
ThatZeoMan
9fffcb46aa
added shadow type to set bg effects
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oi mate thats a lotta events ya got there, want me to clean em up for ya?
i dont know how it would happen but by god we need array-based properties
2022-08-11 22:39:30 -05:00
minenice55
04067eaaac
start adding object colour remapping
2022-08-11 19:36:47 -04:00
minenice55
b04cf9d00e
Merge pull request #143 from minenice55/karate-man-2
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WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
6297980922
fix all merge conflicts
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unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00