Commit graph

1641 commits

Author SHA1 Message Date
ThePurpleAnon
3800667e01
Frog Hop (#900)
* frogge

* a frogge

* le froge

* a frogge bip

* added spins that don't work  i mean forgge

* spin it boys

le frogge

* sounds are working  i mean le frogge

* changing the prefab bc people are stupid and dumb

* frogge is almost at your door

* thank you very frogge

* almost done frogge

* done coding frogge

* anim stuff frogge

* literally almost ready to PR frogge

too real

* too frogging real

* done

frogge :3
2024-05-01 04:02:06 +00:00
wookywok
20ca0f9e2e
Rhythm Test Text Update!!! (#898)
Rhythm Test GBA now has customizable text! This can only go well!

(Also it's fuckin audible now)
2024-04-29 15:10:34 +00:00
wookywok
6f391565a8
Fixed pixelize not working (#896)
* Pixelize VFX!

Finally, the dark days of zooming the camera and viewport are over...

* Fixed Pixelize not working
2024-04-28 17:05:21 +00:00
RaffyTaffy14
ed875e0ee4
NIGHT WALK ASSET BUNDLES (#894)
YEAAAA NIGHT WALK ASSET BUNDLES
2024-04-28 03:46:01 +00:00
wookywok
ef87381cc2
New Rhythm Test GBA Upscale! (#893)
im sorry for taking so long koob...

Just the upscale for now -- I'm gonna do things like the recolorable background and spreadsheet and text and stuff later lol
2024-04-28 02:45:38 +00:00
wookywok
5d51d3be0f
Pixelize VFX! (#895)
Finally, the dark days of zooming the camera and viewport are over...
2024-04-28 02:45:33 +00:00
wookywok
2128310b92
More Airboarder visual touchups/fixes (#892)
* Fixed Airboarder bopping, reworked floor texture

- Airboarder bops will no longer interrupt whiff animations or YEAAAAAAAH LET'S GO
- The floor now uses a custom shader that makes the textures much more vibrant

* Added glow effect to charge animation
2024-04-23 14:57:27 +00:00
blank3times
a1691bd109
Update Chameleon.cs (#891)
Make countin depend on length
2024-04-23 14:57:22 +00:00
wookywok
d9f466c7f8
Airboarder is now More Recolorable! (#889)
- Added the ability to recolor the floor and clouds in Airboarder
- also did a few minor visual touchups (clouds look much better, turns out i had them set to the wrong shader whoopsies)
2024-04-22 12:22:15 +00:00
Zeo
92c40166e8
Delayed Property Tooltips (#886)
* add dropdown

yes im really making a pr for something as tiny as this

* can now turn on/off

now for the hard part

* can turn on and off much better

now i can ACTUALLY get the delay working

* it works!!!

currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn

* Timer waits 1.5 seconds

much better, thanks astrl
2024-04-21 21:39:19 +00:00
wookywok
5dfd4dff44
Force Dive for Splashdown (#884)
finally
you can forcibly submerge people in Heaven Studio
2024-04-21 14:10:07 +00:00
wookywok
37ebc3c9af
Color Persistence for Nightly Games (#881)
Added color persistence between game switches for most of the games in the nightly that needed it:
- Basketball Girls
- Bouncy Road
- Chameleon
- Clap Trap
- Fillbots
- Frog Princess
- Sick Beats
- Sumo Brothers

Slot Monster has none yet, because its color changing is a little different lol
2024-04-19 19:16:16 +00:00
wookywok
973f5f18ee
Color Persistence for R1 games, also fixed lockstep color bug (#882)
Lockstep and Mr Upbeat now have color persistence between game switches. Also, Lockstep can now change colors on a game switch beat.
2024-04-19 19:16:10 +00:00
RaffyTaffy14
6a3d8de487
Sumo Brothers Bug Fixes + More Customizability (#878)
* Bug Fixes + Recolorable BG

Fixed various bugs involving cueing in a Slap/Stomp from another game.
Also added a fully recolorable background using stolen code that I borrowed from Clap Trap.

* Force Slap / Stomp Event

Added a new event that allows you to play a slap/stomp input at any time with a bunch of customizability.
Changed the "Alternate Background" toggle for the Finishing Pose to persist across game switches.

* aisonaopisnfbe

kil da cod
2024-04-19 03:11:36 +00:00
wookywok
7db182f985
Vignette Spotlight (+ Neon fix) (#877)
* Vignette Spotlight + two bugfixes

- increased the maximum value of the Vignette vfx block, plus made its location customizable
- fixed Neon being unable to turn off
- fixed Toss Boys not preparing to pop the ball in touch mode

* Revert "Vignette Spotlight + two bugfixes"

This reverts the toss boys script, that's gonna be a separate pr
2024-04-17 22:01:46 +00:00
wookywok
543d280c42
Fixed Toss Boys Ball Pop Prepare in Touch Mode (#876)
They didnt prepare in touch mode - it;s a holdover from when the ball pop was going to be a flick
2024-04-17 22:01:43 +00:00
フマジメ
7c8c8b8bfc
Added major and minor features to Timeline (#874)
* wip

* move fix

* wip

* Insert / Delete Space
2024-04-17 14:08:18 +00:00
フマジメ
d2cda4e47c
Bouncy Road Tweaks 3 (#872)
* fix anim new sprites

* fix pos

* background appearance

* very, very sorry

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-04-16 10:38:23 +00:00
フマジメ
c3985da6b9
Bouncy Road Tweaks 2 (#870)
* fix anim new sprites

* fix pos

* background appearance

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-04-16 03:57:14 +00:00
フマジメ
a567af021d
Chameleon fixed (#871)
* wip

* wip2

* wip2

* Far

* upscale

* wip

* close

* fix lerp

* bg

* wip3

* resizable

* flick
2024-04-16 03:57:11 +00:00
RaffyTaffy14
bc79ad556f
Sumo brothers is FINISHED* (#867)
* Pose Backgrounds

The cool backgrounds that appear on a successful pose are now fully added.
Also implemented the new upscales.

* Stomp Camera Shake

The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos.

* Better Stomp Shake & Alternate BGs

Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types.

* Sumo Pose anims v4

Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig?

* Sumo Pose anims v4.5

Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important.

* New Icon

i made it myself

* Sumo Pose anims v4.9

You can now toggle if the blue sumo bro will throw his glasses on the finale pose.
Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in.

* Sumo Pose anims v5

D se dab

* Finalizing stuff

Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one

* Bug Fixed + Tweaks + Finish

Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded.
Tweaked all the BG sliding in animations to be accurate to the original game.
I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason.
I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in.

* Kill reference images

Removed ALL of the reference images from the files

there were like 135 images
2024-04-16 01:45:56 +00:00
フマジメ
2f6663825f
Chameleon (#868)
* wip

* wip2

* wip2

* Far

* upscale

* wip

* close

* fix lerp

* bg

* wip3

* resizable
2024-04-16 01:45:49 +00:00
ev
dd04e0f7f1
Bouncy Road Tweaks (#869)
* fix anim new sprites

* fix pos
2024-04-16 01:45:43 +00:00
フマジメ
649eafa035
Basketball Girls (#858)
* wip

* Secretly fixed bugs in unrelated areas

* wip2

* wip3

* camera

* OK
2024-04-12 01:40:54 +00:00
フマジメ
39039b447c
Bouncy Road (#854)
* Bouncy Road Stuff

yeah
-weirdly set up prefab so i can see animations side by side
- animations for the 3 podium things

we ball

* modified:   Assets/Resources/Games/bouncyRoad.prefab

* Preliminary stage of sorting according to the equation

* reached a point where it's functional

* miss curve

* proper spawn

* oops

* bounce sound avoid duplication

---------

Co-authored-by: GhostiGuy <srskok1@gmail.com>
Co-authored-by: GhostiGuy <156829475+GhostiGuy@users.noreply.github.com>
2024-04-12 01:40:52 +00:00
フマジメ
c4445fef91
Glee Club fix (#860)
* gleeclub

* Add shorter instantiation and better C offset

---------

Co-authored-by: EpicGamer2469 <epicgamer5694@gmail.com>
2024-04-12 01:40:19 +00:00
minenice55
7a773d02ad
fix game asset loading for real (#861)
fix copy paste not using timeline marker's time
correct more uses of swung / unswung beat
2024-04-10 05:05:47 +00:00
RaffyTaffy14
4ce989416d
kill (#857)
remove crazy long/large ambience sfx for the time being
2024-04-09 21:32:20 +00:00
minenice55
245d6b7a19
Revert "let mispacked games skip preload (#851)" (#855)
This reverts commit b256205350.
2024-04-09 15:06:18 +00:00
wookywok
e0893a203d
Fixed the parameters for Gaussian Blur, whoopsies (#853)
* changed cues, added legacy support

* Added Legacy Scroll Speed

* Fix gaussian blue parameters, whoopsies
2024-04-09 14:47:19 +00:00
minenice55
b256205350
let mispacked games skip preload (#851) 2024-04-09 14:18:59 +00:00
wookywok
d60c8b921c
Made Nail Carpenter Half-Time! (#845)
* changed cues, added legacy support

* Added Legacy Scroll Speed
2024-04-09 13:43:56 +00:00
minenice55
800832134d
exclude non packed games from the preload check (#849)
don't make multiple timeline playheads
2024-04-09 13:26:12 +00:00
minenice55
be289eb48c
Update MrUpbeat.cs (#846) 2024-04-09 02:54:25 +00:00
minenice55
c9f6b3edaf
Asset Loading Fix (#843)
* (hopefullyt) fix asset loading issue

* let mis-packed games load from res

timing display tweak

* fix initial pre-load not actually preloading needed games

fix mr upbeat metronome

* let's try this resyncing again
2024-04-09 02:01:18 +00:00
ThePurpleAnon
10e9a5e35d
Timing display fixes (#840)
* the fix ™️

* the glow ™️
2024-04-08 18:49:01 +00:00
Kevin Kuhn
aec00710b1
Correct the spelling and grammar of nightly games (#839)
* fix spelling and grammar errors in release 1 games

* fix nightly game text
2024-04-08 18:44:27 +00:00
Kevin Kuhn
5f13626e72
fix spelling and grammar errors in release 1 games (#838) 2024-04-08 18:44:05 +00:00
EpicGamer2469
af217a23e9
Updates to note paramaters + some additional sound fixes (for r2) (#834)
* Note param stuff + some other fixes

* Stuff just for r2
2024-04-08 02:18:51 +00:00
minenice55
203f7f4c02
offset fix (#836) 2024-04-08 02:02:55 +00:00
FancyEX
d2a8df8a64
Update AppInfo.cs (#832)
* Update BGFish.cs

* Update LakeScene.cs

* Update LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update BGFish.cs

Why does this keep HAPPENING?!

* Discard changes to Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update AppInfo.cs

Thank you StackOverflow!
2024-04-07 22:42:37 +00:00
minenice55
edfdf463ac
Update AppInfo.cs 2024-04-07 18:35:42 -04:00
minenice55
9ca52d0be0
Update AppInfo.cs 2024-04-07 18:07:22 -04:00
ThePurpleAnon
326ea3d895
Cleaning up those dang warnings (#826)
* done i think

wahoo

* this one too

lol
2024-04-07 21:25:54 +00:00
フマジメ
fe8753e554
Frog Princess (#830)
* wip

* wip 2

* wip3

* wip4

* Refactoring failed

* Delete unused using
2024-04-07 21:23:54 +00:00
minenice55
45a4b6d6b4
Nail Carpenter Swing Support (#829)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt

* nail carpenter swing support
2024-04-07 04:56:37 +00:00
minenice55
d32f5591d2
Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:54:06 +00:00
FancyEX
ff4b3523af
Not Again (#825)
* Update BGFish.cs

* Update LakeScene.cs

* Update LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Update BGFish.cs

Why does this keep HAPPENING?!

* Discard changes to Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
2024-04-05 01:59:33 +00:00
フマジメ
5377a28f5b
Fillbots (#824)
* basic set up

* game prefab set up

* fillboy

* Medium bot falls down from da skyyyyyy

* animations! (fillbots)

* filler whiffs

* Medium bot anims

* Bots can be filled wow

* Bots move!!!!!

* Fixed hold length

* offbeats now work

* kaboom

* barelies for medium bot

* basic fix

* beyond

* Update Sprites

* Small Medium Large

* Bot Lamp

* blackout

* yet not implemented

* Filler Animation

* Fly Animation

* Stack to Left

* Update Sprites

* Color event

* refactoring

* minor fixes

* temporary icon

* Restart the stopped conveyor

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2024-04-05 01:28:09 +00:00
playinful
75e248c97b
Catch of the Day (bugfixes) (#814)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* initial commit

* mar 13

* Updated cloud particles

* 3/22

* First PR

* corrected a mistake

* forgot to change that goofy ahh icon

* Bugfixes

Fixed a bug where fishes could be reeled in before the bite animation played and get stuck in the bite animation.
Fixed a bug where the count-in for the pausegill played at the incorrect time.
Fixed a bug where the threefish would cause a scene transition at the incorrect time.

* Crossfade close to done

* The Long Awaited Crossfade Update

* added sort key

* one last quick bugfix (hopefully)

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-04-05 01:28:01 +00:00