mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 21:25:09 +00:00
Auto-Swing (#827)
* BurstLinq make BGM resync when changing pitch (to test) * autoswing some game implementations, most games already work fine * more game tweaks * 16th note swing more game fixes make pitch change resync optional in the API * suppress some common warnings * Update Credits.txt
This commit is contained in:
parent
ff4b3523af
commit
d32f5591d2
49 changed files with 2363 additions and 245 deletions
|
@ -61,6 +61,7 @@
|
|||
-<indent=5%>vincells</indent>
|
||||
-<indent=5%>Yumiko90</indent>
|
||||
-<indent=5%>fu_majime</indent>
|
||||
-<indent=5%>bluriskayo</indent>
|
||||
|
||||
<align="center"><b>Music</b></align>
|
||||
-<indent=5%>Jellirby <alpha=#88>(Opening)<alpha=#FF></indent>
|
||||
|
@ -81,6 +82,7 @@
|
|||
|
||||
-<indent=5%>JoyShockLibrary <alpha=#88>Jibb Smart, fork by RHeavenStudio<alpha=#FF></indent>
|
||||
-<indent=5%>Jukebox <alpha=#88>RHeavenStudio<alpha=#FF></indent>
|
||||
-<indent=5%>BurstLinq</indent>
|
||||
-<indent=5%>Dependencies Hunter</indent>
|
||||
-<indent=5%>DOTween</indent>
|
||||
-<indent=5%>Graphy</indent>
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -5,7 +5,6 @@ using UnityEngine;
|
|||
|
||||
using Jukebox;
|
||||
using HeavenStudio.Util;
|
||||
using System.Data.Common;
|
||||
|
||||
namespace HeavenStudio
|
||||
{
|
||||
|
@ -20,13 +19,15 @@ namespace HeavenStudio
|
|||
|
||||
public List<AddedPitchChange> addedPitchChanges = new List<AddedPitchChange>();
|
||||
|
||||
public GameManager gameManager;
|
||||
|
||||
// Song beats per minute
|
||||
// This is determined by the song you're trying to sync up to
|
||||
public float songBpm;
|
||||
public float songBpm { get; private set; }
|
||||
|
||||
// The number of seconds for each song beat
|
||||
public float secPerBeat => (float)secPerBeatAsDouble;
|
||||
public double secPerBeatAsDouble;
|
||||
public double secPerBeatAsDouble { get; private set; }
|
||||
|
||||
// The number of seconds for each song beat, inversely scaled to song pitch (higer pitch = shorter time)
|
||||
public float pitchedSecPerBeat => (float)pitchedSecPerBeatAsDouble;
|
||||
|
@ -38,9 +39,11 @@ namespace HeavenStudio
|
|||
public double songPositionAsDouble => songPos;
|
||||
|
||||
// Current song position, in beats
|
||||
public double songPosBeat; // for Conductor use only
|
||||
public float songPositionInBeats => (float)songPosBeat;
|
||||
public double songPositionInBeatsAsDouble => songPosBeat;
|
||||
public double songPosBeat { get; private set; }
|
||||
public float songPositionInBeats => (float)songPositionInBeatsAsDouble;
|
||||
public double songPositionInBeatsAsDouble { get; private set; }
|
||||
public float unswungSongPositionInBeats => (float)songPosBeat;
|
||||
public double unswungSongPositionInBeatsAsDouble => songPosBeat;
|
||||
|
||||
// Current time of the song
|
||||
private double time;
|
||||
|
@ -79,7 +82,7 @@ namespace HeavenStudio
|
|||
|
||||
// Metronome tick sound enabled
|
||||
public bool metronome = false;
|
||||
Util.Sound metronomeSound;
|
||||
Util.MultiSound metronomeSound;
|
||||
private int _metronomeTally = 0;
|
||||
|
||||
// pitch values
|
||||
|
@ -93,12 +96,14 @@ namespace HeavenStudio
|
|||
private float timelineVolume = 1f;
|
||||
private float minigameVolume = 1f;
|
||||
|
||||
public void SetTimelinePitch(float pitch)
|
||||
const bool doPitchResync = true;
|
||||
|
||||
public void SetTimelinePitch(float pitch, bool resync = false)
|
||||
{
|
||||
if (isPaused) return;
|
||||
if (isPaused || deferTimeKeeping) return;
|
||||
if (pitch != 0 && pitch != timelinePitch)
|
||||
{
|
||||
Debug.Log("added pitch change " + pitch * minigamePitch + " at" + absTime);
|
||||
// Debug.Log("added pitch change " + pitch * minigamePitch + " at " + absTime);
|
||||
addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * minigamePitch });
|
||||
}
|
||||
|
||||
|
@ -106,15 +111,22 @@ namespace HeavenStudio
|
|||
if (musicSource != null && musicSource.clip != null)
|
||||
{
|
||||
musicSource.pitch = SongPitch;
|
||||
if (doPitchResync && isPlaying && resync && !deferTimeKeeping)
|
||||
{
|
||||
time = MapTimeToPitchChanges(absTime + absTimeAdjust);
|
||||
songPos = startPos + time;
|
||||
songPosBeat = GetBeatFromSongPos(songPos);
|
||||
SeekMusicToTime(songPos, firstBeatOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetMinigamePitch(float pitch)
|
||||
public void SetMinigamePitch(float pitch, bool resync = false)
|
||||
{
|
||||
if (isPaused || !isPlaying) return;
|
||||
if (isPaused || deferTimeKeeping || !isPlaying) return;
|
||||
if (pitch != 0 && pitch != minigamePitch)
|
||||
{
|
||||
Debug.Log("added pitch change " + pitch * timelinePitch + " at" + absTime);
|
||||
// Debug.Log("added pitch change " + pitch * timelinePitch + " at " + absTime);
|
||||
addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * timelinePitch });
|
||||
}
|
||||
|
||||
|
@ -122,6 +134,13 @@ namespace HeavenStudio
|
|||
if (musicSource != null && musicSource.clip != null)
|
||||
{
|
||||
musicSource.pitch = SongPitch;
|
||||
if (doPitchResync && isPlaying && resync && !deferTimeKeeping)
|
||||
{
|
||||
time = MapTimeToPitchChanges(absTime + absTimeAdjust);
|
||||
songPos = startPos + time;
|
||||
songPosBeat = GetBeatFromSongPos(songPos);
|
||||
SeekMusicToTime(songPos, firstBeatOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -141,12 +160,10 @@ namespace HeavenStudio
|
|||
|
||||
public void SetBeat(double beat)
|
||||
{
|
||||
var chart = GameManager.instance.Beatmap;
|
||||
var chart = gameManager.Beatmap;
|
||||
double offset = chart.data.offset;
|
||||
startPos = GetSongPosFromBeat(beat);
|
||||
|
||||
double dspTime = AudioSettings.dspTime;
|
||||
|
||||
time = startPos;
|
||||
firstBeatOffset = offset;
|
||||
|
||||
|
@ -154,13 +171,15 @@ namespace HeavenStudio
|
|||
|
||||
songPosBeat = GetBeatFromSongPos(time);
|
||||
|
||||
GameManager.instance.SetCurrentEventToClosest(beat);
|
||||
gameManager.SetCurrentEventToClosest(beat);
|
||||
}
|
||||
|
||||
public void PlaySetup(double beat)
|
||||
{
|
||||
deferTimeKeeping = true;
|
||||
songPosBeat = beat;
|
||||
absTime = 0;
|
||||
startTime = DateTime.Now;
|
||||
}
|
||||
|
||||
public void Play(double beat)
|
||||
|
@ -183,7 +202,7 @@ namespace HeavenStudio
|
|||
SetMinigameVolume(1f);
|
||||
}
|
||||
|
||||
RiqBeatmap chart = GameManager.instance.Beatmap;
|
||||
RiqBeatmap chart = gameManager.Beatmap;
|
||||
double offset = chart.data.offset;
|
||||
double dspTime = AudioSettings.dspTime;
|
||||
dspStart = dspTime;
|
||||
|
@ -215,6 +234,7 @@ namespace HeavenStudio
|
|||
_metronomeTally = 0;
|
||||
|
||||
startTime = DateTime.Now;
|
||||
absTime = 0;
|
||||
absTimeAdjust = 0;
|
||||
deferTimeKeeping = musicSource.clip != null;
|
||||
|
||||
|
@ -232,7 +252,8 @@ namespace HeavenStudio
|
|||
{
|
||||
deferTimeKeeping = false;
|
||||
// Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})");
|
||||
startTime += TimeSpan.FromSeconds(dsp - dspStart);
|
||||
startTime = DateTime.Now;
|
||||
absTime = 0;
|
||||
absTimeAdjust = 0;
|
||||
dspStart = dsp;
|
||||
}
|
||||
|
@ -243,8 +264,8 @@ namespace HeavenStudio
|
|||
if (!isPlaying) return;
|
||||
isPlaying = false;
|
||||
isPaused = true;
|
||||
deferTimeKeeping = false;
|
||||
SetMinigamePitch(1f);
|
||||
deferTimeKeeping = false;
|
||||
|
||||
musicSource.Stop();
|
||||
Util.SoundByte.PauseOneShots();
|
||||
|
@ -265,8 +286,8 @@ namespace HeavenStudio
|
|||
|
||||
isPlaying = false;
|
||||
isPaused = false;
|
||||
deferTimeKeeping = false;
|
||||
SetMinigamePitch(1f);
|
||||
deferTimeKeeping = false;
|
||||
|
||||
musicSource.Stop();
|
||||
}
|
||||
|
@ -391,6 +412,7 @@ namespace HeavenStudio
|
|||
|
||||
songPos = startPos + time;
|
||||
songPosBeat = GetBeatFromSongPos(songPos);
|
||||
songPositionInBeatsAsDouble = GetSwungBeat(songPosBeat);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -422,7 +444,14 @@ namespace HeavenStudio
|
|||
{
|
||||
if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally)
|
||||
{
|
||||
if (metronome) metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
|
||||
// if (metronome) metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
|
||||
if (metronome)
|
||||
{
|
||||
metronomeSound = Util.MultiSound.Play(new List<Util.MultiSound.Sound> {
|
||||
new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally),
|
||||
new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally + 0.5, 1.5f, 0.5f)
|
||||
}, false, true);
|
||||
}
|
||||
_metronomeTally++;
|
||||
}
|
||||
}
|
||||
|
@ -430,7 +459,7 @@ namespace HeavenStudio
|
|||
{
|
||||
if (metronomeSound != null)
|
||||
{
|
||||
metronomeSound.Stop();
|
||||
// metronomeSound.StopAll();
|
||||
metronomeSound = null;
|
||||
}
|
||||
}
|
||||
|
@ -451,9 +480,9 @@ namespace HeavenStudio
|
|||
return result;
|
||||
}
|
||||
|
||||
public float GetLoopPositionFromBeat(float beatOffset, float length, bool beatClamp = true)
|
||||
public float GetLoopPositionFromBeat(float beatOffset, float length, bool beatClamp = true, bool ignoreSwing = true)
|
||||
{
|
||||
float beat = songPositionInBeats;
|
||||
float beat = ignoreSwing ? unswungSongPositionInBeats : songPositionInBeats;
|
||||
if (beatClamp)
|
||||
{
|
||||
beat = Mathf.Max(beat, 0);
|
||||
|
@ -461,9 +490,9 @@ namespace HeavenStudio
|
|||
return Mathf.Repeat((beat / length) + beatOffset, 1);
|
||||
}
|
||||
|
||||
public float GetPositionFromBeat(double startBeat, double length, bool beatClamp = true)
|
||||
public float GetPositionFromBeat(double startBeat, double length, bool beatClamp = true, bool ignoreSwing = true)
|
||||
{
|
||||
float beat = songPositionInBeats;
|
||||
float beat = ignoreSwing ? unswungSongPositionInBeats : songPositionInBeats;
|
||||
if (beatClamp)
|
||||
{
|
||||
beat = Mathf.Max(beat, 0);
|
||||
|
@ -474,71 +503,113 @@ namespace HeavenStudio
|
|||
|
||||
private List<RiqEntity> GetSortedTempoChanges()
|
||||
{
|
||||
GameManager.instance.SortEventsList();
|
||||
return GameManager.instance.Beatmap.TempoChanges;
|
||||
gameManager.SortEventsList();
|
||||
return gameManager.Beatmap.TempoChanges;
|
||||
}
|
||||
|
||||
public float GetBpmAtBeat(double beat, out float swingRatio)
|
||||
public float GetBpmAtBeat(double beat, out float swingRatio, out float swingDivision)
|
||||
{
|
||||
swingRatio = 0.5f;
|
||||
var chart = GameManager.instance.Beatmap;
|
||||
swingDivision = 1f;
|
||||
var chart = gameManager.Beatmap;
|
||||
if (chart.TempoChanges.Count == 0)
|
||||
return 120f;
|
||||
float bpm = chart.TempoChanges[0]["tempo"];
|
||||
swingRatio = chart.TempoChanges[0]["swing"] + 0.5f;
|
||||
|
||||
RiqEntity tempo = null;
|
||||
foreach (RiqEntity t in chart.TempoChanges)
|
||||
{
|
||||
if (t.beat > beat)
|
||||
{
|
||||
break;
|
||||
}
|
||||
bpm = t["tempo"];
|
||||
swingRatio = t["swing"] + 0.5f;
|
||||
tempo = t;
|
||||
}
|
||||
|
||||
return bpm;
|
||||
tempo ??= chart.TempoChanges[0];
|
||||
swingRatio = tempo["swing"] + 0.5f;
|
||||
swingDivision = tempo["swingDivision"] ?? 1f;
|
||||
return tempo["tempo"];
|
||||
}
|
||||
|
||||
public float GetBpmAtBeat(double beat)
|
||||
{
|
||||
return GetBpmAtBeat(beat, out _);
|
||||
return GetBpmAtBeat(beat, out _, out _);
|
||||
}
|
||||
|
||||
public float GetSwingRatioAtBeat(double beat)
|
||||
public float GetSwingRatioAtBeat(double beat, out float swingDivision)
|
||||
{
|
||||
float swingRatio;
|
||||
GetBpmAtBeat(beat, out swingRatio);
|
||||
GetBpmAtBeat(beat, out swingRatio, out swingDivision);
|
||||
return swingRatio;
|
||||
}
|
||||
|
||||
public double GetSwungBeat(double beat, float ratio)
|
||||
public double GetSwungBeat(double beat)
|
||||
{
|
||||
return beat + GetSwingOffset(beat, ratio);
|
||||
float ratio = GetSwingRatioAtBeat(beat, out float division);
|
||||
int floor = (int)Math.Floor(beat / division);
|
||||
|
||||
return (floor * division) + GetSwingOffset(beat, ratio, division);
|
||||
}
|
||||
|
||||
public double GetSwingOffset(double beatFrac, float ratio)
|
||||
public double GetSwungBeat(double beat, float ratio, float division)
|
||||
{
|
||||
beatFrac %= 1;
|
||||
if (beatFrac <= 0.5)
|
||||
int floor = (int)Math.Floor(beat / division);
|
||||
return (floor * division) + GetSwingOffset(beat, ratio, division);
|
||||
}
|
||||
|
||||
public double GetSwingOffset(double beatFrac, float ratio, float division)
|
||||
{
|
||||
beatFrac %= division;
|
||||
if (beatFrac <= ratio)
|
||||
{
|
||||
return 0.5 / ratio * beatFrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0.5 + (0.5 / (1f - ratio) * (beatFrac - ratio));
|
||||
return 0.5 + 0.5 / (1 - ratio) * (beatFrac - ratio);
|
||||
}
|
||||
}
|
||||
|
||||
public double GetSongPosFromBeat(double beat)
|
||||
public double GetUnSwungBeat(double beat)
|
||||
{
|
||||
var chart = GameManager.instance.Beatmap;
|
||||
float ratio = GetSwingRatioAtBeat(beat, out float division);
|
||||
int floor = (int)Math.Floor(beat / division);
|
||||
|
||||
return (floor * division) + GetUnSwingOffset(beat, ratio, division);
|
||||
}
|
||||
|
||||
public double GetUnSwungBeat(double beat, float ratio, float division)
|
||||
{
|
||||
int floor = (int)Math.Floor(beat / division);
|
||||
return (floor * division) + GetUnSwingOffset(beat, ratio, division);
|
||||
}
|
||||
|
||||
public double GetUnSwingOffset(double beatFrac, float ratio, float division)
|
||||
{
|
||||
beatFrac %= division;
|
||||
if (beatFrac <= ratio)
|
||||
{
|
||||
return 2 * ratio * beatFrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 2 * (beatFrac - 0.5f) * (1f - ratio) + ratio;
|
||||
}
|
||||
}
|
||||
|
||||
public double GetSongPosFromBeat(double beat, bool ignoreSwing = false)
|
||||
{
|
||||
var chart = gameManager.Beatmap;
|
||||
float bpm = 120f;
|
||||
|
||||
double counter = 0f;
|
||||
|
||||
double lastTempoChangeBeat = 0f;
|
||||
|
||||
if (!ignoreSwing)
|
||||
{
|
||||
beat = GetUnSwungBeat(beat);
|
||||
}
|
||||
|
||||
foreach (RiqEntity t in chart.TempoChanges)
|
||||
{
|
||||
if (t.beat > beat)
|
||||
|
@ -572,7 +643,7 @@ namespace HeavenStudio
|
|||
double counterSeconds = 0;
|
||||
float lastBpm = 120f;
|
||||
|
||||
foreach (RiqEntity t in GameManager.instance.Beatmap.TempoChanges)
|
||||
foreach (RiqEntity t in gameManager.Beatmap.TempoChanges)
|
||||
{
|
||||
double beatToNext = t.beat - lastTempoChangeBeat;
|
||||
double secToNext = BeatsToSecs(beatToNext, lastBpm);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using BurstLinq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Jukebox;
|
||||
|
|
|
@ -4,6 +4,7 @@ using UnityEngine;
|
|||
|
||||
using HeavenStudio.Util;
|
||||
using System.Linq;
|
||||
using BurstLinq;
|
||||
using Jukebox;
|
||||
using Jukebox.Legacy;
|
||||
|
||||
|
|
|
@ -86,11 +86,13 @@ namespace HeavenStudio
|
|||
GameObject Conductor = new GameObject();
|
||||
Conductor.name = "Conductor";
|
||||
AudioSource source = Conductor.AddComponent<AudioSource>();
|
||||
Conductor.AddComponent<Conductor>();
|
||||
Conductor.GetComponent<Conductor>().musicSource = source;
|
||||
Conductor cond = Conductor.AddComponent<Conductor>();
|
||||
cond.musicSource = source;
|
||||
source.priority = 255;
|
||||
source.outputAudioMixerGroup = Settings.GetMusicMixer();
|
||||
// Conductor.AddComponent<AudioDspTimeKeeper>();
|
||||
cond.gameManager = gameManager;
|
||||
|
||||
gameManager.conductor = cond;
|
||||
|
||||
GlobalGameManager.GameRenderTexture = gameRenderTexture;
|
||||
GlobalGameManager.OverlayRenderTexture = overlayRenderTexture;
|
||||
|
|
|
@ -2,6 +2,8 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using BurstLinq;
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Pool;
|
||||
|
||||
|
@ -87,6 +89,7 @@ namespace HeavenStudio
|
|||
|
||||
public static GameManager instance { get; private set; }
|
||||
private EventCaller eventCaller;
|
||||
public Conductor conductor;
|
||||
|
||||
// average input accuracy (msec)
|
||||
List<int> inputOffsetSamples = new List<int>();
|
||||
|
@ -173,9 +176,9 @@ namespace HeavenStudio
|
|||
}
|
||||
|
||||
SortEventsList();
|
||||
Conductor.instance.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
||||
Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
||||
Conductor.instance.firstBeatOffset = Beatmap.data.offset;
|
||||
conductor.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
||||
conductor.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
||||
conductor.firstBeatOffset = Beatmap.data.offset;
|
||||
|
||||
if (!preLoaded)
|
||||
{
|
||||
|
@ -233,14 +236,17 @@ namespace HeavenStudio
|
|||
|
||||
public void NewRemix()
|
||||
{
|
||||
Debug.Log("Creating new remix");
|
||||
AudioLoadDone = false;
|
||||
Beatmap = new("1", "HeavenStudio");
|
||||
Beatmap.data.properties = new(Minigames.propertiesModel);
|
||||
Beatmap.AddNewTempoChange(0, 120f);
|
||||
|
||||
RiqEntity t = Beatmap.AddNewTempoChange(0, 120f);
|
||||
t.CreateProperty("swingDivision", 1f);
|
||||
|
||||
Beatmap.AddNewVolumeChange(0, 100f);
|
||||
|
||||
Beatmap.data.offset = 0f;
|
||||
Conductor.instance.musicSource.clip = null;
|
||||
conductor.musicSource.clip = null;
|
||||
RiqFileHandler.WriteRiq(Beatmap);
|
||||
AudioLoadDone = true;
|
||||
}
|
||||
|
@ -263,7 +269,7 @@ namespace HeavenStudio
|
|||
catch (System.IO.FileNotFoundException f)
|
||||
{
|
||||
Debug.LogWarning("chart has no music: " + f.Message);
|
||||
Conductor.instance.musicSource.clip = null;
|
||||
conductor.musicSource.clip = null;
|
||||
AudioLoadDone = true;
|
||||
yield break;
|
||||
}
|
||||
|
@ -277,7 +283,7 @@ namespace HeavenStudio
|
|||
}
|
||||
yield return current;
|
||||
}
|
||||
Conductor.instance.musicSource.clip = RiqFileHandler.StreamedAudioClip;
|
||||
conductor.musicSource.clip = RiqFileHandler.StreamedAudioClip;
|
||||
AudioLoadDone = true;
|
||||
}
|
||||
|
||||
|
@ -299,9 +305,9 @@ namespace HeavenStudio
|
|||
if (!editor)
|
||||
StartCoroutine(LoadMusic());
|
||||
SortEventsList();
|
||||
Conductor.instance.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
||||
Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
||||
Conductor.instance.firstBeatOffset = Beatmap.data.offset;
|
||||
conductor.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
||||
conductor.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
||||
conductor.firstBeatOffset = Beatmap.data.offset;
|
||||
if (!playMode)
|
||||
{
|
||||
Stop(0);
|
||||
|
@ -444,7 +450,7 @@ namespace HeavenStudio
|
|||
var inf = GetGameInfo(gameName);
|
||||
if (inf != null && inf.usesAssetBundle && inf.AssetsLoaded && !inf.SequencesPreloaded)
|
||||
{
|
||||
Debug.Log($"Preparing game {gameName}");
|
||||
// Debug.Log($"Preparing game {gameName}");
|
||||
PreloadGameSequences(gameName);
|
||||
}
|
||||
eventCaller.CallPreEvent(entity);
|
||||
|
@ -459,32 +465,31 @@ namespace HeavenStudio
|
|||
{
|
||||
if (BeatmapEntities() < 1)
|
||||
return;
|
||||
if (!Conductor.instance.isPlaying)
|
||||
if (conductor.WaitingForDsp || !conductor.isPlaying)
|
||||
return;
|
||||
Conductor cond = Conductor.instance;
|
||||
double clampedBeat = Math.Max(cond.songPositionInBeatsAsDouble, 0);
|
||||
double clampedBeat = Math.Max(conductor.songPositionInBeatsAsDouble, 0);
|
||||
|
||||
if (currentTempoEvent < Beatmap.TempoChanges.Count && currentTempoEvent >= 0)
|
||||
{
|
||||
if (cond.songPositionInBeatsAsDouble >= tempoBeats[currentTempoEvent])
|
||||
if (conductor.songPositionInBeatsAsDouble >= tempoBeats[currentTempoEvent])
|
||||
{
|
||||
cond.SetBpm(Beatmap.TempoChanges[currentTempoEvent]["tempo"]);
|
||||
conductor.SetBpm(Beatmap.TempoChanges[currentTempoEvent]["tempo"]);
|
||||
currentTempoEvent++;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentVolumeEvent < Beatmap.VolumeChanges.Count && currentVolumeEvent >= 0)
|
||||
{
|
||||
if (cond.songPositionInBeatsAsDouble >= volumeBeats[currentVolumeEvent])
|
||||
if (conductor.songPositionInBeatsAsDouble >= volumeBeats[currentVolumeEvent])
|
||||
{
|
||||
cond.SetVolume(Beatmap.VolumeChanges[currentVolumeEvent]["volume"]);
|
||||
conductor.SetVolume(Beatmap.VolumeChanges[currentVolumeEvent]["volume"]);
|
||||
currentVolumeEvent++;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentSectionEvent < Beatmap.SectionMarkers.Count && currentSectionEvent >= 0)
|
||||
{
|
||||
if (cond.songPositionInBeatsAsDouble >= sectionBeats[currentSectionEvent])
|
||||
if (conductor.songPositionInBeatsAsDouble >= sectionBeats[currentSectionEvent])
|
||||
{
|
||||
RiqEntity marker = Beatmap.SectionMarkers[currentSectionEvent];
|
||||
if (!string.IsNullOrEmpty(marker["sectionName"]))
|
||||
|
@ -526,7 +531,7 @@ namespace HeavenStudio
|
|||
}
|
||||
}
|
||||
|
||||
if (cond.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _pulseTally)
|
||||
if (conductor.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _pulseTally)
|
||||
{
|
||||
if (minigame != null) minigame.OnBeatPulse(Math.Ceiling(_playStartBeat) + _pulseTally);
|
||||
onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _pulseTally);
|
||||
|
@ -543,7 +548,7 @@ namespace HeavenStudio
|
|||
List<RiqEntity> entitiesInRange = ListPool<RiqEntity>.Get();
|
||||
List<RiqEntity> fxEntities = ListPool<RiqEntity>.Get();
|
||||
// allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay
|
||||
while (currentEvent < eventBeats.Count && clampedBeat >= eventBeats[currentEvent] && Conductor.instance.isPlaying)
|
||||
while (currentEvent < eventBeats.Count && clampedBeat >= eventBeats[currentEvent] && this.conductor.isPlaying)
|
||||
{
|
||||
fxEntities.Clear();
|
||||
entitiesInRange.Clear();
|
||||
|
@ -599,9 +604,9 @@ namespace HeavenStudio
|
|||
}
|
||||
else
|
||||
{
|
||||
double currectSectionStart = cond.GetSongPosFromBeat(currentSection.beat);
|
||||
double currectSectionStart = conductor.GetSongPosFromBeat(currentSection.beat);
|
||||
|
||||
SectionProgress = (cond.songPosition - currectSectionStart) / (cond.GetSongPosFromBeat(nextSectionBeat) - currectSectionStart);
|
||||
SectionProgress = (conductor.songPosition - currectSectionStart) / (conductor.GetSongPosFromBeat(nextSectionBeat) - currectSectionStart);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -609,10 +614,10 @@ namespace HeavenStudio
|
|||
{
|
||||
OverlaysManager.instance.TogleOverlaysVisibility(Editor.Editor.instance == null || Editor.Editor.instance.fullscreen || ((PersistentDataManager.gameSettings.overlaysInEditor) && (!Editor.Editor.instance.fullscreen)) || HeavenStudio.Editor.GameSettings.InPreview);
|
||||
|
||||
if (!Conductor.instance.isPlaying)
|
||||
if (!conductor.isPlaying)
|
||||
return;
|
||||
|
||||
if (Conductor.instance.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _latePulseTally)
|
||||
if (conductor.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _latePulseTally)
|
||||
{
|
||||
if (minigame != null) minigame.OnLateBeatPulse(Math.Ceiling(_playStartBeat) + _latePulseTally);
|
||||
onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _latePulseTally);
|
||||
|
@ -668,8 +673,7 @@ namespace HeavenStudio
|
|||
|
||||
public void Play(double beat, float delay = 0f)
|
||||
{
|
||||
bool paused = Conductor.instance.isPaused;
|
||||
Debug.Log("Playing at " + beat);
|
||||
bool paused = conductor.isPaused;
|
||||
_playStartBeat = beat;
|
||||
_pulseTally = 0;
|
||||
_latePulseTally = 0;
|
||||
|
@ -711,14 +715,16 @@ namespace HeavenStudio
|
|||
|
||||
private IEnumerator PlayCo(double beat, float delay = 0f)
|
||||
{
|
||||
bool paused = Conductor.instance.isPaused;
|
||||
bool paused = conductor.isPaused;
|
||||
|
||||
if (!paused)
|
||||
{
|
||||
Conductor.instance.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
||||
Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
||||
Conductor.instance.firstBeatOffset = Beatmap.data.offset;
|
||||
conductor.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
||||
conductor.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
||||
conductor.firstBeatOffset = Beatmap.data.offset;
|
||||
conductor.PlaySetup(beat);
|
||||
SetCurrentEventToClosest(beat);
|
||||
Debug.Log("Playing at " + beat);
|
||||
KillAllSounds();
|
||||
|
||||
if (delay > 0)
|
||||
|
@ -726,7 +732,6 @@ namespace HeavenStudio
|
|||
yield return new WaitForSeconds(delay);
|
||||
}
|
||||
|
||||
Conductor.instance.PlaySetup(beat);
|
||||
Minigame miniGame = null;
|
||||
if (minigameObj != null && minigameObj.TryGetComponent<Minigame>(out miniGame))
|
||||
{
|
||||
|
@ -765,21 +770,21 @@ namespace HeavenStudio
|
|||
CircleCursor.LockCursor(true);
|
||||
}
|
||||
Application.backgroundLoadingPriority = ThreadPriority.Low;
|
||||
Conductor.instance.Play(beat);
|
||||
conductor.Play(beat);
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
{
|
||||
Conductor.instance.Pause();
|
||||
conductor.Pause();
|
||||
Util.SoundByte.PauseOneShots();
|
||||
onPause?.Invoke(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
onPause?.Invoke(conductor.songPositionInBeatsAsDouble);
|
||||
canInput = false;
|
||||
}
|
||||
|
||||
public void Stop(double beat, bool restart = false, float restartDelay = 0f)
|
||||
{
|
||||
// I feel like I should standardize the names
|
||||
if (Conductor.instance.isPlaying)
|
||||
if (conductor.isPlaying)
|
||||
{
|
||||
SkillStarManager.instance.KillStar();
|
||||
TimingAccuracyDisplay.instance.StopStarFlash();
|
||||
|
@ -796,8 +801,8 @@ namespace HeavenStudio
|
|||
}
|
||||
}
|
||||
|
||||
Conductor.instance.Stop(beat);
|
||||
SetCurrentEventToClosest(beat);
|
||||
conductor.Stop(beat);
|
||||
conductor.SetBeat(beat);
|
||||
|
||||
KillAllSounds();
|
||||
if (restart)
|
||||
|
@ -816,6 +821,10 @@ namespace HeavenStudio
|
|||
GlobalGameManager.LoadScene("Judgement", 0.35f, 0f, DestroyGame);
|
||||
CircleCursor.LockCursor(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
conductor.SetBeat(beat);
|
||||
}
|
||||
Application.backgroundLoadingPriority = ThreadPriority.Normal;
|
||||
}
|
||||
|
||||
|
@ -830,6 +839,8 @@ namespace HeavenStudio
|
|||
SoundByte.PreloadAudioClipAsync("skillStar");
|
||||
SoundByte.PreloadAudioClipAsync("perfectMiss");
|
||||
|
||||
conductor.SetBeat(beat);
|
||||
|
||||
WaitUntil yieldOverlays = new WaitUntil(() => OverlaysManager.OverlaysReady);
|
||||
WaitUntil yieldBeatmap = new WaitUntil(() => Beatmap != null && BeatmapEntities() > 0);
|
||||
WaitUntil yieldAudio = new WaitUntil(() => AudioLoadDone || (ChartLoadError && !GlobalGameManager.IsShowingDialog));
|
||||
|
@ -842,16 +853,16 @@ namespace HeavenStudio
|
|||
}
|
||||
|
||||
// wait for overlays to be ready
|
||||
Debug.Log("waiting for overlays");
|
||||
// Debug.Log("waiting for overlays");
|
||||
yield return yieldOverlays;
|
||||
// wait for beatmap to be loaded
|
||||
Debug.Log("waiting for beatmap");
|
||||
// Debug.Log("waiting for beatmap");
|
||||
yield return yieldBeatmap;
|
||||
//wait for audio clip to be loaded
|
||||
Debug.Log("waiting for audio");
|
||||
// Debug.Log("waiting for audio");
|
||||
yield return yieldAudio;
|
||||
//wait for games to be loaded
|
||||
Debug.Log("waiting for minigames");
|
||||
// Debug.Log("waiting for minigames");
|
||||
if (yieldGame != null)
|
||||
yield return yieldGame;
|
||||
|
||||
|
@ -871,7 +882,7 @@ namespace HeavenStudio
|
|||
|
||||
public void KillAllSounds()
|
||||
{
|
||||
Debug.Log("Killing all sounds");
|
||||
// Debug.Log("Killing all sounds");
|
||||
SoundObjects.Clear();
|
||||
SoundByte.KillOneShots();
|
||||
}
|
||||
|
@ -895,9 +906,10 @@ namespace HeavenStudio
|
|||
allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" });
|
||||
|
||||
preSequenceBeats = new List<double>();
|
||||
string[] seekEntityDatamodel;
|
||||
foreach (RiqEntity entity in Beatmap.Entities)
|
||||
{
|
||||
string[] seekEntityDatamodel = entity.datamodel.Split('/');
|
||||
seekEntityDatamodel = entity.datamodel.Split('/');
|
||||
double seekTime = eventCaller.GetGameAction(seekEntityDatamodel[0], seekEntityDatamodel[1]).preFunctionLength;
|
||||
preSequenceBeats.Add(entity.beat - seekTime);
|
||||
}
|
||||
|
@ -1023,12 +1035,12 @@ namespace HeavenStudio
|
|||
if (allEnds.Count > 0)
|
||||
endBeat = allEnds.Select(c => c.beat).Min();
|
||||
else
|
||||
endBeat = Conductor.instance.SongLengthInBeatsAsDouble();
|
||||
endBeat = conductor.SongLengthInBeatsAsDouble();
|
||||
}
|
||||
else
|
||||
{
|
||||
SetGame("noGame");
|
||||
endBeat = Conductor.instance.SongLengthInBeatsAsDouble();
|
||||
endBeat = conductor.SongLengthInBeatsAsDouble();
|
||||
}
|
||||
|
||||
if (Beatmap.TempoChanges.Count > 0)
|
||||
|
@ -1112,9 +1124,9 @@ namespace HeavenStudio
|
|||
}
|
||||
}
|
||||
|
||||
while (beat + 0.25 > Math.Max(Conductor.instance.songPositionInBeatsAsDouble, 0))
|
||||
while (beat + 0.25 > Math.Max(conductor.songPositionInBeatsAsDouble, 0))
|
||||
{
|
||||
if (!Conductor.instance.isPlaying)
|
||||
if (!conductor.isPlaying)
|
||||
{
|
||||
HeavenStudio.StaticCamera.instance.ToggleCanvasVisibility(true);
|
||||
SetAmbientGlowToCurrentMinigameColor();
|
||||
|
@ -1141,7 +1153,7 @@ namespace HeavenStudio
|
|||
this.minigame = minigame;
|
||||
minigame.minigameName = game;
|
||||
minigame.gameManager = this;
|
||||
minigame.conductor = Conductor.instance;
|
||||
minigame.conductor = conductor;
|
||||
}
|
||||
Vector3 originalScale = minigameObj.transform.localScale;
|
||||
minigameObj.transform.parent = eventCaller.GamesHolder.transform;
|
||||
|
@ -1165,7 +1177,7 @@ namespace HeavenStudio
|
|||
{
|
||||
if (!(inf.AssetsLoaded || inf.AlreadyLoading))
|
||||
{
|
||||
Debug.Log($"ASYNC loading assetbundles for game {game}");
|
||||
// Debug.Log($"ASYNC loading assetbundles for game {game}");
|
||||
inf.LoadAssetsAsync().Forget();
|
||||
}
|
||||
yield return new WaitUntil(() => inf.AssetsLoaded);
|
||||
|
@ -1300,8 +1312,8 @@ namespace HeavenStudio
|
|||
|
||||
private bool SongPosLessThanClipLength(float t)
|
||||
{
|
||||
if (Conductor.instance.musicSource.clip != null)
|
||||
return Conductor.instance.GetSongPosFromBeat(t) < Conductor.instance.musicSource.clip.length;
|
||||
if (conductor.musicSource.clip != null)
|
||||
return conductor.GetSongPosFromBeat(t) < conductor.musicSource.clip.length;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -41,6 +41,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
|||
path.positions[0].height = pathToCopy.positions[0].height;
|
||||
path.positions[1].pos = pathToCopy.positions[1].pos;
|
||||
game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out);
|
||||
startBeat = Conductor.instance.GetUnSwungBeat(startBeat);
|
||||
Update();
|
||||
}
|
||||
|
||||
|
@ -52,7 +53,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
|||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
transform.localPosition = GetPathPositionFromBeat(path, cond.songPositionInBeatsAsDouble, startBeat);
|
||||
transform.localPosition = GetPathPositionFromBeat(path, cond.unswungSongPositionInBeatsAsDouble, startBeat);
|
||||
|
||||
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||
if (flyPos > 2f)
|
||||
|
@ -75,7 +76,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
|||
SoundByte.PlayOneShotGame("blueBear/chompDonut");
|
||||
}
|
||||
|
||||
game.Bite(Conductor.instance.songPositionInBeatsAsDouble, isCake, hold);
|
||||
game.Bite(Conductor.instance.unswungSongPositionInBeatsAsDouble, isCake, hold);
|
||||
game.EatTreat();
|
||||
|
||||
SpawnCrumbs();
|
||||
|
@ -100,7 +101,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
|||
path.positions[0].height = barelyHeight;
|
||||
path.positions[0].duration = 1;
|
||||
path.positions[1].pos = new Vector3(path.positions[0].pos.x + (isCake ? -barelyDistX : barelyDistX), path.positions[0].pos.y + barelyDistY);
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
Update();
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -74,11 +74,11 @@ namespace HeavenStudio.Games.Scripts_CatchyTune
|
|||
{
|
||||
if (barelyStart > 0f)
|
||||
{
|
||||
anim.DoScaledAnimation("barely", barelyStart, isPineapple ? 2f : 1f, clamp: true);
|
||||
anim.DoScaledAnimation("barely", Conductor.instance.GetUnSwungBeat(barelyStart), isPineapple ? 2f : 1f, clamp: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
anim.DoScaledAnimation("fruit bounce", startBeat, beatLength + (isPineapple ? 4f : 2f), clamp: true);
|
||||
anim.DoScaledAnimation("fruit bounce", Conductor.instance.GetUnSwungBeat(startBeat), beatLength + (isPineapple ? 4f : 2f), clamp: true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -136,7 +136,7 @@ namespace HeavenStudio.Games.Scripts_CatchyTune
|
|||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
//near miss (barely)
|
||||
barelyStart = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
barelyStart = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
|
||||
game.catchBarely(side);
|
||||
|
||||
|
|
|
@ -131,7 +131,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
|
|||
// var key2Pos = key2.Position;
|
||||
// key2.Position = new Vector3(key2Pos.x, veggieTrans.position.y + 2f, key2Pos.z);
|
||||
|
||||
pickedBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
pickedBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
|
||||
SoundByte.PlayOneShot("miss");
|
||||
|
||||
|
@ -222,11 +222,11 @@ namespace HeavenStudio.Games.Scripts_CropStomp
|
|||
|
||||
veggieState = 1;
|
||||
game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, CropStomp.InputAction_FlickRelease, PickJust, PickMiss, Out);
|
||||
targetBeat = targetBeat + (isMole ? 0.5f : 1f);
|
||||
targetBeat = cond.GetUnSwungBeat(targetBeat + (isMole ? 0.5f : 1f));
|
||||
|
||||
stompedBeat = cond.songPositionInBeatsAsDouble;
|
||||
stompedBeat = cond.unswungSongPositionInBeatsAsDouble;
|
||||
|
||||
landBeat = targetBeat + (float)cond.SecsToBeats(Minigame.NgLateTime() - 1, cond.GetBpmAtBeat(targetBeat));
|
||||
landBeat = targetBeat + cond.SecsToBeats(Minigame.NgLateTime() - 1, cond.GetBpmAtBeat(targetBeat));
|
||||
|
||||
if (autoTriggered)
|
||||
{
|
||||
|
@ -261,12 +261,12 @@ namespace HeavenStudio.Games.Scripts_CropStomp
|
|||
game.bodyAnim.DoScaledAnimationAsync("Pick", 0.5f);
|
||||
game.isFlicking = true;
|
||||
}
|
||||
|
||||
|
||||
var key1 = game.pickCurve.KeyPoints[0];
|
||||
var keyPos = key1.Position;
|
||||
key1.Position = new Vector3(keyPos.x, veggieTrans.position.y, keyPos.z);
|
||||
|
||||
pickedBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
pickedBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
|
||||
if (!isMole)
|
||||
{
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
|||
|
||||
void Update()
|
||||
{
|
||||
double beat = conductor.songPositionInBeatsAsDouble;
|
||||
double beat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||
double height = 0f;
|
||||
if (pathStartBeat > double.MinValue)
|
||||
{
|
||||
|
@ -44,7 +44,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
|||
game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
|
||||
path = game.GetPath("BasketBallIn");
|
||||
UpdateLastRealPos();
|
||||
pathStartBeat = beat - 1f;
|
||||
pathStartBeat = Conductor.instance.GetUnSwungBeat(beat - 1f);
|
||||
|
||||
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
||||
transform.position = pos;
|
||||
|
@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
|||
}),
|
||||
});
|
||||
UpdateLastRealPos();
|
||||
pathStartBeat = conductor.songPositionInBeatsAsDouble;
|
||||
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
path = game.GetPath("BasketBallNg" + (state > 0 ? "Late" : "Early"));
|
||||
|
@ -80,7 +80,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
|||
void Hit()
|
||||
{
|
||||
UpdateLastRealPos();
|
||||
pathStartBeat = conductor.songPositionInBeatsAsDouble;
|
||||
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||
path = game.GetPath("BasketBallJust");
|
||||
game.Kick(true, false, true, _jump);
|
||||
SoundByte.PlayOneShotGame("doubleDate/kick");
|
||||
|
|
|
@ -262,8 +262,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
if (conductor.isPlaying && !conductor.isPaused)
|
||||
{
|
||||
if (queuedBalls.Count != 0)
|
||||
{
|
||||
|
@ -287,7 +286,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
else
|
||||
{
|
||||
if ((!cond.isPaused) && queuedBalls.Count != 0)
|
||||
if ((!conductor.isPaused) && queuedBalls.Count != 0)
|
||||
{
|
||||
queuedBalls.Clear();
|
||||
}
|
||||
|
@ -353,7 +352,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
boyAnim.DoScaledAnimationAsync(_isStaring ? "IdleBop2" : "IdleBop", _animSpeed);
|
||||
}
|
||||
if (Conductor.instance.songPositionInBeatsAsDouble > lastGirlGacha)
|
||||
if (conductor.songPositionInBeatsAsDouble > lastGirlGacha)
|
||||
girlAnim.DoScaledAnimationAsync("GirlBop", _animSpeed);
|
||||
weasels.Bop();
|
||||
}
|
||||
|
@ -366,7 +365,7 @@ namespace HeavenStudio.Games
|
|||
if (jump)
|
||||
{
|
||||
weasels.Jump();
|
||||
lastGirlGacha = Conductor.instance.songPositionInBeatsAsDouble + 0.5f;
|
||||
lastGirlGacha = conductor.songPositionInBeatsAsDouble + 0.5f;
|
||||
girlAnim.DoScaledAnimationAsync("GirlLookUp", _animSpeed);
|
||||
}
|
||||
else if (weaselsHappy) weasels.Happy();
|
||||
|
@ -374,7 +373,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 1f, delegate
|
||||
new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 1f, delegate
|
||||
{
|
||||
leaves.Play();
|
||||
treeAnim.DoScaledAnimationAsync("TreeRustle", _animSpeed);
|
||||
|
@ -471,11 +470,11 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void MissKick(double beat, bool hit = false)
|
||||
{
|
||||
lastGirlGacha = Conductor.instance.songPositionInBeatsAsDouble + 1.5f;
|
||||
lastGirlGacha = conductor.songPositionInBeatsAsDouble + 1.5f;
|
||||
girlAnim.DoScaledAnimationAsync("GirlSad", _animSpeed);
|
||||
if (hit)
|
||||
{
|
||||
lastHitWeasel = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
lastHitWeasel = conductor.songPositionInBeatsAsDouble;
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat - (0.25f/3f), delegate { weasels.Hit(beat); }),
|
||||
|
@ -483,7 +482,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
else
|
||||
{
|
||||
lastHitWeasel = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
lastHitWeasel = conductor.songPositionInBeatsAsDouble;
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.25, delegate { weasels.Hide(beat + 0.25f); }),
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
|||
|
||||
void Update()
|
||||
{
|
||||
double beat = conductor.songPositionInBeatsAsDouble;
|
||||
double beat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||
double height = 0f;
|
||||
if (pathStartBeat > double.MinValue)
|
||||
{
|
||||
|
@ -44,7 +44,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
|||
game.ScheduleInput(beat, 1.5f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
|
||||
path = game.GetPath("FootBallInNoHit"); // there's a second path for footballs that hit the weasels, use that if the weasels haven't been hit recently
|
||||
UpdateLastRealPos();
|
||||
pathStartBeat = beat - 1f;
|
||||
pathStartBeat = Conductor.instance.GetUnSwungBeat(beat - 1f);
|
||||
|
||||
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
||||
transform.position = pos;
|
||||
|
@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
|||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
UpdateLastRealPos();
|
||||
pathStartBeat = conductor.songPositionInBeatsAsDouble;
|
||||
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||
path = game.GetPath("FootBallNg" + (state > 0 ? "Late" : "Early"));
|
||||
SoundByte.PlayOneShot("miss");
|
||||
game.Kick(false);
|
||||
|
@ -84,7 +84,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
|||
transform.localScale *= 0.25f;
|
||||
path = game.GetPath("FootBallFall");
|
||||
UpdateLastRealPos();
|
||||
pathStartBeat = conductor.songPositionInBeatsAsDouble + 1f;
|
||||
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble + 1f;
|
||||
}),
|
||||
new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 12f, delegate
|
||||
{
|
||||
|
@ -96,7 +96,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
|||
void Hit()
|
||||
{
|
||||
UpdateLastRealPos();
|
||||
pathStartBeat = conductor.songPositionInBeatsAsDouble;
|
||||
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||
path = game.GetPath("FootBallJust");
|
||||
game.Kick(true, true, jump: _jump);
|
||||
SoundByte.PlayOneShotGame("doubleDate/footballKick");
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
|||
|
||||
void Update()
|
||||
{
|
||||
double beat = conductor.songPositionInBeatsAsDouble;
|
||||
double beat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||
double height = 0f;
|
||||
if (pathStartBeat > double.MinValue)
|
||||
{
|
||||
|
@ -44,7 +44,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
|||
game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
|
||||
path = game.GetPath("SoccerIn");
|
||||
UpdateLastRealPos();
|
||||
pathStartBeat = beat - 1f;
|
||||
pathStartBeat = Conductor.instance.GetUnSwungBeat(beat - 1f);
|
||||
|
||||
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
||||
transform.position = pos;
|
||||
|
@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
|||
}),
|
||||
});
|
||||
UpdateLastRealPos();
|
||||
pathStartBeat = conductor.songPositionInBeatsAsDouble;
|
||||
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
path = game.GetPath("SoccerNg" + (state > 0 ? "Late" : "Early"));
|
||||
|
@ -80,7 +80,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
|||
void Hit()
|
||||
{
|
||||
UpdateLastRealPos();
|
||||
pathStartBeat = conductor.songPositionInBeatsAsDouble;
|
||||
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||
path = game.GetPath("SoccerJust");
|
||||
game.Kick(true, false, true, _jump);
|
||||
SoundByte.PlayOneShotGame("doubleDate/kick");
|
||||
|
|
|
@ -390,7 +390,7 @@ namespace HeavenStudio.Games
|
|||
//idol jumping physics
|
||||
float jumpPos = conductor.GetPositionFromBeat(idolJumpStartTime, 1f);
|
||||
float IDOL_SHADOW_SCALE = 1.18f;
|
||||
if (conductor.songPositionInBeatsAsDouble >= idolJumpStartTime && conductor.songPositionInBeatsAsDouble < idolJumpStartTime + 1f)
|
||||
if (conductor.unswungSongPositionInBeatsAsDouble >= idolJumpStartTime && conductor.unswungSongPositionInBeatsAsDouble < idolJumpStartTime + 1f)
|
||||
{
|
||||
hasJumped = true;
|
||||
float yMul = jumpPos * 2f - 1f;
|
||||
|
@ -580,7 +580,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
DisableBop(beat, length);
|
||||
DisableResponse(beat, length);
|
||||
idolJumpStartTime = beat;
|
||||
idolJumpStartTime = conductor.GetUnSwungBeat(beat);
|
||||
|
||||
//play anim
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
//idol jumping physics
|
||||
float jumpPos = cond.GetPositionFromBeat(startJumpTime, 1f);
|
||||
float IDOL_SHADOW_SCALE = 1.18f;
|
||||
if (cond.songPositionInBeatsAsDouble >= startJumpTime && cond.songPositionInBeatsAsDouble < startJumpTime + 1f)
|
||||
if (cond.unswungSongPositionInBeatsAsDouble >= startJumpTime && cond.unswungSongPositionInBeatsAsDouble < startJumpTime + 1f)
|
||||
{
|
||||
hasJumped = true;
|
||||
float yMul = jumpPos * 2f - 1f;
|
||||
|
@ -77,7 +77,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos + (2f * yWeight + 0.25f));
|
||||
shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
|
||||
|
||||
anim.DoScaledAnimation("Jump", startJumpTime, 1f);
|
||||
anim.DoScaledAnimation("Jump", startJumpTime, 1f, ignoreSwing: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -160,12 +160,11 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
{
|
||||
if (startStepBeat != double.MaxValue) return;
|
||||
if (!gameObject.activeInHierarchy) return;
|
||||
startJumpTime = beat;
|
||||
startJumpTime = Conductor.instance.GetUnSwungBeat(beat);
|
||||
|
||||
//play anim
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
// new BeatAction.Action(beat, delegate { anim.Play("Jump", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { anim.Play("Land", -1, 0); }),
|
||||
});
|
||||
}
|
||||
|
|
|
@ -116,7 +116,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
}
|
||||
if (PlayerInput.GetIsAction(FanClub.InputAction_BasicPressing))
|
||||
{
|
||||
if (clappingStartTime != double.MinValue && cond.songPositionInBeatsAsDouble > clappingStartTime + 2f && !stopCharge)
|
||||
if (clappingStartTime != double.MinValue && cond.unswungSongPositionInBeatsAsDouble > clappingStartTime + 2f && !stopCharge)
|
||||
{
|
||||
animator.speed = 1f;
|
||||
animator.Play("FanClapCharge", -1, 0);
|
||||
|
@ -131,7 +131,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
nonTouchDelay = 0f;
|
||||
stopCharge = true;
|
||||
}
|
||||
if (clappingStartTime != double.MinValue && cond.songPositionInBeatsAsDouble > clappingStartTime + nonTouchDelay && stopCharge
|
||||
if (clappingStartTime != double.MinValue && cond.unswungSongPositionInBeatsAsDouble > clappingStartTime + nonTouchDelay && stopCharge
|
||||
&& !FanClub.instance.IsExpectingInputNow(FanClub.InputAction_FlickRelease.inputLockCategory))
|
||||
{
|
||||
if (FanClub.instance.JudgementPaused)
|
||||
|
@ -163,14 +163,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
}
|
||||
|
||||
float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f);
|
||||
if (cond.songPositionInBeatsAsDouble >= jumpStartTime && cond.songPositionInBeatsAsDouble < jumpStartTime + 1f)
|
||||
if (cond.unswungSongPositionInBeatsAsDouble >= jumpStartTime && cond.unswungSongPositionInBeatsAsDouble < jumpStartTime + 1f)
|
||||
{
|
||||
hasJumped = true;
|
||||
float yMul = jumpPos * 2f - 1f;
|
||||
float yWeight = -(yMul*yMul) + 1f;
|
||||
motionRoot.transform.localPosition = new Vector3(0, 3f * yWeight);
|
||||
shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * 1.4f, (1f-yWeight*0.8f) * 1.4f, 1f);
|
||||
animator.DoScaledAnimation("FanJump", jumpStartTime);
|
||||
animator.DoScaledAnimation("FanJump", jumpStartTime, ignoreSwing: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -205,12 +205,12 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
var cond = Conductor.instance;
|
||||
hasJumped = false;
|
||||
stopBeat = true;
|
||||
jumpStartTime = -99f;
|
||||
jumpStartTime = double.MinValue;
|
||||
animator.speed = 1f;
|
||||
animator.Play("FanClap", -1, 0);
|
||||
SoundByte.PlayOneShotGame("fanClub/play_clap");
|
||||
SoundByte.PlayOneShotGame("fanClub/crap_impact");
|
||||
clappingStartTime = cond.songPositionInBeatsAsDouble;
|
||||
clappingStartTime = cond.unswungSongPositionInBeatsAsDouble;
|
||||
|
||||
if (doCharge)
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
|
@ -247,7 +247,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
var cond = Conductor.instance;
|
||||
animator.Play("FanJump", -1, 0);
|
||||
SoundByte.PlayOneShotGame("fanClub/play_jump");
|
||||
jumpStartTime = cond.songPositionInBeatsAsDouble;
|
||||
jumpStartTime = cond.unswungSongPositionInBeatsAsDouble;
|
||||
clappingStartTime = double.MinValue;
|
||||
stopCharge = false;
|
||||
}
|
||||
|
@ -255,7 +255,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
public bool IsJumping()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
return (cond.songPositionInBeatsAsDouble >= jumpStartTime && cond.songPositionInBeatsAsDouble < jumpStartTime + 1f);
|
||||
return (cond.unswungSongPositionInBeatsAsDouble >= jumpStartTime && cond.unswungSongPositionInBeatsAsDouble < jumpStartTime + 1f);
|
||||
}
|
||||
|
||||
public void Bop()
|
||||
|
|
|
@ -7,6 +7,7 @@ using HeavenStudio.Util;
|
|||
using HeavenStudio.InputSystem;
|
||||
using Jukebox;
|
||||
using System.Linq;
|
||||
using BurstLinq;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public bool KickBarrelContent = false;
|
||||
public bool ShouldGlow = false;
|
||||
public int OnHitExpression = (int) KarateMan.KarateManFaces.Normal;
|
||||
public int OnHitExpression = (int)KarateMan.KarateManFaces.Normal;
|
||||
|
||||
public int comboId = -1;
|
||||
static int _lastCombo = -1;
|
||||
|
@ -266,8 +266,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
|
||||
|
||||
|
||||
|
||||
ShadowInstance = Instantiate(Shadow, KarateMan.instance.ItemHolder);
|
||||
shadowRenderer = ShadowInstance.GetComponent<SpriteRenderer>();
|
||||
shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color;
|
||||
|
@ -350,7 +348,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
}
|
||||
else if (type == ItemType.KickBall && cond.songPositionInBeatsAsDouble < startBeat + curveTargetBeat + 1f)
|
||||
return;
|
||||
|
||||
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
|
@ -585,9 +583,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
p.Play();
|
||||
break;
|
||||
case ItemType.KickBarrel:
|
||||
if (KickBarrelContent) {
|
||||
if (KickBarrelContent)
|
||||
{
|
||||
game.CreateItemInstance(startBeat + 1f, "Item03", OnHitExpression, ItemType.KickBall);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ShouldGlow) game.Joe.ApplyBombGlow();
|
||||
game.CreateItemInstance(startBeat + 1f, "Item04", OnHitExpression, ItemType.KickBomb);
|
||||
}
|
||||
|
@ -629,7 +630,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
break;
|
||||
}
|
||||
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
status = FlyStatus.Hit;
|
||||
}
|
||||
|
||||
|
@ -765,7 +766,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
bool straight = joe.Punch(ItemPunchHand(), false, ItemPunchHand() == 2);
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
CurrentCurve = ItemCurves[6];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShot("miss");
|
||||
|
@ -788,7 +789,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
if (ItemNeedNori() && KarateMan.instance.NoriPerformance < 0.6f)
|
||||
{
|
||||
CreateHitMark(false);
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
status = FlyStatus.HitWeak;
|
||||
SoundByte.PlayOneShotGame("karateman/hitNoNori", forcePlay: true);
|
||||
joe.Punch(3);
|
||||
|
@ -815,7 +816,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
joe.ForceFailCombo(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
CurrentCurve = ItemCurves[6];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShot("miss");
|
||||
|
@ -885,7 +886,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
joe.SetShouldComboId(comboId);
|
||||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
CurrentCurve = ItemCurves[6];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShot("miss");
|
||||
|
@ -932,7 +933,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
bool straight = joe.Punch(ItemPunchHand());
|
||||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
CurrentCurve = ItemCurves[6];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShot("miss");
|
||||
|
@ -962,7 +963,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
joe.ComboSequence(3);
|
||||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
CurrentCurve = ItemCurves[5];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShot("miss");
|
||||
|
@ -1052,7 +1053,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
joe.Punch(ItemPunchHand());
|
||||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
CurrentCurve = ItemCurves[6];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShot("miss");
|
||||
|
@ -1114,7 +1115,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
joe.Kick(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
CurrentCurve = ItemCurves[8];
|
||||
curveTargetBeat = 1f;
|
||||
SoundByte.PlayOneShot("miss");
|
||||
|
@ -1140,7 +1141,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ItemHitEffect();
|
||||
status = FlyStatus.Hit;
|
||||
CurrentCurve = ItemCurves[7];
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
curveTargetBeat = 3f;
|
||||
KarateMan.instance.Nori.DoHit();
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@ using HeavenStudio.Common;
|
|||
using HeavenStudio.InputSystem;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using BurstLinq;
|
||||
using Jukebox;
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
|
|
|
@ -168,6 +168,8 @@ namespace HeavenStudio.Games
|
|||
public int stepIterate = 0;
|
||||
private static double startSteppingBeat = double.MaxValue;
|
||||
private static double startBlippingBeat = double.MaxValue;
|
||||
private string currentMetronomeDir = "Right";
|
||||
private static double metronomeBeat = double.MaxValue;
|
||||
private bool stopStepping;
|
||||
public bool stopBlipping;
|
||||
|
||||
|
@ -241,6 +243,16 @@ namespace HeavenStudio.Games
|
|||
man.RecursiveBlipping(startBlippingBeat);
|
||||
startBlippingBeat = double.MaxValue;
|
||||
}
|
||||
|
||||
if (songPos > metronomeBeat + 1)
|
||||
{
|
||||
metronomeAnim.Play("MetronomeGo" + currentMetronomeDir, -1, 1);
|
||||
metronomeAnim.speed = 0;
|
||||
}
|
||||
else if (songPos >= metronomeBeat)
|
||||
{
|
||||
metronomeAnim.DoScaledAnimation("MetronomeGo" + currentMetronomeDir, metronomeBeat, 1, ignoreSwing: false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -291,9 +303,9 @@ namespace HeavenStudio.Games
|
|||
stopStepping = false;
|
||||
return;
|
||||
}
|
||||
string dir = (stepIterate % 2 == 1) ? "Right" : "Left";
|
||||
metronomeAnim.DoScaledAnimationAsync("MetronomeGo" + dir, 0.5f);
|
||||
SoundByte.PlayOneShotGame("mrUpbeat/metronome" + dir);
|
||||
currentMetronomeDir = (stepIterate % 2 == 1) ? "Right" : "Left";
|
||||
SoundByte.PlayOneShotGame($"mrUpbeat/metronome{currentMetronomeDir}");
|
||||
metronomeBeat = beat;
|
||||
ScheduleStep(beat);
|
||||
BeatAction.New(this, new List<BeatAction.Action>() {
|
||||
new(beat + 1, delegate { RecursiveStepping(beat + 1); })
|
||||
|
@ -306,11 +318,11 @@ namespace HeavenStudio.Games
|
|||
var actions = new List<BeatAction.Action>();
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
ScheduleStep(beat);
|
||||
ScheduleStep(beat + i);
|
||||
actions.Add(new BeatAction.Action(beat + i, delegate {
|
||||
string dir = (stepIterate % 2 == 1) ? "Right" : "Left";
|
||||
metronomeAnim.DoScaledAnimationAsync("MetronomeGo" + dir, 0.5f);
|
||||
SoundByte.PlayOneShotGame("mrUpbeat/metronome" + dir);
|
||||
currentMetronomeDir = (stepIterate % 2 == 1) ? "Right" : "Left";
|
||||
SoundByte.PlayOneShotGame($"mrUpbeat/metronome{currentMetronomeDir}");
|
||||
metronomeBeat = beat + i;
|
||||
stepIterate++;
|
||||
}));
|
||||
}
|
||||
|
|
|
@ -123,7 +123,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
|
||||
public void Jump(double beat, int alt = 1)
|
||||
{
|
||||
startJumpTime = beat;
|
||||
startJumpTime = Conductor.instance.GetUnSwungBeat(beat);
|
||||
jumpAlt = 0;
|
||||
if (alt > 1)
|
||||
{
|
||||
|
@ -140,7 +140,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
public void Throw(double beat, bool highCheck)
|
||||
{
|
||||
anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix);
|
||||
startThrowTime = beat;
|
||||
startThrowTime = Conductor.instance.GetUnSwungBeat(beat);
|
||||
Projectile.SetActive(true);
|
||||
|
||||
if (highCheck)
|
||||
|
|
|
@ -182,7 +182,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
{
|
||||
throwType = false;
|
||||
throwLength = 0.5;
|
||||
Projectile.GetComponent<Animator>().DoScaledAnimation("ThrowOut", startThrowTime, throwLength);
|
||||
Projectile.GetComponent<Animator>().DoScaledAnimation("ThrowOut", Conductor.instance.GetUnSwungBeat(startThrowTime), throwLength);
|
||||
Projectile.transform.rotation = Quaternion.Euler(0, 0, 360f * UnityEngine.Random.Range(0f, 1f));
|
||||
}
|
||||
else
|
||||
|
@ -310,12 +310,12 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
SoundByte.PlayOneShot("miss");
|
||||
PlayerJump(cond.songPositionInBeatsAsDouble, false, true);
|
||||
PlayerJump(cond.unswungSongPositionInBeatsAsDouble, false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundByte.PlayOneShotGame("pajamaParty/jumpJust");
|
||||
PlayerJump(cond.songPositionInBeatsAsDouble, false, false);
|
||||
PlayerJump(cond.unswungSongPositionInBeatsAsDouble, false, false);
|
||||
}
|
||||
caller.CanHit(false);
|
||||
}
|
||||
|
@ -328,7 +328,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
if (canJump)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
PlayerThrough(cond.songPositionInBeatsAsDouble);
|
||||
PlayerThrough(cond.unswungSongPositionInBeatsAsDouble);
|
||||
}
|
||||
}
|
||||
//////
|
||||
|
@ -359,12 +359,12 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
{
|
||||
SoundByte.PlayOneShot("miss");
|
||||
throwNg = true;
|
||||
EndCharge(cond.songPositionInBeatsAsDouble, true, throwNg);
|
||||
EndCharge(cond.unswungSongPositionInBeatsAsDouble, true, throwNg);
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundByte.PlayOneShotGame("pajamaParty/throw5");
|
||||
EndCharge(cond.songPositionInBeatsAsDouble, true, throwNg);
|
||||
EndCharge(cond.unswungSongPositionInBeatsAsDouble, true, throwNg);
|
||||
}
|
||||
caller.CanHit(false);
|
||||
}
|
||||
|
@ -374,7 +374,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
if (canCharge)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
PlayerThrough(cond.songPositionInBeatsAsDouble);
|
||||
PlayerThrough(cond.unswungSongPositionInBeatsAsDouble);
|
||||
}
|
||||
}
|
||||
//
|
||||
|
|
|
@ -149,6 +149,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
private bool CheckEventLock()
|
||||
{
|
||||
Conductor cond = Conductor.instance;
|
||||
foreach (PlayerActionEvent toCompare in allEvents)
|
||||
{
|
||||
if (toCompare == this) continue;
|
||||
|
@ -161,9 +162,9 @@ namespace HeavenStudio.Games
|
|||
&& toCompare.InputAction.inputLockCategory[catIdx] != InputAction.inputLockCategory[catIdx]) continue;
|
||||
}
|
||||
|
||||
double t1 = this.startBeat + this.timer;
|
||||
double t2 = toCompare.startBeat + toCompare.timer;
|
||||
double songPos = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
double t1 = cond.GetUnSwungBeat(this.startBeat + this.timer);
|
||||
double t2 = cond.GetUnSwungBeat(toCompare.startBeat + toCompare.timer);
|
||||
double songPos = cond.unswungSongPositionInBeatsAsDouble;
|
||||
|
||||
// compare distance between current time and the events
|
||||
// events that happen at the exact same time with the exact same inputs will return true
|
||||
|
@ -213,7 +214,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
var cond = Conductor.instance;
|
||||
double currTime = cond.songPositionAsDouble;
|
||||
double targetTime = cond.GetSongPosFromBeat(startBeat + timer);
|
||||
double targetTime = cond.GetSongPosFromBeat(cond.GetUnSwungBeat(startBeat + timer), true);
|
||||
|
||||
// HS timing window uses 1 as the middle point instead of 0
|
||||
return 1 + (currTime - targetTime);
|
||||
|
|
|
@ -43,7 +43,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
|||
var hairDirection = new Vector3(tst.x + 0.173f, tst.y) - holder.transform.position;
|
||||
holder.transform.rotation = Quaternion.FromToRotation(Vector3.down, hairDirection);
|
||||
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f);
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f, ignoreSwing: false);
|
||||
anim.Play("LoopPull", 0, normalizedBeat);
|
||||
tweezers.anim.Play("Tweezers_LongPluck", 0, normalizedBeat);
|
||||
if (!game.IsExpectingInputNow(RhythmTweezers.InputAction_Release) && PlayerInput.GetIsAction(RhythmTweezers.InputAction_Release) && normalizedBeat < 1f)
|
||||
|
@ -73,7 +73,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
|||
|
||||
public void EndEarly()
|
||||
{
|
||||
var normalized = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f);
|
||||
var normalized = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f, ignoreSwing: false);
|
||||
anim.Play("LoopPullReverse", 0, normalized);
|
||||
tweezers.anim.Play("Tweezers_Idle", 0, 0);
|
||||
|
||||
|
|
|
@ -293,7 +293,7 @@ namespace HeavenStudio.Games
|
|||
spawnedHairs.Add(hair);
|
||||
hair.gameObject.SetActive(true);
|
||||
hair.GetComponent<Animator>().Play("SmallAppear", 0, 1);
|
||||
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1);
|
||||
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1);
|
||||
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||
hair.createBeat = beat;
|
||||
}
|
||||
|
@ -306,7 +306,7 @@ namespace HeavenStudio.Games
|
|||
spawnedLongs.Add(hair);
|
||||
hair.gameObject.SetActive(true);
|
||||
hair.GetComponent<Animator>().Play("LongAppear", 0, 1);
|
||||
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1);
|
||||
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1);
|
||||
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||
hair.createBeat = beat;
|
||||
}
|
||||
|
@ -333,7 +333,7 @@ namespace HeavenStudio.Games
|
|||
})
|
||||
});
|
||||
|
||||
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1);
|
||||
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1);
|
||||
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||
hair.createBeat = beat;
|
||||
}
|
||||
|
@ -358,7 +358,7 @@ namespace HeavenStudio.Games
|
|||
})
|
||||
});
|
||||
|
||||
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1);
|
||||
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1);
|
||||
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||
hair.createBeat = beat;
|
||||
}
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace HeavenStudio.Games.Scripts_SeeSaw
|
|||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
double currentBeat = cond.songPositionInBeatsAsDouble;
|
||||
double currentBeat = cond.unswungSongPositionInBeatsAsDouble;
|
||||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
|
@ -299,7 +299,7 @@ namespace HeavenStudio.Games.Scripts_SeeSaw
|
|||
{
|
||||
lastState = currentState;
|
||||
currentState = state;
|
||||
startBeat = beat;
|
||||
startBeat = Conductor.instance.GetUnSwungBeat(beat);
|
||||
heightLastFrame = 0;
|
||||
hasChangedAnimMidAir = false;
|
||||
switch (currentState)
|
||||
|
|
|
@ -102,7 +102,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
if (Conductor.instance.isPlaying)
|
||||
{
|
||||
Conductor.instance.SetMinigamePitch(1f);
|
||||
Conductor.instance.SetMinigamePitch(1f, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -39,10 +39,11 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
}
|
||||
public void Init(Kicker kicker, double dispensedBeat)
|
||||
{
|
||||
Conductor conductor = Conductor.instance;
|
||||
this.kicker = kicker;
|
||||
kicker.ball = this;
|
||||
kicker.dispenserBeat = dispensedBeat;
|
||||
double currentBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
double currentBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||
kickPath = SpaceSoccer.instance.GetPath("Kick");
|
||||
dispensePath = SpaceSoccer.instance.GetPath("Dispense");
|
||||
highKickPath = SpaceSoccer.instance.GetPath("HighKick");
|
||||
|
@ -53,7 +54,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
{
|
||||
//Debug.Log("Dispensing");
|
||||
state = State.Dispensing;
|
||||
startBeat = dispensedBeat;
|
||||
startBeat = conductor.GetUnSwungBeat(dispensedBeat);
|
||||
nextAnimBeat = startBeat + GetAnimLength(State.Dispensing);
|
||||
kicker.kickTimes = 0;
|
||||
return;
|
||||
|
@ -74,31 +75,32 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
//Debug.Log("Setting state to kicked");
|
||||
state = State.Kicked;
|
||||
double relativeBeat = currentBeat - dispensedBeat;
|
||||
startBeat = dispensedBeat + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation.
|
||||
startBeat = conductor.GetUnSwungBeat(dispensedBeat) + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation.
|
||||
nextAnimBeat = startBeat + GetAnimLength(State.Kicked);
|
||||
kicker.kickTimes = (int)(relativeBeat - 0.1) - numHighKicks - 1; //every high kick has 2 kicks in the same time a regular keep-up does 3 kicks.
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
highKickSwing = 0.5f;
|
||||
|
||||
if (highKicks[i].beat + GetAnimLength(State.HighKicked) > currentBeat)
|
||||
{
|
||||
highKickSwing = conductor.GetSwingRatioAtBeat(highKicks[i].beat, out _);
|
||||
//Debug.Log("Setting state to high kick");
|
||||
state = State.HighKicked;
|
||||
double relativeBeat = highKicks[i].beat - dispensedBeat;
|
||||
startBeat = dispensedBeat + Math.Ceiling(relativeBeat); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly.
|
||||
startBeat = conductor.GetUnSwungBeat(dispensedBeat) + Math.Ceiling(relativeBeat); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly.
|
||||
nextAnimBeat = startBeat + GetAnimLength(State.HighKicked);
|
||||
kicker.kickTimes = (int)Math.Ceiling(relativeBeat) - numHighKicks - 1;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
highKickSwing = conductor.GetSwingRatioAtBeat(highKicks[i].beat + GetAnimLength(State.HighKicked), out _);
|
||||
//Debug.Log("Setting state to toe");
|
||||
state = State.Toe;
|
||||
double relativeBeat = Math.Ceiling(highKicks[i].beat - dispensedBeat) + GetAnimLength(State.HighKicked); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly.
|
||||
startBeat = dispensedBeat + relativeBeat;
|
||||
startBeat = conductor.GetUnSwungBeat(dispensedBeat) + relativeBeat;
|
||||
nextAnimBeat = startBeat + GetAnimLength(State.Toe);
|
||||
kicker.kickTimes = (int)(relativeBeat - GetAnimLength(State.HighKicked)) - numHighKicks;
|
||||
break;
|
||||
|
@ -110,7 +112,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
//Debug.Log("Defaulting to kicked state");
|
||||
state = State.Kicked;
|
||||
double relativeBeat = currentBeat - dispensedBeat;
|
||||
startBeat = dispensedBeat + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation.
|
||||
startBeat = conductor.GetUnSwungBeat(dispensedBeat) + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation.
|
||||
nextAnimBeat = startBeat + GetAnimLength(State.Kicked);
|
||||
kicker.kickTimes = (int)(relativeBeat - 0.1) - numHighKicks - 1;
|
||||
}
|
||||
|
@ -178,7 +180,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
|
||||
private void Update()
|
||||
{
|
||||
double beat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
double beat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
switch (state) //handle animations
|
||||
{
|
||||
case State.None: //the only time any ball should ever have this state is if it's the unused offscreen ball (which is the only reason this state exists)
|
||||
|
@ -270,7 +272,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
|||
case State.Kicked:
|
||||
return 1f;
|
||||
case State.HighKicked:
|
||||
return 2f - highKickSwing;
|
||||
return 1f + highKickSwing;
|
||||
case State.Toe:
|
||||
return 2f - (1f - highKickSwing);
|
||||
default:
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
|||
|
||||
void Update()
|
||||
{
|
||||
songPos = (float)(Conductor.instance.songPositionInBeatsAsDouble - game.wizardBeatOffset);
|
||||
songPos = (float)(Conductor.instance.unswungSongPositionInBeatsAsDouble - game.wizardBeatOffset);
|
||||
var am = game.beatInterval / 2f;
|
||||
var x = Mathf.Sin(Mathf.PI * songPos / am) * game.xRange;
|
||||
var y = Mathf.Cos(Mathf.PI * songPos / am) * game.yRange;
|
||||
|
|
|
@ -224,7 +224,7 @@ namespace HeavenStudio.Games
|
|||
intervalStartBeat = beat;
|
||||
foreach (var plant in currentPlants)
|
||||
{
|
||||
var songPos = (float)(plant.createBeat - wizardBeatOffset);
|
||||
var songPos = (float)(conductor.GetUnSwungBeat(plant.createBeat) - wizardBeatOffset);
|
||||
var am = (beatInterval / 2f);
|
||||
var x = Mathf.Sin(Mathf.PI * songPos / am) * xRange;
|
||||
var y = plantYOffset + Mathf.Cos(Mathf.PI * songPos / am) * (yRange * 1.5f);
|
||||
|
@ -261,7 +261,7 @@ namespace HeavenStudio.Games
|
|||
if (!spawnedInactive) SoundByte.PlayOneShotGame("wizardsWaltz/plant", beat);
|
||||
Plant plant = Instantiate(plantBase, plantHolder.transform).GetComponent<Plant>();
|
||||
currentPlants.Add(plant);
|
||||
var songPos = (float)(beat - wizardBeatOffset);
|
||||
var songPos = (float)(conductor.GetUnSwungBeat(beat) - wizardBeatOffset);
|
||||
var am = (beatInterval / 2f);
|
||||
var x = Mathf.Sin(Mathf.PI * songPos / am) * xRange;
|
||||
var y = plantYOffset + Mathf.Cos(Mathf.PI * songPos / am) * (yRange * 1.5f);
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
using HeavenStudio.InputSystem;
|
||||
|
|
|
@ -15,6 +15,7 @@ using HeavenStudio.StudioDance;
|
|||
using Jukebox;
|
||||
using UnityEditor;
|
||||
using System.Linq;
|
||||
using BurstLinq;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
|
@ -269,6 +270,11 @@ namespace HeavenStudio.Editor
|
|||
|
||||
public void SelectMusic()
|
||||
{
|
||||
if (Timeline.instance != null)
|
||||
Timeline.instance?.Stop(0);
|
||||
else
|
||||
GameManager.instance.Stop(0);
|
||||
|
||||
var extensions = new[]
|
||||
{
|
||||
new ExtensionFilter("Music Files", "mp3", "ogg", "wav", "aiff", "aif", "aifc")
|
||||
|
|
|
@ -160,6 +160,7 @@ namespace HeavenStudio.Editor.Track
|
|||
lastTempo /= 2f;
|
||||
}
|
||||
RiqEntity tempoC = GameManager.instance.Beatmap.AddNewTempoChange(Timeline.instance.MousePos2BeatSnap, lastTempo);
|
||||
tempoC.CreateProperty("swingDivision", 1f);
|
||||
tempoTimelineObj.chartEntity = tempoC;
|
||||
CommandManager.Instance.AddCommand(new Commands.AddMarker(tempoC, tempoC.guid, HoveringTypes.TempoChange));
|
||||
}
|
||||
|
|
|
@ -14,6 +14,9 @@ public class TempoDialog : Dialog
|
|||
|
||||
[SerializeField] Button deleteButton;
|
||||
[SerializeField] TMP_InputField tempoInput;
|
||||
[SerializeField] TMP_InputField swingInput;
|
||||
[SerializeField] Slider swingSlider;
|
||||
[SerializeField] Toggle swingDivisionToggle;
|
||||
|
||||
public void SwitchTempoDialog()
|
||||
{
|
||||
|
@ -28,6 +31,9 @@ public class TempoDialog : Dialog
|
|||
Editor.instance.inAuthorativeMenu = true;
|
||||
ResetAllDialogs();
|
||||
dialog.SetActive(true);
|
||||
|
||||
swingSlider.maxValue = 0.25f;
|
||||
swingSlider.minValue = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -45,6 +51,10 @@ public class TempoDialog : Dialog
|
|||
deleteButton.gameObject.SetActive(!tempoObj.first);
|
||||
|
||||
tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
|
||||
swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F");
|
||||
swingSlider.value = tempoObj.chartEntity["swing"];
|
||||
|
||||
swingDivisionToggle.isOn = tempoObj.chartEntity["swingDivision"] != 1f;
|
||||
}
|
||||
|
||||
public void DeleteTempo()
|
||||
|
@ -86,4 +96,33 @@ public class TempoDialog : Dialog
|
|||
tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
|
||||
}
|
||||
}
|
||||
|
||||
public void SwingSliderUpdate()
|
||||
{
|
||||
if (tempoObj != null)
|
||||
{
|
||||
tempoObj.SetSwing(System.MathF.Round(swingSlider.value, 4));
|
||||
swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F");
|
||||
swingSlider.value = tempoObj.chartEntity["swing"];
|
||||
}
|
||||
}
|
||||
|
||||
public void SetSwing()
|
||||
{
|
||||
if (tempoObj != null)
|
||||
{
|
||||
float swing = float.Parse(swingInput.text);
|
||||
tempoObj.SetSwing(swing * 0.25f / 100f);
|
||||
swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F");
|
||||
swingSlider.value = tempoObj.chartEntity["swing"];
|
||||
}
|
||||
}
|
||||
|
||||
public void SwingDivisionToggle()
|
||||
{
|
||||
if (tempoObj != null)
|
||||
{
|
||||
tempoObj.SetSwingDivision(swingDivisionToggle.isOn);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,6 +62,18 @@ namespace HeavenStudio.Editor.Track
|
|||
SetX(chartEntity);
|
||||
}
|
||||
|
||||
public void SetSwing(float swing)
|
||||
{
|
||||
chartEntity["swing"] = Mathf.Clamp(swing, 0, 0.5f);
|
||||
UpdateTempo();
|
||||
}
|
||||
|
||||
public void SetSwingDivision(bool sixteenth)
|
||||
{
|
||||
chartEntity["swingDivision"] = sixteenth ? 0.5f : 1f;
|
||||
UpdateTempo();
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
UpdateTempo();
|
||||
|
|
|
@ -9,6 +9,7 @@ using TMPro;
|
|||
using Jukebox;
|
||||
using Newtonsoft.Json;
|
||||
using System.Linq;
|
||||
using BurstLinq;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
|
@ -475,7 +476,7 @@ namespace HeavenStudio.Editor.Track
|
|||
if (Conductor.instance.metronome)
|
||||
{
|
||||
var startBeat = Mathf.FloorToInt(Conductor.instance.songPositionInBeats - 0.5f);
|
||||
var nm = Conductor.instance.GetLoopPositionFromBeat(0.5f, 1f);
|
||||
var nm = Conductor.instance.GetLoopPositionFromBeat(0.5f, 1f, ignoreSwing: false);
|
||||
var loop = (startBeat % 2 == 0) ? Mathf.SmoothStep(-1.1f, 1f, nm) : Mathf.SmoothStep(1f, -1f, nm);
|
||||
|
||||
rot = loop * 45f;
|
||||
|
@ -630,7 +631,7 @@ namespace HeavenStudio.Editor.Track
|
|||
{
|
||||
TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}";
|
||||
|
||||
if (TimelineSongPosLine != null)
|
||||
if (TimelineSongPosLine != null && !Conductor.instance.WaitingForDsp)
|
||||
{
|
||||
TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSongPosLine.transform.localPosition.y);
|
||||
}
|
||||
|
@ -655,13 +656,13 @@ namespace HeavenStudio.Editor.Track
|
|||
{
|
||||
if (!Conductor.instance.isPlaying)
|
||||
{
|
||||
if (TimelineSongPosLine == null)
|
||||
if (Conductor.instance.isPaused)
|
||||
{
|
||||
Play(false, PlaybackBeat);
|
||||
Play(false, Conductor.instance.songPositionInBeats);
|
||||
}
|
||||
else
|
||||
{
|
||||
Play(false, Conductor.instance.songPositionInBeats);
|
||||
Play(false, PlaybackBeat);
|
||||
}
|
||||
}
|
||||
else if (!Conductor.instance.isPaused)
|
||||
|
@ -673,16 +674,14 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
public void Play(bool fromStart, float time)
|
||||
{
|
||||
// if (fromStart) Stop();
|
||||
|
||||
GameManager.instance.SafePlay(time, 0, false);
|
||||
if (!Conductor.instance.isPaused)
|
||||
{
|
||||
TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent<RectTransform>();
|
||||
TimelineSongPosLine.gameObject.SetActive(true);
|
||||
TimelineSongPosLine.transform.localPosition = new Vector3(time * PixelsPerBeat, TimelineSongPosLine.transform.localPosition.y);
|
||||
}
|
||||
|
||||
GameManager.instance.SafePlay(time, 0, false);
|
||||
|
||||
SetTimeButtonColors(false, true, true);
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@ using UnityEngine.Pool;
|
|||
|
||||
using Jukebox;
|
||||
using System.Linq;
|
||||
using BurstLinq;
|
||||
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
|
|
|
@ -16,6 +16,7 @@ using SatorImaging.UnitySourceGenerator;
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using BurstLinq;
|
||||
using UnityEngine.Assertions.Must;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
|
@ -98,6 +99,7 @@ namespace HeavenStudio
|
|||
{
|
||||
{"tempo", 120f},
|
||||
{"swing", 0f},
|
||||
{"swingDivision", 1f},
|
||||
{"timeSignature", new Vector2(4, 4)},
|
||||
};
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@ using HeavenStudio.Common;
|
|||
using HeavenStudio.InputSystem;
|
||||
|
||||
using System.Linq;
|
||||
using BurstLinq;
|
||||
|
||||
using SFB;
|
||||
using Jukebox;
|
||||
|
|
|
@ -34,10 +34,10 @@ namespace HeavenStudio.Util
|
|||
/// <param name="length">duration of animation (progress 1.0)</param>
|
||||
/// <param name="timeScale">multiplier for animation progress (smaller values make animation slower)</param>
|
||||
/// <param name="animLayer">animator layer to play animation on</param>
|
||||
public static void DoScaledAnimation(this Animator anim, string animName, double startTime, double length = 1, float timeScale = 1f, int animLayer = -1, bool clamp = false)
|
||||
public static void DoScaledAnimation(this Animator anim, string animName, double startTime, double length = 1, float timeScale = 1f, int animLayer = -1, bool clamp = false, bool ignoreSwing = true)
|
||||
{
|
||||
if (anim == null) return;
|
||||
float pos = Conductor.instance.GetPositionFromBeat(startTime, length) * timeScale;
|
||||
float pos = Conductor.instance.GetPositionFromBeat(startTime, length, ignoreSwing: ignoreSwing) * timeScale;
|
||||
if (clamp) pos = Mathf.Clamp01(pos);
|
||||
anim.Play(animName, animLayer, pos);
|
||||
anim.speed = 1f; //not 0 so these can still play their script events
|
||||
|
|
|
@ -107,12 +107,16 @@ namespace HeavenStudio.Util
|
|||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public void StopAll()
|
||||
public void StopAll(bool destroy = false)
|
||||
{
|
||||
foreach (Util.Sound sound in playingSounds)
|
||||
{
|
||||
sound.Stop();
|
||||
}
|
||||
if (destroy)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using BurstLinq;
|
||||
using System.Threading.Tasks;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.annulusgames.burst-linq": "https://github.com/AnnulusGames/BurstLinq.git?path=/Assets/BurstLinq",
|
||||
"com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git",
|
||||
"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask",
|
||||
"com.nobi.roundedcorners": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git",
|
||||
|
@ -10,7 +11,8 @@
|
|||
"com.tayx.graphy": "https://github.com/Tayx94/graphy.git",
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.assetbundlebrowser": "https://github.com/Unity-Technologies/AssetBundles-Browser.git",
|
||||
"com.unity.collab-proxy": "2.0.1",
|
||||
"com.unity.burst": "1.6.6",
|
||||
"com.unity.collections": "1.2.4",
|
||||
"com.unity.ide.rider": "3.0.18",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.nuget.newtonsoft-json": "3.0.2",
|
||||
|
|
|
@ -1,5 +1,12 @@
|
|||
{
|
||||
"dependencies": {
|
||||
"com.annulusgames.burst-linq": {
|
||||
"version": "https://github.com/AnnulusGames/BurstLinq.git?path=/Assets/BurstLinq",
|
||||
"depth": 0,
|
||||
"source": "git",
|
||||
"dependencies": {},
|
||||
"hash": "fc354905c8e40b1491ea8a750ee722ee07adf484"
|
||||
},
|
||||
"com.coffee.softmask-for-ugui": {
|
||||
"version": "https://github.com/mob-sakai/SoftMaskForUGUI.git",
|
||||
"depth": 0,
|
||||
|
@ -74,11 +81,23 @@
|
|||
"dependencies": {},
|
||||
"hash": "b7c279278d1a343c6957c9f15b45173d3211f01c"
|
||||
},
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.0.1",
|
||||
"com.unity.burst": {
|
||||
"version": "1.6.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"dependencies": {
|
||||
"com.unity.mathematics": "1.2.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.collections": {
|
||||
"version": "1.2.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.burst": "1.6.6",
|
||||
"com.unity.test-framework": "1.1.31"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
|
@ -106,6 +125,13 @@
|
|||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.mathematics": {
|
||||
"version": "1.2.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.nuget.newtonsoft-json": {
|
||||
"version": "3.2.1",
|
||||
"depth": 1,
|
||||
|
|
17
ProjectSettings/BurstAotSettings_StandaloneWindows.json
Normal file
17
ProjectSettings/BurstAotSettings_StandaloneWindows.json
Normal file
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"MonoBehaviour": {
|
||||
"Version": 4,
|
||||
"EnableBurstCompilation": true,
|
||||
"EnableOptimisations": true,
|
||||
"EnableSafetyChecks": false,
|
||||
"EnableDebugInAllBuilds": false,
|
||||
"UsePlatformSDKLinker": false,
|
||||
"CpuMinTargetX32": 0,
|
||||
"CpuMaxTargetX32": 0,
|
||||
"CpuMinTargetX64": 0,
|
||||
"CpuMaxTargetX64": 0,
|
||||
"CpuTargetsX32": 6,
|
||||
"CpuTargetsX64": 72,
|
||||
"OptimizeFor": 0
|
||||
}
|
||||
}
|
6
ProjectSettings/CommonBurstAotSettings.json
Normal file
6
ProjectSettings/CommonBurstAotSettings.json
Normal file
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"MonoBehaviour": {
|
||||
"Version": 4,
|
||||
"DisabledWarnings": ""
|
||||
}
|
||||
}
|
|
@ -134,7 +134,7 @@ PlayerSettings:
|
|||
16:10: 1
|
||||
16:9: 1
|
||||
Others: 1
|
||||
bundleVersion: 1.0.9
|
||||
bundleVersion: 1.0.10
|
||||
preloadedAssets:
|
||||
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
|
||||
metroInputSource: 0
|
||||
|
@ -158,11 +158,11 @@ PlayerSettings:
|
|||
applicationIdentifier:
|
||||
Standalone: com.RHeavenStudio.Heaven-Studio
|
||||
buildNumber:
|
||||
Standalone: 100009
|
||||
Standalone: 100010
|
||||
iPhone: 0
|
||||
tvOS: 0
|
||||
overrideDefaultApplicationIdentifier: 0
|
||||
AndroidBundleVersionCode: 100009
|
||||
AndroidBundleVersionCode: 100010
|
||||
AndroidMinSdkVersion: 22
|
||||
AndroidTargetSdkVersion: 0
|
||||
AndroidPreferredInstallLocation: 1
|
||||
|
@ -689,7 +689,11 @@ PlayerSettings:
|
|||
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
|
||||
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||
tvOS: UNITY_POST_PROCESSING_STACK_V2
|
||||
additionalCompilerArguments: {}
|
||||
additionalCompilerArguments:
|
||||
Standalone:
|
||||
- /nowarn:0168
|
||||
- /nowarn:0219
|
||||
- /nowarn:0414
|
||||
platformArchitecture: {}
|
||||
scriptingBackend: {}
|
||||
il2cppCompilerConfiguration: {}
|
||||
|
|
|
@ -16,6 +16,31 @@ MonoBehaviour:
|
|||
AutoEmitDisabledPaths: []
|
||||
DenseViewWidthThreshold: 512
|
||||
_disableAutoReloadInBackground: 0
|
||||
ImportedScriptPaths: []
|
||||
ImportedScriptPaths:
|
||||
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
||||
- Assets/Scripts/Minigames.cs
|
||||
- Assets/Scripts/LevelEditor/Editor.cs
|
||||
- Assets/Scripts/Games/FreezeFrame/Car.cs
|
||||
- Assets/Scripts/Games/Fillbots/Fillbots.cs
|
||||
- Assets/Scripts/Games/Fillbots/FullBody.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
|
||||
- Assets/Scripts/Util/ParticleSystemHelpers.cs
|
||||
- Assets/Scripts/Games/Fillbots/NtrFillbot.cs
|
||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
|
||||
- Assets/Scripts/Conductor.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
|
||||
- Assets/Scripts/TitleManager.cs
|
||||
- Assets/Scripts/Util/MultiSound.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
||||
- Assets/Scripts/EventCaller.cs
|
||||
- Assets/Scripts/Games/Minigame.cs
|
||||
- Assets/Scripts/InputSystem/PlayerInput.cs
|
||||
- Assets/Scripts/GameCamera.cs
|
||||
- Assets/Scripts/Util/SoundByte.cs
|
||||
- Assets/Scripts/GameInitializer.cs
|
||||
- Assets/Scripts/AppInfo.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue