* add dropdown
yes im really making a pr for something as tiny as this
* can now turn on/off
now for the hard part
* can turn on and off much better
now i can ACTUALLY get the delay working
* it works!!!
currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn
* Timer waits 1.5 seconds
much better, thanks astrl
* (hopefullyt) fix asset loading issue
* let mis-packed games load from res
timing display tweak
* fix initial pre-load not actually preloading needed games
fix mr upbeat metronome
* let's try this resyncing again
* BurstLinq
make BGM resync when changing pitch (to test)
* autoswing
some game implementations, most games already work fine
* more game tweaks
* 16th note swing
more game fixes
make pitch change resync optional in the API
* suppress some common warnings
* Update Credits.txt
* Freeze Frame
Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful
* Freeze Frame - finishing touches before finalized assets
Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.
* i fixed a couple bugs
the dim screen is back and no input duplication when switching games. hallelujah
* FreezeFrame randomness update
hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.
* Updated cloud particles
* ready to pr i think
Fixed Alphabetical Sorting.
Fixed Chronological Sorting by adding a sorting value to every minigame.
Added Sort By Usage.
* i accidentally removed a bunch of work from yall oops this should fix that i think
* make it so that it auto sorts by alphabet when you lanuch the editor
* right foot creep
* look around stay low
* optimize the fan club prefab
use anim layers for the monkeys
* dansa med oss
* klappa era hander
* cossack sandvich
* soldier of dance
add speed halving / doubling functionality to choreographies
* fix selection of starting dance
* asset re-organization
* organize the last of the 1.0 games
* Wall
* floating windows can no longer become larger than the actual screen
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf
* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf
Forgot that the letters "V" & "v" were also modified as well.
* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf
* Forgot that the letters "V" & "v" were also modified as well.
* Noticed that "_j" were merge together.
* Logo Tweaks
* Logo Tweaks
* Logo Tweaks
* Another Logo Tweaks
* Another Logo Tweaks
* Another Logo Tweaks
* Delete Assets/Scenes/Title.unity
* Another Logo Tweaks
* Another Logo Tweaks
* nearly the entire dog ninja rework
lol. didn't think it would be this easy
just a few more things to fix and we're good
* fix some things, add NOT WORKING updater
* final optimizations and fixes
damn i didn't think the preparing stuff would be such a big deal
* actual last fixes + ass buns
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Co-authored-by: AstrlJelly <bdlawson115@gmail.com>