Braedon Lewis
d1511af689
Auto Spaceball dispense ( #286 )
2023-02-18 22:12:49 +00:00
Rapandrasmus
99d987065d
Done ( #251 )
2023-01-31 11:16:01 -05:00
Braedon Lewis
e822a22f54
Spaceball cleanup and small bug fix ( #236 )
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* Spaceball cleanup and small bug fix
* Replace old hit sound in spaceball
2023-01-25 10:29:31 -05:00
minenice55
cc577966c1
further work
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attempt at fixing colour deserialization, not working
2022-08-21 20:50:19 -04:00
minenice55
f209b2fd17
start implementation of new format
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needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
e2631acd2b
start reorganize GameAction
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- this won't compile, haven't finished yet
2022-08-20 19:03:51 -04:00
KrispyDotlessI
3b47a939a3
Addition of Spaceball's ball type, Clappy Trio minimum member count raised to 3
2022-08-13 15:53:32 +08:00
minenice55
545eb752cd
Global Camera Movement ( #80 )
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* Global Camera: move Spaceball to new system
* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55
be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
Slaith
ebeea121ed
Moved all minigame initialization to Awake()
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I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
Jenny Crowe
30d2931762
Organization refactor
2022-03-11 21:10:13 -07:00
Slaith
fca105259c
Implemented inactive functions for all game count ins
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Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe
f24a081fce
Editor: General enum property support. Hex input field functionality for color picker.
2022-02-20 06:31:55 -07:00
Jenny Crowe
5d76ffc918
Spaceball: Proper cap for end value of camera zoom
2022-02-20 04:59:36 -07:00
Braedon
49ad157893
Camera flashes (bug associated with fullscreen)
2022-02-07 20:07:03 -05:00
Braedon
686a8942f5
Spaceball camera easings
2022-02-04 17:16:22 -05:00
Braedon
9722ce7122
Spaceball camera and more entity parameters. (ugly UI)
2022-02-03 22:25:18 -05:00
Braedon
e0db2a446e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
Braedon
3941410e17
DJ School sounds
2022-02-02 21:09:50 -05:00
Braedon
6ac919a232
Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
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However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon
6a05f31506
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
2022-01-17 00:00:26 -05:00
Braedon
38b8b6737d
Time hopping improvements although still a bit buggy
2022-01-13 19:35:41 -05:00
Starpelly
a52e883f3a
Spaceball camera and perspective fixes + Karate Man animated background
2021-12-30 07:17:22 -05:00
Starpelly
88f13795a9
Karate Man started.
2021-12-29 01:52:48 -05:00
Starpelly
c653d487ac
Spaceball pretty much finalized.
2021-12-28 02:38:55 -05:00
Starpelly
75965927d6
Further improvements to AudioSource.time (Conductor.cs)
2021-12-27 21:36:27 -05:00
Starpelly
4b3bfeda1b
Spaceball costumes
2021-12-26 02:25:17 -05:00
Starpelly
95ac1306d4
Multiple events can now be called onto same frame + more Spaceball camera fixes
2021-12-26 00:11:54 -05:00
Starpelly
417986c08c
Stars background + Camera zooming *UNFINISHED*
2021-12-25 20:04:23 -05:00
Starpelly
6729eec8dc
Highball added to Spaceball + event types added.
2021-12-25 08:32:52 -05:00
Starpelly
866c8c80be
Spaceball swing + low ball throw + perspective camera
2021-12-25 07:16:40 -05:00
Starpelly
199abb7fd3
Logo upload + starting Spaceball
2021-12-25 01:22:09 -05:00