Commit graph

13 commits

Author SHA1 Message Date
Mytiaoga
06f80bfb51 First Contact & Tap Trial
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
Mytiaoga
311bda5fd3 Updated Inputs for some minigames
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
Mytiaoga
38cb7049fa First Contact - Updated Input Manager
Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
Jenny Crowe
2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Braedon
0b94364593 Got rid of unnecessary calculations 2022-02-17 21:59:52 -05:00
Braedon
a8b5d3ed7f Fixed timeline event's not being rendered if their start and end points are outside of the view.
Thank you to chrislo27 for suggesting a fix to this.
2022-02-17 21:57:35 -05:00
Braedon
73042ae2ae Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Braedon
c958e20ceb Spaceball camera and more entity parameters. (ugly UI) 2022-02-03 22:25:18 -05:00
Braedon
be3c913c4e Entity object parameters testing 2022-02-03 17:20:26 -05:00
Jenny Crowe
6ade4c7dcf Minimizing Camera.main references 2022-02-03 01:25:27 -07:00
Braedon
dbf60aec34 Playback speed slider 2022-02-03 02:28:14 -05:00
Braedon
a910701b1c Make sure you can only select when the selection state is set 2022-01-30 14:04:15 -05:00
Braedon
aef93fa0a1 Tempo change? (Don't update very buggy) 2022-01-27 21:50:57 -05:00
Renamed from Assets/Scripts/LevelEditor/TimelineEventObj.cs (Browse further)