Commit graph

54 commits

Author SHA1 Message Date
minenice55
25f469c26a add proper way of getting clip length (#385)
add code doc to Jukebox
2023-04-03 16:40:41 +00:00
minenice55
fba540f537 Rendering Fixes and Other Adjustments (#384)
* fix game view alpha issues

* fix right-clicking on parameter-less entity locking event selection

* reduce ram use of rendertextures

* fix missing sprite references

fix cheer readers sprite masks not working

* fix lockstep rendering discrepancy

* fix section medal toggle not matching described behaviour in UI

* fix game settings masking issue

* dj school "Scratchy Music" toggle on by default

* import new sheets for fan club, mahou tsukai

* make dj school audio FX persist between game change

* make one shot sounds not create extra objects when not needed

* fix potential issue with new one shots

* make string properties apply changes for every keystroke
2023-04-03 04:17:55 +00:00
ev
e4646000f2 Second Contact (#363)
* second contact sprites

* Started rewriting

* Sound stuff

* foreigner textbox

* default miss message

* implement basic player textbox

* transparency support for textbox

refactor function labels to use C# convention

* avoid double function call with mistranslation

* add mistranslation textbox

* fix logic with trailing translation

* auto-positioning of translated text content

* auto-hide textboxes on start

* icon

* Added two new helper functions for pitching with semitones and cents

* All new sounds should be in now

* bunch of visual fixes

* Fixed stuff being innaccurate

* Repeating voicelines begone!

* Thump sound for bob man

* Put an animator on the crowd

* Fixed missing sprites

* Fixed anim not playing sometimes on barely

* Changed length of pass turn event from 0.5 to 1 beat long

* Downscaled Sprites

yippee

* Auto look at

* Fixed bob's textbox not appearing sometimes

* Fixed some small things

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-03-27 03:09:55 +00:00
minenice55
5c31558af4 Expose Song Pitch to Minigames (#301)
* expose song pitch to minigames

* clean up new additions

* make new functions actually set music pitch

* fix playback speed slider bug
2023-02-21 16:26:08 +00:00
Rapandrasmus
14149b57e7 New animation helper function and rhythm rally scaled animations (#285) 2023-02-17 18:45:18 +00:00
minenice55
9c3ec82d10 Configurable Event Priority & Bugfixes (#209)
* add event priority

fix crop stomp queuing inputs while chart is paused
fix rhythm tweezers not killing queued inputs when switching veggies

* file cleanup

* remove debug print

* remove more files
2023-01-18 21:31:08 -05:00
minenice55
825c4728d6 First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
minenice55
807bd7f05a revert sound prescheduling behaviour (#195) 2023-01-12 17:34:38 -05:00
minenice55
17bf3737b5 Misc Additions #4 (#192)
* update icons

* add background loading of sound sequences

- fix bug with preFunction
- remove most of the old preloading code

* update spritesheets for karate man, marching orders

* file explorer chart loading

* update icon for trick on the class
2023-01-11 20:42:12 -05:00
minenice55
599c12d8b6 Better Sound Sequences (#190)
* add way of creating sound sequences in inspector

- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound

* Dj School: fix turntable effect being parented to root

* Pajama Party: fix sleep action type not carrying over between transitions
2023-01-04 23:04:31 -05:00
minenice55
22335a7df7 finally fix deserialization of the new format 2022-08-21 21:57:32 -04:00
minenice55
9de0e1734e further work
attempt at fixing colour deserialization, not working
2022-08-21 20:50:19 -04:00
minenice55
dcb2a71b98 start implementation of new format
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
9e3c90c093 joe prepare animation
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
a47153f2f6 playstation controller lightbar colours
- fix controller feature flags not actually being flags
2022-07-25 18:36:32 -04:00
minenice55
a695a4c221 dual joy-con support
- add controller icons in the controller selection menu
2022-07-24 18:38:00 -04:00
minenice55
a45625ebd0 heavy rework of our input system
- implement the InputController abstract class, an adapter class for any HID interface to use common controller methods relevant to Heaven Studio
- implement InputKeyboard and InputJoyshock classes, for keyboard input and controllers driven by JoyShockLibrary respectively
- add Linux compile of JoyShockLibrary
2022-07-23 20:36:10 -04:00
minenice55
dc111b80b9 make game selection scroll not suck 2022-06-28 18:51:19 -04:00
minenice55
b660b4dcbd Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
minenice55
a3fb579c6d Animation speed helpers, stop on remix end (#91) 2022-06-06 09:54:49 -07:00
minenice55
7d580fb132 oops forgot a small thing
includes example using a fan club sound
2022-03-20 19:58:37 -04:00
minenice55
87bc5c9fff extend multisound with pitch, volume, looping, offset in seconds 2022-03-20 19:46:12 -04:00
Jenny Crowe
2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe
a570793803 Editor: Timeline now scales to fit song length 2022-03-09 21:24:06 -07:00
Jenny Crowe
b1e70bc64b A comment 2022-03-09 21:00:57 -07:00
Jenny Crowe
9aeef1a9c3 Jukebox/Sound code cleanup 2022-03-09 20:59:48 -07:00
Jenny Crowe
667a70b0ee BTSDS: Piano notes will now stop properly even if the game switches during them. 2022-03-09 20:50:19 -07:00
Slaith
11b80f12de Fixed error 2022-03-07 21:27:36 -08:00
Slaith
c9ec6bd6e2 Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio into megaminerjenny-master 2022-03-07 20:53:30 -08:00
Slaith
531053cdd3 Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe
1d564b4910 Fixed some errors 2022-03-07 02:41:07 -07:00
Jenny Crowe
dd3bdaf87c BTSDS: Piano does not pierce ears as much 2022-03-07 02:34:38 -07:00
Jenny Crowe
c6f0da37a2 BTSDS: Piano!!! 2022-03-07 02:16:31 -07:00
Slaith
1fcbaacb3c Gave sound objects a little more functionality 2022-03-06 19:56:45 -08:00
Jenny Crowe
1da1c7cf5c Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Jenny Crowe
83afbd0e9f Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event. 2022-02-06 01:28:14 -07:00
Jenny Crowe
1ca1177974 Forgot a playIndex comparison whoops 2022-02-05 08:24:07 -07:00
Jenny Crowe
39e14e9e07 Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm 2022-02-05 06:08:33 -07:00
Braedon
2b019b4462 Audio mixers 2022-02-04 23:40:33 -05:00
Braedon
973df96566 Some DJ School logic and animations, DJ Yellow is not currently animatable. 2022-02-04 22:48:35 -05:00
Braedon
49b1f9a5c2 Instant camera easing 2022-02-04 17:54:38 -05:00
Braedon
5098ca135d Spaceball camera easings 2022-02-04 17:16:22 -05:00
Braedon
be3c913c4e Entity object parameters testing 2022-02-03 17:20:26 -05:00
Braedon
44faa3f150 Count ins and event selector cleanup 2022-02-02 22:58:08 -05:00
Braedon
bc8f7419be Basic saving and loading system 2022-01-30 07:03:37 -05:00
Braedon
62c6e65945 Autoplay began 2022-01-22 22:40:53 -05:00
Braedon
44e70ddf1e A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
e7353723ab Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon
3e6d3b838a Karate man combos 2022-01-19 20:48:52 -05:00
Braedon
ce193bf572 Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general 2022-01-17 00:00:26 -05:00