Commit graph

15 commits

Author SHA1 Message Date
minenice55
3810501d5c Revert "Misc. Fixes and Tweaks (#377)" (#380)
This reverts commit 2e950b5be5.
2023-04-02 02:28:23 +00:00
Seanski2
2e950b5be5 Misc. Fixes and Tweaks (#377)
* Fix Batch 1

fix batch 1

* fixes 2

tired

* fixes 3

* 1

* coin

coin

* Fixes 4

* Update README.md

* localization

* procrastination

heat death of the universe

* seal

* the funny 2023

* animatioon adjust

* more adjustment

---------

Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-04-01 04:00:04 +00:00
minenice55
06cb09e64f Game Overlays (#280)
* add accuracy display

* temp BG for show

* separate overlays prefab

make proper shader for star effects

* aim shakiness display

* implement testing skill star

* fully functional skill star

* separate section display from editor

* fully separate chart section display from timeline

* add section to overlays

* fix nullreference issues

* start game layout settings

* add game settings script

* fix nonfunctioning scoring

* invert y position logic on timing bar

* add perfect challenge functionality

* fix section not showing up in editor

add perfect challenge option

* add timing display minimal mode

* Update PerfectAndPractice.png

* show gismo for minigame bounds in editor

* add ability to disable overlays in editor

* prepare medals

add new timing display graphic

* hide screen preview

* per-axis camera control

added per request

* section medals basic functionality

* add medal get animations

* fix bug with perfect icons

* visual enhancements

* adjust look of timing display minmode

address audio ducking issues(?)

* prepare overlay lyt editor

add viewport pan, rotate, scale
adjust audio setting

* add layout editor UI elements

* dynamic overlay creation

* fix default single timing disp

* set up overlay settings controls

* start UI events

* runtime uuid for component reference

* layout editor affects overlay elements

* show overlay element previews while editing

* advanced audio settings

* fix bug in drop-down creation

* fallback defaults for the new stuff

* fix textbox & overlay visibility bugs
2023-03-11 04:51:22 +00:00
Braedon Lewis
f4580eedfb Editor bug fixes (#261)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments

* Pure black and white filter

* Zooming

* Constant playback bar offset

* Prepare box selector rewrite

* Update icons, finalize

* Bug fixes
2023-02-05 14:48:49 -05:00
Braedon Lewis
c7d829c033 General editor improvements (#257)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments

* Pure black and white filter

* Zooming

* Constant playback bar offset

* Prepare box selector rewrite

* Update icons, finalize
2023-02-04 22:05:36 -05:00
Braedon Lewis
7cb592fc69 Camera filters (#242)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments
2023-01-26 22:42:16 -05:00
ev
c3a85d2f7e Tweaked Tambourine Animations (#221)
* Editor Ui Redraw

-redrew every ui icon
-colors changed

-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity

* fix colours

- update credits

* Tambourine Fixed Animations

Monkey and player animations reanimated to be more accurate to the original.

* Final Touch-Ups

Tweaked the Monkey Smack and Player Smack animations, everything should be as close to the original as possible

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-21 21:17:19 -05:00
minenice55
69b3e53f44 Timing Window Improvements (#199)
* implement a fix for #196

- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset

* update samurai slice ds to new assets

implement near miss feedback

* import new pajama party assets
2023-01-13 23:53:25 -05:00
AstrlJelly
08dd75b14d Double Date Initialization (#198)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:24:26 -05:00
ev
8a38f4ce48 Editor Ui Redraw (#197)
* Editor Ui Redraw

-redrew every ui icon
-colors changed

-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity

* fix colours

- update credits

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:18:11 -05:00
minenice55
4d82baf057 facial expressions for just inputs
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
5ba13788b0 put resources in assetbundle
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
f216143e1f remappable item colours
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
minenice55
04067eaaac start adding object colour remapping 2022-08-11 19:36:47 -04:00
minenice55
05a66be277 upscaled assets
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00