mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 11:05:16 +00:00
Rendering Fixes and Other Adjustments (#384)
* fix game view alpha issues * fix right-clicking on parameter-less entity locking event selection * reduce ram use of rendertextures * fix missing sprite references fix cheer readers sprite masks not working * fix lockstep rendering discrepancy * fix section medal toggle not matching described behaviour in UI * fix game settings masking issue * dj school "Scratchy Music" toggle on by default * import new sheets for fan club, mahou tsukai * make dj school audio FX persist between game change * make one shot sounds not create extra objects when not needed * fix potential issue with new one shots * make string properties apply changes for every keystroke
This commit is contained in:
parent
ab73974662
commit
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26 changed files with 1913 additions and 173 deletions
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@ -625,6 +587,7 @@ SpriteRenderer:
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m_SourcePrefab: {fileID: 100100000, guid: 7bb6590d80f4d624987932f439222903, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 7bb6590d80f4d624987932f439222903, type: 3}
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|
Transform:
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m_CorrespondingSourceObject: {fileID: 8222931150450068117, guid: 7bb6590d80f4d624987932f439222903, type: 3}
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m_PrefabInstance: {fileID: 6482807939298833556}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &4251129601446570012 stripped
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--- !u!114 &4251129601446570012 stripped
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MonoBehaviour:
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 7136099434120862856, guid: 7bb6590d80f4d624987932f439222903, type: 3}
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m_CorrespondingSourceObject: {fileID: 7136099434120862856, guid: 7bb6590d80f4d624987932f439222903, type: 3}
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|
@ -3625,11 +3695,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ddfec1a1860bd5a4486d8690d6b59396, type: 3}
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m_Script: {fileID: 11500000, guid: ddfec1a1860bd5a4486d8690d6b59396, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_CorrespondingSourceObject: {fileID: 8222931150450068117, guid: 7bb6590d80f4d624987932f439222903, type: 3}
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m_PrefabInstance: {fileID: 6482807939298833556}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &7974833086625679325
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--- !u!1001 &7974833086625679325
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PrefabInstance:
|
PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3715,11 +3780,6 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 351a7cb06f3d9504aac946406ac67406, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 351a7cb06f3d9504aac946406ac67406, type: 3}
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--- !u!4 &9073063413360122139 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 1388713331832348358, guid: 351a7cb06f3d9504aac946406ac67406, type: 3}
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m_PrefabInstance: {fileID: 7974833086625679325}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &2231021787619408423 stripped
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--- !u!114 &2231021787619408423 stripped
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MonoBehaviour:
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 8095891093602516474, guid: 351a7cb06f3d9504aac946406ac67406, type: 3}
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m_CorrespondingSourceObject: {fileID: 8095891093602516474, guid: 351a7cb06f3d9504aac946406ac67406, type: 3}
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|
@ -3731,3 +3791,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 12e2c9b60bfc1804aa8402261a998149, type: 3}
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m_Script: {fileID: 11500000, guid: 12e2c9b60bfc1804aa8402261a998149, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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--- !u!4 &9073063413360122139 stripped
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Transform:
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|
m_CorrespondingSourceObject: {fileID: 1388713331832348358, guid: 351a7cb06f3d9504aac946406ac67406, type: 3}
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|
m_PrefabInstance: {fileID: 7974833086625679325}
|
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|
m_PrefabAsset: {fileID: 0}
|
||||||
|
|
|
@ -453,7 +453,7 @@ Camera:
|
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field of view: 53.15
|
field of view: 53.15
|
||||||
orthographic: 1
|
orthographic: 1
|
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orthographic size: 5
|
orthographic size: 5
|
||||||
m_Depth: 2
|
m_Depth: 100
|
||||||
m_CullingMask:
|
m_CullingMask:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 72
|
m_Bits: 72
|
||||||
|
@ -614,7 +614,7 @@ GameObject:
|
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- component: {fileID: 9126116407185073410}
|
- component: {fileID: 9126116407185073410}
|
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- component: {fileID: 9182755598382872870}
|
- component: {fileID: 9182755598382872870}
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- component: {fileID: 3596148951806340129}
|
- component: {fileID: 3596148951806340129}
|
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- component: {fileID: 4765703529618674964}
|
- component: {fileID: 2408100308142214852}
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m_Layer: 31
|
m_Layer: 31
|
||||||
m_Name: LetterboxMask
|
m_Name: LetterboxMask
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
@ -671,7 +671,7 @@ MonoBehaviour:
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
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m_Calls: []
|
m_Calls: []
|
||||||
m_Sprite: {fileID: 0}
|
m_Sprite: {fileID: 7482667652216324306, guid: ef2fa2a75dc283e40b9d4fe1f20dc6fb, type: 3}
|
||||||
m_Type: 0
|
m_Type: 0
|
||||||
m_PreserveAspect: 0
|
m_PreserveAspect: 0
|
||||||
m_FillCenter: 1
|
m_FillCenter: 1
|
||||||
|
@ -681,7 +681,7 @@ MonoBehaviour:
|
||||||
m_FillOrigin: 0
|
m_FillOrigin: 0
|
||||||
m_UseSpriteMesh: 0
|
m_UseSpriteMesh: 0
|
||||||
m_PixelsPerUnitMultiplier: 1
|
m_PixelsPerUnitMultiplier: 1
|
||||||
--- !u!114 &4765703529618674964
|
--- !u!114 &2408100308142214852
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
@ -690,11 +690,10 @@ MonoBehaviour:
|
||||||
m_GameObject: {fileID: 7252983913051326197}
|
m_GameObject: {fileID: 7252983913051326197}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 3312d7739989d2b4e91e6319e9a96d76, type: 3}
|
m_Script: {fileID: 11500000, guid: 31a19414c41e5ae4aae2af33fee712f6, type: 3}
|
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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m_Padding: {x: 0, y: 0, z: 0, w: 0}
|
m_ShowMaskGraphic: 1
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m_Softness: {x: 0, y: 0}
|
|
||||||
--- !u!1 &8244570575520829750
|
--- !u!1 &8244570575520829750
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -13,12 +13,12 @@ RenderTexture:
|
||||||
m_ForcedFallbackFormat: 4
|
m_ForcedFallbackFormat: 4
|
||||||
m_DownscaleFallback: 0
|
m_DownscaleFallback: 0
|
||||||
m_IsAlphaChannelOptional: 0
|
m_IsAlphaChannelOptional: 0
|
||||||
serializedVersion: 3
|
serializedVersion: 5
|
||||||
m_Width: 1280
|
m_Width: 1280
|
||||||
m_Height: 720
|
m_Height: 720
|
||||||
m_AntiAliasing: 1
|
m_AntiAliasing: 1
|
||||||
m_MipCount: -1
|
m_MipCount: -1
|
||||||
m_DepthFormat: 2
|
m_DepthStencilFormat: 0
|
||||||
m_ColorFormat: 8
|
m_ColorFormat: 8
|
||||||
m_MipMap: 0
|
m_MipMap: 0
|
||||||
m_GenerateMips: 1
|
m_GenerateMips: 1
|
||||||
|
@ -36,3 +36,4 @@ RenderTexture:
|
||||||
m_WrapW: 1
|
m_WrapW: 1
|
||||||
m_Dimension: 2
|
m_Dimension: 2
|
||||||
m_VolumeDepth: 1
|
m_VolumeDepth: 1
|
||||||
|
m_ShadowSamplingMode: 2
|
||||||
|
|
|
@ -18,7 +18,7 @@ RenderTexture:
|
||||||
m_Height: 1259
|
m_Height: 1259
|
||||||
m_AntiAliasing: 2
|
m_AntiAliasing: 2
|
||||||
m_MipCount: -1
|
m_MipCount: -1
|
||||||
m_DepthStencilFormat: 91
|
m_DepthStencilFormat: 92
|
||||||
m_ColorFormat: 8
|
m_ColorFormat: 8
|
||||||
m_MipMap: 0
|
m_MipMap: 0
|
||||||
m_GenerateMips: 1
|
m_GenerateMips: 1
|
||||||
|
|
|
@ -8,7 +8,7 @@ Material:
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: GameTexMaterial
|
m_Name: GameTexMaterial
|
||||||
m_Shader: {fileID: 10721, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 4800000, guid: 0ae724cf80d801b43b140517e4bbb12f, type: 3}
|
||||||
m_ValidKeywords: []
|
m_ValidKeywords: []
|
||||||
m_InvalidKeywords: []
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
|
@ -62,6 +62,9 @@ Material:
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Ints: []
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
|
- _Alpha: 1
|
||||||
|
- _BlendDst: 1
|
||||||
|
- _BlendSrc: 1
|
||||||
- _BumpScale: 1
|
- _BumpScale: 1
|
||||||
- _ColorMask: 15
|
- _ColorMask: 15
|
||||||
- _Cutoff: 0.5
|
- _Cutoff: 0.5
|
||||||
|
@ -89,4 +92,6 @@ Material:
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _Tint1: {r: 1, g: 1, b: 1, a: 0}
|
||||||
|
- _Tint2: {r: 1, g: 1, b: 1, a: 0}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|
1400
Assets/Resources/Sprites/Games/FanClub/fanClub_AmieParts.png.meta
Normal file
1400
Assets/Resources/Sprites/Games/FanClub/fanClub_AmieParts.png.meta
Normal file
File diff suppressed because it is too large
Load diff
|
@ -296,12 +296,12 @@ TextureImporter:
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 2
|
spriteMode: 2
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 300
|
spritePixelsToUnits: 300
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
||||||
|
|
|
@ -13,12 +13,12 @@ RenderTexture:
|
||||||
m_ForcedFallbackFormat: 4
|
m_ForcedFallbackFormat: 4
|
||||||
m_DownscaleFallback: 0
|
m_DownscaleFallback: 0
|
||||||
m_IsAlphaChannelOptional: 0
|
m_IsAlphaChannelOptional: 0
|
||||||
serializedVersion: 3
|
serializedVersion: 5
|
||||||
m_Width: 1280
|
m_Width: 1000
|
||||||
m_Height: 1280
|
m_Height: 1000
|
||||||
m_AntiAliasing: 1
|
m_AntiAliasing: 1
|
||||||
m_MipCount: -1
|
m_MipCount: -1
|
||||||
m_DepthFormat: 0
|
m_DepthStencilFormat: 0
|
||||||
m_ColorFormat: 8
|
m_ColorFormat: 8
|
||||||
m_MipMap: 0
|
m_MipMap: 0
|
||||||
m_GenerateMips: 1
|
m_GenerateMips: 1
|
||||||
|
@ -28,7 +28,7 @@ RenderTexture:
|
||||||
m_EnableCompatibleFormat: 1
|
m_EnableCompatibleFormat: 1
|
||||||
m_TextureSettings:
|
m_TextureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_FilterMode: 1
|
m_FilterMode: 2
|
||||||
m_Aniso: 0
|
m_Aniso: 0
|
||||||
m_MipBias: 0
|
m_MipBias: 0
|
||||||
m_WrapU: 1
|
m_WrapU: 1
|
||||||
|
@ -36,3 +36,4 @@ RenderTexture:
|
||||||
m_WrapW: 1
|
m_WrapW: 1
|
||||||
m_Dimension: 2
|
m_Dimension: 2
|
||||||
m_VolumeDepth: 1
|
m_VolumeDepth: 1
|
||||||
|
m_ShadowSamplingMode: 2
|
||||||
|
|
|
@ -511,6 +511,7 @@ namespace HeavenStudio
|
||||||
Destroy(SoundObjects[i].gameObject);
|
Destroy(SoundObjects[i].gameObject);
|
||||||
|
|
||||||
SoundObjects.Clear();
|
SoundObjects.Clear();
|
||||||
|
Util.Jukebox.KillOneShots();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
|
@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
new GameAction("dj voice lines", "DJ Yellow Banter")
|
new GameAction("dj voice lines", "DJ Yellow Banter")
|
||||||
{
|
{
|
||||||
function = delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
function = delegate { DJSchool.instance.VoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||||||
defaultLength = 2f,
|
defaultLength = 2f,
|
||||||
inactiveFunction = delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
inactiveFunction = delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
|
@ -66,11 +66,11 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
new GameAction("sound FX", "Scratchy Music")
|
new GameAction("sound FX", "Scratchy Music")
|
||||||
{
|
{
|
||||||
function = delegate { DJSchool.instance.soundFX(eventCaller.currentEntity["toggle"]); },
|
function = delegate { DJSchool.SoundFX(eventCaller.currentEntity["toggle"]); },
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("toggle", false, "Radio FX", "Toggle on and off for Radio Effects")
|
new Param("toggle", true, "Radio FX", "Toggle on and off for Radio Effects")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new GameAction("forceHold", "Force Hold")
|
new GameAction("forceHold", "Force Hold")
|
||||||
|
@ -156,7 +156,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
else if(wantDJVoiceLines != Single.MinValue)
|
else if(wantDJVoiceLines != Single.MinValue)
|
||||||
{
|
{
|
||||||
voiceLines(wantDJVoiceLines, 0);
|
VoiceLines(wantDJVoiceLines, 0);
|
||||||
wantDJVoiceLines = Single.MinValue;
|
wantDJVoiceLines = Single.MinValue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -549,11 +549,11 @@ namespace HeavenStudio.Games
|
||||||
// student.ResetState();
|
// student.ResetState();
|
||||||
//}
|
//}
|
||||||
|
|
||||||
public void soundFX(bool toggle)
|
public static void SoundFX(bool toggle)
|
||||||
{
|
{
|
||||||
student.soundFX = toggle;
|
Student.soundFX = toggle;
|
||||||
}
|
}
|
||||||
public void voiceLines(float beat, int type)
|
public void VoiceLines(float beat, int type)
|
||||||
{
|
{
|
||||||
string[] sounds;
|
string[] sounds;
|
||||||
var sound = new MultiSound.Sound[] { };
|
var sound = new MultiSound.Sound[] { };
|
||||||
|
|
|
@ -12,6 +12,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
public class Student : PlayerActionObject
|
public class Student : PlayerActionObject
|
||||||
{
|
{
|
||||||
public Animator anim;
|
public Animator anim;
|
||||||
|
public static bool soundFX;
|
||||||
|
|
||||||
[Header("Properties")]
|
[Header("Properties")]
|
||||||
public float holdBeat;
|
public float holdBeat;
|
||||||
|
@ -21,7 +22,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
public bool eligible;
|
public bool eligible;
|
||||||
public bool missed;
|
public bool missed;
|
||||||
public bool swiping;
|
public bool swiping;
|
||||||
public bool soundFX;
|
|
||||||
bool canBoo = true;
|
bool canBoo = true;
|
||||||
|
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
|
|
|
@ -104,6 +104,10 @@ namespace HeavenStudio.Editor
|
||||||
|
|
||||||
active = true;
|
active = true;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
active = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AddParam(string propertyName, object type, string caption, string tooltip = "")
|
private void AddParam(string propertyName, object type, string caption, string tooltip = "")
|
||||||
|
|
|
@ -28,7 +28,7 @@ namespace HeavenStudio.Editor
|
||||||
_ =>
|
_ =>
|
||||||
Editor.instance.editingInputField = true
|
Editor.instance.editingInputField = true
|
||||||
);
|
);
|
||||||
inputFieldString.onEndEdit.AddListener(
|
inputFieldString.onValueChanged.AddListener(
|
||||||
_ =>
|
_ =>
|
||||||
{;
|
{;
|
||||||
parameterManager.entity[propertyName] = inputFieldString.text;
|
parameterManager.entity[propertyName] = inputFieldString.text;
|
||||||
|
|
|
@ -28,7 +28,7 @@ namespace HeavenStudio.Editor
|
||||||
_ =>
|
_ =>
|
||||||
Editor.instance.editingInputField = true
|
Editor.instance.editingInputField = true
|
||||||
);
|
);
|
||||||
inputFieldString.onEndEdit.AddListener(
|
inputFieldString.onValueChanged.AddListener(
|
||||||
_ =>
|
_ =>
|
||||||
{;
|
{;
|
||||||
parameterManager.chart[propertyName] = inputFieldString.text;
|
parameterManager.chart[propertyName] = inputFieldString.text;
|
||||||
|
|
|
@ -51,7 +51,7 @@ namespace HeavenStudio.Common
|
||||||
public void OnSectionChange(DynamicBeatmap.ChartSection section)
|
public void OnSectionChange(DynamicBeatmap.ChartSection section)
|
||||||
{
|
{
|
||||||
if (section == null) return;
|
if (section == null) return;
|
||||||
Debug.Log(PersistentDataManager.gameSettings.isMedalOn);
|
if (!PersistentDataManager.gameSettings.isMedalOn) return;
|
||||||
if (PersistentDataManager.gameSettings.isMedalOn && !isMedalsStarted)
|
if (PersistentDataManager.gameSettings.isMedalOn && !isMedalsStarted)
|
||||||
{
|
{
|
||||||
isMedalsStarted = true;
|
isMedalsStarted = true;
|
||||||
|
@ -67,6 +67,7 @@ namespace HeavenStudio.Common
|
||||||
|
|
||||||
public void OnRemixEnd()
|
public void OnRemixEnd()
|
||||||
{
|
{
|
||||||
|
if (!PersistentDataManager.gameSettings.isMedalOn) return;
|
||||||
if (PersistentDataManager.gameSettings.isMedalOn && isMedalsStarted)
|
if (PersistentDataManager.gameSettings.isMedalOn && isMedalsStarted)
|
||||||
{
|
{
|
||||||
GameObject medal = Instantiate(isMedalsEligible ? MedalOkPrefab : MedalMissPrefab, MedalsHolder.transform);
|
GameObject medal = Instantiate(isMedalsEligible ? MedalOkPrefab : MedalMissPrefab, MedalsHolder.transform);
|
||||||
|
|
|
@ -7,6 +7,9 @@ namespace HeavenStudio.Util
|
||||||
{
|
{
|
||||||
public class Jukebox
|
public class Jukebox
|
||||||
{
|
{
|
||||||
|
static GameObject oneShotAudioSourceObject;
|
||||||
|
static AudioSource oneShotAudioSource;
|
||||||
|
|
||||||
public enum AudioType
|
public enum AudioType
|
||||||
{
|
{
|
||||||
OGG,
|
OGG,
|
||||||
|
@ -23,6 +26,14 @@ namespace HeavenStudio.Util
|
||||||
GameObject Jukebox = new GameObject("Jukebox");
|
GameObject Jukebox = new GameObject("Jukebox");
|
||||||
Jukebox.AddComponent<AudioSource>();
|
Jukebox.AddComponent<AudioSource>();
|
||||||
Jukebox.tag = "Jukebox";
|
Jukebox.tag = "Jukebox";
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
if (oneShotAudioSourceObject == null)
|
||||||
|
{
|
||||||
|
oneShotAudioSourceObject = new GameObject("OneShot Audio Source");
|
||||||
|
oneShotAudioSource = oneShotAudioSourceObject.AddComponent<AudioSource>();
|
||||||
|
UnityEngine.Object.DontDestroyOnLoad(oneShotAudioSourceObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -40,15 +51,16 @@ namespace HeavenStudio.Util
|
||||||
FindJukebox().GetComponent<AudioSource>().volume = volume;
|
FindJukebox().GetComponent<AudioSource>().volume = volume;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void KillOneShots()
|
||||||
|
{
|
||||||
|
if (oneShotAudioSource != null)
|
||||||
|
{
|
||||||
|
oneShotAudioSource.Stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static Sound PlayOneShot(string name, float beat = -1, float pitch = 1f, float volume = 1f, bool looping = false, string game = null)
|
public static Sound PlayOneShot(string name, float beat = -1, float pitch = 1f, float volume = 1f, bool looping = false, string game = null)
|
||||||
{
|
{
|
||||||
GameObject oneShot = new GameObject("oneShot");
|
|
||||||
|
|
||||||
AudioSource audioSource = oneShot.AddComponent<AudioSource>();
|
|
||||||
//audioSource.outputAudioMixerGroup = Settings.GetSFXMixer();
|
|
||||||
audioSource.playOnAwake = false;
|
|
||||||
|
|
||||||
Sound snd = oneShot.AddComponent<Sound>();
|
|
||||||
AudioClip clip = null;
|
AudioClip clip = null;
|
||||||
if (game != null)
|
if (game != null)
|
||||||
{
|
{
|
||||||
|
@ -72,16 +84,39 @@ namespace HeavenStudio.Util
|
||||||
clip = Resources.Load<AudioClip>($"Sfx/{name}");
|
clip = Resources.Load<AudioClip>($"Sfx/{name}");
|
||||||
}
|
}
|
||||||
|
|
||||||
snd.clip = clip;
|
if (looping || beat != -1 || pitch != 1f)
|
||||||
snd.beat = beat;
|
{
|
||||||
snd.pitch = pitch;
|
GameObject oneShot = new GameObject("oneShot");
|
||||||
snd.volume = volume;
|
|
||||||
snd.looping = looping;
|
|
||||||
// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
|
|
||||||
|
|
||||||
GameManager.instance.SoundObjects.Add(oneShot);
|
AudioSource audioSource = oneShot.AddComponent<AudioSource>();
|
||||||
|
//audioSource.outputAudioMixerGroup = Settings.GetSFXMixer();
|
||||||
|
audioSource.playOnAwake = false;
|
||||||
|
|
||||||
return snd;
|
Sound snd = oneShot.AddComponent<Sound>();
|
||||||
|
|
||||||
|
snd.clip = clip;
|
||||||
|
snd.beat = beat;
|
||||||
|
snd.pitch = pitch;
|
||||||
|
snd.volume = volume;
|
||||||
|
snd.looping = looping;
|
||||||
|
// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
|
||||||
|
|
||||||
|
GameManager.instance.SoundObjects.Add(oneShot);
|
||||||
|
|
||||||
|
return snd;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (oneShotAudioSourceObject == null)
|
||||||
|
{
|
||||||
|
oneShotAudioSourceObject = new GameObject("OneShot Audio Source");
|
||||||
|
oneShotAudioSource = oneShotAudioSourceObject.AddComponent<AudioSource>();
|
||||||
|
UnityEngine.Object.DontDestroyOnLoad(oneShotAudioSourceObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
oneShotAudioSource.PlayOneShot(clip, volume);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Sound PlayOneShotScheduled(string name, double targetTime, float pitch = 1f, float volume = 1f, bool looping = false, string game = null)
|
public static Sound PlayOneShotScheduled(string name, double targetTime, float pitch = 1f, float volume = 1f, bool looping = false, string game = null)
|
||||||
|
|
Binary file not shown.
|
@ -1,5 +1,5 @@
|
||||||
ManifestFileVersion: 0
|
ManifestFileVersion: 0
|
||||||
CRC: 3784306723
|
CRC: 4155798416
|
||||||
AssetBundleManifest:
|
AssetBundleManifest:
|
||||||
AssetBundleInfos:
|
AssetBundleInfos:
|
||||||
Info_0:
|
Info_0:
|
||||||
|
|
Binary file not shown.
|
@ -1,9 +1,9 @@
|
||||||
ManifestFileVersion: 0
|
ManifestFileVersion: 0
|
||||||
CRC: 3928469644
|
CRC: 2696947868
|
||||||
Hashes:
|
Hashes:
|
||||||
AssetFileHash:
|
AssetFileHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: 144370751551b2ea261e8003716088ad
|
Hash: 71227d2dea00e50f13fabe3452feedb0
|
||||||
TypeTreeHash:
|
TypeTreeHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: 66d7bc0128dfa9bd2a6d8ac797c3d10f
|
Hash: 66d7bc0128dfa9bd2a6d8ac797c3d10f
|
||||||
|
|
Binary file not shown.
|
@ -1,9 +1,9 @@
|
||||||
ManifestFileVersion: 0
|
ManifestFileVersion: 0
|
||||||
CRC: 3021707106
|
CRC: 1164448568
|
||||||
Hashes:
|
Hashes:
|
||||||
AssetFileHash:
|
AssetFileHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: 3aa0646695d683b93bdee5580c806613
|
Hash: 4a6c0ecd333ce5354d27cff0b9bd39b4
|
||||||
TypeTreeHash:
|
TypeTreeHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: a69a432361ad996e59b7d2fb60b810e3
|
Hash: a69a432361ad996e59b7d2fb60b810e3
|
||||||
|
@ -121,6 +121,7 @@ Assets:
|
||||||
- Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png
|
- Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png
|
||||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBigCall1.anim
|
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBigCall1.anim
|
||||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolDab.anim
|
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolDab.anim
|
||||||
|
- Assets/Resources/Sprites/Games/FanClub/fanClub_AmieParts.png
|
||||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolBigCall0Arrange.anim
|
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolBigCall0Arrange.anim
|
||||||
- Assets/Resources/Sfx/games/fanClub/play_clap.wav
|
- Assets/Resources/Sfx/games/fanClub/play_clap.wav
|
||||||
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolPeace.anim
|
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolPeace.anim
|
||||||
|
|
|
@ -15,13 +15,13 @@ TagManager:
|
||||||
- EventBlocks
|
- EventBlocks
|
||||||
- EventProperties
|
- EventProperties
|
||||||
- RenderTextures
|
- RenderTextures
|
||||||
- 3DDefault
|
- GameCamera0
|
||||||
- 3DAlt
|
- GameCamera1
|
||||||
- Flash
|
- Flash
|
||||||
- Textboxes
|
- Textboxes
|
||||||
- StudioDanceRender
|
- StudioDanceRender
|
||||||
-
|
- GameCamera2
|
||||||
-
|
- GameCamera3
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|
Loading…
Reference in a new issue