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spriteMeshType: 1 + spriteMeshType: 0 alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 300 spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spriteGenerateFallbackPhysicsShape: 1 + spriteGenerateFallbackPhysicsShape: 0 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 diff --git a/Assets/Resources/Sprites/UI/Common/StudioDance/StudioDanceRender.renderTexture b/Assets/Resources/Sprites/UI/Common/StudioDance/StudioDanceRender.renderTexture index 33e0bd90..79e05d18 100644 --- a/Assets/Resources/Sprites/UI/Common/StudioDance/StudioDanceRender.renderTexture +++ b/Assets/Resources/Sprites/UI/Common/StudioDance/StudioDanceRender.renderTexture @@ -13,12 +13,12 @@ RenderTexture: m_ForcedFallbackFormat: 4 m_DownscaleFallback: 0 m_IsAlphaChannelOptional: 0 - serializedVersion: 3 - m_Width: 1280 - m_Height: 1280 + serializedVersion: 5 + m_Width: 1000 + m_Height: 1000 m_AntiAliasing: 1 m_MipCount: -1 - m_DepthFormat: 0 + m_DepthStencilFormat: 0 m_ColorFormat: 8 m_MipMap: 0 m_GenerateMips: 1 @@ -28,7 +28,7 @@ RenderTexture: m_EnableCompatibleFormat: 1 m_TextureSettings: serializedVersion: 2 - m_FilterMode: 1 + m_FilterMode: 2 m_Aniso: 0 m_MipBias: 0 m_WrapU: 1 @@ -36,3 +36,4 @@ RenderTexture: m_WrapW: 1 m_Dimension: 2 m_VolumeDepth: 1 + m_ShadowSamplingMode: 2 diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 7c68ea78..0e1346a1 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -511,6 +511,7 @@ namespace HeavenStudio Destroy(SoundObjects[i].gameObject); SoundObjects.Clear(); + Util.Jukebox.KillOneShots(); } #endregion diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs index fd7d73c4..69360542 100644 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs @@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("dj voice lines", "DJ Yellow Banter") { - function = delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, + function = delegate { DJSchool.instance.VoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, defaultLength = 2f, inactiveFunction = delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, parameters = new List() @@ -66,11 +66,11 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("sound FX", "Scratchy Music") { - function = delegate { DJSchool.instance.soundFX(eventCaller.currentEntity["toggle"]); }, + function = delegate { DJSchool.SoundFX(eventCaller.currentEntity["toggle"]); }, defaultLength = 0.5f, parameters = new List() { - new Param("toggle", false, "Radio FX", "Toggle on and off for Radio Effects") + new Param("toggle", true, "Radio FX", "Toggle on and off for Radio Effects") } }, new GameAction("forceHold", "Force Hold") @@ -156,7 +156,7 @@ namespace HeavenStudio.Games } else if(wantDJVoiceLines != Single.MinValue) { - voiceLines(wantDJVoiceLines, 0); + VoiceLines(wantDJVoiceLines, 0); wantDJVoiceLines = Single.MinValue; } } @@ -549,11 +549,11 @@ namespace HeavenStudio.Games // student.ResetState(); //} - public void soundFX(bool toggle) + public static void SoundFX(bool toggle) { - student.soundFX = toggle; + Student.soundFX = toggle; } - public void voiceLines(float beat, int type) + public void VoiceLines(float beat, int type) { string[] sounds; var sound = new MultiSound.Sound[] { }; diff --git a/Assets/Scripts/Games/DJSchool/Student.cs b/Assets/Scripts/Games/DJSchool/Student.cs index 84358d96..4847dfe4 100644 --- a/Assets/Scripts/Games/DJSchool/Student.cs +++ b/Assets/Scripts/Games/DJSchool/Student.cs @@ -12,6 +12,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool public class Student : PlayerActionObject { public Animator anim; + public static bool soundFX; [Header("Properties")] public float holdBeat; @@ -21,7 +22,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool public bool eligible; public bool missed; public bool swiping; - public bool soundFX; bool canBoo = true; [Header("Components")] diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs index f6004260..47d942b2 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs @@ -104,6 +104,10 @@ namespace HeavenStudio.Editor active = true; } + else + { + active = false; + } } private void AddParam(string propertyName, object type, string caption, string tooltip = "") diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs index 58da4e8f..58607bef 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs @@ -28,7 +28,7 @@ namespace HeavenStudio.Editor _ => Editor.instance.editingInputField = true ); - inputFieldString.onEndEdit.AddListener( + inputFieldString.onValueChanged.AddListener( _ => {; parameterManager.entity[propertyName] = inputFieldString.text; diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs index 8a142ab0..5bd84dd5 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs @@ -28,7 +28,7 @@ namespace HeavenStudio.Editor _ => Editor.instance.editingInputField = true ); - inputFieldString.onEndEdit.AddListener( + inputFieldString.onValueChanged.AddListener( _ => {; parameterManager.chart[propertyName] = inputFieldString.text; diff --git a/Assets/Scripts/UI/Overlays/SectionMedalsManager.cs b/Assets/Scripts/UI/Overlays/SectionMedalsManager.cs index e63c0534..b5b7cd1c 100644 --- a/Assets/Scripts/UI/Overlays/SectionMedalsManager.cs +++ b/Assets/Scripts/UI/Overlays/SectionMedalsManager.cs @@ -51,7 +51,7 @@ namespace HeavenStudio.Common public void OnSectionChange(DynamicBeatmap.ChartSection section) { if (section == null) return; - Debug.Log(PersistentDataManager.gameSettings.isMedalOn); + if (!PersistentDataManager.gameSettings.isMedalOn) return; if (PersistentDataManager.gameSettings.isMedalOn && !isMedalsStarted) { isMedalsStarted = true; @@ -67,6 +67,7 @@ namespace HeavenStudio.Common public void OnRemixEnd() { + if (!PersistentDataManager.gameSettings.isMedalOn) return; if (PersistentDataManager.gameSettings.isMedalOn && isMedalsStarted) { GameObject medal = Instantiate(isMedalsEligible ? MedalOkPrefab : MedalMissPrefab, MedalsHolder.transform); diff --git a/Assets/Scripts/Util/Jukebox.cs b/Assets/Scripts/Util/Jukebox.cs index 75b134d7..7a77a4d2 100644 --- a/Assets/Scripts/Util/Jukebox.cs +++ b/Assets/Scripts/Util/Jukebox.cs @@ -7,6 +7,9 @@ namespace HeavenStudio.Util { public class Jukebox { + static GameObject oneShotAudioSourceObject; + static AudioSource oneShotAudioSource; + public enum AudioType { OGG, @@ -23,6 +26,14 @@ namespace HeavenStudio.Util GameObject Jukebox = new GameObject("Jukebox"); Jukebox.AddComponent(); Jukebox.tag = "Jukebox"; + + + } + if (oneShotAudioSourceObject == null) + { + oneShotAudioSourceObject = new GameObject("OneShot Audio Source"); + oneShotAudioSource = oneShotAudioSourceObject.AddComponent(); + UnityEngine.Object.DontDestroyOnLoad(oneShotAudioSourceObject); } } @@ -40,15 +51,16 @@ namespace HeavenStudio.Util FindJukebox().GetComponent().volume = volume; } + public static void KillOneShots() + { + if (oneShotAudioSource != null) + { + oneShotAudioSource.Stop(); + } + } + public static Sound PlayOneShot(string name, float beat = -1, float pitch = 1f, float volume = 1f, bool looping = false, string game = null) { - GameObject oneShot = new GameObject("oneShot"); - - AudioSource audioSource = oneShot.AddComponent(); - //audioSource.outputAudioMixerGroup = Settings.GetSFXMixer(); - audioSource.playOnAwake = false; - - Sound snd = oneShot.AddComponent(); AudioClip clip = null; if (game != null) { @@ -72,16 +84,39 @@ namespace HeavenStudio.Util clip = Resources.Load($"Sfx/{name}"); } - snd.clip = clip; - snd.beat = beat; - snd.pitch = pitch; - snd.volume = volume; - snd.looping = looping; - // snd.pitch = (clip.length / Conductor.instance.secPerBeat); + if (looping || beat != -1 || pitch != 1f) + { + GameObject oneShot = new GameObject("oneShot"); - GameManager.instance.SoundObjects.Add(oneShot); + AudioSource audioSource = oneShot.AddComponent(); + //audioSource.outputAudioMixerGroup = Settings.GetSFXMixer(); + audioSource.playOnAwake = false; - return snd; + Sound snd = oneShot.AddComponent(); + + snd.clip = clip; + snd.beat = beat; + snd.pitch = pitch; + snd.volume = volume; + snd.looping = looping; + // snd.pitch = (clip.length / Conductor.instance.secPerBeat); + + GameManager.instance.SoundObjects.Add(oneShot); + + return snd; + } + else + { + if (oneShotAudioSourceObject == null) + { + oneShotAudioSourceObject = new GameObject("OneShot Audio Source"); + oneShotAudioSource = oneShotAudioSourceObject.AddComponent(); + UnityEngine.Object.DontDestroyOnLoad(oneShotAudioSourceObject); + } + + oneShotAudioSource.PlayOneShot(clip, volume); + return null; + } } public static Sound PlayOneShotScheduled(string name, double targetTime, float pitch = 1f, float volume = 1f, bool looping = false, string game = null) diff --git a/Assets/StreamingAssets/StreamingAssets b/Assets/StreamingAssets/StreamingAssets index 39daefbf..98a4d003 100644 Binary files a/Assets/StreamingAssets/StreamingAssets and b/Assets/StreamingAssets/StreamingAssets differ diff --git a/Assets/StreamingAssets/StreamingAssets.manifest b/Assets/StreamingAssets/StreamingAssets.manifest index 2281801b..737e27cd 100644 --- a/Assets/StreamingAssets/StreamingAssets.manifest +++ b/Assets/StreamingAssets/StreamingAssets.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 3784306723 +CRC: 4155798416 AssetBundleManifest: AssetBundleInfos: Info_0: diff --git a/Assets/StreamingAssets/agbmarcher/common b/Assets/StreamingAssets/agbmarcher/common index 5aba71fe..0d4abba8 100644 Binary files a/Assets/StreamingAssets/agbmarcher/common and b/Assets/StreamingAssets/agbmarcher/common differ diff --git a/Assets/StreamingAssets/agbmarcher/common.manifest b/Assets/StreamingAssets/agbmarcher/common.manifest index 372c0f00..f5f50844 100644 --- a/Assets/StreamingAssets/agbmarcher/common.manifest +++ b/Assets/StreamingAssets/agbmarcher/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 3928469644 +CRC: 2696947868 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 144370751551b2ea261e8003716088ad + Hash: 71227d2dea00e50f13fabe3452feedb0 TypeTreeHash: serializedVersion: 2 Hash: 66d7bc0128dfa9bd2a6d8ac797c3d10f diff --git a/Assets/StreamingAssets/ntridol/common b/Assets/StreamingAssets/ntridol/common index 600a5379..14ffd62d 100644 Binary files a/Assets/StreamingAssets/ntridol/common and b/Assets/StreamingAssets/ntridol/common differ diff --git a/Assets/StreamingAssets/ntridol/common.manifest b/Assets/StreamingAssets/ntridol/common.manifest index 769cda12..7be1c6e4 100644 --- a/Assets/StreamingAssets/ntridol/common.manifest +++ b/Assets/StreamingAssets/ntridol/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 3021707106 +CRC: 1164448568 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 3aa0646695d683b93bdee5580c806613 + Hash: 4a6c0ecd333ce5354d27cff0b9bd39b4 TypeTreeHash: serializedVersion: 2 Hash: a69a432361ad996e59b7d2fb60b810e3 @@ -121,6 +121,7 @@ Assets: - Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBigCall1.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolDab.anim +- Assets/Resources/Sprites/Games/FanClub/fanClub_AmieParts.png - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolBigCall0Arrange.anim - Assets/Resources/Sfx/games/fanClub/play_clap.wav - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolPeace.anim diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index a1e4f798..3af3701b 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -15,13 +15,13 @@ TagManager: - EventBlocks - EventProperties - RenderTextures - - 3DDefault - - 3DAlt + - GameCamera0 + - GameCamera1 - Flash - Textboxes - StudioDanceRender - - - - + - GameCamera2 + - GameCamera3 - - -