Editor Update (#553)

* Update issue template to include .riq/.zip info (#483)

Co-authored-by: patata <patataofcourse@gmail.com>

* Pull release 1 (#484)

* Squashed commit of the following:

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Squashed commit of the following:

commit 0d25221b71
Merge: 5869d212 9163085d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 16:40:52 2023 +0000

    Merge pull request #478 from evdial/working-dough

    Working Dough Tweaks

commit 9163085d7a
Merge: 6592a5f2 5869d212
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 12:40:06 2023 -0400

    Merge branch 'release_1' into pr/478

commit 5869d212bc
Author: patata <patataofcourse@gmail.com>
Date:   Sat Jun 17 17:20:15 2023 +0200

    Update issue template to include .riq/.zip info

commit 6592a5f202
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 15:05:07 2023 -0400

    assbuns

commit 11a4c090a1
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:56:40 2023 +0200

    made small idle not crazy

commit 45e7d81b0f
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:33:57 2023 -0400

    fsd

commit 47efa3e4f3
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:16:38 2023 -0400

    anim

commit c6fb8880a0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:13:11 2023 +0200

    Fixed stuff also scaled now yippee

commit 16ce508b03
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 13:50:10 2023 -0400

    many

commit 37b80a33c7
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:28:21 2023 -0400

    Squashed commit of the following: (#474)

    commit 2c628a4109
    Merge: 4fde418c 6246a144
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Wed Jun 14 01:23:31 2023 +0000

        Merge pull request #473 from minenice55/easings-fix

        Enum Parsing Fix

    commit 6246a144b6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:21:13 2023 -0400

        fix all parsing of enums, removed the "special case" for eases

        update to latest Jukebox

    commit 4fde418c33
    Merge: b9043582 50bc8765
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:15 2023 +0000

        Merge pull request #469 from minenice55/jukebox-update

        Jukebox Package Update

    commit b90435825a
    Merge: eec3c09a 73e9efd4
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:08 2023 +0000

        Merge pull request #458 from AstrlJelly/MiscAdditions_4

        Bug Fixes + Feature Additions

    commit 73e9efd4b1
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:38:24 2023 -0400

        add "updater" for the old marching entity

    commit b8d149743a
    Merge: 4291333c eec3c09a
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:22:01 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 50bc876509
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:55:02 2023 -0400

        let play mode start if no song file is loaded

        fix issue with loading large audio files

    commit eec3c09aa8
    Merge: a0d70933 990af323
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 18:32:40 2023 +0000

        Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

        Fixed weird curve stuff on game switch in working dough

    commit 990af32379
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 19:24:13 2023 +0200

        Fixed weird curve stuff on game switch in working dough

    commit a0d7093345
    Merge: bdef3f95 3d19e75e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:09:21 2023 +0000

        Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

        Fixed small balls not working in working dough

    commit 3d19e75e1a
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 18:07:13 2023 +0200

        Fixed small balls not working in working dough

    commit bdef3f95c3
    Merge: 8954b8c2 0bfafac6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 14:56:58 2023 +0000

        Merge pull request #467 from Rapandrasmus/WorkingDoughRework

        Working Dough rework

    commit 0bfafac6fe
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:13:08 2023 +0200

        modernised rockers pass turn

    commit d770266d81
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:03:08 2023 +0200

        Rhythm tweezers pass turn now works like working dough

    commit 2109c99a95
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 15:51:35 2023 +0200

        gandw on balls has been added

    commit 785abf8486
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 14:59:56 2023 +0200

        Proper inactive handling now

    commit 0a92b7bd69
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:52:15 2023 +0200

        OnSpawnBall reimplemented

    commit a14aacc181
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:37:09 2023 +0200

        new sounds

    commit 8b0544246d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Mon Jun 12 17:18:37 2023 -0400

        update Jukebox to latest version

        fixes for inferred entity loading

    commit d8ff6744c0
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 21:36:57 2023 +0200

        ball transporter anims for pass turn

    commit d283624b07
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 20:38:48 2023 +0200

        working dough converted, need to fix eveerything though

    commit 5b3c59eabd
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 18:36:41 2023 +0200

        Converted everything to new curves and made playerballs handle themselves input-wise

    commit dee630ea45
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 14:04:32 2023 +0200

        Some new curves

    commit 31e8890190
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 12:03:21 2023 +0200

        Rockers can do it too now

    commit 76bf6eefa6
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 11:58:31 2023 +0200

        You can now place inputs on top of pass turn for rhythm tweezers

    commit 8954b8c269
    Merge: 743e954e ce3e6f2d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:55:40 2023 -0400

        Merge branch 'master' into release_1

    commit 743e954e05
    Merge: 5af551b3 8929cd56
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 19:53:47 2023 +0000

        Merge pull request #465 from minenice55/dont_infer_track

        Don't infer the track field when importing converted v0 riq coming from unknown origin

    commit 8929cd5618
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:52:14 2023 -0400

        don't infer track when importing a v0 riq from another program

    commit 5af551b32e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 12:12:25 2023 -0400

        make base datamodels for special entity reading (#463)

        * make base datamodels for special entity reading

        * fix crop stomp breaking when no game switch or remix end is set

        * fix save shortcut

        fix loading charts with no music

    commit 4291333cb0
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 23:00:30 2023 -0400

        add updater for marching orders turn

    commit 82da6da741
    Merge: 52a4d2b6 411b9a3c
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:36:10 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 411b9a3cb1
    Merge: b6c222a9 afc665ed
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:30:32 2023 -0400

        Merge branch 'master' into release_1

    commit b6c222a981
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:27:58 2023 -0400

        editor fixes (#459)

        * ditch loading dialog

        doesn't show up when it's supposed to

        * format song offset in editor

        * remove VorbisPlugin

        * Update Editor.cs

    commit 52a4d2b65c
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:55:10 2023 -0400

        convert float to double and all that

    commit aa8f531466
    Merge: 242b076f afc665ed
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:01:44 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit 242b076f09
    Merge: db653d5a 2b0ced2f
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:21:22 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit db653d5a52
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:18:45 2023 -0400

        a lot

        * munchy monk input + mustache fixes
        * fork lifter and pajama party bopping
        * meat grinder miss bop fix
        * cloud monkey Real
        * marching orders Go! was broken
        * force march doesn't break when it's too early from a game switch
        * you can use the March! block without the marching now

    commit 50a1b7bcdb
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 15:13:29 2023 -0400

        Integration of Jukebox Library (#451)

        * add Jukebox library

        todo:
        - saving / loading of new format
        - inferrence of unknown data like past versions
        - move the temporary float casts to proper use of double
        - make sound related functions take double for timing
        - inform people that the Jukebox sound player was renamed to SoundByte lol

        * make sound, input scheduling, and super curve use double precision

        * successfully load charts

        * editor works again

        v1 riqs can be saved and loaded

        * first tempo and volume markers are unmovable

        fix loading of charts' easing values

        * use gsync / freesync

        * update Jukebox refs to SoundByte

        * game events use double part 1

        Air Rally - Glee Club converted

        * don't load song if chart load fails

        * finish conversion of all minigames

        * remove editor waveform toggle

        * timeline now respects added song offset length

        clear cache files on app close
        prepped notes for dsp sync

        * update timeline length when offset changed

        * update to latest Jukebox

        * make error panel object in global game manager

        * improve conductor music scheduling

        * added error message box

        fix first game events sometimes not playing

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Editor Additions (#479)

* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix

* Merge pull request #486 from RHeavenStudio/actions_rework

Rework GitHub Actions and build script

* add ab meta to gitignore (#489)

* Sound Scheduling Improvements (#491)

* port conductor adjustments

* scheduled sounds prebake

* allow aiff files to be imported

add vbr mp3 warning to readme

* improve wording

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* Games fixes/reworks patch (#501)

* ghosts are scaled now

* Lockstep fully reworked

* mr. bach has been implemented

* Space dance fixes

* oops

* Tap trial rework part 1

* tap trial rework part 2

* oopsie

* Gramps Talk Update

* Space Dance Voice Offsets

* Giraffe done! (Except miss anim)

* bg is not showing up for some reason

* bg not rendering fixed + giraffe fixed

* scrolling done

* fixed space dance and space soccer bg scrolls

* fixed rockers bugs

* adjustment

* fixed el inaccuracies

* particle fix

* changed pitch and volume of monkey tap

* miss anim

* megamix face for girl

* Proper miss anim implementation

* Added force stepping event

* miss anim fix

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* Mahou Tsukai Rework (#502)

* fixed not being able to whiff in tap trial

* bored meeting fixes

* more board meeting fix

* ww now uses z axis instead of scale

* Inputs are now reworked in mahou tsukai

* Fixed the particle effect

* Game Switch Black Flash is now beat-based. (#503)

* Game switch flashes are now 0.25 beats long

* ambient glow now turns black when the game switch flash is on

* you can now set the void color, it doesn't work with game switch flashes

* black

* fixed! (#504)

* Quiz Show and Tambourine Reworks (#505)

* Tambourine fully reworked

* quiz show rework part 1

* quiz show rework part 2

* oopsie doopsie

* el fix numbah two

* In CheerReaders.cs, quotation marks were aptly added, and references … (#506)

* Update issue template to include .riq/.zip info (#483)

Co-authored-by: patata <patataofcourse@gmail.com>

* Pull release 1 (#484)

* Squashed commit of the following:

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Squashed commit of the following:

commit 0d25221b71
Merge: 5869d212 9163085d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 16:40:52 2023 +0000

    Merge pull request #478 from evdial/working-dough

    Working Dough Tweaks

commit 9163085d7a
Merge: 6592a5f2 5869d212
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 12:40:06 2023 -0400

    Merge branch 'release_1' into pr/478

commit 5869d212bc
Author: patata <patataofcourse@gmail.com>
Date:   Sat Jun 17 17:20:15 2023 +0200

    Update issue template to include .riq/.zip info

commit 6592a5f202
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 15:05:07 2023 -0400

    assbuns

commit 11a4c090a1
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:56:40 2023 +0200

    made small idle not crazy

commit 45e7d81b0f
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:33:57 2023 -0400

    fsd

commit 47efa3e4f3
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:16:38 2023 -0400

    anim

commit c6fb8880a0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:13:11 2023 +0200

    Fixed stuff also scaled now yippee

commit 16ce508b03
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 13:50:10 2023 -0400

    many

commit 37b80a33c7
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:28:21 2023 -0400

    Squashed commit of the following: (#474)

    commit 2c628a4109
    Merge: 4fde418c 6246a144
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Wed Jun 14 01:23:31 2023 +0000

        Merge pull request #473 from minenice55/easings-fix

        Enum Parsing Fix

    commit 6246a144b6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:21:13 2023 -0400

        fix all parsing of enums, removed the "special case" for eases

        update to latest Jukebox

    commit 4fde418c33
    Merge: b9043582 50bc8765
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:15 2023 +0000

        Merge pull request #469 from minenice55/jukebox-update

        Jukebox Package Update

    commit b90435825a
    Merge: eec3c09a 73e9efd4
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:08 2023 +0000

        Merge pull request #458 from AstrlJelly/MiscAdditions_4

        Bug Fixes + Feature Additions

    commit 73e9efd4b1
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:38:24 2023 -0400

        add "updater" for the old marching entity

    commit b8d149743a
    Merge: 4291333c eec3c09a
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:22:01 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 50bc876509
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:55:02 2023 -0400

        let play mode start if no song file is loaded

        fix issue with loading large audio files

    commit eec3c09aa8
    Merge: a0d70933 990af323
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 18:32:40 2023 +0000

        Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

        Fixed weird curve stuff on game switch in working dough

    commit 990af32379
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 19:24:13 2023 +0200

        Fixed weird curve stuff on game switch in working dough

    commit a0d7093345
    Merge: bdef3f95 3d19e75e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:09:21 2023 +0000

        Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

        Fixed small balls not working in working dough

    commit 3d19e75e1a
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 18:07:13 2023 +0200

        Fixed small balls not working in working dough

    commit bdef3f95c3
    Merge: 8954b8c2 0bfafac6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 14:56:58 2023 +0000

        Merge pull request #467 from Rapandrasmus/WorkingDoughRework

        Working Dough rework

    commit 0bfafac6fe
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:13:08 2023 +0200

        modernised rockers pass turn

    commit d770266d81
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:03:08 2023 +0200

        Rhythm tweezers pass turn now works like working dough

    commit 2109c99a95
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 15:51:35 2023 +0200

        gandw on balls has been added

    commit 785abf8486
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 14:59:56 2023 +0200

        Proper inactive handling now

    commit 0a92b7bd69
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:52:15 2023 +0200

        OnSpawnBall reimplemented

    commit a14aacc181
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:37:09 2023 +0200

        new sounds

    commit 8b0544246d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Mon Jun 12 17:18:37 2023 -0400

        update Jukebox to latest version

        fixes for inferred entity loading

    commit d8ff6744c0
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 21:36:57 2023 +0200

        ball transporter anims for pass turn

    commit d283624b07
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 20:38:48 2023 +0200

        working dough converted, need to fix eveerything though

    commit 5b3c59eabd
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 18:36:41 2023 +0200

        Converted everything to new curves and made playerballs handle themselves input-wise

    commit dee630ea45
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 14:04:32 2023 +0200

        Some new curves

    commit 31e8890190
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 12:03:21 2023 +0200

        Rockers can do it too now

    commit 76bf6eefa6
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 11:58:31 2023 +0200

        You can now place inputs on top of pass turn for rhythm tweezers

    commit 8954b8c269
    Merge: 743e954e ce3e6f2d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:55:40 2023 -0400

        Merge branch 'master' into release_1

    commit 743e954e05
    Merge: 5af551b3 8929cd56
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 19:53:47 2023 +0000

        Merge pull request #465 from minenice55/dont_infer_track

        Don't infer the track field when importing converted v0 riq coming from unknown origin

    commit 8929cd5618
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:52:14 2023 -0400

        don't infer track when importing a v0 riq from another program

    commit 5af551b32e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 12:12:25 2023 -0400

        make base datamodels for special entity reading (#463)

        * make base datamodels for special entity reading

        * fix crop stomp breaking when no game switch or remix end is set

        * fix save shortcut

        fix loading charts with no music

    commit 4291333cb0
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 23:00:30 2023 -0400

        add updater for marching orders turn

    commit 82da6da741
    Merge: 52a4d2b6 411b9a3c
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:36:10 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 411b9a3cb1
    Merge: b6c222a9 afc665ed
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:30:32 2023 -0400

        Merge branch 'master' into release_1

    commit b6c222a981
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:27:58 2023 -0400

        editor fixes (#459)

        * ditch loading dialog

        doesn't show up when it's supposed to

        * format song offset in editor

        * remove VorbisPlugin

        * Update Editor.cs

    commit 52a4d2b65c
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:55:10 2023 -0400

        convert float to double and all that

    commit aa8f531466
    Merge: 242b076f afc665ed
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:01:44 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit 242b076f09
    Merge: db653d5a 2b0ced2f
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:21:22 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit db653d5a52
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:18:45 2023 -0400

        a lot

        * munchy monk input + mustache fixes
        * fork lifter and pajama party bopping
        * meat grinder miss bop fix
        * cloud monkey Real
        * marching orders Go! was broken
        * force march doesn't break when it's too early from a game switch
        * you can use the March! block without the marching now

    commit 50a1b7bcdb
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 15:13:29 2023 -0400

        Integration of Jukebox Library (#451)

        * add Jukebox library

        todo:
        - saving / loading of new format
        - inferrence of unknown data like past versions
        - move the temporary float casts to proper use of double
        - make sound related functions take double for timing
        - inform people that the Jukebox sound player was renamed to SoundByte lol

        * make sound, input scheduling, and super curve use double precision

        * successfully load charts

        * editor works again

        v1 riqs can be saved and loaded

        * first tempo and volume markers are unmovable

        fix loading of charts' easing values

        * use gsync / freesync

        * update Jukebox refs to SoundByte

        * game events use double part 1

        Air Rally - Glee Club converted

        * don't load song if chart load fails

        * finish conversion of all minigames

        * remove editor waveform toggle

        * timeline now respects added song offset length

        clear cache files on app close
        prepped notes for dsp sync

        * update timeline length when offset changed

        * update to latest Jukebox

        * make error panel object in global game manager

        * improve conductor music scheduling

        * added error message box

        fix first game events sometimes not playing

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Editor Additions (#479)

* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix

* Merge pull request #486 from RHeavenStudio/actions_rework

Rework GitHub Actions and build script

* add ab meta to gitignore (#489)

* Sound Scheduling Improvements (#491)

* port conductor adjustments

* scheduled sounds prebake

* allow aiff files to be imported

add vbr mp3 warning to readme

* improve wording

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* Games fixes/reworks patch (#501)

* ghosts are scaled now

* Lockstep fully reworked

* mr. bach has been implemented

* Space dance fixes

* oops

* Tap trial rework part 1

* tap trial rework part 2

* oopsie

* Gramps Talk Update

* Space Dance Voice Offsets

* Giraffe done! (Except miss anim)

* bg is not showing up for some reason

* bg not rendering fixed + giraffe fixed

* scrolling done

* fixed space dance and space soccer bg scrolls

* fixed rockers bugs

* adjustment

* fixed el inaccuracies

* particle fix

* changed pitch and volume of monkey tap

* miss anim

* megamix face for girl

* Proper miss anim implementation

* Added force stepping event

* miss anim fix

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* In CheerReaders.cs, quotation marks were aptly added, and references to the girls were more-so neutralized. Consider this my cheer.

* revert capitalization and quotations while keeping grammar changes

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* oops

* add manually triggering build action to workflows (#507)

* don't crash if origin is undefined (#513)

reword the unknown origin message to be less scary

* test action to free space (#516)

* maybe not this

* clear out unused tools before run

* we do need a swap file

* Mr. Upbeat Re-Re-Rework (#525)

* so much

* reworked everything (AGAIN.)
 -everything just uses recursive methods and beatactions, and only uses the update loop for inactive queuing
* count-ins
 -need hq 4 sound effect, kitties doesn't have the og :(
* mr. downbeat rere-revived (unfortunately enough.)
* huge change to how stepping works, to make it so you can't step over it the wrong way, and so that missing looks good
* added missing miss anim, which happens in the same way as the og
* added a check on game switch to use the last bg change/blip color block's attributes
 -i think i might add these to other games; it should make the process of remixing more intuitive and fun, even if it's a small change

currently all i'm missing is blip jank fix. but im not staying up another hour for that lol

* letter/blip jank fixed + force stepping

* instead of being a separate animator, the letter is instead set to have a scale of (1, 1, 1) in the update loop, so that no graphical bugs happen even when the scale is changed.
* hopefully this new system is a lot less janky, but if bugs do still come up they'll be a lot easier to fix now

* make mac build script put streamingassets in the right place

* Release game's render texture before resizing it (#548)

* basic setup

* Block pooling and finish editor redesign

* Blocks almost fully replaced

* Fix box selection

* Too much to list all them

* editor icon sprite sheet

* vertical timeline scrolling

* external profiler

* metronome animation

* fix special timeline

* fix timeline autoscrolling

* Fix dialogs

* timeline zoom

* block resizing

* Add duplicate

* fix place undo

* copy paste

* fixes 1

* sus fix for loading and saving

* fix block window rescaling

* another fix

* nope that wasn't right

* block positioning fix

* update Jukebox

* add special marker operations to the undo/redo system

fix bugs with special marker operations

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Xylon <40894547+scriptorluminary@users.noreply.github.com>
This commit is contained in:
Braedon Lewis 2023-10-05 20:29:55 -04:00 committed by GitHub
parent b8ed2b9fa2
commit 3d4427c96a
111 changed files with 18006 additions and 4811 deletions

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@ -73,6 +73,14 @@ namespace Starpelly
return val >= min && val <= max; return val >= min && val <= max;
} }
/// <summary>
/// Returns true if a value is within a certain range.
/// </summary>
public static bool IsWithin(this Vector2 val, Vector2 min, Vector2 max)
{
return val.x.IsWithin(min.x, max.x) && val.y.IsWithin(min.y, max.y);
}
/// <summary> /// <summary>
/// Returns true if value is between two numbers. /// Returns true if value is between two numbers.
/// </summary> /// </summary>

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@ -1,6 +1,6 @@
<align="center"><b>Programming</b></align> <align="center"><b>Programming</b></align>
-<indent=5%>Megaminerzero</indent> -<indent=5%>Megaminerzero</indent>
-<indent=5%>Starpelly <alpha=#88>(Rhythm Heaven Mania)<alpha=#FF></indent> -<indent=5%>Starpelly</indent>
-<indent=5%>minenice</indent> -<indent=5%>minenice</indent>
-<indent=5%>huantian</indent> -<indent=5%>huantian</indent>
-<indent=5%>Slaith12</indent> -<indent=5%>Slaith12</indent>
@ -20,7 +20,7 @@
<align="center"><b>Artwork</b></align> <align="center"><b>Artwork</b></align>
-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent> -<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
-<indent=5%>Nintendo <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent> -<indent=5%>Nintendo <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
-<indent=5%>Starpelly <alpha=#88>(Rhythm Heaven Mania)<alpha=#FF></indent> -<indent=5%>Starpelly</indent>
-<indent=5%>OctaHeart <alpha=#88>(Logo)<alpha=#FF></indent> -<indent=5%>OctaHeart <alpha=#88>(Logo)<alpha=#FF></indent>
-<indent=5%>ev <alpha=#88>(Editor UI)<alpha=#FF></indent> -<indent=5%>ev <alpha=#88>(Editor UI)<alpha=#FF></indent>
-<indent=5%>Seanski2 <alpha=#88>(Minigame Icons)<alpha=#FF></indent> -<indent=5%>Seanski2 <alpha=#88>(Minigame Icons)<alpha=#FF></indent>

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@ -2,14 +2,15 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: karateman_cellshader m_Name: karateman_cellshader
m_Shader: {fileID: 4800000, guid: ff54fed5718ccc543808dec1f266d1c8, type: 3} m_Shader: {fileID: 4800000, guid: ff54fed5718ccc543808dec1f266d1c8, type: 3}
m_ShaderKeywords: m_ValidKeywords: []
m_InvalidKeywords: []
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@ -55,6 +56,7 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _BumpScale: 1 - _BumpScale: 1
- _ColorMask: 15 - _ColorMask: 15
@ -82,8 +84,8 @@ Material:
m_Colors: m_Colors:
- _AddColor: {r: 0, g: 0, b: 0, a: 0} - _AddColor: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorAlpha: {r: 0.84705883, g: 0.8156863, b: 0.6901961, a: 1} - _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
- _ColorBravo: {r: 1, g: 0, b: 0, a: 1} - _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
- _ColorDelta: {r: 0.972549, g: 0.972549, b: 0.972549, a: 1} - _ColorDelta: {r: 0.81, g: 0.81, b: 0.81, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

File diff suppressed because it is too large Load diff

View file

@ -1,8 +1,8 @@
using System; using System;
public static class AppInfo { public static class AppInfo {
public const string Version = "0.0.982"; public const string Version = "0.0.1002";
public static readonly DateTime Date = new DateTime(2023, 09, 11, 20, 44, 02, 741, DateTimeKind.Utc); public static readonly DateTime Date = new DateTime(2023, 09, 27, 22, 20, 38, 655, DateTimeKind.Utc);
} }

View file

@ -222,6 +222,7 @@ namespace HeavenStudio
Beatmap.AddNewVolumeChange(0, 100f); Beatmap.AddNewVolumeChange(0, 100f);
Beatmap.data.offset = 0f; Beatmap.data.offset = 0f;
Conductor.instance.musicSource.clip = null; Conductor.instance.musicSource.clip = null;
RiqFileHandler.UnlockCache();
RiqFileHandler.WriteRiq(Beatmap); RiqFileHandler.WriteRiq(Beatmap);
AudioLoadDone = true; AudioLoadDone = true;
} }
@ -683,7 +684,7 @@ namespace HeavenStudio
GoForAPerfect.instance.Disable(); GoForAPerfect.instance.Disable();
SectionMedalsManager.instance?.OnRemixEnd(); SectionMedalsManager.instance?.OnRemixEnd();
GlobalGameManager.UpdateDiscordStatus(Beatmap["remixtitle"], false, true); GlobalGameManager.UpdateDiscordStatus(Beatmap["remixtitle"].ToString(), false, true);
Play(beat, 1f); Play(beat, 1f);
yield break; yield break;

View file

@ -23,8 +23,7 @@ namespace HeavenStudio.Editor.Track
private float lastPosX; private float lastPosX;
private float lastContentScale; private float lastContentScale;
private float lastTimelineSize; private float lastTimelineSize;
private float lastZoom;
private float contentPosX => Mathf.Abs(scrollRect.content.localPosition.x / scrollRect.content.localScale.x);
private List<GameObject> Lines = new List<GameObject>(); private List<GameObject> Lines = new List<GameObject>();
@ -50,10 +49,12 @@ namespace HeavenStudio.Editor.Track
{ {
if (Editor.instance.fullscreen) return; if (Editor.instance.fullscreen) return;
var x = Mathf.FloorToInt(contentPosX); // var x = Mathp.Round2Nearest(contentPosX, Timeline.instance.PixelsPerBeat);
var x = Mathp.Round2Nearest(-scrollRect.content.anchoredPosition.x, Timeline.instance.PixelsPerBeat);
var pos = new Vector3(x, transform.localPosition.y, transform.localPosition.z); var pos = new Vector3(x, transform.localPosition.y, transform.localPosition.z);
transform.localPosition = pos; transform.localPosition = pos;
GetComponent<RectTransform>().anchoredPosition = new Vector3(rectTransform.anchoredPosition.x, rectTransform.anchoredPosition.y, 0); rectTransform.anchoredPosition = new Vector3(rectTransform.anchoredPosition.x, rectTransform.anchoredPosition.y, 0);
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, transform.parent.parent.parent.GetComponent<RectTransform>().rect.height);
UpdateCount(); UpdateCount();
} }
@ -62,28 +63,27 @@ namespace HeavenStudio.Editor.Track
private void UpdateCount() private void UpdateCount()
{ {
var changeScale = (scrollRect.viewport.rect.size.x != lastTimelineSize || scrollRect.content.localScale.x != lastContentScale); var changeScale = (scrollRect.viewport.rect.size.x != lastTimelineSize || scrollRect.content.localScale.x != lastContentScale) ||
(Timeline.instance.Zoom != lastZoom);
if (changeScale) if (changeScale)
{ {
var rightSide = (scrollRect.viewport.GetComponent<RectTransform>().rect.width / scrollRect.content.localScale.x) + contentPosX;
for (int i = 0; i < Lines.Count; i++) for (int i = 0; i < Lines.Count; i++)
Destroy(Lines[i].gameObject); Destroy(Lines[i].gameObject);
Lines.Clear(); Lines.Clear();
count = Mathf.RoundToInt(rightSide - contentPosX) + 2; count = Mathf.RoundToInt(scrollRect.viewport.GetComponent<RectTransform>().rect.width / Timeline.instance.PixelsPerBeat) + 2;
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
var line = Instantiate(transform.GetChild(0).gameObject, transform); var line = Instantiate(transform.GetChild(0).gameObject.GetComponent<RectTransform>(), transform);
line.transform.localPosition = new Vector3(i, line.transform.localPosition.y, line.transform.localPosition.z); line.anchoredPosition = new Vector3(i * Timeline.instance.PixelsPerBeat, line.transform.localPosition.y, line.transform.localPosition.z);
var halfBeatRect = line.transform.GetChild(2).GetComponent<RectTransform>(); var halfBeatRect = line.transform.GetChild(2).GetComponent<RectTransform>();
halfBeatRect.anchoredPosition = new Vector3(scrollRect.content.localScale.x * 0.5f, halfBeatRect.anchoredPosition.y); halfBeatRect.anchoredPosition = new Vector3(Timeline.instance.PixelsPerBeat * 0.5f, halfBeatRect.anchoredPosition.y);
line.SetActive(true); line.gameObject.SetActive(true);
Lines.Add(line); Lines.Add(line.gameObject);
} }
UpdateGridNum(); UpdateGridNum();
@ -96,6 +96,7 @@ namespace HeavenStudio.Editor.Track
lastContentScale = scrollRect.content.localScale.x; lastContentScale = scrollRect.content.localScale.x;
lastTimelineSize = scrollRect.viewport.rect.size.x; lastTimelineSize = scrollRect.viewport.rect.size.x;
lastZoom = Timeline.instance.Zoom;
lastPosX = rectTransform.anchoredPosition.x; lastPosX = rectTransform.anchoredPosition.x;
} }
@ -106,7 +107,7 @@ namespace HeavenStudio.Editor.Track
var line = Lines[i]; var line = Lines[i];
if (line.transform.childCount == 0) continue; if (line.transform.childCount == 0) continue;
var newNum = Mathf.RoundToInt(rectTransform.anchoredPosition.x + ((i) / snap)); var newNum = Mathf.RoundToInt((rectTransform.anchoredPosition.x / Timeline.instance.PixelsPerBeat) + ((i) / snap));
line.transform.GetChild(0).GetComponent<TMP_Text>().text = newNum.ToString(CultureInfo.CurrentCulture); line.transform.GetChild(0).GetComponent<TMP_Text>().text = newNum.ToString(CultureInfo.CurrentCulture);
} }
} }

View file

@ -1,206 +1,136 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using Starpelly;
using HeavenStudio.Editor.Track; using HeavenStudio.Editor.Track;
using DG.Tweening;
using Starpelly;
namespace HeavenStudio.Editor namespace HeavenStudio.Editor
{ {
public class BoxSelection : MonoBehaviour public class BoxSelection : MonoBehaviour
{ {
[SerializeField] private RectTransform boxVisual;
[SerializeField] private RectTransform timelineContent;
private Rect selectionBox;
private Vector2 startPosition = Vector2.zero;
private Vector2 endPosition = Vector2.zero;
public bool selecting = false;
/// <summary> /// <summary>
/// Are we currently drag selecting? /// Are we currently drag selecting?
/// </summary> /// </summary>
public bool ActivelySelecting = false; public bool ActivelySelecting { get; private set; } = false;
private bool clickedInTimeline = false; private Vector2 startPosition = Vector2.zero;
private Vector2 endPosition = Vector2.zero;
private bool validClick = false;
[SerializeField] private RectTransform boxVisual;
private CanvasGroup boxGroup;
private TMPro.TMP_Text sizeText; private TMPro.TMP_Text sizeText;
private RectTransform text;
private float timelineLastX;
public static BoxSelection instance { get; private set; } public static BoxSelection instance { get; private set; }
private void Awake()
{
instance = this;
}
private void Start() private void Start()
{ {
DrawVisual(); instance = this;
Color boxCol = EditorTheme.theme.properties.BoxSelectionCol.Hex2RGB(); Color boxCol = EditorTheme.theme.properties.BoxSelectionCol.Hex2RGB();
boxVisual.GetComponent<Image>().color = new Color(boxCol.r, boxCol.g, boxCol.b, 0.3f); boxVisual.GetChild(0).GetComponent<Image>().color = new Color(boxCol.r, boxCol.g, boxCol.b, 0.3f);
boxVisual.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BoxSelectionOutlineCol.Hex2RGB(); boxVisual.GetChild(0).GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BoxSelectionOutlineCol.Hex2RGB();
sizeText = boxVisual.transform.GetChild(1).GetComponent<TMPro.TMP_Text>(); sizeText = boxVisual.GetChild(0).GetChild(1).GetComponent<TMPro.TMP_Text>();
text = boxVisual.transform.GetChild(1).GetComponent<RectTransform>(); sizeText.text = string.Empty;
boxGroup = boxVisual.GetComponent<CanvasGroup>();
} }
private void Update() public void LayerSelectUpdate()
{ {
if (Editor.instance == null) return;
float deltaTimelineX = timelineContent.transform.localPosition.x - timelineLastX;
Camera camera = Editor.instance.EditorCamera;
Vector3 scale = Editor.instance.MainCanvas.transform.localScale;
boxVisual.transform.localScale = new Vector2((1f / Timeline.instance.TimelineContent.localScale.x) / scale.x, 1f / scale.y);
text.transform.localScale = scale;
if (Selections.instance.eventsSelected.Count > 0 && Timeline.instance.InteractingWithEvents())
{
startPosition = Vector2.zero;
endPosition = Vector2.zero;
DrawVisual();
return;
}
if (Conductor.instance.NotStopped() || !Timeline.instance.timelineState.selected)
{
startPosition = Vector2.zero;
endPosition = Vector2.zero;
DrawVisual();
return;
}
float beatLen = boxVisual.rect.width * boxVisual.transform.localScale.x;
if (beatLen >= 0.5f)
sizeText.text = $"{string.Format("{0:0.000}", beatLen)}";
else
sizeText.text = string.Empty;
// click
if (Input.GetMouseButtonDown(0)) if (Input.GetMouseButtonDown(0))
{ {
clickedInTimeline = Timeline.instance.CheckIfMouseInTimeline(); if (!Timeline.instance.MouseInTimeline || TimelineBlockManager.Instance.InteractingWithEvents || Conductor.instance.NotStopped())
{
return;
}
startPosition = MousePosition(); validClick = true;
selectionBox = new Rect(); startPosition = new Vector2(Timeline.instance.MousePos2Beat, Timeline.instance.MousePos2Layer);
boxGroup.DOKill();
boxGroup.alpha = 1.0f;
}
if (!validClick) return;
var startPos = startPosition;
var endPos = endPosition;
if (Input.GetMouseButton(0))
{
endPos = new Vector2(Timeline.instance.MousePos2Beat,
Timeline.instance.MousePos2Layer +
(Timeline.instance.MousePos2Layer < startPosition.y ? 0 : 1));
startPos = new Vector2(startPos.x,
startPos.y + ((Timeline.instance.MousePos2Layer < startPosition.y) ? 1 : 0));
startPos = new Vector2(startPos.x, Mathf.Clamp(startPos.y, 0, Timeline.instance.LayerCount));
endPos = new Vector2(endPos.x, Mathf.Clamp(endPos.y, 0, Timeline.instance.LayerCount));
ActivelySelecting = true; ActivelySelecting = true;
}
// dragging if (Conductor.instance.NotStopped())
if (Input.GetMouseButton(0) && clickedInTimeline)
{
startPosition.x += deltaTimelineX * scale.x;
endPosition = MousePosition();
DrawSelection();
SelectEvents(); //kek
DrawVisual();
}
// release click
if (Input.GetMouseButtonUp(0))
{
startPosition = Vector2.zero;
endPosition = Vector2.zero;
SelectEvents();
DrawVisual();
ActivelySelecting = false;
}
timelineLastX = timelineContent.transform.localPosition.x;
}
private void DrawVisual()
{
Vector2 boxStart = startPosition;
Vector2 boxEnd = endPosition;
Vector2 boxCenter = (boxStart + boxEnd) / 2;
boxVisual.position = boxCenter;
Vector2 boxSize = new Vector2(Mathf.Abs(boxStart.x - boxEnd.x), Mathf.Abs(boxStart.y - boxEnd.y));
boxVisual.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, boxSize.x);
boxVisual.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, boxSize.y);
}
private void DrawSelection()
{
// X
if (MousePosition().x < startPosition.x)
{
// dragging left
selectionBox.xMin = MousePosition().x;
selectionBox.xMax = startPosition.x;
}
else
{
// dragging right
selectionBox.xMin = startPosition.x;
selectionBox.xMax = MousePosition().x;
}
// Y
if (MousePosition().y < startPosition.y)
{
// dragging down
selectionBox.yMin = MousePosition().y;
selectionBox.yMax = startPosition.y;
}
else
{
// dragging up
selectionBox.yMin = startPosition.y;
selectionBox.yMax = MousePosition().y;
}
}
private void SelectEvents()
{
if (!Input.GetKey(KeyCode.LeftShift) && !Timeline.instance.InteractingWithEvents() && Editor.instance.canSelect) Selections.instance.DeselectAll();
int selected = 0;
for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
{
TimelineEventObj e = Timeline.instance.eventObjs[i];
if (selectionBox.Overlaps(GetWorldRect(e.GetComponent<RectTransform>())))
{ {
Selections.instance.DragSelect(e); validClick = false;
selected++; boxGroup.DOFade(0.0f, 0.3f).SetEase(Ease.OutExpo);
ActivelySelecting = false;
return;
} }
} }
selecting = selected > 0; var start = new Vector2(Mathf.Min(startPos.x, endPos.x),
Mathf.Min(startPos.y, endPos.y));
var end = new Vector2(Mathf.Max(startPos.x, endPos.x),
Mathf.Max(startPos.y, endPos.y));
if (Input.GetMouseButtonUp(0))
{
validClick = false;
boxGroup.DOFade(0.0f, 0.3f).SetEase(Ease.OutExpo);
ActivelySelecting = false;
return;
}
boxVisual.anchoredPosition = new Vector2(start.x * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerToY(Mathf.FloorToInt(start.y)));
boxVisual.sizeDelta = new Vector2((end.x - start.x) * Timeline.instance.PixelsPerBeat,
(end.y - start.y) * Timeline.instance.LayerHeight());
var boxLength = end.x - start.x;
if (boxLength > 0.01f)
sizeText.text = (boxLength).ToString("F");
else
sizeText.text = string.Empty;
Select(start, end);
} }
public Vector3 MousePosition() private void Select(Vector2 start, Vector2 end)
{ {
var mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition); var boxRect = new Rect(start.x, start.y, end.x - start.x, end.y - start.y);
return new Vector3(mousePos.x, mousePos.y, 0);
}
public Rect GetWorldRect(RectTransform rectTransform) // This doesn't take into account blocks the user cannot see, this is intentional.
{ foreach (var marker in TimelineBlockManager.Instance.EntityMarkers.Values)
Vector3[] corners = new Vector3[4]; {
rectTransform.GetWorldCorners(corners); var markerRect = new Rect((float)marker.entity.beat, (int)marker.entity["track"], marker.entity.length, 1);
// Get the bottom left corner.
Vector3 position = corners[0];
Vector2 size = new Vector2( var boxOverMarker = boxRect.Overlaps(markerRect);
rectTransform.lossyScale.x * rectTransform.rect.size.x, if (boxOverMarker)
rectTransform.lossyScale.y * rectTransform.rect.size.y); {
if (!marker.selected)
return new Rect(position, size); Selections.instance.DragSelect(marker);
}
else
{
if (marker.selected && !Input.GetKey(KeyCode.LeftShift))
Selections.instance.Deselect(marker);
}
}
} }
} }
} }

View file

@ -1,210 +1,386 @@
using System.Collections; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
using Jukebox; using Jukebox;
using Jukebox.Legacy;
using HeavenStudio.Editor.Track; using HeavenStudio.Editor.Track;
using Newtonsoft.Json;
using UnityEditor;
using UnityEngine.Timeline;
namespace HeavenStudio.Editor.Commands namespace HeavenStudio.Editor.Commands
{ {
public class Selection : IAction public class Delete : ICommand
{ {
List<TimelineEventObj> eventObjs; private List<Guid> toDeleteIds;
List<TimelineEventObj> lastEventObjs; private List<RiqEntityMore> deletedEntities = new();
public Selection(List<TimelineEventObj> eventObjs) struct RiqEntityMore
{ {
this.eventObjs = eventObjs; public RiqEntity riqEntity;
public bool selected;
}
public Delete(List<Guid> ids)
{
toDeleteIds = ids;
} }
public void Execute() public void Execute()
{ {
} for (var i = 0; i < toDeleteIds.Count; i++)
public void Redo()
{
for (int i = 0; i < lastEventObjs.Count; i++)
{ {
Selections.instance.ShiftClickSelect(lastEventObjs[i]); var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == toDeleteIds[i]);
if (entity != null)
{
var marker = TimelineBlockManager.Instance.EntityMarkers[entity.guid];
var clonedEntity = entity.DeepCopy();
clonedEntity.guid = entity.guid; // We have to do this because entities (as of when I'm typing this), do not have Guids.
deletedEntities.Add(new() { riqEntity = clonedEntity, selected = marker.selected });
Selections.instance.Deselect(marker);
GameManager.instance.Beatmap.Entities.Remove(entity);
TimelineBlockManager.Instance.EntityMarkers.Remove(entity.guid);
GameObject.Destroy(marker.gameObject);
}
} }
GameManager.instance.SortEventsList();
} }
public void Undo() public void Undo()
{ {
lastEventObjs = eventObjs; for (var i = 0; i < deletedEntities.Count; i++)
for (int i = 0; i < eventObjs.Count; i++)
{ {
Selections.instance.ShiftClickSelect(eventObjs[i]); var deletedEntity = deletedEntities[i];
GameManager.instance.Beatmap.Entities.Add(deletedEntity.riqEntity);
var marker = TimelineBlockManager.Instance.CreateEntity(deletedEntity.riqEntity);
/*if (deletedEntities[i].selected)
Selections.instance.ShiftClickSelect(marker);*/
}
GameManager.instance.SortEventsList();
deletedEntities.Clear();
}
}
public class Place : ICommand
{
private RiqEntity placedEntityData;
private Guid placedEventID;
// Redo times basically
private int placeTimes = 0;
public Place(RiqEntity entity, Guid placedEventID)
{
this.placedEntityData = entity.DeepCopy();
this.placedEventID = placedEventID;
}
public void Execute()
{
if (placeTimes > 0)
{
var entity = placedEntityData.DeepCopy();
entity.guid = placedEventID;
GameManager.instance.Beatmap.Entities.Add(entity);
var marker = TimelineBlockManager.Instance.CreateEntity(entity);
GameManager.instance.SortEventsList();
}
placeTimes++;
}
public void Undo()
{
var createdEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == placedEventID);
if (createdEntity != null)
{
placedEntityData = createdEntity.DeepCopy();
var marker = TimelineBlockManager.Instance.EntityMarkers[createdEntity.guid];
Selections.instance.Deselect(marker);
GameManager.instance.Beatmap.Entities.Remove(createdEntity);
TimelineBlockManager.Instance.EntityMarkers.Remove(createdEntity.guid);
GameObject.Destroy(marker.gameObject);
GameManager.instance.SortEventsList();
} }
} }
} }
// I spent 7 hours trying to fix this instead of sleeping, which would've probably worked better. public class Duplicate : ICommand
// I'll go fuck myself later I'm just glad it works
// I give massive props to people who code undo/redo systems
// -- Starpelly
public class Move : IAction
{ {
public List<Pos> pos = new List<Pos>(); public List<RiqEntity> dupEntityData = new();
private readonly List<Guid> placedEntityIDs = new();
public class Pos public Duplicate(List<TimelineEventObj> original)
{ {
public TimelineEventObj eventObj; var entities = original.Select(c => c.entity).ToList();
public Vector2 lastPos_; foreach (var entity in entities)
public Vector3 previousPos;
}
public Move(List<TimelineEventObj> eventObjs)
{
pos.Clear();
for (int i = 0; i < eventObjs.Count; i++)
{ {
Pos p = new Pos(); dupEntityData.Add(entity.DeepCopy());
p.eventObj = eventObjs[i]; }
p.lastPos_ = eventObjs[i].moveStartPos;
p.previousPos = eventObjs[i].transform.localPosition; for (var i = 0; i < original.Count; i++)
this.pos.Add(p); {
placedEntityIDs.Add(Guid.NewGuid());
} }
} }
public void Execute() public void Execute()
{ {
} var entities = new List<RiqEntity>();
foreach (var entity in dupEntityData)
public void Redo()
{
for (int i = 0; i < pos.Count; i++)
{ {
EnsureEventObj(i); entities.Add(entity.DeepCopy());
pos[i].eventObj.transform.localPosition = pos[i].previousPos;
pos[i].eventObj.entity.beat = pos[i].eventObj.transform.localPosition.x;
} }
Selections.instance.DeselectAll();
for (var i = 0; i < entities.Count; i++)
{
var entity = entities[i];
entity.guid = placedEntityIDs[i];
GameManager.instance.Beatmap.Entities.Add(entity);
var marker = TimelineBlockManager.Instance.CreateEntity(entity);
Selections.instance.DragSelect(marker);
if (i == entities.Count - 1)
marker.BeginMoving(false);
}
GameManager.instance.SortEventsList();
} }
public void Undo() public void Undo()
{ {
for (int i = 0; i < pos.Count; i++) var deletedEntities = new List<RiqEntity>();
for (var i = 0; i < placedEntityIDs.Count; i++)
{ {
EnsureEventObj(i); var placedEntityID = placedEntityIDs[i];
pos[i].eventObj.transform.localPosition = pos[i].lastPos_; var createdEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == placedEntityID);
pos[i].eventObj.entity.beat = pos[i].eventObj.transform.localPosition.x;
}
}
private void EnsureEventObj(int id) if (createdEntity != null)
{ {
if (pos[id].eventObj == null) deletedEntities.Add(createdEntity);
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(placedEntityID))
{
var marker = TimelineBlockManager.Instance.EntityMarkers[placedEntityID];
Selections.instance.Deselect(marker);
TimelineBlockManager.Instance.EntityMarkers.Remove(placedEntityID);
GameObject.Destroy(marker.gameObject);
}
GameManager.instance.Beatmap.Entities.Remove(createdEntity);
}
}
GameManager.instance.SortEventsList();
dupEntityData.Clear();
foreach (var entity in deletedEntities)
{ {
pos[id].eventObj = Timeline.instance.eventObjs.Find(c => c.eventObjID == pos[id].eventObj.eventObjID); dupEntityData.Add(entity.DeepCopy());
} }
} }
} }
public class Place : IAction public class Paste : ICommand
{ {
TimelineEventObj eventObj; private List<RiqEntity> pasteEntityData = new();
TimelineEventObj deletedObj; private readonly List<Guid> entityIds = new();
public Place(TimelineEventObj eventObj) public Paste(List<RiqEntity> original)
{ {
this.eventObj = eventObj; original.Sort((x, y) => x.beat.CompareTo(y.beat));
var firstEntityBeat = original[0].beat;
for (var i = 0; i < original.Count; i++)
{
var entity = original[i].DeepCopy();
entity.beat = Conductor.instance.songPositionInBeatsAsDouble + (entity.beat - firstEntityBeat);
entityIds.Add(Guid.NewGuid());
pasteEntityData.Add(entity);
}
} }
public void Execute() public void Execute()
{ {
} var entities = new List<RiqEntity>();
foreach (var entity in pasteEntityData)
{
entities.Add(entity.DeepCopy());
}
public void Redo() Selections.instance.DeselectAll();
{ for (var i = 0; i < entities.Count; i++)
deletedObj = Timeline.instance.AddEventObject(deletedObj.entity.datamodel, false, new Vector3((float) deletedObj.entity.beat, -deletedObj.entity["track"] * Timeline.instance.LayerHeight()), deletedObj.entity, true); {
var entity = entities[i];
entity.guid = entityIds[i];
GameManager.instance.Beatmap.Entities.Add(entity);
var marker = TimelineBlockManager.Instance.CreateEntity(entity);
Selections.instance.DragSelect(marker);
}
GameManager.instance.SortEventsList();
} }
public void Undo() public void Undo()
{ {
deletedObj = eventObj; var deletedEntities = new List<RiqEntity>();
Selections.instance.Deselect(eventObj); for (var i = 0; i < entityIds.Count; i++)
Timeline.instance.DestroyEventObject(eventObj.entity);
// RiqEntity e = deletedObjs[i].entity;
// Timeline.instance.AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * Timeline.instance.LayerHeight()), e, true, e.eventObj.eventObjID);
}
}
public class Deletion : IAction
{
List<TimelineEventObj> eventObjs;
List<TimelineEventObj> deletedObjs;
public Deletion(List<TimelineEventObj> eventObjs)
{
this.eventObjs = eventObjs;
}
public void Execute()
{
deletedObjs = eventObjs;
for (int i = 0; i < eventObjs.Count; i++)
{ {
Selections.instance.Deselect(eventObjs[i]); var pastedEntityID = entityIds[i];
Timeline.instance.DestroyEventObject(eventObjs[i].entity); var pastedEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == pastedEntityID);
if (pastedEntity != null)
{
deletedEntities.Add(pastedEntity);
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(pastedEntityID))
{
var marker = TimelineBlockManager.Instance.EntityMarkers[pastedEntityID];
Selections.instance.Deselect(marker);
TimelineBlockManager.Instance.EntityMarkers.Remove(pastedEntityID);
GameObject.Destroy(marker.gameObject);
}
GameManager.instance.Beatmap.Entities.Remove(pastedEntity);
}
} }
} GameManager.instance.SortEventsList();
pasteEntityData.Clear();
public void Redo() foreach (var entity in deletedEntities)
{
deletedObjs = eventObjs;
for (int i = 0; i < eventObjs.Count; i++)
{ {
Selections.instance.Deselect(eventObjs[i]); pasteEntityData.Add(entity.DeepCopy());
Timeline.instance.DestroyEventObject(eventObjs[i].entity);
}
}
public void Undo()
{
for (int i = 0; i < deletedObjs.Count; i++)
{
RiqEntity e = deletedObjs[i].entity;
eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3((float)e.beat, -e["track"] * Timeline.instance.LayerHeight()), e, true);
} }
} }
} }
public class Duplicate : IAction public class Move : ICommand
{ {
List<TimelineEventObj> eventObjs; private readonly List<Guid> entityIDs = new();
List<TimelineEventObj> copiedObjs; private EntityMove newMove;
private EntityMove lastMove;
public Duplicate(List<TimelineEventObj> eventObjs) private struct EntityMove
{ {
this.eventObjs = eventObjs; public List<double> beat;
public List<int> layer;
public EntityMove(List<double> beat, List<int> layer)
{
this.beat = beat;
this.layer = layer;
}
}
public Move(List<RiqEntity> originalEntities, List<double> newBeat, List<int> newLayer)
{
entityIDs = originalEntities.Select(c => c.guid).ToList();
newMove = new EntityMove(newBeat, newLayer);
} }
public void Execute() public void Execute()
{ {
} lastMove = new EntityMove();
lastMove.beat = new();
lastMove.layer = new();
public void Redo() for (var i = 0; i < entityIDs.Count; i++)
{
for (int i = 0; i < copiedObjs.Count; i++)
{ {
RiqEntity e = copiedObjs[i].entity; var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityIDs[i]);
eventObjs[i] = Timeline.instance.AddEventObject(e.datamodel, false, new Vector3((float)e.beat, -e["track"] * Timeline.instance.LayerHeight()), e, true);
lastMove.beat.Add(entity.beat);
lastMove.layer.Add((int)entity["track"]);
entity.beat = newMove.beat[i];
entity["track"] = newMove.layer[i];
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entity.guid))
TimelineBlockManager.Instance.EntityMarkers[entity.guid].SetColor((int)entity["track"]);
} }
} }
public void Undo() public void Undo()
{ {
copiedObjs = eventObjs; for (var i = 0; i < entityIDs.Count; i++)
for (int i = 0; i < eventObjs.Count; i++)
{ {
Selections.instance.Deselect(eventObjs[i]); var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityIDs[i]);
Timeline.instance.DestroyEventObject(eventObjs[i].entity);
entity.beat = lastMove.beat[i];
entity["track"] = lastMove.layer[i];
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entity.guid))
TimelineBlockManager.Instance.EntityMarkers[entity.guid].SetColor((int)entity["track"]);
} }
} }
} }
public class Resize : ICommand
{
public Guid entityId;
private EntityResize newResize;
private EntityResize lastResize;
public struct EntityResize
{
public double beat;
public float length;
public EntityResize(double beat, float length)
{
this.beat = beat;
this.length = length;
}
}
public Resize(Guid entityId, double newBeat, float newLength)
{
this.entityId = entityId;
newResize = new EntityResize(newBeat, newLength);
}
public void Execute()
{
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityId);
lastResize = new EntityResize(entity.beat, entity.length);
entity.beat = newResize.beat;
entity.length = newResize.length;
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entityId))
TimelineBlockManager.Instance.EntityMarkers[entityId].SetWidthHeight();
}
public void Undo()
{
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityId);
entity.beat = lastResize.beat;
entity.length = lastResize.length;
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entityId))
TimelineBlockManager.Instance.EntityMarkers[entityId].SetWidthHeight();
}
}
} }

View file

@ -8,37 +8,30 @@ namespace HeavenStudio.Editor
{ {
public class CommandManager : MonoBehaviour public class CommandManager : MonoBehaviour
{ {
private Stack<IAction> historyStack = new Stack<IAction>(); public static CommandManager Instance { get; private set; }
private Stack<IAction> redoHistoryStack = new Stack<IAction>();
int maxItems = 128; private Stack<ICommand> historyStack = new Stack<ICommand>();
private Stack<ICommand> redoHistoryStack = new Stack<ICommand>();
public bool canUndo() public int HistoryCount => historyStack.Count;
{
return historyStack.Count > 0;
}
public bool canRedo()
{
return redoHistoryStack.Count > 0;
}
public static CommandManager instance { get; private set; } private int maxItems = 128;
private void Awake() private void Awake()
{ {
instance = this; Instance = this;
} }
public void Execute(IAction action) public void AddCommand(ICommand command)
{ {
action.Execute(); command.Execute();
historyStack.Push(action); historyStack.Push(command);
redoHistoryStack.Clear(); redoHistoryStack.Clear();
} }
public void Undo() public void UndoCommand()
{ {
if (!canUndo() || Conductor.instance.NotStopped()) return; if (!CanUndo() || Conductor.instance.NotStopped()) return;
if (historyStack.Count > 0) if (historyStack.Count > 0)
{ {
@ -47,22 +40,14 @@ namespace HeavenStudio.Editor
} }
} }
public void Redo() public void RedoCommand()
{ {
if (!canRedo() || Conductor.instance.NotStopped()) return; if (!CanRedo() || Conductor.instance.NotStopped()) return;
if (redoHistoryStack.Count > 0) if (redoHistoryStack.Count > 0)
{ {
historyStack.Push(redoHistoryStack.Peek()); historyStack.Push(redoHistoryStack.Peek());
redoHistoryStack.Pop().Redo(); redoHistoryStack.Pop().Execute();
}
}
// this is here as to not hog up memory, "max undos" basically
private void EnsureCapacity()
{
if (maxItems > 0)
{
} }
} }
@ -71,5 +56,15 @@ namespace HeavenStudio.Editor
historyStack.Clear(); historyStack.Clear();
redoHistoryStack.Clear(); redoHistoryStack.Clear();
} }
public bool CanUndo()
{
return historyStack.Count > 0;
}
public bool CanRedo()
{
return redoHistoryStack.Count > 0;
}
} }
} }

View file

@ -1,13 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Editor.Commands
{
public interface IAction
{
void Execute();
void Undo();
void Redo();
}
}

View file

@ -0,0 +1,8 @@
namespace HeavenStudio.Editor.Commands
{
public interface ICommand
{
void Execute();
void Undo();
}
}

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: d6a4c5ae13e9de743befd392956aaea7 guid: 3e3bd3cc84702894b8dff6ecfc62e943
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View file

@ -0,0 +1,238 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Jukebox;
using HeavenStudio.Editor.Track;
using Newtonsoft.Json;
using UnityEditor;
using UnityEngine.Timeline;
namespace HeavenStudio.Editor.Commands
{
public class AddMarker : ICommand
{
private RiqEntity placedEntityData;
private Guid placedEventID;
private int placedTimes = 0;
private SpecialTimeline.HoveringTypes type;
public AddMarker(RiqEntity placedEntityData, Guid placedEventID, SpecialTimeline.HoveringTypes type)
{
this.placedEntityData = placedEntityData.DeepCopy();
this.placedEventID = placedEventID;
this.type = type;
}
public void Execute()
{
if (placedTimes > 0)
{
var entity = placedEntityData.DeepCopy();
entity.guid = placedEventID;
switch (type)
{
case SpecialTimeline.HoveringTypes.TempoChange:
GameManager.instance.Beatmap.TempoChanges.Add(entity);
SpecialTimeline.instance.AddTempoChange(false, entity);
break;
case SpecialTimeline.HoveringTypes.VolumeChange:
GameManager.instance.Beatmap.VolumeChanges.Add(entity);
SpecialTimeline.instance.AddVolumeChange(false, entity);
break;
case SpecialTimeline.HoveringTypes.SectionChange:
GameManager.instance.Beatmap.SectionMarkers.Add(entity);
SpecialTimeline.instance.AddChartSection(false, entity);
break;
}
GameManager.instance.SortEventsList();
}
placedTimes++;
}
public void Undo()
{
RiqEntity createdEntity = null;
switch (type)
{
case SpecialTimeline.HoveringTypes.TempoChange:
createdEntity = GameManager.instance.Beatmap.TempoChanges.Find(x => x.guid == placedEventID);
break;
case SpecialTimeline.HoveringTypes.VolumeChange:
createdEntity = GameManager.instance.Beatmap.VolumeChanges.Find(x => x.guid == placedEventID);
break;
case SpecialTimeline.HoveringTypes.SectionChange:
createdEntity = GameManager.instance.Beatmap.SectionMarkers.Find(x => x.guid == placedEventID);
break;
}
if (createdEntity != null)
{
placedEntityData = createdEntity.DeepCopy();
var marker = SpecialTimeline.instance.specialTimelineObjs[createdEntity.guid];
switch (type)
{
case SpecialTimeline.HoveringTypes.TempoChange:
GameManager.instance.Beatmap.TempoChanges.Remove(createdEntity);
break;
case SpecialTimeline.HoveringTypes.VolumeChange:
GameManager.instance.Beatmap.VolumeChanges.Remove(createdEntity);
break;
case SpecialTimeline.HoveringTypes.SectionChange:
GameManager.instance.Beatmap.SectionMarkers.Remove(createdEntity);
break;
}
SpecialTimeline.instance.specialTimelineObjs.Remove(createdEntity.guid);
GameObject.Destroy(marker.gameObject);
GameManager.instance.SortEventsList();
}
}
}
public class DeleteMarker : ICommand
{
private RiqEntity deletedEntityData;
private Guid deletedEventID;
private SpecialTimeline.HoveringTypes type;
public DeleteMarker(Guid deletedEventID, SpecialTimeline.HoveringTypes type)
{
this.deletedEventID = deletedEventID;
this.type = type;
}
public void Execute()
{
RiqEntity deletedEntity = null;
switch (type)
{
case SpecialTimeline.HoveringTypes.TempoChange:
deletedEntity = GameManager.instance.Beatmap.TempoChanges.Find(x => x.guid == deletedEventID);
break;
case SpecialTimeline.HoveringTypes.VolumeChange:
deletedEntity = GameManager.instance.Beatmap.VolumeChanges.Find(x => x.guid == deletedEventID);
break;
case SpecialTimeline.HoveringTypes.SectionChange:
deletedEntity = GameManager.instance.Beatmap.SectionMarkers.Find(x => x.guid == deletedEventID);
break;
}
if (deletedEntity != null)
{
var marker = SpecialTimeline.instance.specialTimelineObjs[deletedEntity.guid];
deletedEntityData = deletedEntity.DeepCopy();
deletedEntityData.guid = deletedEntity.guid;
switch (type)
{
case SpecialTimeline.HoveringTypes.TempoChange:
GameManager.instance.Beatmap.TempoChanges.Remove(deletedEntity);
break;
case SpecialTimeline.HoveringTypes.VolumeChange:
GameManager.instance.Beatmap.VolumeChanges.Remove(deletedEntity);
break;
case SpecialTimeline.HoveringTypes.SectionChange:
GameManager.instance.Beatmap.SectionMarkers.Remove(deletedEntity);
break;
}
SpecialTimeline.instance.specialTimelineObjs.Remove(deletedEntity.guid);
GameObject.Destroy(marker.gameObject);
GameManager.instance.SortEventsList();
}
}
public void Undo()
{
if (deletedEntityData != null)
{
switch (type)
{
case SpecialTimeline.HoveringTypes.TempoChange:
GameManager.instance.Beatmap.TempoChanges.Add(deletedEntityData);
SpecialTimeline.instance.AddTempoChange(false, deletedEntityData);
break;
case SpecialTimeline.HoveringTypes.VolumeChange:
GameManager.instance.Beatmap.VolumeChanges.Add(deletedEntityData);
SpecialTimeline.instance.AddVolumeChange(false, deletedEntityData);
break;
case SpecialTimeline.HoveringTypes.SectionChange:
GameManager.instance.Beatmap.SectionMarkers.Add(deletedEntityData);
SpecialTimeline.instance.AddChartSection(false, deletedEntityData);
break;
}
deletedEntityData = null;
}
}
}
public class MoveMarker : ICommand
{
private Guid entityId;
private double newBeat, lastBeat;
private SpecialTimeline.HoveringTypes type;
public MoveMarker(Guid entityId, double newBeat, SpecialTimeline.HoveringTypes type)
{
this.entityId = entityId;
this.newBeat = newBeat;
this.type = type;
}
public void Execute()
{
RiqEntity movedEntity = null;
switch (type)
{
case SpecialTimeline.HoveringTypes.TempoChange:
movedEntity = GameManager.instance.Beatmap.TempoChanges.Find(x => x.guid == entityId);
break;
case SpecialTimeline.HoveringTypes.VolumeChange:
movedEntity = GameManager.instance.Beatmap.VolumeChanges.Find(x => x.guid == entityId);
break;
case SpecialTimeline.HoveringTypes.SectionChange:
movedEntity = GameManager.instance.Beatmap.SectionMarkers.Find(x => x.guid == entityId);
break;
}
if (movedEntity != null)
{
lastBeat = movedEntity.beat;
movedEntity.beat = newBeat;
}
}
public void Undo()
{
RiqEntity movedEntity = null;
switch (type)
{
case SpecialTimeline.HoveringTypes.TempoChange:
movedEntity = GameManager.instance.Beatmap.TempoChanges.Find(x => x.guid == entityId);
break;
case SpecialTimeline.HoveringTypes.VolumeChange:
movedEntity = GameManager.instance.Beatmap.VolumeChanges.Find(x => x.guid == entityId);
break;
case SpecialTimeline.HoveringTypes.SectionChange:
movedEntity = GameManager.instance.Beatmap.SectionMarkers.Find(x => x.guid == entityId);
break;
}
if (movedEntity != null)
{
movedEntity.beat = lastBeat;
}
}
}
}

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 64b35e3b4d623144a82ed956ee52a136 guid: 7052872845575e443816f75abb8e7e49
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View file

@ -4,7 +4,7 @@ using UnityEngine;
using HeavenStudio.Editor.Commands; using HeavenStudio.Editor.Commands;
public class TestCommand : IAction public class TestCommand : ICommand
{ {
private GameObject prefab; private GameObject prefab;
private Vector3 pos; private Vector3 pos;

View file

@ -1,27 +1,20 @@
using System; using System;
using System.IO; using System.IO;
using System.Collections; using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks; using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.Networking;
using Newtonsoft.Json;
using TMPro; using TMPro;
using Starpelly;
using SFB; using SFB;
using HeavenStudio.Common; using HeavenStudio.Common;
using HeavenStudio.Editor.Track; using HeavenStudio.Editor.Track;
using HeavenStudio.Util;
using HeavenStudio.StudioDance; using HeavenStudio.StudioDance;
using Jukebox; using Jukebox;
using UnityEditor;
using System.IO.Compression; using System.Linq;
using System.Text;
namespace HeavenStudio.Editor namespace HeavenStudio.Editor
{ {
@ -50,6 +43,8 @@ namespace HeavenStudio.Editor
[SerializeField] private Button SaveBTN; [SerializeField] private Button SaveBTN;
[SerializeField] private Button UndoBTN; [SerializeField] private Button UndoBTN;
[SerializeField] private Button RedoBTN; [SerializeField] private Button RedoBTN;
[SerializeField] private Button CopyBTN;
[SerializeField] private Button PasteBTN;
[SerializeField] private Button MusicSelectBTN; [SerializeField] private Button MusicSelectBTN;
[SerializeField] private Button FullScreenBTN; [SerializeField] private Button FullScreenBTN;
[SerializeField] private Button TempoFinderBTN; [SerializeField] private Button TempoFinderBTN;
@ -63,6 +58,8 @@ namespace HeavenStudio.Editor
[SerializeField] private Button EditorThemeBTN; [SerializeField] private Button EditorThemeBTN;
[SerializeField] private Button EditorSettingsBTN; [SerializeField] private Button EditorSettingsBTN;
[SerializeField] private GameObject DebugHolder;
[Header("Dialogs")] [Header("Dialogs")]
[SerializeField] private Dialog[] Dialogs; [SerializeField] private Dialog[] Dialogs;
@ -84,6 +81,8 @@ namespace HeavenStudio.Editor
public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } } public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } }
private Vector2 lastScreenSize = Vector2.zero;
public static Editor instance { get; private set; } public static Editor instance { get; private set; }
private void Start() private void Start()
@ -110,6 +109,8 @@ namespace HeavenStudio.Editor
Tooltip.AddTooltip(SaveBTN.gameObject, "Save Project <color=#adadad>[Ctrl+S]</color>\nSave Project As <color=#adadad>[Ctrl+Alt+S]</color>"); Tooltip.AddTooltip(SaveBTN.gameObject, "Save Project <color=#adadad>[Ctrl+S]</color>\nSave Project As <color=#adadad>[Ctrl+Alt+S]</color>");
Tooltip.AddTooltip(UndoBTN.gameObject, "Undo <color=#adadad>[Ctrl+Z]</color>"); Tooltip.AddTooltip(UndoBTN.gameObject, "Undo <color=#adadad>[Ctrl+Z]</color>");
Tooltip.AddTooltip(RedoBTN.gameObject, "Redo <color=#adadad>[Ctrl+Y or Ctrl+Shift+Z]</color>"); Tooltip.AddTooltip(RedoBTN.gameObject, "Redo <color=#adadad>[Ctrl+Y or Ctrl+Shift+Z]</color>");
Tooltip.AddTooltip(CopyBTN.gameObject, "Copy <color=#adadad>[Ctrl+C]</color>");
Tooltip.AddTooltip(PasteBTN.gameObject, "Paste <color=#adadad>[Ctrl+V]</color>");
Tooltip.AddTooltip(MusicSelectBTN.gameObject, "Music Select"); Tooltip.AddTooltip(MusicSelectBTN.gameObject, "Music Select");
Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>"); Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>");
Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder"); Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder");
@ -145,6 +146,12 @@ namespace HeavenStudio.Editor
public void LateUpdate() public void LateUpdate()
{ {
if (lastScreenSize != new Vector2(UnityEngine.Screen.width, UnityEngine.Screen.height))
{
// Timeline.OnScreenResize();
}
lastScreenSize = new Vector2(UnityEngine.Screen.width, UnityEngine.Screen.height);
#region Keyboard Shortcuts #region Keyboard Shortcuts
if (isShortcutsEnabled) if (isShortcutsEnabled)
{ {
@ -155,9 +162,7 @@ namespace HeavenStudio.Editor
if (Input.GetKeyDown(KeyCode.Delete) || Input.GetKeyDown(KeyCode.Backspace)) if (Input.GetKeyDown(KeyCode.Delete) || Input.GetKeyDown(KeyCode.Backspace))
{ {
List<TimelineEventObj> ev = new List<TimelineEventObj>(); CommandManager.Instance.AddCommand(new Commands.Delete(Selections.instance.eventsSelected.Select(c => c.entity.guid).ToList()));
for (int i = 0; i < Selections.instance.eventsSelected.Count; i++) ev.Add(Selections.instance.eventsSelected[i]);
CommandManager.instance.Execute(new Commands.Deletion(ev));
} }
if (Input.GetKey(KeyCode.LeftControl)) if (Input.GetKey(KeyCode.LeftControl))
@ -165,13 +170,21 @@ namespace HeavenStudio.Editor
if (Input.GetKeyDown(KeyCode.Z)) if (Input.GetKeyDown(KeyCode.Z))
{ {
if (Input.GetKey(KeyCode.LeftShift)) if (Input.GetKey(KeyCode.LeftShift))
CommandManager.instance.Redo(); CommandManager.Instance.RedoCommand();
else else
CommandManager.instance.Undo(); CommandManager.Instance.UndoCommand();
} }
else if (Input.GetKeyDown(KeyCode.Y)) else if (Input.GetKeyDown(KeyCode.Y))
{ {
CommandManager.instance.Redo(); CommandManager.Instance.RedoCommand();
}
else if (Input.GetKeyDown(KeyCode.C))
{
Timeline.instance.CopySelected();
}
else if (Input.GetKeyDown(KeyCode.V))
{
Timeline.instance.Paste();
} }
if (Input.GetKey(KeyCode.LeftShift)) if (Input.GetKey(KeyCode.LeftShift))
@ -205,21 +218,38 @@ namespace HeavenStudio.Editor
SaveRemix(false); SaveRemix(false);
} }
} }
if (Input.GetKeyDown(KeyCode.F12))
{
DebugHolder.gameObject.SetActive(!DebugHolder.activeInHierarchy);
}
} }
#endregion #endregion
if (CommandManager.instance.canUndo()) // Undo+Redo
if (CommandManager.Instance.CanUndo())
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white; UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
else else
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray; UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (CommandManager.Instance.CanRedo())
if (CommandManager.instance.canRedo())
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white; RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
else else
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray; RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
// Copy+Paste
if (Selections.instance.eventsSelected.Count > 0)
CopyBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
else
CopyBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (Timeline.instance.CopiedEntities.Count > 0)
PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
else
PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
if (Timeline.instance.timelineState.selected && Editor.instance.canSelect) if (Timeline.instance.timelineState.selected && Editor.instance.canSelect)
{ {
/*
if (Input.GetMouseButtonUp(0)) if (Input.GetMouseButtonUp(0))
{ {
List<TimelineEventObj> selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true && c.eligibleToMove == true); List<TimelineEventObj> selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true && c.eligibleToMove == true);
@ -240,6 +270,7 @@ namespace HeavenStudio.Editor
CommandManager.instance.Execute(new Commands.Move(result)); CommandManager.instance.Execute(new Commands.Move(result));
} }
} }
*/
} }
} }
@ -357,6 +388,7 @@ namespace HeavenStudio.Editor
{ {
try try
{ {
RiqFileHandler.UnlockCache();
RiqFileHandler.WriteRiq(GameManager.instance.Beatmap); RiqFileHandler.WriteRiq(GameManager.instance.Beatmap);
RiqFileHandler.PackRiq(path, true); RiqFileHandler.PackRiq(path, true);
Debug.Log("Packed RIQ successfully!"); Debug.Log("Packed RIQ successfully!");
@ -407,6 +439,7 @@ namespace HeavenStudio.Editor
try try
{ {
RiqFileHandler.UnlockCache();
string tmpDir = RiqFileHandler.ExtractRiq(path); string tmpDir = RiqFileHandler.ExtractRiq(path);
Debug.Log("Imported RIQ successfully!"); Debug.Log("Imported RIQ successfully!");
LoadRemix(); LoadRemix();
@ -424,7 +457,7 @@ namespace HeavenStudio.Editor
currentRemixPath = path; currentRemixPath = path;
remixName = Path.GetFileName(path); remixName = Path.GetFileName(path);
UpdateEditorStatus(false); UpdateEditorStatus(false);
CommandManager.instance.Clear(); CommandManager.Instance.Clear();
}); });
} }

View file

@ -28,16 +28,39 @@ namespace HeavenStudio.Editor
private void Awake() private void Awake()
{ {
var defaultTheme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text);
if (File.Exists(Application.persistentDataPath + "/editorTheme.json")) if (File.Exists(Application.persistentDataPath + "/editorTheme.json"))
{ {
string json = File.ReadAllText(Application.persistentDataPath + "/editorTheme.json"); string json = File.ReadAllText(Application.persistentDataPath + "/editorTheme.json");
theme = JsonConvert.DeserializeObject<Theme>(json); theme = JsonConvert.DeserializeObject<Theme>(json);
// Naive way of doing it? Possibly, but we should have a theme editor in the future.
if (defaultTheme.properties.LayerColors != null)
{
theme.properties.LayerColors = new string[]
{
theme.properties.Layer1Col,
theme.properties.Layer2Col,
theme.properties.Layer3Col,
theme.properties.Layer4Col,
theme.properties.Layer5Col
};
// Create a function for this in the future.
var savedTheme = JsonConvert.SerializeObject(theme, Formatting.Indented, new JsonSerializerSettings()
{
TypeNameHandling = TypeNameHandling.None,
NullValueHandling = NullValueHandling.Include,
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
});
PersistentDataManager.SaveTheme(savedTheme);
}
} }
else else
{ {
PersistentDataManager.SaveTheme(ThemeTXT.text); PersistentDataManager.SaveTheme(ThemeTXT.text);
theme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text); theme = defaultTheme;
} }
theme.SetLayersGradient();
} }
private void Start() private void Start()
@ -61,30 +84,12 @@ namespace HeavenStudio.Editor
layer.SetActive(true); layer.SetActive(true);
layer.transform.GetChild(0).GetComponent<TMP_Text>().text = $"Track {i + 1}"; layer.transform.GetChild(0).GetComponent<TMP_Text>().text = $"Track {i + 1}";
Color c = Color.white; Color c = theme.LayersGradient.Evaluate(i / (float)(Timeline.instance.LayerCount - 1));
switch (i)
{
case 0:
c = theme.properties.Layer1Col.Hex2RGB();
break;
case 1:
c = theme.properties.Layer2Col.Hex2RGB();
break;
case 2:
c = theme.properties.Layer3Col.Hex2RGB();
break;
case 3:
c = theme.properties.Layer4Col.Hex2RGB();
break;
case 4:
c = theme.properties.Layer5Col.Hex2RGB();
break;
}
layer.GetComponent<Image>().color = c; layer.GetComponent<Image>().color = c;
Tooltip.AddTooltip(layer, $"Track {i + 1}"); Tooltip.AddTooltip(layer, $"Track {i + 1}");
} }
Destroy(layer); Destroy(layer);
} }
} }

View file

@ -89,8 +89,8 @@ namespace HeavenStudio.Editor
eventSelector.SetActive(false); eventSelector.SetActive(false);
this.entity = entity; this.entity = entity;
string col = TrackToThemeColour(entity["track"]); string col = TrackToThemeColour((int)entity["track"]);
Editor.instance.SetGameEventTitle($"Properties for <color=#{col}>{action.displayName}</color> on Beat {entity.beat}"); Editor.instance.SetGameEventTitle($"Properties for <color=#{col}>{action.displayName}</color> on Beat {entity.beat.ToString("F2")} on <color=#{col}>Track {(int)entity["track"] + 1}</color>");
DestroyParams(); DestroyParams();
@ -194,7 +194,7 @@ namespace HeavenStudio.Editor
GameObject input = Instantiate(prefab); GameObject input = Instantiate(prefab);
input.transform.SetParent(this.gameObject.transform); input.transform.SetParent(this.gameObject.transform);
input.SetActive(true); input.SetActive(true);
input.transform.localScale = Vector2.one; input.transform.localScale = Vector3.one;
if(tooltip != string.Empty) if(tooltip != string.Empty)
Tooltip.AddTooltip(input, "", tooltip); Tooltip.AddTooltip(input, "", tooltip);

View file

@ -10,9 +10,11 @@ using DG.Tweening;
using Starpelly; using Starpelly;
using HeavenStudio.Editor.Track; using HeavenStudio.Editor.Track;
using System.Text;
namespace HeavenStudio.Editor namespace HeavenStudio.Editor
{ {
// I hate the antichrist.
public class GridGameSelector : MonoBehaviour public class GridGameSelector : MonoBehaviour
{ {
public Minigames.Minigame SelectedMinigame; public Minigames.Minigame SelectedMinigame;
@ -39,6 +41,7 @@ namespace HeavenStudio.Editor
private bool gameOpen; private bool gameOpen;
private float selectorHeight; private float selectorHeight;
private float eventSize; private float eventSize;
private float timeSinceUpdateIndex = 0.0f;
public static GridGameSelector instance; public static GridGameSelector instance;
@ -93,6 +96,7 @@ namespace HeavenStudio.Editor
currentEventIndex = 0; currentEventIndex = 0;
CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo); CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
timeSinceUpdateIndex = 0;
} }
private void UpdateScrollPosition() private void UpdateScrollPosition()
@ -115,6 +119,13 @@ namespace HeavenStudio.Editor
Mathf.Lerp(lastPos.y, end, 12 * Time.deltaTime), Mathf.Lerp(lastPos.y, end, 12 * Time.deltaTime),
lastPos.z lastPos.z
); );
timeSinceUpdateIndex += Time.deltaTime;
CurrentSelected.GetComponent<RectTransform>().anchoredPosition =
new Vector2(
(Mathf.Cos(timeSinceUpdateIndex * 2.65f) * 12) + 12,
CurrentSelected.GetComponent<RectTransform>().anchoredPosition.y);
SetColors(); SetColors();
} }
@ -156,21 +167,31 @@ namespace HeavenStudio.Editor
if (!EventCaller.FXOnlyGames().Contains(SelectedMinigame)) if (!EventCaller.FXOnlyGames().Contains(SelectedMinigame))
{ {
GameObject sg = Instantiate(EventRef, eventsParent); GameObject sg = Instantiate(EventRef, eventsParent);
sg.GetComponent<TMP_Text>().text = "Switch Game"; sg.GetComponentInChildren<TMP_Text>().text = "Switch Game";
sg.SetActive(true); sg.SetActive(true);
if (index == 0) sg.GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB(); if (index == 0) sg.GetComponentInChildren<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
} else { } else {
index++; index++;
if (SelectedMinigame.name == "gameManager") index++; if (SelectedMinigame.name == "gameManager") index++;
} }
for (int i = 0; i < SelectedMinigame.actions.Count; i++) for (var i = 0; i < SelectedMinigame.actions.Count; i++)
{ {
if (SelectedMinigame.actions[i].actionName == "switchGame" || SelectedMinigame.actions[i].hidden) continue; var action = SelectedMinigame.actions[i];
GameObject g = Instantiate(EventRef, eventsParent); if (action.actionName == "switchGame" || action.hidden) continue;
g.GetComponent<TMP_Text>().text = SelectedMinigame.actions[i].displayName;
var g = Instantiate(EventRef, eventsParent);
var label = g.GetComponentInChildren<TMP_Text>();
label.text = action.displayName;
if (action.parameters != null && action.parameters.Count > 0)
g.transform.GetChild(1).gameObject.SetActive(true);
if (index - 1 == i)
label.color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
g.SetActive(true); g.SetActive(true);
if (index - 1 == i) g.GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
} }
} }
@ -192,9 +213,23 @@ namespace HeavenStudio.Editor
//CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB(); //CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
for (int i = 0; i < eventsParent.transform.childCount; i++) for (int i = 0; i < eventsParent.transform.childCount; i++)
eventsParent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB(); {
var eventTxt = eventsParent.GetChild(i).GetChild(0).GetComponent<TMP_Text>();
eventsParent.GetChild(currentEventIndex).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB(); var goalX = -25;
if (i == currentEventIndex)
{
eventTxt.color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
goalX = 16;
}
else
{
eventTxt.color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
}
eventTxt.rectTransform.anchoredPosition =
new Vector2(
Mathf.Lerp(eventTxt.rectTransform.anchoredPosition.x, goalX, Time.deltaTime * 12f),
eventTxt.rectTransform.anchoredPosition.y);
}
} }
// TODO: find the equation to get the sizes automatically, nobody's been able to figure one out yet (might have to be manual?) // TODO: find the equation to get the sizes automatically, nobody's been able to figure one out yet (might have to be manual?)
@ -353,7 +388,7 @@ namespace HeavenStudio.Editor
{ {
if (Conductor.instance.NotStopped() || Editor.instance.inAuthorativeMenu) return; if (Conductor.instance.NotStopped() || Editor.instance.inAuthorativeMenu) return;
if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1) if (Timeline.instance.MouseInTimeline && dragTimes < 1)
{ {
Timeline.instance.timelineState.SetState(Timeline.CurrentTimelineState.State.Selection); Timeline.instance.timelineState.SetState(Timeline.CurrentTimelineState.State.Selection);
dragTimes++; dragTimes++;

View file

@ -19,6 +19,8 @@ namespace HeavenStudio.Editor
public TMP_Dropdown dropdown; public TMP_Dropdown dropdown;
private Array enumVals; private Array enumVals;
private bool openedDropdown = false;
new public void SetProperties(string propertyName, object type, string caption) new public void SetProperties(string propertyName, object type, string caption)
{ {
InitProperties(propertyName, caption); InitProperties(propertyName, caption);
@ -51,6 +53,24 @@ namespace HeavenStudio.Editor
private void Update() private void Update()
{ {
var scrollbar = GetComponentInChildren<ScrollRect>()?.verticalScrollbar;
// This is bad but we'll fix it later.
if (scrollbar != null)
{
if (openedDropdown == false)
{
openedDropdown = true;
var valuePos = (float)dropdown.value / (dropdown.options.Count - 1);
var scrollVal = scrollbar.direction == Scrollbar.Direction.TopToBottom ? valuePos : 1.0f - valuePos;
scrollbar.value = Mathf.Max(0.001f, scrollVal);
}
}
else
{
openedDropdown = false;
}
} }
} }
} }

View file

@ -28,7 +28,7 @@ namespace HeavenStudio.Editor
colorPreview.colorPicker.onColorChanged += _ => colorPreview.colorPicker.onColorChanged += _ =>
parameterManager.chart[propertyName] = colorPreview.colorPicker.color; parameterManager.chart[propertyName] = colorPreview.colorPicker.color;
Color paramCol = parameterManager.chart[propertyName]; Color paramCol = (Color)parameterManager.chart[propertyName];
ColorBTN.onClick.AddListener( ColorBTN.onClick.AddListener(
() => () =>

View file

@ -20,12 +20,15 @@ namespace HeavenStudio.Editor
private void Update() private void Update()
{ {
// Should never happen to begin with.
/*
var buggedSelections = eventsSelected.FindAll(c => c == null); var buggedSelections = eventsSelected.FindAll(c => c == null);
if (buggedSelections.Count > 0) if (buggedSelections.Count > 0)
{ {
for (int i = 0; i < buggedSelections.Count; i++) for (int i = 0; i < buggedSelections.Count; i++)
Deselect(buggedSelections[i]); Deselect(buggedSelections[i]);
} }
*/
if (Editor.instance.isShortcutsEnabled) if (Editor.instance.isShortcutsEnabled)
{ {
if (Input.GetKey(KeyCode.LeftControl)) if (Input.GetKey(KeyCode.LeftControl))
@ -38,6 +41,10 @@ namespace HeavenStudio.Editor
{ {
DeselectAll(); DeselectAll();
eventsSelected.Add(eventToAdd); eventsSelected.Add(eventToAdd);
eventToAdd.selected = true;
eventToAdd.OnSelect();
TimelineBlockManager.Instance.SortMarkers();
// CommandManager.instance.Execute(new Commands.Selection(new List<TimelineEventObj>() { eventToAdd } )); // CommandManager.instance.Execute(new Commands.Selection(new List<TimelineEventObj>() { eventToAdd } ));
} }
@ -46,41 +53,66 @@ namespace HeavenStudio.Editor
{ {
if (!eventsSelected.Contains(eventToAdd)) if (!eventsSelected.Contains(eventToAdd))
{ {
eventToAdd.selected = true;
eventToAdd.OnSelect();
eventsSelected.Add(eventToAdd); eventsSelected.Add(eventToAdd);
} }
else else
{ {
eventToAdd.selected = false;
eventToAdd.OnDeselect();
eventsSelected.Remove(eventToAdd); eventsSelected.Remove(eventToAdd);
} }
TimelineBlockManager.Instance.SortMarkers();
} }
public void DragSelect(TimelineEventObj eventToAdd) public void DragSelect(TimelineEventObj eventToAdd)
{ {
if (!eventsSelected.Contains(eventToAdd)) if (!eventsSelected.Contains(eventToAdd))
{ {
eventToAdd.selected = true;
eventsSelected.Add(eventToAdd); eventsSelected.Add(eventToAdd);
eventToAdd.OnSelect();
} }
} }
public void SelectAll() public void SelectAll()
{ {
return;
/*
DeselectAll(); DeselectAll();
var eventObjs = Timeline.instance.eventObjs; var eventObjs = Timeline.instance.eventObjs;
for (int i = 0; i < eventObjs.Count; i++) for (int i = 0; i < eventObjs.Count; i++)
{
eventObjs[i].selected = true;
eventObjs[i].OnSelect();
eventsSelected.Add(eventObjs[i]); eventsSelected.Add(eventObjs[i]);
}
TimelineBlockManager.Instance.SortMarkers();
*/
} }
public void DeselectAll() public void DeselectAll()
{ {
foreach (var @event in eventsSelected)
{
@event.selected = false;
@event.OnSelect();
}
eventsSelected.Clear(); eventsSelected.Clear();
TimelineBlockManager.Instance.SortMarkers();
} }
public void Deselect(TimelineEventObj eventToDeselect) public void Deselect(TimelineEventObj eventToDeselect)
{ {
if (eventsSelected.Contains(eventToDeselect)) if (eventsSelected.Contains(eventToDeselect))
{ {
eventToDeselect.selected = false;
eventToDeselect.OnDeselect();
eventsSelected.Remove(eventToDeselect); eventsSelected.Remove(eventToDeselect);
} }
TimelineBlockManager.Instance.SortMarkers();
} }
} }
} }

View file

@ -1,4 +1,7 @@
using Newtonsoft.Json;
using Starpelly;
using System; using System;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace HeavenStudio.Editor namespace HeavenStudio.Editor
@ -23,6 +26,8 @@ namespace HeavenStudio.Editor
public string Layer4Col; public string Layer4Col;
public string Layer5Col; public string Layer5Col;
public string[] LayerColors = null;
public string EventSelectedCol; public string EventSelectedCol;
public string EventNormalCol; public string EventNormalCol;
@ -32,5 +37,23 @@ namespace HeavenStudio.Editor
public string BoxSelectionCol; public string BoxSelectionCol;
public string BoxSelectionOutlineCol; public string BoxSelectionOutlineCol;
} }
[JsonIgnore]
public Gradient LayersGradient { get; private set; }
public void SetLayersGradient()
{
if (properties.LayerColors == null) return;
LayersGradient = new Gradient();
var colorKeys = new List<GradientColorKey>();
for (var i = 0; i < properties.LayerColors.Length; i++)
{
var color = properties.LayerColors[i];
colorKeys.Add(new GradientColorKey(color.Hex2RGB(), (float)i / (properties.LayerColors.Length - 1)));
}
LayersGradient.colorKeys = colorKeys.ToArray();
}
} }
} }

View file

@ -1,32 +0,0 @@
using UnityEngine;
using UnityEngine.UI;
namespace HeavenStudio.Editor.Track
{
public class KeepSizeRelativeToContent : MonoBehaviour
{
private RectTransform rectTransform;
public float sizeDeltaXInternal;
public float sizeDeltaX = 1.0f;
public float multiply;
private void Start()
{
rectTransform = GetComponent<RectTransform>();
SetScale(Timeline.instance.TimelineContent.localScale.x);
}
private void LateUpdate()
{
SetScale(Timeline.instance.TimelineContent.localScale.x);
}
private void SetScale(float scale)
{
rectTransform.localScale = new Vector3((1.0f / scale) * multiply, transform.localScale.y, 1);
LayoutRebuilder.ForceRebuildLayoutImmediate(rectTransform);
}
}
}

View file

@ -30,8 +30,8 @@ public class SectionDialog : Dialog
public void SetSectionObj(SectionTimelineObj sectionObj) public void SetSectionObj(SectionTimelineObj sectionObj)
{ {
this.sectionObj = sectionObj; this.sectionObj = sectionObj;
sectionName.text = sectionObj.chartSection["sectionName"]; sectionName.text = sectionObj.chartEntity["sectionName"];
challengeEnable.isOn = sectionObj.chartSection["startPerfect"]; challengeEnable.isOn = sectionObj.chartEntity["startPerfect"];
} }
public void DeleteSection() public void DeleteSection()
@ -41,20 +41,19 @@ public class SectionDialog : Dialog
Editor.instance.inAuthorativeMenu = false; Editor.instance.inAuthorativeMenu = false;
} }
if (sectionObj == null) return; if (sectionObj == null) return;
GameManager.instance.Beatmap.SectionMarkers.Remove(sectionObj.chartSection);
sectionObj.DeleteObj(); sectionObj.DeleteObj();
} }
public void ChangeSectionName(string name) public void ChangeSectionName(string name)
{ {
if (sectionObj == null) return; if (sectionObj == null) return;
sectionObj.chartSection["sectionName"] = name; sectionObj.chartEntity["sectionName"] = name;
sectionObj.UpdateLabel(); sectionObj.UpdateLabel();
} }
public void SetSectionChallenge() public void SetSectionChallenge()
{ {
if (sectionObj == null) return; if (sectionObj == null) return;
sectionObj.chartSection["startPerfect"] = challengeEnable.isOn; sectionObj.chartEntity["startPerfect"] = challengeEnable.isOn;
} }
} }

View file

@ -21,7 +21,7 @@ namespace HeavenStudio.Editor.Track
[Header("Components")] [Header("Components")]
private RectTransform rectTransform; private RectTransform rectTransform;
public List<SpecialTimelineObj> specialTimelineObjs = new List<SpecialTimelineObj>(); public Dictionary<Guid, SpecialTimelineObj> specialTimelineObjs = new();
[System.Flags] [System.Flags]
public enum HoveringTypes public enum HoveringTypes
@ -48,7 +48,7 @@ namespace HeavenStudio.Editor.Track
{ {
ClearSpecialTimeline(); ClearSpecialTimeline();
GameManager.instance.SortEventsList(); GameManager.instance.SortEventsList();
bool first = true; bool first = true;
foreach (var tempoChange in GameManager.instance.Beatmap.TempoChanges) foreach (var tempoChange in GameManager.instance.Beatmap.TempoChanges)
{ {
@ -110,7 +110,7 @@ namespace HeavenStudio.Editor.Track
public void FixObjectsVisibility() public void FixObjectsVisibility()
{ {
foreach (SpecialTimelineObj obj in specialTimelineObjs) foreach (SpecialTimelineObj obj in specialTimelineObjs.Values)
{ {
obj.SetVisibility(Timeline.instance.timelineState.currentState); obj.SetVisibility(Timeline.instance.timelineState.currentState);
} }
@ -118,7 +118,7 @@ namespace HeavenStudio.Editor.Track
public void ClearSpecialTimeline() public void ClearSpecialTimeline()
{ {
foreach (SpecialTimelineObj obj in specialTimelineObjs) foreach (SpecialTimelineObj obj in specialTimelineObjs.Values)
{ {
Destroy(obj.gameObject); Destroy(obj.gameObject);
} }
@ -126,7 +126,16 @@ namespace HeavenStudio.Editor.Track
} }
public void AddTempoChange(bool create, RiqEntity tempoChange_ = null, bool first = false) public void AddTempoChange(bool create, RiqEntity tempoChange_ = null, bool first = false)
{ {
if (create)
{
foreach (var e in GameManager.instance.Beatmap.TempoChanges)
{
if (Timeline.instance.MousePos2BeatSnap > e.beat - Timeline.instance.snapInterval && Timeline.instance.MousePos2BeatSnap < e.beat + Timeline.instance.snapInterval)
return;
}
}
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform); GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB(); tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
@ -136,39 +145,46 @@ namespace HeavenStudio.Editor.Track
tempoChange.SetActive(true); tempoChange.SetActive(true);
TempoTimelineObj tempoTimelineObj = tempoChange.GetComponent<TempoTimelineObj>(); TempoTimelineObj tempoTimelineObj = tempoChange.GetComponent<TempoTimelineObj>();
tempoTimelineObj.type = HoveringTypes.TempoChange;
if (create == true) if (create)
{ {
tempoChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, tempoChange.transform.position.y);
tempoChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(tempoChange.transform.localPosition.x, Timeline.SnapInterval()), tempoChange.transform.localPosition.y);
float lastTempo = Conductor.instance.GetBpmAtBeat(tempoChange.transform.localPosition.x); float lastTempo = Conductor.instance.GetBpmAtBeat(tempoChange.transform.localPosition.x);
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
{ {
lastTempo = lastTempo * 2f; lastTempo *= 2f;
} }
else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
{ {
lastTempo = lastTempo / 2f; lastTempo /= 2f;
} }
RiqEntity tempoC = GameManager.instance.Beatmap.AddNewTempoChange(tempoChange.transform.localPosition.x, lastTempo); RiqEntity tempoC = GameManager.instance.Beatmap.AddNewTempoChange(Timeline.instance.MousePos2BeatSnap, lastTempo);
tempoTimelineObj.tempoChange = tempoC; tempoTimelineObj.chartEntity = tempoC;
CommandManager.Instance.AddCommand(new Commands.AddMarker(tempoC, tempoC.guid, HoveringTypes.TempoChange));
} }
else else
{ {
tempoTimelineObj.tempoChange = tempoChange_; tempoTimelineObj.chartEntity = tempoChange_;
tempoChange.transform.localPosition = new Vector3((float) tempoTimelineObj.tempoChange.beat, tempoChange.transform.localPosition.y);
tempoTimelineObj.first = first; tempoTimelineObj.first = first;
} }
tempoTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState); tempoTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
specialTimelineObjs.Add(tempoTimelineObj); specialTimelineObjs.Add(tempoTimelineObj.chartEntity.guid, tempoTimelineObj);
Timeline.instance.FitToSong(); Timeline.instance.FitToSong();
} }
public void AddVolumeChange(bool create, RiqEntity volumeChange_ = null, bool first = false) public void AddVolumeChange(bool create, RiqEntity volumeChange_ = null, bool first = false)
{ {
if (create)
{
foreach (var e in GameManager.instance.Beatmap.VolumeChanges)
{
if (Timeline.instance.MousePos2BeatSnap > e.beat - Timeline.instance.snapInterval && Timeline.instance.MousePos2BeatSnap < e.beat + Timeline.instance.snapInterval)
return;
}
}
GameObject volumeChange = Instantiate(RefVolumeChange.gameObject, this.transform); GameObject volumeChange = Instantiate(RefVolumeChange.gameObject, this.transform);
volumeChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB(); volumeChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB();
@ -178,29 +194,36 @@ namespace HeavenStudio.Editor.Track
volumeChange.SetActive(true); volumeChange.SetActive(true);
VolumeTimelineObj volumeTimelineObj = volumeChange.GetComponent<VolumeTimelineObj>(); VolumeTimelineObj volumeTimelineObj = volumeChange.GetComponent<VolumeTimelineObj>();
volumeTimelineObj.type = HoveringTypes.VolumeChange;
if (create == true) if (create)
{ {
volumeChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, volumeChange.transform.position.y); RiqEntity volumeC = GameManager.instance.Beatmap.AddNewVolumeChange(Timeline.instance.MousePos2BeatSnap, 100f);
volumeChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(volumeChange.transform.localPosition.x, Timeline.SnapInterval()), volumeChange.transform.localPosition.y); volumeTimelineObj.chartEntity = volumeC;
RiqEntity volumeC = GameManager.instance.Beatmap.AddNewVolumeChange(volumeChange.transform.localPosition.x, 100f);
volumeTimelineObj.volumeChange = volumeC;
GameManager.instance.Beatmap.VolumeChanges.Add(volumeC); GameManager.instance.Beatmap.VolumeChanges.Add(volumeC);
CommandManager.Instance.AddCommand(new Commands.AddMarker(volumeC, volumeC.guid, HoveringTypes.VolumeChange));
} }
else else
{ {
volumeTimelineObj.volumeChange = volumeChange_; volumeTimelineObj.chartEntity = volumeChange_;
volumeChange.transform.localPosition = new Vector3((float) volumeTimelineObj.volumeChange.beat, volumeChange.transform.localPosition.y);
volumeTimelineObj.first = first; volumeTimelineObj.first = first;
} }
volumeTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState); volumeTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
specialTimelineObjs.Add(volumeTimelineObj); specialTimelineObjs.Add(volumeTimelineObj.chartEntity.guid, volumeTimelineObj);
} }
public void AddChartSection(bool create, RiqEntity chartSection_ = null) public void AddChartSection(bool create, RiqEntity chartSection_ = null)
{ {
if (create)
{
foreach (var e in GameManager.instance.Beatmap.SectionMarkers)
{
if (Timeline.instance.MousePos2BeatSnap > e.beat - Timeline.instance.snapInterval && Timeline.instance.MousePos2BeatSnap < e.beat + Timeline.instance.snapInterval)
return;
}
}
GameObject chartSection = Instantiate(RefSectionChange.gameObject, this.transform); GameObject chartSection = Instantiate(RefSectionChange.gameObject, this.transform);
chartSection.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB(); chartSection.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
@ -211,32 +234,26 @@ namespace HeavenStudio.Editor.Track
chartSection.SetActive(true); chartSection.SetActive(true);
SectionTimelineObj sectionTimelineObj = chartSection.GetComponent<SectionTimelineObj>(); SectionTimelineObj sectionTimelineObj = chartSection.GetComponent<SectionTimelineObj>();
sectionTimelineObj.type = HoveringTypes.SectionChange;
if (create == true) if (create)
{ {
chartSection.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, chartSection.transform.position.y); RiqEntity sectionC = GameManager.instance.Beatmap.AddNewSectionMarker(Timeline.instance.MousePos2BeatSnap, "New Section");
chartSection.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(chartSection.transform.localPosition.x, Timeline.SnapInterval()), chartSection.transform.localPosition.y);
RiqEntity sectionC = GameManager.instance.Beatmap.AddNewSectionMarker(chartSection.transform.localPosition.x, "New Section"); sectionTimelineObj.chartEntity = sectionC;
sectionTimelineObj.chartSection = sectionC;
GameManager.instance.Beatmap.SectionMarkers.Add(sectionC); GameManager.instance.Beatmap.SectionMarkers.Add(sectionC);
CommandManager.Instance.AddCommand(new Commands.AddMarker(sectionC, sectionC.guid, HoveringTypes.SectionChange));
} }
else else
{ {
sectionTimelineObj.chartSection = chartSection_; sectionTimelineObj.chartEntity = chartSection_;
chartSection.transform.localPosition = new Vector3((float) sectionTimelineObj.chartSection.beat, chartSection.transform.localPosition.y);
} }
sectionTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState); sectionTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
specialTimelineObjs.Add(sectionTimelineObj); specialTimelineObjs.Add(sectionTimelineObj.chartEntity.guid, sectionTimelineObj);
//auto-open the dialog //auto-open the dialog
sectionTimelineObj.OnRightClick(); if (create)
} sectionTimelineObj.OnRightClick();
public bool InteractingWithEvents()
{
return specialTimelineObjs.FindAll(c => c.hovering == true).Count > 0 || specialTimelineObjs.FindAll(c => c.moving == true).Count > 0;
} }
} }
} }

View file

@ -16,8 +16,6 @@ namespace HeavenStudio.Editor.Track
[SerializeField] private GameObject chartLine; [SerializeField] private GameObject chartLine;
[SerializeField] private SectionDialog sectionDialog; [SerializeField] private SectionDialog sectionDialog;
public RiqEntity chartSection;
new private void Update() new private void Update()
{ {
base.Update(); base.Update();
@ -31,7 +29,9 @@ namespace HeavenStudio.Editor.Track
public void UpdateLabel() public void UpdateLabel()
{ {
sectionLabel.text = chartSection["sectionName"]; sectionLabel.text = chartEntity["sectionName"];
if (!moving)
SetX(chartEntity);
} }
public override void Init() public override void Init()
@ -54,16 +54,19 @@ namespace HeavenStudio.Editor.Track
} }
} }
public override bool OnMove(float beat) public override bool OnMove(float beat, bool final = false)
{ {
foreach (RiqEntity sectionChange in GameManager.instance.Beatmap.SectionMarkers) foreach (RiqEntity sectionChange in GameManager.instance.Beatmap.SectionMarkers)
{ {
if (this.chartSection == sectionChange) if (this.chartEntity == sectionChange)
continue; continue;
if (beat > sectionChange.beat - Timeline.instance.snapInterval && beat < sectionChange.beat + Timeline.instance.snapInterval) if (beat > sectionChange.beat - Timeline.instance.snapInterval && beat < sectionChange.beat + Timeline.instance.snapInterval)
return false; return false;
} }
this.chartSection.beat = beat; if (final)
CommandManager.Instance.AddCommand(new Commands.MoveMarker(chartEntity.guid, beat, type));
else
SetX(beat);
return true; return true;
} }

View file

@ -5,6 +5,7 @@ using UnityEngine;
using TMPro; using TMPro;
using DG.Tweening; using DG.Tweening;
using Jukebox;
namespace HeavenStudio.Editor.Track namespace HeavenStudio.Editor.Track
{ {
@ -17,10 +18,13 @@ namespace HeavenStudio.Editor.Track
private float startPosX; private float startPosX;
private float lastPosX; private float lastPosX;
public SpecialTimeline.HoveringTypes type;
public bool moving = false; public bool moving = false;
public bool hovering; public bool hovering;
public bool first = false; public bool first = false;
public RiqEntity chartEntity;
private void Start() private void Start()
{ {
rectTransform = GetComponent<RectTransform>(); rectTransform = GetComponent<RectTransform>();
@ -49,23 +53,22 @@ namespace HeavenStudio.Editor.Track
if (moving) if (moving)
{ {
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition); OnMove(Timeline.instance.MousePos2BeatSnap);
transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
if (Input.GetMouseButtonUp(0)) if (Input.GetMouseButtonUp(0))
{ {
if (!OnMove(transform.localPosition.x)) /*if (!OnMove(transform.localPosition.x))
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y); transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);*/
moving = false; moving = false;
OnMove(Timeline.instance.MousePos2BeatSnap, true);
lastPosX = transform.localPosition.x; lastPosX = transform.localPosition.x;
} }
} }
} }
else else
{ {
/*
if (moving) if (moving)
{ {
if (!OnMove(transform.localPosition.x)) if (!OnMove(transform.localPosition.x))
@ -73,10 +76,21 @@ namespace HeavenStudio.Editor.Track
moving = false; moving = false;
lastPosX = transform.localPosition.x; lastPosX = transform.localPosition.x;
} }
*/
hovering = false; hovering = false;
} }
} }
public void SetX(RiqEntity entity)
{
rectTransform.anchoredPosition = new Vector2((float)entity.beat * Timeline.instance.PixelsPerBeat, rectTransform.anchoredPosition.y);
}
public void SetX(float beat)
{
rectTransform.anchoredPosition = new Vector2(beat * Timeline.instance.PixelsPerBeat, rectTransform.anchoredPosition.y);
}
public void StartMove() public void StartMove()
{ {
if (first) return; if (first) return;
@ -89,18 +103,19 @@ namespace HeavenStudio.Editor.Track
public void DeleteObj() public void DeleteObj()
{ {
if (first) return; if (first) return;
transform.parent.GetComponent<SpecialTimeline>().specialTimelineObjs.Remove(this); CommandManager.Instance.AddCommand(new Commands.DeleteMarker(chartEntity.guid, type));
Destroy(this.gameObject); // transform.parent.GetComponent<SpecialTimeline>().specialTimelineObjs.Remove(this);
// Destroy(this.gameObject);
} }
//events //events
public virtual void Init() {} public virtual void Init() { }
public virtual void OnLeftClick() {} public virtual void OnLeftClick() { }
public virtual void OnRightClick() {} public virtual void OnRightClick() { }
public virtual bool OnMove(float beat) public virtual bool OnMove(float beat, bool final = false)
{ {
return true; return true;
} }
public virtual void SetVisibility(Timeline.CurrentTimelineState.State state) {} public virtual void SetVisibility(Timeline.CurrentTimelineState.State state) { }
} }
} }

View file

@ -16,8 +16,6 @@ namespace HeavenStudio.Editor.Track
[SerializeField] private TMP_Text tempoTXT; [SerializeField] private TMP_Text tempoTXT;
[SerializeField] private GameObject tempoLine; [SerializeField] private GameObject tempoLine;
public RiqEntity tempoChange;
new private void Update() new private void Update()
{ {
base.Update(); base.Update();
@ -31,16 +29,18 @@ namespace HeavenStudio.Editor.Track
if (Input.GetKey(KeyCode.LeftShift)) if (Input.GetKey(KeyCode.LeftShift))
newTempo *= 5f; newTempo *= 5f;
if (Input.GetKey(KeyCode.LeftControl)) if (Input.GetKey(KeyCode.LeftControl))
newTempo /= 100f; newTempo *= 0.01f;
tempoChange["tempo"] += newTempo; chartEntity["tempo"] += newTempo;
//make sure tempo is positive //make sure tempo is positive
if (tempoChange["tempo"] < 1) if (chartEntity["tempo"] < 1)
tempoChange["tempo"] = 1; chartEntity["tempo"] = 1;
if (first && newTempo != 0) if (first && newTempo != 0)
Timeline.instance.UpdateStartingBPMText(); Timeline.instance.UpdateStartingBPMText();
Timeline.instance.FitToSong();
} }
} }
@ -49,8 +49,9 @@ namespace HeavenStudio.Editor.Track
private void UpdateTempo() private void UpdateTempo()
{ {
tempoTXT.text = $"{tempoChange["tempo"]} BPM"; tempoTXT.text = chartEntity["tempo"].ToString("F") + $" BPM";
Timeline.instance.FitToSong(); if (!moving)
SetX(chartEntity);
} }
public override void Init() public override void Init()
@ -69,21 +70,23 @@ namespace HeavenStudio.Editor.Track
if (first) return; if (first) return;
if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.TempoChange) if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.TempoChange)
{ {
GameManager.instance.Beatmap.TempoChanges.Remove(tempoChange);
DeleteObj(); DeleteObj();
} }
} }
public override bool OnMove(float beat) public override bool OnMove(float beat, bool final = false)
{ {
foreach (var tempoChange in GameManager.instance.Beatmap.TempoChanges) foreach (var tempoChange in GameManager.instance.Beatmap.TempoChanges)
{ {
if (this.tempoChange == tempoChange) if (this.chartEntity == tempoChange)
continue; continue;
if (beat > tempoChange.beat - Timeline.instance.snapInterval && beat < tempoChange.beat + Timeline.instance.snapInterval) if (beat > tempoChange.beat - Timeline.instance.snapInterval && beat < tempoChange.beat + Timeline.instance.snapInterval)
return false; return false;
} }
this.tempoChange.beat = beat; if (final)
CommandManager.Instance.AddCommand(new Commands.MoveMarker(chartEntity.guid, beat, type));
else
SetX(beat);
return true; return true;
} }

View file

@ -16,8 +16,6 @@ namespace HeavenStudio.Editor.Track
[SerializeField] private TMP_Text volumeTXT; [SerializeField] private TMP_Text volumeTXT;
[SerializeField] private GameObject volumeLine; [SerializeField] private GameObject volumeLine;
public RiqEntity volumeChange;
new private void Update() new private void Update()
{ {
base.Update(); base.Update();
@ -31,12 +29,12 @@ namespace HeavenStudio.Editor.Track
if (Input.GetKey(KeyCode.LeftShift)) if (Input.GetKey(KeyCode.LeftShift))
newVolume *= 5f; newVolume *= 5f;
if (Input.GetKey(KeyCode.LeftControl)) if (Input.GetKey(KeyCode.LeftControl))
newVolume /= 100f; newVolume *= 0.01f;
volumeChange["volume"] += newVolume; chartEntity["volume"] += newVolume;
//make sure volume is positive //make sure volume is positive
volumeChange["volume"] = Mathf.Clamp(volumeChange["volume"], 0, 100); chartEntity["volume"] = Mathf.Clamp(chartEntity["volume"], 0, 100);
if (first && newVolume != 0) if (first && newVolume != 0)
Timeline.instance.UpdateStartingVolText(); Timeline.instance.UpdateStartingVolText();
@ -47,7 +45,9 @@ namespace HeavenStudio.Editor.Track
private void UpdateVolume() private void UpdateVolume()
{ {
volumeTXT.text = $"{volumeChange["volume"]}%"; volumeTXT.text = $"{chartEntity["volume"].ToString("F")}%";
if (!moving)
SetX(chartEntity);
} }
public override void Init() public override void Init()
@ -66,21 +66,23 @@ namespace HeavenStudio.Editor.Track
if (first) return; if (first) return;
if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.MusicVolume) if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.MusicVolume)
{ {
GameManager.instance.Beatmap.VolumeChanges.Remove(volumeChange);
DeleteObj(); DeleteObj();
} }
} }
public override bool OnMove(float beat) public override bool OnMove(float beat, bool final = false)
{ {
foreach (var volumeChange in GameManager.instance.Beatmap.VolumeChanges) foreach (var volumeChange in GameManager.instance.Beatmap.VolumeChanges)
{ {
if (this.volumeChange == volumeChange) if (this.chartEntity == volumeChange)
continue; continue;
if (beat > volumeChange.beat - Timeline.instance.snapInterval && beat < volumeChange.beat + Timeline.instance.snapInterval) if (beat > volumeChange.beat - Timeline.instance.snapInterval && beat < volumeChange.beat + Timeline.instance.snapInterval)
return false; return false;
} }
this.volumeChange.beat = beat; if (final)
CommandManager.Instance.AddCommand(new Commands.MoveMarker(chartEntity.guid, beat, type));
else
SetX(beat);
return true; return true;
} }

View file

@ -8,7 +8,8 @@ using UnityEngine.EventSystems;
using TMPro; using TMPro;
using Starpelly; using Starpelly;
using Jukebox; using Jukebox;
using Jukebox.Legacy; using Newtonsoft.Json;
using System.Linq;
namespace HeavenStudio.Editor.Track namespace HeavenStudio.Editor.Track
{ {
@ -20,9 +21,6 @@ namespace HeavenStudio.Editor.Track
[SerializeField] private TMP_Text CurrentTempo; [SerializeField] private TMP_Text CurrentTempo;
[Header("Timeline Properties")] [Header("Timeline Properties")]
private float lastBeatPos = 0;
private Vector2 lastMousePos;
public List<TimelineEventObj> eventObjs = new List<TimelineEventObj>();
private bool lastFrameDrag; private bool lastFrameDrag;
public int LayerCount = 5; public int LayerCount = 5;
public bool metronomeEnabled; public bool metronomeEnabled;
@ -33,8 +31,22 @@ namespace HeavenStudio.Editor.Track
[Header("Components")] [Header("Components")]
[SerializeField] private RawImage waveform; [SerializeField] private RawImage waveform;
[SerializeField] private Image layerBG;
[SerializeField] private TimelineZoom zoomComponent;
public Texture2D resizeCursor; public Texture2D resizeCursor;
public float WidthPerBeat { get; private set; } = 100.0f;
public float PixelsPerBeat => WidthPerBeat * Zoom;
public float Zoom { get; private set; } = 1.0f;
public float MousePos2Beat { get; private set; }
public float MousePos2Layer { get; private set; }
public float MousePos2BeatSnap => Mathp.Round2Nearest(MousePos2Beat + (SnapInterval() * 0.5f), SnapInterval());
public bool MouseInTimeline { get; private set; }
private Vector2 relativeMousePos;
public Vector2 RelativeMousePos => relativeMousePos;
public float PlaybackBeat = 0.0f;
public static float SnapInterval() { return instance.snapInterval; } public static float SnapInterval() { return instance.snapInterval; }
public void SetSnap(float snap) { snapInterval = snap; } public void SetSnap(float snap) { snapInterval = snap; }
@ -123,16 +135,24 @@ namespace HeavenStudio.Editor.Track
} }
} }
[Header("Panels")]
[SerializeField] private RectTransform TopPanel;
[SerializeField] private RectTransform TopPanelContent;
[SerializeField] private RectTransform ContentPanel;
[SerializeField] private RectTransform OverlayPanel, OverlayPanelContent;
[Header("Timeline Components")] [Header("Timeline Components")]
[SerializeField] private RectTransform TimelineSlider; [SerializeField] private RectTransform TimelineSlider;
[SerializeField] private RectTransform TimelineGridSelect; [SerializeField] private RectTransform TimelineGridSelect;
[SerializeField] private RectTransform TimelineEventGrid; [SerializeField] private RectTransform TimelineEventGrid;
[SerializeField] private TMP_Text TimelinePlaybackBeat; [SerializeField] private TMP_Text TimelinePlaybackBeat;
public ScrollRect TimelineScroll; public ScrollRect TimelineScroll;
public RectTransform TimelineContent; [SerializeField] private RectTransform RealTimelineContent;
[SerializeField] private ZoomComponent zoomComponent; [SerializeField] private RectTransform TimelineContent;
public RectTransform EventContent;
[SerializeField] private RectTransform TimelineSongPosLineRef; [SerializeField] private RectTransform TimelineSongPosLineRef;
[SerializeField] private RectTransform TimelineEventObjRef; [SerializeField] private RectTransform TimelineEventObjRef;
public RectTransform TimelineEventsHolder;
[SerializeField] private RectTransform LayersRect; [SerializeField] private RectTransform LayersRect;
[Header("Timeline Inputs")] [Header("Timeline Inputs")]
@ -162,11 +182,16 @@ namespace HeavenStudio.Editor.Track
public Vector3[] LayerCorners = new Vector3[4]; public Vector3[] LayerCorners = new Vector3[4];
public float leftSide => (TimelineContent.localPosition.x / TimelineContent.localScale.x) * -1; public float leftSide => (RealTimelineContent.anchoredPosition.x / PixelsPerBeat) * -1;
public float rightSide => (TimelineScroll.viewport.rect.width / TimelineContent.localScale.x) + leftSide; public float rightSide => (TimelineScroll.viewport.rect.width / PixelsPerBeat) + leftSide;
private Vector2 lastScreenSize;
public static Timeline instance { get; private set; } public static Timeline instance { get; private set; }
[HideInInspector]
public List<RiqEntity> CopiedEntities = new();
public bool userIsEditingInputField public bool userIsEditingInputField
{ {
get get
@ -180,19 +205,16 @@ namespace HeavenStudio.Editor.Track
public void LoadRemix() public void LoadRemix()
{ {
// beatmap entities /*
for (int i = 0; i < eventObjs.Count; i++)
{
Destroy(eventObjs[i].gameObject);
}
eventObjs.Clear();
for (int i = 0; i < GameManager.instance.Beatmap.Entities.Count; i++) for (int i = 0; i < GameManager.instance.Beatmap.Entities.Count; i++)
{ {
var e = GameManager.instance.Beatmap.Entities[i]; var e = GameManager.instance.Beatmap.Entities[i];
AddEventObject(e.datamodel, false, new Vector3((float)e.beat, -e["track"] * LayerHeight()), e, false); AddEventObject(e.datamodel, false, new Vector3((float)e.beat, -e["track"] * LayerHeight()), e, false);
} }
*/
TimelineBlockManager.Instance.Load();
SpecialInfo.Setup(); SpecialInfo.Setup();
UpdateOffsetText(); UpdateOffsetText();
@ -206,6 +228,13 @@ namespace HeavenStudio.Editor.Track
{ {
instance = this; instance = this;
for (var i = 0; i < LayerCount; i++)
{
var bg = Instantiate(layerBG.gameObject, layerBG.rectTransform.parent).GetComponent<Image>();
if (i % 2 == 0) bg.enabled = false;
}
layerBG.gameObject.SetActive(false);
LoadRemix(); LoadRemix();
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB(); TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
@ -214,25 +243,25 @@ namespace HeavenStudio.Editor.Track
TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB(); TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB(); TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
PlayBTN.onClick.AddListener(delegate PlayBTN.onClick.AddListener(delegate
{ {
if (Conductor.instance.isPaused) if (Conductor.instance.isPaused)
PlayCheck(false); PlayCheck(false);
else else
PlayCheck(true); PlayCheck(true);
}); });
PauseBTN.onClick.AddListener(delegate PauseBTN.onClick.AddListener(delegate
{ {
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
PlayCheck(false); PlayCheck(false);
}); });
StopBTN.onClick.AddListener(delegate StopBTN.onClick.AddListener(delegate
{ {
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) if (Conductor.instance.isPlaying || Conductor.instance.isPaused)
PlayCheck(true); PlayCheck(true);
}); });
MetronomeBTN.onClick.AddListener(delegate MetronomeBTN.onClick.AddListener(delegate
{ {
MetronomeToggle(); MetronomeToggle();
}); });
@ -260,11 +289,11 @@ namespace HeavenStudio.Editor.Track
ZoomInBTN.onClick.AddListener(delegate ZoomInBTN.onClick.AddListener(delegate
{ {
zoomComponent.ZoomIn(0.015f * TimelineContent.localScale.x, Vector2.zero); zoomComponent.Zoom(0.25f * zoomComponent.Scale.x, Vector2.zero);
}); });
ZoomOutBTN.onClick.AddListener(delegate ZoomOutBTN.onClick.AddListener(delegate
{ {
zoomComponent.ZoomOut(-0.0125f * TimelineContent.localScale.x, Vector2.zero); zoomComponent.Zoom(-0.2f * zoomComponent.Scale.x, Vector2.zero);
}); });
ZoomResetBTN.onClick.AddListener(delegate ZoomResetBTN.onClick.AddListener(delegate
{ {
@ -304,6 +333,8 @@ namespace HeavenStudio.Editor.Track
SetTimeButtonColors(true, false, false); SetTimeButtonColors(true, false, false);
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray; MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = Color.gray;
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray;
timelineState.SetState(CurrentTimelineState.State.Selection); timelineState.SetState(CurrentTimelineState.State.Selection);
@ -314,12 +345,14 @@ namespace HeavenStudio.Editor.Track
public void FitToSong() public void FitToSong()
{ {
var currentSizeDelta = TimelineContent.sizeDelta; var currentSizeDelta = RealTimelineContent.sizeDelta;
float songBeats = Conductor.instance.SongLengthInBeats(); float songBeats = Conductor.instance.SongLengthInBeats();
if (songBeats == 0) songBeats = 320; if (songBeats == 0) songBeats = 320;
else songBeats += 10; else songBeats += 10;
TimelineContent.sizeDelta = new Vector2(songBeats, currentSizeDelta.y);
TimelineEventGrid.sizeDelta = new Vector2(songBeats, currentSizeDelta.y); TimelineContent.sizeDelta = new Vector2(songBeats * PixelsPerBeat, currentSizeDelta.y);
// TimelineEventGrid.sizeDelta = new Vector2(songBeats * PixelsPerBeat, currentSizeDelta.y);
RealTimelineContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x / Zoom, RealTimelineContent.sizeDelta.y);
} }
public void CreateWaveform() public void CreateWaveform()
@ -349,17 +382,20 @@ namespace HeavenStudio.Editor.Track
} }
} }
public void MetronomeToggle() public void MetronomeToggle()
{ {
if (!Conductor.instance.metronome) if (!Conductor.instance.metronome)
{ {
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "009FC6".Hex2RGB(); MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "009FC6".Hex2RGB();
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "009FC6".Hex2RGB();
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = "009FC6".Hex2RGB();
Conductor.instance.metronome = true; Conductor.instance.metronome = true;
} }
else else
{ {
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray; MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = Color.gray;
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray;
Conductor.instance.metronome = false; Conductor.instance.metronome = false;
} }
} }
@ -373,6 +409,54 @@ namespace HeavenStudio.Editor.Track
private void Update() private void Update()
{ {
RectTransformUtility.ScreenPointToLocalPointInRectangle(EventContent, Input.mousePosition, Editor.instance.EditorCamera, out relativeMousePos);
MouseInTimeline = this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(EventContent, Input.mousePosition, Editor.instance.EditorCamera);
/*
if (MouseInTimeline)
{
var wheel = Input.mouseScrollDelta.y;
if (wheel != 0)
{
var incre = 0.0f;
if (wheel > 0)
{
incre += wheel * (Zoom * 0.25f);
}
else
{
incre += wheel * (Zoom * 0.2f);
}
var v = new Vector3[4];
TimelineScroll.viewport.GetWorldCorners(v);
var viewportPos = Editor.instance.EditorCamera.WorldToScreenPoint(v[0]);
var left = leftSide;
var viewportWidth = TimelineScroll.viewport.rect.width;
var localPointRec = Mathf.Lerp(left, left + (viewportWidth / Zoom),
Mathp.Normalize(Input.mousePosition.x, viewportPos.x, viewportPos.x + viewportWidth));
var xPixels = (localPointRec * incre);
xPixels *= (Zoom);
TimelineContent.anchoredPosition = new Vector2(
TimelineContent.anchoredPosition.x - xPixels,
TimelineContent.anchoredPosition.y
);
Zoom += incre;
Zoom = Mathf.Clamp(Zoom, 1, 1000);
}
}
*/
MousePos2Beat = relativeMousePos.x / PixelsPerBeat;
MousePos2Layer = Mathf.Clamp(Mathf.FloorToInt(-(relativeMousePos.y) / LayerHeight()), 0, LayerCount - 1);
Conductor cond = Conductor.instance; Conductor cond = Conductor.instance;
// waveform.rectTransform.anchoredPosition = new Vector2( // waveform.rectTransform.anchoredPosition = new Vector2(
// -(GameManager.instance.Beatmap.data.offset / (60.0f / GameManager.instance.Beatmap.bpm)), // -(GameManager.instance.Beatmap.data.offset / (60.0f / GameManager.instance.Beatmap.bpm)),
@ -382,8 +466,8 @@ namespace HeavenStudio.Editor.Track
if (!cond.isPlaying && !cond.isPaused) if (!cond.isPlaying && !cond.isPaused)
{ {
SongBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}"; SongBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}";
SongPos.text = FormatTime(cond.GetSongPosFromBeat(TimelineSlider.localPosition.x)); SongPos.text = FormatTime(cond.GetSongPosFromBeat(PlaybackBeat));
} }
else else
{ {
@ -391,12 +475,35 @@ namespace HeavenStudio.Editor.Track
SongPos.text = FormatTime(cond.songPositionAsDouble); SongPos.text = FormatTime(cond.songPositionAsDouble);
} }
// Metronome animation
{
var rectTransform = MetronomeBTN.transform.GetChild(1).GetComponent<RectTransform>();
var rot = 0.0f;
if (Conductor.instance.metronome)
{
var startBeat = Mathf.FloorToInt(Conductor.instance.songPositionInBeats - 0.5f);
var nm = Conductor.instance.GetLoopPositionFromBeat(0.5f, 1f);
var loop = (startBeat % 2 == 0) ? Mathf.SmoothStep(-1.1f, 1f, nm) : Mathf.SmoothStep(1f, -1f, nm);
rot = loop * 45f;
}
else
{
rot = Mathf.LerpAngle(rectTransform.localEulerAngles.z, 0.0f, Time.deltaTime * 16);
}
rectTransform.localEulerAngles =
new Vector3(rectTransform.localEulerAngles.x, rectTransform.localEulerAngles.y,
rot);
}
SliderControl(); SliderControl();
#region Keyboard Shortcuts #region Keyboard Shortcuts
if ((!userIsEditingInputField) && Editor.instance.isShortcutsEnabled) if ((!userIsEditingInputField) && Editor.instance.isShortcutsEnabled)
{ {
if (Input.GetKeyDown(KeyCode.Space)) if (Input.GetKeyDown(KeyCode.Space))
{ {
if (Input.GetKey(KeyCode.LeftShift)) if (Input.GetKey(KeyCode.LeftShift))
@ -446,11 +553,11 @@ namespace HeavenStudio.Editor.Track
if (Input.GetKey(KeyCode.LeftArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.A))) if (Input.GetKey(KeyCode.LeftArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.A)))
{ {
TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0); RealTimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
} }
else if (Input.GetKey(KeyCode.RightArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.D))) else if (Input.GetKey(KeyCode.RightArrow) || (!Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.D)))
{ {
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0); RealTimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
} }
} }
#endregion #endregion
@ -465,29 +572,59 @@ namespace HeavenStudio.Editor.Track
} }
if (movingPlayback) if (movingPlayback)
{ {
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos); var playbackBeat = Mathf.Max(MousePos2BeatSnap, 0);
TimelineSlider.localPosition = new Vector3(Mathf.Max(Mathp.Round2Nearest(lastMousePos.x + 0.12f, Timeline.SnapInterval()), 0), TimelineSlider.transform.localPosition.y); TimelineSlider.localPosition = new Vector3(playbackBeat * PixelsPerBeat, TimelineSlider.transform.localPosition.y);
if (TimelineSlider.localPosition.x != lastBeatPos) cond.SetBeat(playbackBeat);
cond.SetBeat(TimelineSlider.transform.localPosition.x); this.PlaybackBeat = playbackBeat;
lastBeatPos = TimelineSlider.localPosition.x;
} }
if (cond.isPlaying) if (cond.isPlaying)
PlaybackFocus(true); PlaybackFocus(true);
TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y); RealTimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(RealTimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), RealTimelineContent.transform.localPosition.y);
CurrentTempo.text = $" = {cond.songBpm}"; CurrentTempo.text = $" = {cond.songBpm}";
LayersRect.GetWorldCorners(LayerCorners); LayersRect.GetWorldCorners(LayerCorners);
for (var i = 0; i < LayersRect.childCount; i++)
{
var layerRect = LayersRect.GetChild(i).GetComponent<RectTransform>();
layerRect.anchoredPosition = new Vector2(layerRect.anchoredPosition.x, -LayerHeight() * (i - 1));
layerRect.sizeDelta = new Vector2(layerRect.sizeDelta.x, LayerHeight());
}
for (var i = 0; i < layerBG.rectTransform.parent.childCount; i++)
{
var layerRect = layerBG.rectTransform.parent.GetChild(i).GetComponent<RectTransform>();
layerRect.anchoredPosition = new Vector2(layerRect.anchoredPosition.x, -LayerHeight() * (i - 1));
layerRect.sizeDelta = new Vector2(layerRect.sizeDelta.x, LayerHeight());
}
RealTimelineContent.sizeDelta = new Vector2(RealTimelineContent.sizeDelta.x, LayerHeight() * LayerCount);
}
public void LateUpdate()
{
TimelineBlockManager.Instance.UpdateMarkers();
BoxSelection.instance.LayerSelectUpdate();
TimelineContent.anchoredPosition = RealTimelineContent.anchoredPosition;
TopPanelContent.anchoredPosition = new Vector2(TimelineContent.anchoredPosition.x, TopPanelContent.anchoredPosition.y);
TopPanelContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x, TopPanelContent.sizeDelta.y);
OverlayPanelContent.anchoredPosition = new Vector2(TimelineContent.anchoredPosition.x, OverlayPanelContent.anchoredPosition.y);
OverlayPanelContent.sizeDelta = new Vector2(TimelineContent.sizeDelta.x, OverlayPanelContent.sizeDelta.y);
LayersRect.anchoredPosition = new Vector2(LayersRect.anchoredPosition.x, TimelineContent.anchoredPosition.y);
} }
public static float GetScaleModifier() public static float GetScaleModifier()
{ {
Camera cam = Editor.instance.EditorCamera; Camera cam = Editor.instance.EditorCamera;
return Mathf.Pow(cam.pixelWidth/1280f, 1f) * Mathf.Pow(cam.pixelHeight/720f, 0f); return Mathf.Pow(cam.pixelWidth / 1280f, 1f) * Mathf.Pow(cam.pixelHeight / 720f, 0f);
} }
public Vector2 LayerCornersToDist() public Vector2 LayerCornersToDist()
@ -498,12 +635,11 @@ namespace HeavenStudio.Editor.Track
private void SliderControl() private void SliderControl()
{ {
TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}"; TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}";
if (TimelineSongPosLine != null) if (TimelineSongPosLine != null)
{ {
TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSongPosLine.transform.localPosition.y); TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSongPosLine.transform.localPosition.y);
TimelineSongPosLine.transform.localScale = new Vector3(1f / TimelineContent.transform.localScale.x, TimelineSongPosLine.transform.localScale.y, 1);
} }
} }
@ -514,13 +650,13 @@ namespace HeavenStudio.Editor.Track
{ {
if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused) if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
{ {
Play(false, TimelineSlider.transform.localPosition.x); Play(false, PlaybackBeat);
} }
else else
{ {
Stop(TimelineSlider.transform.localPosition.x); Stop(PlaybackBeat);
} }
} }
else else
{ {
@ -528,11 +664,11 @@ namespace HeavenStudio.Editor.Track
{ {
if (TimelineSongPosLine == null) if (TimelineSongPosLine == null)
{ {
Play(false, TimelineSlider.transform.localPosition.x); Play(false, PlaybackBeat);
} }
else else
{ {
Play(false, TimelineSongPosLine.transform.localPosition.x); Play(false, Conductor.instance.songPositionInBeats);
} }
} }
else if (!Conductor.instance.isPaused) else if (!Conductor.instance.isPaused)
@ -571,7 +707,7 @@ namespace HeavenStudio.Editor.Track
// timelineSlider.value = 0; // timelineSlider.value = 0;
if (TimelineSongPosLine != null) if (TimelineSongPosLine != null)
Destroy(TimelineSongPosLine.gameObject); Destroy(TimelineSongPosLine.gameObject);
GameManager.instance.Stop(time); GameManager.instance.Stop(time);
@ -597,10 +733,11 @@ namespace HeavenStudio.Editor.Track
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white; PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
} }
else else
{ PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray; {
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
PauseBTN.enabled = false; PauseBTN.enabled = false;
} }
if (stopEnabled) if (stopEnabled)
{ {
StopBTN.enabled = true; StopBTN.enabled = true;
@ -624,11 +761,6 @@ namespace HeavenStudio.Editor.Track
return string.Format("{0:00}:{1:00}:{2:000}", minutes, seconds, milliseconds); return string.Format("{0:00}:{1:00}:{2:000}", minutes, seconds, milliseconds);
} }
public bool CheckIfMouseInTimeline()
{
return (this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(TimelineEventGrid, Input.mousePosition, Editor.instance.EditorCamera));
}
#endregion #endregion
#region Functions #region Functions
@ -637,9 +769,10 @@ namespace HeavenStudio.Editor.Track
{ {
var lerpSpd = (lerp) ? 12f : 10000000; // im lazy var lerpSpd = (lerp) ? 12f : 10000000; // im lazy
var newPos = new Vector3((-Conductor.instance.songPositionInBeats * TimelineContent.localScale.x) + 200, TimelineContent.transform.localPosition.y); var newPos = new Vector3((-Conductor.instance.songPositionInBeats * PixelsPerBeat) + 200, RealTimelineContent.transform.localPosition.y);
TimelineContent.transform.localPosition = newPos.x = Mathf.Max(newPos.x, -(TimelineContent.rect.width - TimelineScroll.viewport.rect.width));
Vector3.Lerp(TimelineContent.transform.localPosition, newPos, Time.deltaTime * lerpSpd); RealTimelineContent.transform.localPosition =
Vector3.Lerp(RealTimelineContent.transform.localPosition, newPos, Time.deltaTime * lerpSpd);
} }
public void WaveformToggle() public void WaveformToggle()
@ -740,6 +873,107 @@ namespace HeavenStudio.Editor.Track
return tex2D; return tex2D;
} }
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), RiqEntity entity = null, bool addEvent = false)
{
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
var action = EventCaller.instance.GetGameAction(game, eventName.Split(1));
var gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1));
if (addEvent)
{
RiqEntity tempEntity = entity;
if (entity == null)
{
RiqEntity en = GameManager.instance.Beatmap.AddNewEntity(eventName, 0, gameAction.defaultLength);
tempEntity = en;
// default param values
var ep = action.parameters;
if (ep != null)
{
for (int i = 0; i < ep.Count; i++)
{
object returnVal = ep[i].parameter;
var propertyType = returnVal.GetType();
if (propertyType == typeof(EntityTypes.Integer))
{
returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
}
else if (propertyType == typeof(EntityTypes.Float))
{
returnVal = ((EntityTypes.Float)ep[i].parameter).val;
}
else if (propertyType.IsEnum)
{
returnVal = (int)ep[i].parameter;
}
//tempEntity[ep[i].propertyName] = returnVal;
tempEntity.CreateProperty(ep[i].propertyName, returnVal);
}
}
}
else
{
// GameManager.instance.Beatmap.Entities.Add(tempEntity);
Debug.LogWarning("Weird as fuck case called?");
}
GameManager.instance.SortEventsList();
TimelineBlockManager.Instance.SetEntityToSet(tempEntity);
}
else
{
TimelineBlockManager.Instance.SetEntityToSet(entity);
}
var marker = TimelineBlockManager.Instance.Pool.Get();
marker.SetMarkerInfo();
if (dragNDrop)
{
Selections.instance.ClickSelect(marker);
marker.moving = true;
}
else
{
entity["track"] = marker.GetTrack();
}
CommandManager.Instance.AddCommand(new Commands.Place(marker.entity, marker.entity.guid));
return marker;
}
public void CopySelected()
{
CopyEntities(Selections.instance.eventsSelected.Select(c => c.entity).ToList());
}
public void CopyEntities(List<RiqEntity> original)
{
if (original.Count <= 0) return;
CopiedEntities.Clear();
foreach (RiqEntity entity in original)
{
CopiedEntities.Add(entity.DeepCopy());
}
}
public void Paste()
{
CommandManager.Instance.AddCommand(new Commands.Paste(CopiedEntities));
}
/*
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), RiqEntity entity = null, bool addEvent = false) public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), RiqEntity entity = null, bool addEvent = false)
{ {
var game = EventCaller.instance.GetMinigame(eventName.Split(0)); var game = EventCaller.instance.GetMinigame(eventName.Split(0));
@ -761,7 +995,7 @@ namespace HeavenStudio.Editor.Track
{ {
if (gameAction.resizable == false) if (gameAction.resizable == false)
{ {
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, LayerHeight()); g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength * Timeline.instance.PixelsPerBeat, LayerHeight());
float length = gameAction.defaultLength; float length = gameAction.defaultLength;
eventObj.length = length; eventObj.length = length;
} }
@ -770,11 +1004,11 @@ namespace HeavenStudio.Editor.Track
eventObj.resizable = true; eventObj.resizable = true;
if (entity != null && gameAction.defaultLength != entity.length && dragNDrop == false) if (entity != null && gameAction.defaultLength != entity.length && dragNDrop == false)
{ {
g.GetComponent<RectTransform>().sizeDelta = new Vector2(entity.length, LayerHeight()); g.GetComponent<RectTransform>().sizeDelta = new Vector2(entity.length * Timeline.instance.PixelsPerBeat, LayerHeight());
} }
else else
{ {
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, LayerHeight()); g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength * Timeline.instance.PixelsPerBeat, LayerHeight());
} }
} }
} }
@ -850,6 +1084,7 @@ namespace HeavenStudio.Editor.Track
return eventObj; return eventObj;
} }
*/
private List<TimelineEventObj> duplicatedEventObjs = new List<TimelineEventObj>(); private List<TimelineEventObj> duplicatedEventObjs = new List<TimelineEventObj>();
public TimelineEventObj CopyEventObject(TimelineEventObj e) public TimelineEventObj CopyEventObject(TimelineEventObj e)
@ -861,51 +1096,22 @@ namespace HeavenStudio.Editor.Track
return dup; return dup;
} }
public void FinalizeDuplicateEventStack()
{
CommandManager.instance.Execute(new Commands.Duplicate(duplicatedEventObjs));
duplicatedEventObjs = new List<TimelineEventObj>();
}
public void DestroyEventObject(RiqEntity entity)
{
if (EventParameterManager.instance.entity == entity)
EventParameterManager.instance.Disable();
// eventObjs.Remove(entity.eventObj);
foreach (TimelineEventObj e in eventObjs)
{
if (e.entity == entity)
{
Destroy(e.gameObject);
eventObjs.Remove(e);
break;
}
}
GameManager.instance.Beatmap.Entities.Remove(entity);
GameManager.instance.SortEventsList();
}
public bool IsMouseAboveEvents()
{
return Timeline.instance.eventObjs.FindAll(c => c.mouseHovering == true).Count > 0;
}
public bool InteractingWithEvents()
{
return eventObjs.FindAll(c => c.moving == true).Count > 0 || eventObjs.FindAll(c => c.resizing == true).Count > 0;
}
public float SnapToLayer(float y) public float SnapToLayer(float y)
{ {
float size = LayerHeight(); float size = LayerHeight();
return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 4f, 0f); return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * (LayerCount - 1), 0f);
} }
public float LayerHeight() public float LayerHeight()
{ {
return LayersRect.rect.height / 5f; var defaultHeight = 32;
return Mathf.Max(defaultHeight, (LayersRect.rect.height / LayerCount));
// return LayersRect.rect.height / LayerCount;
}
public float LayerToY(int layer)
{
return (-layer * LayerHeight());
} }
const float SpeedSnap = 0.25f; const float SpeedSnap = 0.25f;
@ -927,6 +1133,16 @@ namespace HeavenStudio.Editor.Track
} }
} }
public void OnZoom(float zoom)
{
Zoom = zoom;
TimelineSlider.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSlider.transform.localPosition.y);
FitToSong();
TimelineBlockManager.Instance.OnZoom();
}
public void UpdateOffsetText() public void UpdateOffsetText()
{ {
// show up to 4 decimal places // show up to 4 decimal places
@ -938,7 +1154,7 @@ namespace HeavenStudio.Editor.Track
// Failsafe against empty string. // Failsafe against empty string.
if (String.IsNullOrEmpty(FirstBeatOffset.text)) if (String.IsNullOrEmpty(FirstBeatOffset.text))
FirstBeatOffset.text = "0"; FirstBeatOffset.text = "0";
// Convert ms to s. // Convert ms to s.
double newOffset = Convert.ToDouble(FirstBeatOffset.text) / 1000f; double newOffset = Convert.ToDouble(FirstBeatOffset.text) / 1000f;
@ -960,7 +1176,7 @@ namespace HeavenStudio.Editor.Track
// Failsafe against empty string. // Failsafe against empty string.
if (String.IsNullOrEmpty(text)) if (String.IsNullOrEmpty(text))
text = "120"; text = "120";
var newBPM = Convert.ToDouble(text); var newBPM = Convert.ToDouble(text);
// Failsafe against negative BPM. // Failsafe against negative BPM.
@ -974,7 +1190,7 @@ namespace HeavenStudio.Editor.Track
newBPM = System.Math.Round(newBPM, 4); newBPM = System.Math.Round(newBPM, 4);
RiqEntity tempoChange = GameManager.instance.Beatmap.TempoChanges[0]; RiqEntity tempoChange = GameManager.instance.Beatmap.TempoChanges[0];
tempoChange["tempo"] = (float) newBPM; tempoChange["tempo"] = (float)newBPM;
GameManager.instance.Beatmap.TempoChanges[0] = tempoChange; GameManager.instance.Beatmap.TempoChanges[0] = tempoChange;
// In case the newBPM ended up differing from the inputted string. // In case the newBPM ended up differing from the inputted string.
@ -993,7 +1209,7 @@ namespace HeavenStudio.Editor.Track
// Failsafe against empty string. // Failsafe against empty string.
if (String.IsNullOrEmpty(StartingVolumeSpecialVolume.text)) if (String.IsNullOrEmpty(StartingVolumeSpecialVolume.text))
StartingVolumeSpecialVolume.text = "100"; StartingVolumeSpecialVolume.text = "100";
var newVol = Convert.ToInt32(StartingVolumeSpecialVolume.text); var newVol = Convert.ToInt32(StartingVolumeSpecialVolume.text);
newVol = Mathf.Clamp(newVol, 0, 100); newVol = Mathf.Clamp(newVol, 0, 100);
@ -1009,7 +1225,7 @@ namespace HeavenStudio.Editor.Track
#region Commands #region Commands
public void Move() public void Move()
{ {
} }
public void Undo() public void Undo()

View file

@ -0,0 +1,191 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Pool;
using Jukebox;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Header;
using System.Linq;
namespace HeavenStudio.Editor.Track
{
public class TimelineBlockManager : MonoBehaviour
{
public static TimelineBlockManager Instance { get; private set; }
public TimelineEventObj EntityTemplate;
public Dictionary<Guid, TimelineEventObj> EntityMarkers = new();
public ObjectPool<TimelineEventObj> Pool { get; private set; }
private int firstMarkerToCareAbout = 0;
private int lastMarkerToCareAbout = 0;
private Timeline timeline;
private RiqEntity entityToSet;
public bool InteractingWithEvents { get; private set; } = false;
public bool MovingAnyEvents { get; private set; } = false;
public void SetEntityToSet(RiqEntity entity)
{
entityToSet = entity;
}
private void Awake()
{
Instance = this;
timeline = GetComponent<Timeline>();
Pool = new ObjectPool<TimelineEventObj>(CreateMarker, OnTakeMarkerFromPool, OnReturnMarkerToPool, OnDestroyMarker, true, 125, 1500);
}
public void Load()
{
var timeLeft = timeline.leftSide;
var timeRight = timeline.rightSide;
foreach (var marker in EntityMarkers)
{
Destroy(marker.Value.gameObject);
}
EntityMarkers.Clear();
Pool.Clear();
foreach (var entity in GameManager.instance.Beatmap.Entities)
{
var vLeft = entity.beat + entity.length >= timeLeft;
var vRight = entity.beat < timeRight;
var active = vLeft && vRight;
if (!active) continue;
entityToSet = entity;
Pool.Get();
Debug.Log(entity.datamodel);
}
}
public TimelineEventObj CreateEntity(RiqEntity entity)
{
entityToSet = entity;
var marker = Pool.Get();
marker.UpdateMarker();
return marker;
}
public void OnZoom()
{
foreach (var marker in EntityMarkers.Values)
{
marker.SetWidthHeight();
}
}
public void UpdateMarkers()
{
var timeLeft = timeline.leftSide;
var timeRight = timeline.rightSide;
var markersActiveBeats = new List<float>();
foreach (var marker in EntityMarkers.Values)
{
if (marker.selected || marker.moving)
{
markersActiveBeats.Add((float)marker.entity.beat);
}
}
for (var i = 0; i < GameManager.instance.Beatmap.Entities.Count; i++)
{
var entity = GameManager.instance.Beatmap.Entities[i];
var vLeft = entity.beat + entity.length >= timeLeft;
var vRight = entity.beat < timeRight;
var active = vLeft && vRight;
var containsMarker = EntityMarkers.ContainsKey(entity.guid);
if (containsMarker)
{
var marker = EntityMarkers[entity.guid];
if (marker.selected || marker.moving) active = true;
}
if (active)
{
if (!containsMarker)
{
entityToSet = entity;
Pool.Get();
}
EntityMarkers[entity.guid].UpdateMarker();
}
else
{
if (EntityMarkers.ContainsKey(entity.guid))
Pool.Release(EntityMarkers[entity.guid]);
}
}
InteractingWithEvents = false;
MovingAnyEvents = false;
foreach (var marker in EntityMarkers.Values)
{
if (marker.moving || marker.resizing || marker.mouseHovering)
InteractingWithEvents = true;
if (marker.moving)
MovingAnyEvents = true;
}
}
public void SortMarkers()
{
// Debug.Log("Sorted timeline blocks.");
var sortedBlocks = EntityMarkers.Values.OrderByDescending(c => c.entity.length).ToList();
var i = 0;
foreach (var block in EntityMarkers.Values)
{
var index = sortedBlocks.FindIndex(c => c.entity.guid == block.entity.guid);
block.transform.SetSiblingIndex(index + 1);
i++;
}
}
private TimelineEventObj CreateMarker()
{
TimelineEventObj marker = Instantiate(EntityTemplate.gameObject, Timeline.instance.TimelineEventsHolder).GetComponent<TimelineEventObj>();
return marker;
}
private void OnTakeMarkerFromPool(TimelineEventObj marker)
{
marker.SetEntity(entityToSet);
marker.SetMarkerInfo();
SortMarkers();
marker.gameObject.SetActive(true);
EntityMarkers.Add(entityToSet.guid, marker);
}
private void OnReturnMarkerToPool(TimelineEventObj marker)
{
EntityMarkers.Remove(marker.entity.guid);
marker.gameObject.SetActive(false);
}
private void OnDestroyMarker(TimelineEventObj marker)
{
Destroy(marker.gameObject);
}
}
}

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