HeavenStudioPlus/Assets/Scripts/Games/ForkLifter/ForkLifter.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using HeavenStudio.Util;
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using DG.Tweening;
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namespace HeavenStudio.Games
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{
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using Scripts_ForkLifter;
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public class ForkLifter : Minigame
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{
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public enum FlickType
{
Pea,
TopBun,
Burger,
BottomBun
}
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public static ForkLifter instance;
public static ForkLifterPlayer playerInstance => ForkLifterPlayer.instance;
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[Header("References")]
public ForkLifterHand ForkLifterHand;
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[Header("Objects")]
public Animator handAnim;
public GameObject flickedObject;
public SpriteRenderer peaPreview;
public Sprite[] peaSprites;
public Sprite[] peaHitSprites;
private void Awake()
{
instance = this;
}
public override void OnGameSwitch(float beat)
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{
base.OnGameSwitch(beat);
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ForkLifterHand.CheckNextFlick();
}
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public void Flick(float beat, int type)
{
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Jukebox.PlayOneShotGame("forkLifter/flick");
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handAnim.Play("Hand_Flick", 0, 0);
GameObject fo = Instantiate(flickedObject);
fo.transform.parent = flickedObject.transform.parent;
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Pea pea = fo.GetComponent<Pea>();
pea.startBeat = beat;
pea.type = type;
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fo.SetActive(true);
}
}
}