2021-12-21 01:10:49 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
|
|
|
|
namespace RhythmHeavenMania.Games.ForkLifter
|
|
|
|
{
|
|
|
|
public class ForkLifter : MonoBehaviour
|
|
|
|
{
|
|
|
|
public static ForkLifter instance;
|
|
|
|
|
|
|
|
GameManager GameManager;
|
|
|
|
|
2021-12-21 04:38:59 +00:00
|
|
|
public List<GameManager.Event> allPlayerActions = new List<GameManager.Event>();
|
|
|
|
|
2021-12-21 01:10:49 +00:00
|
|
|
[Header("Objects")]
|
|
|
|
public Animator handAnim;
|
|
|
|
public GameObject flickedObject;
|
|
|
|
public SpriteRenderer peaPreview;
|
|
|
|
|
|
|
|
public Sprite[] peaSprites;
|
|
|
|
public Sprite[] peaHitSprites;
|
|
|
|
|
|
|
|
private void Awake()
|
|
|
|
{
|
|
|
|
instance = this;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void Start()
|
|
|
|
{
|
|
|
|
GameManager = GameManager.instance;
|
2021-12-21 04:38:59 +00:00
|
|
|
allPlayerActions = GameManager.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end");
|
|
|
|
|
|
|
|
/*List<Event> temp = new List<Event>();
|
|
|
|
for (int i = 0; i < allPlayerActions.Count; i++)
|
|
|
|
{
|
|
|
|
if (i - 1 > 0)
|
|
|
|
{
|
|
|
|
if (Mathp.IsWithin(allPlayerActions[i - 1].spawnTime, allPlayerActions[i].spawnTime - 1f, allPlayerActions[i].spawnTime))
|
|
|
|
{
|
|
|
|
// do nothing lul
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Event e = (Event)allPlayerActions[i].Clone();
|
|
|
|
e.spawnTime = allPlayerActions[i].spawnTime - 1;
|
|
|
|
e.eventName = "prepare";
|
|
|
|
|
|
|
|
temp.Add(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
string s = JsonConvert.SerializeObject(temp);
|
|
|
|
print(s);*/
|
2021-12-21 01:10:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public void Flick(float beat, int type)
|
|
|
|
{
|
|
|
|
Jukebox.PlayOneShot("flick");
|
|
|
|
handAnim.Play("Hand_Flick", 0, 0);
|
|
|
|
GameObject fo = Instantiate(flickedObject);
|
|
|
|
fo.GetComponent<Pea>().startBeat = beat;
|
|
|
|
fo.GetComponent<Pea>().type = type;
|
|
|
|
fo.SetActive(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|